The Full Experience Reviewer’S Guide to the New Xbox Experience WELCOME to THE
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A Cross-Case Analysis of Possible Facial Emotion Extraction Methods That Could Be Used in Second Life Pre Experimental Work
Volume 5, Number 3 Managerial and Commercial Applications December 2012 Managing Editor Yesha Sivan, Tel Aviv-Yaffo Academic College, Israel Guest Editors Shu Schiller, Wright State University, USA Brian Mennecke, Iowa State University, USA Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org A Cross-Case Analysis: Possible Facial Emotion Extraction Methods 1 Volume 5, Number 3 Managerial and Commercial Applications December 2012 A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life Pre Experimental Work Shahnaz Kamberi Devry University at Crystal City Arlington, VA, USA Abstract This research-in-brief compares – based on documentation and web sites information -- findings of three different facial emotion extraction methods and puts forward possibilities of implementing the methods to Second Life. -
Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
New Single-Player DLC for Bioshock(R) 2, Protector Trials, to Test Players' Combat Prowess August 3, 2010
New Single-Player DLC for BioShock(R) 2, Protector Trials, to Test Players' Combat Prowess August 3, 2010 July 1, 2010 8:02 AM ET NEW YORK, Jul 01, 2010 (BUSINESS WIRE) -- 2K Games announced today Protector Trials*, an all-new single-player focused downloadable game add-on for BioShock(R) 2 that puts players back into the boots of the Big Daddy as he defends his Little Sister against swarms of corrupt Splicers who are hell-bent on stealing the precious ADAM that she gathers from corpses. Available starting August 3, 2010, this exciting and action-packed addition will challenge players to use the full arsenal of the BioShock 2 tool set as they dispatch their foes and unleash their wrath on enemies across six different areas from the single-player experience. "The team at 2K Marin has been working hard ever since the launch of BioShock 2to develop ways for gamers to extend their time in the single-player world of Rapture," said Christoph Hartmann, president of 2K. "I'm proud to announce the first of these experiences, the Protector Trials, which takes players back to some of their favorite places from the original game and features some of the biggest challenges that fans of this series have ever experienced. This is just the beginning. More single-player content is on the way that will deliver more of the intense action and story-driven gameplay that fans have been craving." Protector Trials is being developed by the core team behind BioShock 2's single-player experience. It contains a series of challenges focused on frantic combat and fast-paced action that are designed to push players' mastery of weapons and Plasmids. -
The Maw Free Xbox Live
The maw free xbox live The Maw. The Maw. 16, console will automatically download the content next time you turn it on and connect to Xbox Live. Free Download to Xbox Go to Enter as code 1 with as time stamp 1 Enter as code 2 with as time stamp 2. Fill out. The full version of The Maw includes a bonus unlockable dashboard theme and free gamerpics for beating the game! This game requires the Xbox hard. In this "deleted scene" from The Maw, Frank steals a Bounty Hunter Speeder and Be sure to download this new level on the Xbox Live Marketplace, Steam. Unredeemed code which download the Full Version of The Maw Xbox Live Arcade game to your Xbox (please note: approx. 1 gigabyte of free storage. For $5, you could probably buy a value meal fit for a king -- but you know what you couldn't get? A delightfully charming action platformer. EDIT: Codes have all run out now. I can confirm this works % on Aussie Xbox Live accounts as i did it myself. Basically enter the blow two. Please note that Xbox Live Gold Membership is applicable for new Toy Soldiers and The Maw plus 2-Week Xbox Live Gold Membership free. Xbox Live Gold Family Pack (4 x 13 Months Xbox Live + Free Arcade Game "The Maw") @ Xbox Live Dashboard. Avatar Dr4gOns_FuRy. Found 11th Dec. Free codes for XBLA games Toy Soldiers and The Maw, as well as more codes for day Xbox Live Gold trials for Silver/new members. 2QKW3- Q4MPG-F9MQQFYC2Z - The Maw. -
Gamecard Seller Pricelist
