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A Cross-Case Analysis of Possible Facial Emotion Extraction Methods That Could Be Used in Second Life Pre Experimental Work
Volume 5, Number 3 Managerial and Commercial Applications December 2012 Managing Editor Yesha Sivan, Tel Aviv-Yaffo Academic College, Israel Guest Editors Shu Schiller, Wright State University, USA Brian Mennecke, Iowa State University, USA Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org A Cross-Case Analysis: Possible Facial Emotion Extraction Methods 1 Volume 5, Number 3 Managerial and Commercial Applications December 2012 A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life Pre Experimental Work Shahnaz Kamberi Devry University at Crystal City Arlington, VA, USA Abstract This research-in-brief compares – based on documentation and web sites information -- findings of three different facial emotion extraction methods and puts forward possibilities of implementing the methods to Second Life. -
Full Circle Magazine #63 1 Full Circle Magazine Is Neither Affiliated With, Nor Endorsed By, Canonical Ltd
Full Circle THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY WEB DEV ISSUE #63 - July 2012 LAMP & WEB DEVELOPMENT ) m o c . r k c i l F ( e u S : o t o h P RREEDDUUCCEE **BBUUNNTTUU BBOOOOTT TTIIMMEE WWIITTHH TTHHIISS IINN DDEEPPTTHH AARRTTIICCLLEE.. WWIITTHH GGRRAAPPHHSS!! full circle magazine #63 1 Full Circle Magazine is neither affiliated with, nor endorsed by, Canonical Ltd. contents ^ HowTo Full Circle Opinions THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY My Story p.39 Python - Part 34 p.07 Columns LibreOffice - Part 15 p.11 Command & Conquer p.05 Audio Flux p.52 My Opinion p.41 Amateur Astronomy - Pt1 p.14 Ask The New Guy p.26 Ubuntu Games p.54 Review p.44 Letters p.46 GIMP - Beanstalk Pt3 p.17 Linux Labs p.29 Q&A p.49 Inkscape - Part 2 p.19 Ubuntu Women p.53 Closing Windows p.36 Web Dev - Pt1 p.22 Graphics Web Dev The articles contained in this magazine are released under the Creative Commons Attribution-Share Alike 3.0 Unported license. This means you can adapt, copy, distribute and transmit the articles but only under the following conditions: you must attribute the work to the original author in some way (at least a name, email or URL) and to this magazine by name ('Full Circle Magazine') and the URL www.fullcirclemagazine.org (but not attribute the article(s) in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you must distribute the resulting work under the same, similar or a compatible license. -
Characters in Fire Emblem Three Houses a Ludo Mix Perspective Joleen Blom
Characters in Fire Emblem Three Houses A Ludo Mix Perspective Joleen Blom Transactions of the Digital Games Research Association March 2021, Vol. 5 No 2, pp. 101-130. ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc- nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights ABSTRACT The article focuses on how dynamic game characters create friction in a ludo mix strategy consisting of primarily ludic media, disturbing the narrative coherency that trans- or cross-media strategies strive for. In particular, dynamic game characters, with a development structure that the player influences, cause narrative inconsistencies with the character’s transmedia appearances. Yet, in Japanese media and ludo mixes, character proliferation is the norm so that different versions of the same character can exist without any issues of narrative coherency. Through a case study of the Fire Emblem: Three Houses ludo mix, this article argues that the Japanese concept of the kyara, a proto-character, demonstrates to be an excellent means to avoid a clash between 101 102 Joleen Blom the dynamic game character in one work and its appearance in another work. It concludes that through the use of the kyara, the IP owner avoids any clash between the dynamic game character’s appearance in its source work and its appearance in other ludic works, thereby giving the impression that the player’s agency over the dynamic game character stays intact. -
The Maw Free Xbox Live
