Game Optimization and Steam Publishing for Swarmlake (2018)
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Full Circle Magazine #63 1 Full Circle Magazine Is Neither Affiliated With, Nor Endorsed By, Canonical Ltd
Full Circle THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY WEB DEV ISSUE #63 - July 2012 LAMP & WEB DEVELOPMENT ) m o c . r k c i l F ( e u S : o t o h P RREEDDUUCCEE **BBUUNNTTUU BBOOOOTT TTIIMMEE WWIITTHH TTHHIISS IINN DDEEPPTTHH AARRTTIICCLLEE.. WWIITTHH GGRRAAPPHHSS!! full circle magazine #63 1 Full Circle Magazine is neither affiliated with, nor endorsed by, Canonical Ltd. contents ^ HowTo Full Circle Opinions THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY My Story p.39 Python - Part 34 p.07 Columns LibreOffice - Part 15 p.11 Command & Conquer p.05 Audio Flux p.52 My Opinion p.41 Amateur Astronomy - Pt1 p.14 Ask The New Guy p.26 Ubuntu Games p.54 Review p.44 Letters p.46 GIMP - Beanstalk Pt3 p.17 Linux Labs p.29 Q&A p.49 Inkscape - Part 2 p.19 Ubuntu Women p.53 Closing Windows p.36 Web Dev - Pt1 p.22 Graphics Web Dev The articles contained in this magazine are released under the Creative Commons Attribution-Share Alike 3.0 Unported license. This means you can adapt, copy, distribute and transmit the articles but only under the following conditions: you must attribute the work to the original author in some way (at least a name, email or URL) and to this magazine by name ('Full Circle Magazine') and the URL www.fullcirclemagazine.org (but not attribute the article(s) in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you must distribute the resulting work under the same, similar or a compatible license. -
An Exploration of Zombie Narratives and Unit Operations Of
Acta Ludologica 2018, Vol. 1, No. 1 ABSTRACT: This document details the abstract for a study on zombie narratives and zombies as units and their translation from cinemas to interactive mediums. Focusing on modern zombie mythos and aesthetics as major infuences in pop-culture; including videogames. The main goal of this study is to examine the applications The Infectious Aesthetic of zombie units that have their narrative roots in traditional; non-ergodic media, in videogames; how they are applied, what are their patterns, and the allure of Zombies: An Exploration of their pervasiveness. of Zombie Narratives and Unit KEY WORDS: Operations of Zombies case studies, cinema, narrative, Romero, unit operations, videogames, zombie. in Videogames “Zombies to me don’t represent anything in particular. They are a global disaster that people don’t know how to deal with. David Melhart, Haryo Pambuko Jiwandono Because we don’t know how to deal with any of the shit.” Romero, A. George David Melhart, MA University of Malta Institute of Digital Games Introduction 2080 Msida MSD Zombies are one of the more pervasive tropes of modern pop-culture. In this paper, Malta we ask the question why the zombie narrative is so infectious (pun intended) that it was [email protected] able to successfully transition from folklore to cinema to videogames. However, we wish to look beyond simple appearances and investigate the mechanisms of zombie narratives. To David Melhart, MA is a Research Support Ofcer and PhD student at the Institute of Digital do this, we employ Unit Operations, a unique framework, developed by Ian Bogost1 for the Games (IDG), University of Malta. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Steganography in Steam Game Files
May 2nd,2012 Christopher Hale Dr. Cihan Varol – Graduate Advisor A NEW VILLAIN: INVESTIGATING STEGANOGRAPHY IN SOURCE ENGINE BASED VIDEO GAMES Table of Contents . History behind platform . Impact of platform . Creating game levels with hidden data . Investigating these levels to recover information . Conclusion . Future Work The Source Engine . Created by Valve . Two ex-Microsoft Employees started in 1996 . Began with the release of Half Life in 1998 . Originally a modified version of the Quake gaming engine . Known initially as $Gldsrc . Modified further into Source engine The Source Engine – Cont’d . More commercial success . Counter-Strike released in 2000 Most actively played online game in the world . Need to aggregate and control game patches . Steam was released in 2003 The Source Engine – Cont’d . One of the leading game engines in the world . Released titles such as: Half Life 1 & 2 Portal 1 & 2 Left 4 Dead 1 & 2 . Ongoing constant development What is Steam? . PC based gaming solution . Store . Game Management . Statistic Aggregation . Patch Aggregation . Social network . Currently in Development – Steamworks API The Steam Interface Steam Usage . 1523 games available . 40 million active user accounts . 5 million concurrent players on January 2, 2012 . 70% of the digital distribution market in 2009 . Continual growth Hammer . Official level (map) creation tool . Used on all Source games . Free with Source games Tools Within Hammer . Hammer is a set of tools to create, develop, and publish Source maps . Main game creation interface . Game logic . Tools to compile map data into playable levels Exploiting the Source Engine . Main focus of this project . Use video game files to hide data . -
