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_____ Developing Casual Games for MSN Messenger

Benjamin Ellinger MSN Messenger GDK Casual Games

August 14-15 2006 MCG? What Do You Guys Do? Microsoft Casual Games MSN Messenger Games MSN Games Mobile Games Live Arcade Emerging Platforms

August 14-15 2006 Messenger Has Games? Single-player games (shared score) , Mozaki Blocks, , Zuma Multiplayer games Classic games: Chess, Checkers, Tic-Tac-Toe, Backgammon, Reversi, Billiards Original games: Quarto, Seven Hand Poker, Wheel of Fortune, Minesweeper Sponsored games: Name That Tune Coming soon: UNO, Sudoku, , Luxor

August 14-15 2006 How Many Players? Overall MSN Messenger users 250+ million Growing very rapidly Total MSN Messenger game players 15 million UUs per month More than MSN Games More than Potential of 30 to 50 million players

August 14-15 2006 Who Are These ? A very international crowd Only 20% in the USA , Asia, Latin America, and all have large numbers A typical user Female Teenager With broadband

August 14-15 2006 Will They Give Me Money? Subscription Games $15 per year $5 per month Tends to be USA players Ad Revenue Ads are shown before every game Usually high-end advertisers (car companies, drug companies, movies, etc.) One of the easiest ways to get a massive international audience

August 14-15 2006 Can I Make a Messenger Game? Business questions? For questions about publishing on MSN Messenger, email [email protected] Technical requirements Games are embedded in a Web page Flash games ActiveX controls Sorry, no Java

August 14-15 2006 Will You Help Me? MSN Messenger GDK Full documentation Sophisticated test page Sample game (Tic-Tac-Toe) How do I get it? Access to GDK requires a distribution deal Email [email protected]

August 14-15 2006 Hey, That’s Easy… Things that can go wrong The audience is super-casual The must be very slick The games are in a social environment Many players have very low-performance machines and connections Localization is harder than you think Flash is harder to master than you think

August 14-15 2006 How Could It Be Any Better? Messenger growth 30% average yearly growth in users Revenue share on subscriptions and ads More localization Long-term plans More than two players Larger Selection of Games

August 14-15 2006 _____ DirectX Developer Center http://msdn.microsoft.com/directx Game Development MSDN Forums http://forums.microsoft.com/msdn Xbox 360 Central http://xds.xbox.com/ XNA Web site http://www.microsoft.com/xna

© 2006 Microsoft Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.