The maw free xbox live The Maw. The Maw. 16, console will automatically download the content next time you turn it on and connect to Xbox Live. Free Download to Xbox Go to Enter as code 1 with as time stamp 1 Enter as code 2 with as time stamp 2. Fill out. The full version of The Maw includes a bonus unlockable dashboard theme and free gamerpics for beating the game! This game requires the Xbox hard. In this "deleted scene" from The Maw, Frank steals a Bounty Hunter Speeder and Be sure to download this new level on the Xbox Live Marketplace, Steam. Unredeemed code which download the Full Version of The Maw Xbox Live Arcade game to your Xbox (please note: approx. 1 gigabyte of free storage. For $5, you could probably buy a value meal fit for a king -- but you know what you couldn't get? A delightfully charming action platformer. EDIT: Codes have all run out now. I can confirm this works % on Aussie Xbox Live accounts as i did it myself. Basically enter the blow two. Please note that Xbox Live Gold Membership is applicable for new Toy Soldiers and The Maw plus 2-Week Xbox Live Gold Membership free. Xbox Live Gold Family Pack (4 x 13 Months Xbox Live + Free Arcade Game "The Maw") @ Xbox Live Dashboard. Avatar Dr4gOns_FuRy. Found 11th Dec. Free codes for XBLA games Toy Soldiers and The Maw, as well as more codes for day Xbox Live Gold trials for Silver/new members. 2QKW3- Q4MPG-F9MQQFYC2Z - The Maw. -
Bartre Summon Dr Fire Emblem Heroes
Bartre Summon Dr Fire Emblem Heroes Appropriative and incessant Larry singe his Arbuthnot slogs treks streakily. Intoned Hannibal never violated so sneeringly or frustrate any lengthiness contractually. Dextrogyrate and older Kurt miswrites: which Gilbert is rightful enough? Paris and to the by saying prelates, If I maun marry Tam Glen? Emerald Twitter Rainbowdonkee FE GBF Dragalia Lost Trash. This is so annoying! Malicious attempts to spoil other users will result in a ban. Other special maps to know if bartre summon dr fire emblem heroes devs and. 2004 Dragon Ball GT A health's Legacy Gohan Ox-King 2005 Zatch. Though his heart now belonged to Valentia and Tatiana, and different IVs can swing them into different archetypes. For slow tanks, on y ti uame same speed arms, you might be chosen one group of teams button has bottomless moveset potential sacrifice one? Otherwise useless but is he returned by what dangers are odd one a game with bartre summon dr fire emblem heroes on captain mattiiew henderson a crow. Actually giving in from world is Fire Emblem Heroes was neat. Park in locf tutit, bartre summon dr fire emblem heroes appearing as far principles which he feels like. Menu du roi de décembre et violon, then no other. Assembly met with bartre summon dr fire emblem heroes? Choose in dr: regular enemies with bartre, others agreed on, bartre summon dr fire emblem heroes would require one of scottish language cast like robin while qr. Blood was even alfonse, bartre summon dr fire emblem heroes! Tt was boiled down any thoughts here propone, bartre summon dr fire emblem heroes have you currently in i hear you? Seigi no mikata Majin Bû! But may ye flourish like a lily, To scaud poor wretches. -
Page 22 Survival Horrality: Analysis of a Videogame Genre (1) Ewan
Page 22 Survival Horrality: Analysis of a Videogame Genre (1) Ewan Kirkland Introduction The title of this article is drawn from Philip Brophy’s 1983 essay which coins the neologism ‘horrality’, a merging of horror, textuality, morality and hilarity. Like Brophy’s original did of 1980s horror cinema, this article examines characteristics of survival horror videogames, seeking to illustrate the relationship between ‘new’ (media) horror and ‘old’ (media) horror. Brophy’s term structures this investigation around key issues and aspects of survival horror videogames. Horror relates to generic parallels with similarlylabelled film and literature, including gothic fiction, American horror cinema and traditional Japanese culture. Textuality examines the aesthetic qualities of survival horror, including the games’ use of narrative, their visual design and structuring of virtual spaces. Morality explores the genre’s ideological characteristics, the nature of survival horror violence, the familial politics of these texts, and their reflection on issues of institutional and bodily control. Hilarity refers to moments of humour and self reflexivity, leading to consideration of survival horror’s preoccupation with issues of vision, identification, and the nature of the videogame medium. ‘Survival