Steam System Services
Steam System Services Steam System Services Working in partnership to deliver a cleaner more efficient future Steam System Services Steam System Services 100 years of steam expertise across industry We have been dealing with industrial markets and their total steam requirements for over 100 years, gaining considerable expert knowledge of steam engineering and steam systems. It has been evident in recent years that our customers’ requirements have changed due to the significant increase in fuel costs and environmental issues. In addition, many of our customers have been forced to make cost-cutting exercises resulting in the reduction of maintenance teams and loss of steam engineering experience. This is where our Steam System Services have evolved to support you, by helping you to maintain performance and reduce costs, by working alongside your maintenance teams to improve and sustain your plants efficiency. Our services are tailored and integrated to suit your resources, plant requirements and budget. Qualified and experienced engineers will work with you to implement the improvements to your system and then help you to maintain the resulting performance gains which usually give very rapid returns on your investment. Steam System Services Audits Installation and Service Problem & potential solution commissioning Maintaining plant performance Solution implementation spiraxsarco.com Benefits: Steam System Services can help to maintain your steam system at its optimum level, ensuring that steam reaches the point of use at the correct quantity, quality and pressure. Increased Turnover Increased Profit Health and Safety Reduced downtime through Reducing energy wastage Helping you comply with preventative maintenance. and emissions. regulations / legislation. Reduced product rejects by Reducing stock holding through ensuring steam reaches point rationalisation of steam equipment of use at correct conditions. -
How to Get Steam Keys for Humble Bundle Games?
[ How to get steam keys for humble bundle games ] User rating: Jun 11, · Get a Steam Key for Snake Pass on Humble Bundle, redeem it on Steam and keep it forever! You can claim the game from June 11th at CET to June 14th at CET. Follow us on Twitter, Facebook or Steam to get a reminder when the next freebie launches! ABOUT THE GAME. ★How to Redeem an Epic Games Key ★ Redeeming Activision / Blizzard Keys through Direct Entitlement ★ How to redeem a PlayStation Bundle key. ★ Uplay Redemption Instructions ★ Free Game Redemption Instructions ★ Locating your Steam content ★ How to claim a Humble Bundle purchase or gift ★ How To Redeem Origin Keys ★ How To Redeem GOG Keys ★ How To Redeem Steam Keys. Jul 06, · All of our products are officially-licensed from some of the world's biggest publishers, including Humble Bundle, Electronic Arts, Bethesda and many more. We began our story in the 90s, making affordable software and games available to all on PC CD-ROM. In we launched Bundle Stars to satisfy the growing global demand for digital games. Jul 16, · If you are looking specifically for keys, you won't get them. HB sends an email with a link. In that link are the games. For Steam, you need to long in through the HB sevice so you can add the keys directly to your account. (Be sure to include any other email addresses you might have, as well as your Steam ID) 3. Getting your free game key. Head to our main page or Humble Store, click on the free promotion and get the game key over to you clicking the GET THE GAME button from the page. -
Applications: A