Gamecard Seller Pricelist Payment Methods: Contact: - PayPal regular (+3,4%) MSN: [email protected] - PayPal Mass Pay E-mail: [email protected] - Bank Transfer Phone: On request Xbox Live Gold Subscriptions: Xbox Gift Card (EU) 12+1 Months Xbox Live Gold: €5 Xbox Gift Card (EU): €50 Xbox Gift Card: 10-100 €29,50 10-100 €4,75 10-100 €39,00 101-200 €29,25 101-200 €4,65 101-200 €38,75 200+ €29,00 200+ €4,50 200+ €38,50 12 Months Xbox Live Gold: €10 Xbox Gift Card (EU): €75 Xbox Gift Card: 10-100 €28,00 10-100 €8,75 10-100 €61,75 101-200 €27,50 101-200 €8,50 101-200 €61,50 200+ €27,25 200+ €8,25 200+ €61,25 500+ €27,00 €15 Xbox Gift Card (EU): €100 Xbox Gift Card: 3 Months Xbox Live Gold: 10-100 €13,25 10-100 €77,00 10-100 €12,50 101-200 €13,00 101-200 €76,75 101-200 €12,00 200+ €12,75 200+ €76,50 200+ €11,75 €20 Xbox Gift Card (EU): Microsoft Points: 1 Month Xbox Live Gold: 10-100 €19,50 2100 Microsoft Points 10-100 €5,00 101-200 €19,00 101-200 €4,75 200+ €18,75 10-100 €19,50 200+ €4,50 101-200 €19,00 €25 Xbox Gift Card (EU): 200+ €18,75 10-100 €20,00 4200 Microsoft Points 101-200 €19,75 200+ €19,50 10-100 €38,00 101-200 €37,75 €30 Xbox Gift Card (EU): 200+ €37,50 10-100 €25,50 101-200 €25,25 200+ €25,00 PlayStation Network Cards: €20 PlayStation Network Card NL (Netherlands): €20 PlayStation Network Card DU (Germany): 10-100 €17,00 10-100 €17,00 101-200 €16,75 101-200 €16,75 200+ €16,50 200+ €16,50 €50 PlayStation Network Card NL (Netherlands): €50 PlayStation Network Card DU (Germany): 10-100 €40,00 10-100 €40,00 101-200 -
Y Be Reduced by Taking the Following Precautions: 16 Acquiring Piñatas • Sit Farther from the Television Screen
Return to garden Save game/ Zoom out Adjust controls Zoom in Information Move cursor Y(highlight a Piñata) (click for fast cursor) B Discard/Cancel X Main Menu A Action/Select Tools shortcuts Highlight Move camera smo q an Alert (click for top view) 0906 Part No. X12-64838-01 WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support. ImportantHealthWarningAboutPlaying VideoGames 2 Welcome to Piñata Island 3 Deeds to the Garden Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to 4 Garden Personalities certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have 6 Meet the Piñatas an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. 8 Quick Start Guide These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, 0 Advanced Game Controls disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling 2 Game Screen down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these 3 Starting and Saving a Game symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience 4 Tools and Resources these seizures. -
Microsoft Creative Acceptance Policy May 6, 2021
Microsoft Creative Acceptance Policy May 6, 2021 Welcome The Global Microsoft Creative Acceptance Policy is designed to ensure consistently high standards of advertising across all Microsoft media properties and platforms and Microsoft Ad Exchange (MAX) which includes MSN, Windows, Xbox Dash, Outlook.com and syndicated partners worldwide. Consistently high editorial standards align with Microsoft's brand identity and provide a backdrop for quality advertisers and users. Based on this broad charter and a rapidly changing ecosystem, stakeholder engagement across Microsoft drives focus on industry, publisher and brand alignment; resulting in policy definition that ensures a fluid and dynamic approach to high quality ad standards worldwide. Policy Overview The Global Microsoft Creative Acceptance Policy (CAP) applies to advertisements on all Microsoft platforms, Publishers and markets. At any time and for any reason in its sole discretion, Microsoft reserves the right to (i.) refuse any advertising/advertisers; (ii) make exceptions to this policy on a case-by-case basis; and (iii) make changes or add to this policy. Immediate Removal Criteria The following section lists CAP violations that will result in an ad’s immediate removal from the network; all other CAP violations not listed below require a 24-hour SLA to resolve prior to removal. Removal criteria are global unless called out as specific to the US or other country. All publishers/sites Global restrictions for all publishers / sites: • Broken or blank creative • Causing degradation of site performance (ex: excessive animation, file weights) • Misleading or sensationalized messaging, content or images • Illegal materials or content • Morally reprehensible (patently offensive and/or without redeeming social value) • Inappropriate content (ex. -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
A Case Study on Merger of Skype and Microsoft
