Dragon Slayer Short Film Modeling and Rigging a Quadruped Dragon William W
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Clemson University TigerPrints All Theses Theses 5-2016 Dragon Slayer Short Film Modeling and Rigging a Quadruped Dragon William W. Glover Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Recommended Citation Glover, William W., "Dragon Slayer Short Film Modeling and Rigging a Quadruped Dragon" (2016). All Theses. 2410. https://tigerprints.clemson.edu/all_theses/2410 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact [email protected]. DRAGON SLAYER SHORT FILM MODELING AND RIGGING A QUADRUPED DRAGON A Thesis Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Digital Production Arts by William W. Glover May 2016 Accepted by: Dr. Jerry Tessendorf, Committee Chair Dr. Brian Malloy David Donar ABSTRACT This thesis is a look at the design and implementation of a quadrupedal dragon, as specified by the needs of the short film Dragonslayer. It looks at the modeling of the three dimensional creature from artistic and technical points of view. The dragon is a worldwide fantasy and cultural icon, and this thesis focuses on the creation of one grounded in the western fantasy of the middle ages. The western dragons have four legs, a pair of wings, horns, and a relatively stout body in comparison to the eastern dragons, which more closely resemble serpents and possess antlers instead of horns. The distinction of the dragon as being quadrupedal is significant, since many rigs or models in industry use a wyvern, “bipedal dragon,” model instead. A wyvern is a much simpler design and very closely resembles the actual anatomy of a bat. Because the quadrupedal dragon is a creature that does not exist or have comparable anatomy to any known animals on Earth, its anatomy was based on a combination of real animal physiology and some educated inferences to fill in any anatomical weaknesses. Since the dragon is such a recognized character from mythos, it is important that this dragon be an anatomically sound creature that does little to damage the suspended disbelief of a viewer. The dragon is also rigged to be versatile, machine efficient, and intuitively manipulated by an animator for use in film, video games, television, or even academic exercises. ii DEDICATION I would like to dedicate this thesis to my loving and supportive parents. Thank you both for being there for me when I was less than the person you knew I could be, and for helping me back onto a path of productivity and happiness. iii ACKNOWLEDGMENTS I would like to acknowledge the support of Dr. Jerry Tessendorf, Dr. Don House, Dr. Brian Malloy, Professor David Donar, Dr. Timothy Davis, Robert Helms, Hugh Kinsey III, Wynton Redmond, and Nina Breakiron. iv TABLE OF CONTENTS Page TITLE PAGE .................................................................................................................... i ABSTRACT ..................................................................................................................... ii DEDICATION ................................................................................................................ iii ACKNOWLEDGMENTS .............................................................................................. iv TABLE OF CONTENTS ................................................................................................. v LIST OF FIGURES ...................................................................................................... viii CHAPTER I. INTRODUCTION ......................................................................................... 1 II. BACKGROUND ........................................................................................... 3 2.1 Inception ............................................................................................ 3 2.2 Dragon Types ..................................................................................... 3 2.3 True Dragon Because Wyverns Assets are Plentiful ....................... 11 III. DESIGN AND MODELING)...................................................................... 13 3.1 Inspirations ....................................................................................... 13 3.2 The Anatomy of Dragon .................................................................. 18 3.3 Face and Neck .................................................................................. 19 3.4 Hands for Wings .............................................................................. 21 3.5 A Blend of Creatures ....................................................................... 25 3.6 Some Serious Size Problems Brought to You by the Square Cube Law ............ 25 v Table of Contents (Continued) Page 3.7 Topology – Quadrilaterals and Triangles in the Shape of the Dragon ........... 28 IV.RIGGING AND ANIMATION ................................................................................ 30 4.1 Requirements ................................................................................... 30 4.2 Set-up and Basic Structure ............................................................... 30 4.3 Rotate Plane Solver Saves the Day (Many Days of Animation That Is) ............ 31 4.4 Joint Placement (Where Your Bones At?) ....................................... 33 4.5 Controllers........................................................................................ 35 4.5.1 Extra Parameters for Animation .............................................. 38 4.5.2 Controllers for Dragon ............................................................ 38 4.5.3 Jaw Open and Close ................................................................. 39 4.5.4 Head and Neck Rig and Controllers ......................................... 40 4.5.5 Eye Controllers ......................................................................... 42 4.5.6 Tongue Rig and Controllers...................................................... 43 4.5.7 Hands, Feet, and Leg Rigs and Controllers ............................. 44 4.5.8 Shoulder Rig and Controllers ................................................... 50 4.5.9 Tail Controller .......................................................................... 53 4.5.10 Winging It................................................................................ 58 4.6 Pelvis Control................................................................................... 62 4.7 Binding Method and Weight Painting ............................................. 63 4.8 Zero Out Rig Script .......................................................................... 64 4.9 Limits on Controllers ....................................................................... 66 vi Table of Contents (Continued) Page V. RESULTS .................................................................................................... 68 VI. CONCLUSION AND FUTURE WORKS .................................................. 69 6.1 Conclusion ....................................................................................... 69 6.2 Future Works ................................................................................... 70 6.2.1 Necromancer ............................................................................ 70 6.2.2 Setting ...................................................................................... 72 6.2.3 Water ........................................................................................ 74 6.2.4 Snow ......................................................................................... 74 6.2.5 Eyes .......................................................................................... 75 6.2.6 Fire ........................................................................................... 75 6.2.7 Lightning .................................................................................. 76 REFERENCES .............................................................................................................. 78 APPENDIX A ............................................................................................................... 83 vii LIST OF FIGURES Figure Page 2.1 Western, African, and Eastern Dragons ......................................................... 4 2.2 Representative wyverns from films ............................................................... 5 2.3 Vermithrax puppet from the film Dragonslayer 1981 ................................... 7 2.4 Dragon to wyvern transitions (from 2D to 3D) within franchises ................. 7 2.5 Dragon and wyvern anatomy ......................................................................... 8 2.6 Bat anatomical photograph and orthographic view of Dragon wing ............. 9 2.7 True dragons saving the day ........................................................................ 10 2.8 Dragons from kids shows with personality .................................................. 11 3.1 Alduin of Elder Scrolls: Skyrim .................................................................. 13 3.2 The shoulder in its first and final forms ....................................................... 14 3.3 Hangbutt Syndrome, Strenco Deviant Art ................................................... 15 3.4 St George and the Dragon, Carpaccio, 1502 ..............................................