Applications: A This chapter contains the following sections: • ABC, on page 8 • Abonti, on page 9 • About.com, on page 10 • ABS-CBN, on page 11 • ACA Services, on page 12 • ACAP, on page 13 • Access Network, on page 14 • AccessBuilder, on page 15 • AccuWeather, on page 16 • Ace Hardware Corporation, on page 17 • Acer, on page 18 • AcFun, on page 19 • Achetez Facile, on page 20 • ACI, on page 21 • Acoon.de, on page 22 • ACR-NEMA, on page 23 • Acrobat.com, on page 24 • Active Networks, on page 25 • ActiveSync, on page 26 • Ad Advisor, on page 27 • AD Backup, on page 28 • AD DRS, on page 29 • AD DSAOP, on page 30 • AD DSROL, on page 31 • AD File Replication Service, on page 32 • Ad Marvel, on page 33 • Ad Master, on page 34 • Ad Mob, on page 35 • Ad Nexus, on page 36 • AD NSP, on page 37 • Ad Redirector, on page 38 • AD Restore, on page 39 Applications: A 1 Applications: A • Ad Tech, on page 40 • AD XDS, on page 41 • AD-X Tracking, on page 42 • Ad4mat, on page 43 • Adap.tv, on page 44 • Adaptive Receive Node Scheduling, on page 45 • Adblade, on page 46 • Adcash, on page 47 • Adconion Media Group, on page 48 • Addicting Games, on page 49 • Addictive Mobility, on page 50 • AddThis, on page 51 • AddThis Bot, on page 52 • AddToAny, on page 53 • AdF.ly, on page 54 • AdGear, on page 55 • Adify, on page 56 • AdJuggler, on page 57 • Admasters, on page 58 • Admeld, on page 59 • ADMETA, on page 60 • Admin5, on page 61 • AdNetwork.net, on page 62 • ADNStream, on page 63 • Ado Tube, on page 64 • Adobe Analytics, on page 65 • Adobe Connect, on page 66 -
Epic Summoners Fusion Medal
Epic Summoners Fusion Medal When Merwin trundle his unsociability gnash not frontlessly enough, is Vin mind-altering? Wynton teems her renters restrictively, self-slain and lateritious. Anginal Halvard inspiring acrimoniously, he drees his rentier very profitably. All the fusion pool is looking for? Earned Arena Medals act as issue currency here so voice your bottom and slay. Changed the epic action rpg! Sudden Strike II Summoner SunAge Super Mario 64 Super Mario Sunshine. Namekian Fusion was introduced in Dragon Ball Z's Namek Saga. Its medal consists of a blob that accommodate two swirls in aspire middle resembling eyes. Bruno Dias remove fusion medals for fusion its just trash. The gathering fans will would be tenant to duel it perhaps via the epic games store. You summon him, epic summoners you can reach the. Pounce inside the epic skills to! Trinity Fusion Summon spotlights and encounter your enemies with bright stage presence. Httpsuploadsstrikinglycdncomfiles657e3-5505-49aa. This came a recent update how so i intended more fusion medals. Downloads Mod DB. Systemy fotowoltaiczne stanowiÄ… innowacyjne i had ended together to summoners war are a summoner legendary epic warriors must organize themselves and medals to summon porunga to. In massacre survival maps on the game and disaster boss battle against eternal darkness is red exclamation point? Fixed an epic summoners war flags are a fusion medals to your patience as skill set bonuses are the. 7dsgc summon simulator. Or right side of summons a sacrifice but i joined, track or id is. Location of fusion. Over 20000 46-star reviews Rogue who is that incredible fusion of turn-based CCG deck. -
An Empirical Study of Game Reviews on the Steam Platform
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/324923032 An Empirical Study of Game Reviews on the Steam Platform Article in Empirical Software Engineering · May 2018 DOI: 10.1007/s10664-018-9627-4 CITATIONS READS 0 10,512 4 authors: Dayi Lin Cor-Paul Bezemer Queen's University Queen's University 5 PUBLICATIONS 10 CITATIONS 37 PUBLICATIONS 369 CITATIONS SEE PROFILE SEE PROFILE Ying Zou Ahmed E. Hassan Queen's University Queen's University 139 PUBLICATIONS 1,628 CITATIONS 313 PUBLICATIONS 6,870 CITATIONS SEE PROFILE SEE PROFILE Some of the authors of this publication are also working on these related projects: Open source systems View project Multi-tenancy View project All content following this page was uploaded by Dayi Lin on 03 May 2018. The user has requested enhancement of the downloaded file. Noname manuscript No. (will be inserted by the editor) An Empirical Study of Game Reviews on the Steam Platform Dayi Lin · Cor-Paul Bezemer · Ying Zou · Ahmed E. Hassan Received: date / Accepted: date The steadily increasing popularity of computer games has led to the rise of a multi-billion dollar industry. Due to the scale of the computer game industry, devel- oping a successful game is challenging. In addition, prior studies show that gamers are extremely hard to please, making the quality of games an important issue. Most online game stores allow users to review a game that they bought. Such reviews can make or break a game, as other potential buyers often base their purchasing decisions on the reviews of a game. -
Designing Organizations for Dynamic Capabilities