European Journal of Business, Economics and Accountancy Vol. 8, No. 1, 2020 ISSN 2056-6018 VALUATION OF TARGET FIRMS IN MERGERS AND ACQUISITIONS: A CASE STUDY ON MERGER OF SKYPE AND MICROSOFT Nguyen Vuong Bang Tam Thu Dau Mot University VIETNAM [email protected] ABSTRACT Mergers and acquisitions have become the most popular used methods of growth for the company and it’s one of the best ways to make a shortcut to get the success. They create the larger potential market share and open it up to a more diversified market, increase competitive advantage against competitors. It also allows firms to operate more efficiently and benefit both competition and consumers. However, there are also many cases that the synergy between acquiring company and acquired company failed. The most common reason is to not create synergy between both of them. In recent months, the merger between Microsoft and Skype is a very hot topic of analysts and viewers…etc. This acquisition presents a big opportunity for both firms, Skype give Microsoft a boost in the enterprise collaboration. To exchange for this synergy, Microsoft paid $8.5 billion in cash for Skype, the firm is not yet profitable. Skype revenue totaling $860 million last year and operating profit of $264 million, the company lost $6.9 million overall, according to documents filed with the SEC. Is that a good deal for Microsoft? Many analysts have different point of view but most of them have negative perspective. Research was to provide the analysis of Skype’s intrinsic value with an optimistic view of point about Skype’s future, Microsoft overpaid for Skype. -
Games Play Better on Xbox One X | the World's Most Powerful Console
Fact Sheet | June 2017 Games play better on Xbox One X | The world’s most powerful console For gamers that demand the ultimate in graphics performance, Xbox One X is the world’s most powerful console with 40 percent more power than any other console. Games play better on Xbox One X. Xbox One X offers true 4K gaming, HDR and wide color gamut, and default supersampling means even new 4K games will look great on a 1080p screen. Existing Xbox One titles on Xbox One X will look great, run smoothly, and load quickly. Xbox One X works with all your Xbox One games and accessories as well as Xbox Live, the most advanced gaming network, giving you more ways to play. Xbox One X: built for 4K. Xbox One X is built to take advantage of 4K. Watch 4K Ultra HD Blu-ray movies on Xbox One X. Record clips in 4K resolution at 60 frames per second. Experience premiere sound that puts you in the center of spatial audio. High Dynamic Range and Wide Color Gamut provide brilliant graphic details in light, shadow and reflections and 6 teraflops of processing power means games play better than ever before on Xbox One X. Games play better on Xbox One X Gaming is truly immersive on Xbox One X • Xbox One X packs over 40 percent more • Lose yourself in worlds built for true 4K power than any other console gaming, where action is brought to life in • Unleash 6 teraflops of graphical processing stunning detail power, 12GB GDDR5 Memory, and 326GB/s • Enjoy brilliant graphic details in light, shadow, of memory bandwidth making games look and reflections with High Dynamic -
3,000 Xbox 360S on Pre-Sale at Ebay 21 November 2005
3,000 Xbox 360s on pre-sale at eBay 21 November 2005 eBay said Monday almost 3,000 Xbox 360 games are available for pre-sale, ahead of the official sale of the product at midnight Tuesday. The much-anticipated Microsoft game console will be going on sale when the clock strikes midnight nationwide, but the online auction house said about 9,000 Xbox 360s have been pre-sold for the past two weeks. eBay said that the average price sold was $550. Many have been bundled with game cartridges, the company said. Microsoft said Monday over 4,500 retailers nationwide will be opening at midnight Tuesday to sell the Xbox 360 game console. "The debut of Xbox 360 marks one of the biggest consumer launches in Microsoft's history," Robbie Bach, president of the entertainment division, said in a news release. The company said that Best Buy is its retail partner for the Xbox 360 launch events, and its stores will open at 9 a.m. on Nov. 22. In addition, Microsoft said more than 3,500 gamers from around the world descended on an Xbox 360 oasis in California's Mojave Desert Monday night to celebrate the arrival of the console at an exclusive launch party called Xbox 360: Zero Hour. The system launches Dec. 2 in Europe and Dec. 10 in Japan. Copyright 2005 by United Press International APA citation: 3,000 Xbox 360s on pre-sale at eBay (2005, November 21) retrieved 23 September 2021 from https://phys.org/news/2005-11-xbox-360s-pre-sale-ebay.html This document is subject to copyright.