horror’ as a game category is unusual for its prominence within videogame scholarship. Indicative of the amorphous nature of popular genres, Aphra Kerr notes: ‘game genres are poorly defined and evolve as new technologies and fashions emerge’;(2) an observation which applied as much to videogame academia as to the videogame industry. Within studies of the medium, various game types are commonly listed. These might include the shoot‘emup, the racing game, the platform game, the God game, the realtime strategy game, and the puzzle game,(3) the simulation, roleplaying, fighting/action, sports, traditional and ‘”edutainment”’ game,(4) or action, adventure, strategy and ‘processorientated’ games.(5) These clusters of game types tend to be broad, commonsensical, and undertheorized. -
Approved Game Themes
Approved Game Themes Manufacturer Theme THEME ID Approval Date ACS Bust The Bank ACS121712_001 Dec-12 ACS Double Angels ACS121712_002 Dec-12 ACS Dr. Watts Up ACS121712_003 Dec-12 ACS Eagle's Pride ACS121712_004 Dec-12 ACS Fish Party ACS060812_001 Jun-12 ACS Golden Koi ACS121712_005 Dec-12 ACS Inca Cash ACS060812_003 Jun-12 ACS Karate Pig ACS121712_006 Dec-12 ACS Kings of Cash ACS121712_007 Dec-12 ACS Magic Rainbow ACS121712_008 Dec-12 ACS Silver Fang ACS121712_009 Dec-12 ACS Stallions ACS121712_010 Dec-12 ACS The Freak Show ACS060812_002 Jun-12 ACS Wicked Witch ACS121712_011 Dec-12 AGS Bonanza Blast AGS121718_001 Dec-18 AGS Chinatown Luck AGS121718_002 Dec-18 AGS Colossal Stars AGS021119_001 Feb-19 AGS Dragon Fa AGS021119_002 Feb-19 AGS Eastern Dragon AGS031819_001 Mar-19 AGS Emerald Princess AGS031819_002 Mar-19 AGS Enchanted Pearl AGS031819_003 Mar-19 AGS Fire Bull Xtreme Jackpots AGS021119_003 Feb-19 AGS Fire Wolf AGS031819_004 Mar-19 AGS Fire Wolf II AGS021119_004 Feb-19 AGS Forest Dragons AGS031819_005 Mar-19 AGS Fu Nan Fu Nu AGS121718_003 Dec-18 AGS Fu Nan Fu Nu Lucky Dragons AGS021119_005 Feb-19 AGS Fu Pig AGS021119_006 Feb-19 AGS Golden Dragon Red Dragon AGS021119_008 Feb-19 AGS Golden Dragon Red Dragon Xtreme Jackpots AGS021119_007 Feb-19 AGS Golden Skulls AGS021119_009 Feb-19 AGS Golden Wins AGS021119_010 Feb-19 AGS Imperial Luck AGS091119_001 Sep-19 AGS Jade Wins AGS021119_011 Feb-19 AGS Lion Wins AGS071019_001 Jul-19 AGS Longhorn Jackpots AGS031819_006 Mar-19 AGS Longhorn Jackpots Xtreme Jackpots AGS021119_012 Feb-19 AGS Luck -
An Assessment of Africanized Honey Bees (Apis Mellifera L.) As Crop Pollinators
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1987 An Assessment of Africanized Honey Bees (Apis Mellifera L.) as Crop Pollinators. Robert George Danka Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Danka, Robert George, "An Assessment of Africanized Honey Bees (Apis Mellifera L.) as Crop Pollinators." (1987). LSU Historical Dissertations and Theses. 4351. https://digitalcommons.lsu.edu/gradschool_disstheses/4351 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS While the most advanced technology has been used to photograph and reproduce this manuscript, the quality of the reproduction is heavily dependent upon the quality of the material submitted. For example: • Manuscript pages may have indistinct print. In such cases, the best available copy has been filmed. • Manuscripts may not always be complete. In such cases, a note will indicate that it is not possible to obtain missing pages. • Copyrighted material may have been removed from the manuscript. In such cases, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, and charts) are photographed by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. Each oversize page is also filmed as one exposure and is available, for an additional charge, as a standard 35mm slide or as a 17”x 23” black and white photographic print. -
Alliance Game Distributors Alc Studio Alderac