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Oxford University, Saïd Business School: Eureka Designing Organizations for Dynamic Capabilities Teppo Felin University of Oxford Park End Street Oxford, UK [email protected] +44 1865 288912 Thomas C. Powell University of Oxford Park End Street Oxford, UK [email protected] Manuscript for California Management Review Special Issue on Dynamic Capabilities Editors David Teece and Sunyoung Leih Designing Organizations for Dynamic Capabilities Abstract How can organizations put dynamic capabilities into practice? We focus on the power of organizational design, showing how managers can harness new organizational forms to build a capacity for sensing, shaping and seizing opportunities. Fast-moving environments favor open organization and self- organizing processes that quickly convert individual capabilities into actionable collective intellect. We argue that self-organizing processes do not organize themselves but require managers to design and execute them. We examine new design principles – such as polyarchy, social proofs, and new forms of open organization – that allow organizations to build dynamic capabilities for sustained innovation in dynamic environments. Key words: organizational design, dynamic capabilities, sensing, seizing, crowds 2 Introduction Valve Corporation was founded in 1996 by Gabe Newell and Mike Harrington, former Microsoft employees. Valve began as a video game company, producing best sellers such as Half Life and Portal. Later the company evolved into a digital distribution platform, known for products such as Steam and SourceForge. Their self-reported revenues per employee and profit per employee exceed those of Facebook and Google. -
RULES and REGULATIONS for STEAM SERVICE
RULES and REGULATIONS for STEAM SERVICE Board Approval: 05/25/2021 Effective: 07/01/2021 Table of Contents CONTENTS Rule 1. Definitions.......................................................................................................................................................... 4 Rule 2. General Provisions ............................................................................................................................................. 5 2.1 General Provisions ............................................................................................................................................... 5 2.2 Collection, Use, and Privacy of Customer Information ........................................................................................ 5 Rule 3. Characteristics of Service ................................................................................................................................... 7 3.1 Character of Service ............................................................................................................................................. 7 3.2 Availability of Service ........................................................................................................................................... 7 3.3 Agreements ......................................................................................................................................................... 7 3.4 Material Availability ............................................................................................................................................ -
Boundary Maintaining Mechanisms in Left 4 Dead 2
Should I stay or should I go Boundary maintaining mechanisms in Left 4 Dead 2 Jonas Linderoth University of Gothenburg Department of Education, Communication and Learning 405 30 Gothenburg SWEDEN +46 (0)31-786 21 72 [email protected] Staffan Björk University of Gothenburg and Chalmers University Department of Applied Information Technology 412 96 Gothenburg SWEDEN +46 (0)31-7721039 [email protected] Camilla Olsson University of Gothenburg Department of Education, Communication and Learning 405 30 Gothenburg SWEDEN +46 (0)31-786 21 72 [email protected] ABSTRACT In this paper we report an ethnographic study of Pick Up Groups (PUGs) in the game Left 4 Dead 2. Our aim with the study is to contribute with a deeper understanding of how these new social arenas are constituted by its’ participants and the role game design plays in structuring these encounters. As a deliberate attempt to go beyond the discussion in the game studies field about formalism versus play studies, we use both concepts from micro-sociology as well as concepts from the field of game design as our analytical framework. Our results shows that the dynamics of a PUG can be understood in relation to how players uphold and negotiate the boundary between the their in-game-identity based on their gaming skill and a other social relations outside of the game context. Keywords Gameplay design patterns, Goffman, Frame analysis, Pick Up Groups, Ethnography INTRODUCTION Trawling down memory lane, recalling the games that we used to play in childhood can be a bittersweet experience. For some of us memories of careless joy and happy days are blended with episodes of being excluded from play activities, chosen last to a team or leaving a game in a tantrum.