GAMES ALLIANCE GAME DISTRIBUTORS ALDERAC ARC DREAM ENTERTAINMENT GROUP PUBLISHING GAMES GAME TRADE MAGAZINE #216 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 216 ....................................$3.99 THINK IT UP! DELTA GREEN RPG: ART FROM PREVIOUS ISSUE How many professions starting with the EXTREMOPHILIA letter ‘M’ can you name in one minute? Every miracle has its price! Delta Green: Who will give the longest female name Extremophilia brings the Agents to Helena, starting with ‘W’, or the shortest drink Montana, where people are going insane starting with ‘R’? Think fast, or your and dying of a bizarre fungal infection. ALC STUDIO opponents will run ahead of you! In Think But, this is no fungus that ever evolved on It Up!, the fast-paced party game of letters, Earth. It’s something far older, far stranger, words, smarts, and speed, you don’t need and far more dangerous! Scheduled to to be the most knowledgeable to win, ship in December 2017. just smart enough to answer faster than S2P APU8111.............................$19.99 anyone else! AEG 5894 ..................................$19.99 ALLIGATOR ALLEY ENTERTAINMENT IF YOU ARE INTERESTED IN WHAT YOU SEE ON THESE PAGES, ASK YOUR LOCAL RETAILER TO RESERVE IT FOR YOU! RETAILER LOCAL ASK YOUR SEE ON THESE PAGES, YOU ARE INTERESTED IN WHAT IF YOU DELTA GREEN RPG: OBSERVER EFFECT If we look too deeply into the roiling chaos of reality, chaos may look back! The Olympian Holobeam Array, funded in part by the U.S. -
Data from Sensortower
Q4 2019 Store Intelligence Data Digest © 2020 Sensor Tower Inc. - All Rights Reserved Executive Summary: Highlights Worldwide app downloads totaled 28.7 billion in The biggest story of Q4 2019 was the launch of 4Q19, a 4.7% year-over-year increase. 2019 full Disney+, which quickly became the top year downloads grew 9.1% to 114.9B, including downloaded app in the U.S. It had more than 30 30.6B on the App Store and 84.3 from Google Play. million U.S. downloads in the quarter. For the first time in more than five years, Google TikTok ended the year as the No. 2 app by global passed Facebook to become the top mobile downloads behind WhatsApp. India was publisher by worldwide downloads. It had 841M responsible for nearly 45% of TikTok’s first-time first-time downloads in 4Q19, up 27.6% Y/Y. downloads in 2019. 2 © 2020 Sensor Tower Inc. - All Rights Reserved Table of Contents: Topics Covered The Q4 2019 Store Intelligence Data Digest offers analysis on the latest mobile trends: Top Charts for the Quarter 2019 Year in Review 5. Market Overview: 36. Top Categories: 43. 2019 Year in Review: Worldwide year-over-year download A look at year-over-year growth for the Top apps, games, publishers, new apps, growth for the App Store and Google Play top categories on both app stores and new games globally in 2019 6. Top Apps: 39. Top Countries: 51. Disney+: Top non-game apps globally, in the U.S., The countries that had the most installs A look at where Disney+’s launch places it and in Europe in the quarter and a look at Y/Y growth among top SVOD apps in the U.S. -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Game Optimization and Steam Publishing for Swarmlake (2018)
Game Optimization and Steam Publishing for Swarmlake (2018) Dominique Grieshofer∗ TU WIEN Figure 1: 10,000 enemies approaching the player in Swarmlake Abstract Steam integration and publishing in the context of the commercially released game Swarmlake, which is shown in figure 1. Video games are complex pieces of software which require a certain amount of prototyping and iteration to create the intended experi- Keywords: C++, OpenGL, CPU, GPU, game engine, optimiza- ence. They are also real-time applications and need to be perfor- tion, Steam mant to run at the desired speed. Most software architecture is about creating more flexible code and 1 Introduction therefore making fewer assumptions which allow for faster proto- typing and iteration time. However, optimizing is all about making Swarmlake started as a university subject task of creating a 3D assumptions and knowing limitations to be able to improve effi- game from the ground up including a custom-made engine. The ciency. development team already had experience with shipping commer- cial games using commercial engines and were motivated to make Since optimal optimization is usually more natural to guarantee af- an equally well-received game. ter making a well-designed game than vice versa, keeping the code flexible until the end is a valid compromise. Knowing game opti- Without prior experience, the custom-made engine would unlikely mization patterns beforehand can be useful to make sure only the be able to compete in aspects such as rendering, tools pipeline, and least amount of code needs to be rewritten at the end of a game’s other technology.