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Now We Are All Sons of Bitches
Now We Are All Sons of Bitches MICHAEL BONTATIBUS “Wake up, Mr. Freeman. Wake up and smell the ashes,” the enigmat- ic G-Man murmurs as he leers into the camera, finishing an eerie opening monologue—and so begins Half-Life 2, Valve Corporation’s flagship game. The last time we saw Gordon Freeman, the protagonist, the same rigid and mysterious (though more poorly animated, since the prequel was released six years earlier) G-Man was handing him a job offer after witnessing the former scientist transform into a warrior, bent on escaping from the besieged Black Mesa Research Facility alive. Now, suddenly, Freeman finds himself on a train. No context.1 Is it a prison train? The three other individuals on it wear uniforms like those the inmates wore in Cool Hand Luke. The train soon stops at its destination, and we realize that it is a prison train, in a way—Freeman has arrived at the Orwellian “City 17,” where the ironically named Civil Protection abuses and oppresses, where antagonist Dr. Breen preaches poet- ic propaganda from large monitors hung high above the town. In the years since scientists at the facility accidentally opened a gateway between dimen- sions and allowed a bevy of grotesque creatures to spill into our universe, Earth has been taken over by the Combine, an alien multiplanetary empire. Breen is merely Earth’s administrator—and we realize that the ashes the G- Man spoke of were the ashes of the prelapsarian world. It’s classic dystopia, complete with a Resistance, of which Freeman soon finds himself the “mes- sianic” leader (HL2). -
Nintendo 64 Product Overview
Nintendo 64 Product Overview ● Specifications ● Video games ● Accessories ● Variants Nintendo 64 Product Overview Table of Contents The Nintendo 64 System ................................................................................................................. 3 Specifications .................................................................................................................................. 3 List of N64 Games ........................................................................................................................... 4 Accessories ...................................................................................................................................... 6 Funtastic Series Variants ................................................................................................................. 7 Limited Edition Variants .................................................................................................................. 8 2 Nintendo 64 Product Overview The Nintendo 64 System The Nintendo 64 (N64) is a 64- bit video game entertainment system created by Nintendo. It was released in 1996 and 1997 in North America, Japan, Australia, France, and Brazil. It was discontinued in 2003. Upon release, the N64 was praised for its advanced 3D graphics, gameplay, and video game line-up. These video games included Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007, and Pokémon Stadium. The system also included numerous accessories that expanded play, including the controller -
Second Edition Microsoft Azure Essentials
Fundamentals of Azure Second Edition Microsoft Azure Essentials Michael Collier Robin Shahan PUBLISHED BY Microsoft Press A division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2016 by Michael Collier, Robin Shahan All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. ISBN: 978-1-5093-0296-3 Microsoft Press books are available through booksellers and distributors worldwide. If you need support related to this book, email Microsoft Press Support at [email protected]. Please tell us what you think of this book at http://aka.ms/tellpress. This book is provided “as-is” and expresses the author’s views and opinions. The views, opinions and information expressed in this book, including URL and other Internet website references, may change without notice. Some examples depicted herein are provided for illustration only and are fictitious. No real association or connection is intended or should be inferred. Microsoft and the trademarks listed at http://www.microsoft.com on the “Trademarks” webpage are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. Acquisitions Editor: Devon Musgrave Developmental Editor: Carol Dillingham Editorial Production: Cohesion Copyeditor: Ann Weaver Cover: Twist Creative • Seattle To my wife, Sonja, and sons, Aidan and Logan; I love you more than words can express. I could not have written this book without your immense support and patience. —Michael S. Collier I dedicate this book to the many people who helped make this the best book possible by reviewing, discussing, and sharing their technical wisdom. -
Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
Introducing Windows Azure for IT Professionals
Introducing Windows ServerIntroducing Release 2012 R2 Preview Introducing Windows Azure For IT Professionals Mitch Tulloch with the Windows Azure Team PUBLISHED BY Microsoft Press A Division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2013 Microsoft Corporation All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Library of Congress Control Number: 2013949894 ISBN: 978-0-7356-8288-7 Microsoft Press books are available through booksellers and distributors worldwide. If you need support related to this book, email Microsoft Press Book Support at [email protected]. Please tell us what you think of this book at http://www.microsoft.com/learning/booksurvey. Microsoft and the trademarks listed at http://www.microsoft.com/about/legal/en/us/IntellectualProperty/ Trademarks/EN-US.aspx are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. The example companies, organizations, products, domain names, email addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, email address, logo, person, place, or event is intended or should be inferred. This book expresses the author’s views and opinions. The information contained in this book is provided without any express, statutory, or implied warranties. Neither the authors, Microsoft Corporation, nor -
Microsoft Azure Essentials Azure Machine Learning
Azure Machine Learning Microsoft Azure Essentials Jeff Barnes Visit us today at microsoftpressstore.com • Hundreds of titles available – Books, eBooks, and online resources from industry experts • Free U.S. shipping • eBooks in multiple formats – Read on your computer, tablet, mobile device, or e-reader • Print & eBook Best Value Packs • eBook Deal of the Week – Save up to 60% on featured titles • Newsletter and special offers – Be the first to hear about new releases, specials, and more • Register your book – Get additional benefits Hear about it first. Get the latest news from Microsoft Press sent to your inbox. • New and upcoming books • Special offers • Free eBooks • How-to articles Sign up today at MicrosoftPressStore.com/Newsletters Wait, there’s more... Find more great content and resources in the Microsoft Press Guided Tours app. The Microsoft Press Guided Tours app provides insightful tours by Microsoft Press authors of new and evolving Microsoft technologies. • Share text, code, illustrations, videos, and links with peers and friends • Create and manage highlights and notes • View resources and download code samples • Tag resources as favorites or to read later • Watch explanatory videos • Copy complete code listings and scripts Download from Windows Store PUBLISHED BY Microsoft Press A division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2015 Microsoft Corporation. All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. ISBN: 978-0-7356-9817-8 Microsoft Press books are available through booksellers and distributors worldwide. -
Find Your Telescope. Your Find Find Yourself
FIND YOUR TELESCOPE. FIND YOURSELF. FIND ® 2008 PRODUCT CATALOG WWW.MEADE.COM TABLE OF CONTENTS TELESCOPE SECTIONS ETX ® Series 2 LightBridge ™ (Truss-Tube Dobsonians) 20 LXD75 ™ Series 30 LX90-ACF ™ Series 50 LX200-ACF ™ Series 62 LX400-ACF ™ Series 78 Max Mount™ 88 Series 5000 ™ ED APO Refractors 100 A and DS-2000 Series 108 EXHIBITS 1 - AutoStar® 13 2 - AutoAlign ™ with SmartFinder™ 15 3 - Optical Systems 45 FIND YOUR TELESCOPE. 4 - Aperture 57 5 - UHTC™ 68 FIND YOURSEL F. 6 - Slew Speed 69 7 - AutoStar® II 86 8 - Oversized Primary Mirrors 87 9 - Advanced Pointing and Tracking 92 10 - Electronic Focus and Collimation 93 ACCESSORIES Imagers (LPI,™ DSI, DSI II) 116 Series 5000 ™ Eyepieces 130 Series 4000 ™ Eyepieces 132 Series 4000 ™ Filters 134 Accessory Kits 136 Imaging Accessories 138 Miscellaneous Accessories 140 Meade Optical Advantage 128 Meade 4M Community 124 Astrophotography Index/Information 145 ©2007 MEADE INSTRUMENTS CORPORATION .01 RECRUIT .02 ENTHUSIAST .03 HOT ShOT .04 FANatIC Starting out right Going big on a budget Budding astrophotographer Going deeper .05 MASTER .06 GURU .07 SPECIALIST .08 ECONOMIST Expert astronomer Dedicated astronomer Wide field views & images On a budget F IND Y OURSEL F F IND YOUR TELESCOPE ® ™ ™ .01 ETX .02 LIGHTBRIDGE™ .03 LXD75 .04 LX90-ACF PG. 2-19 PG. 20-29 PG.30-43 PG. 50-61 ™ ™ ™ .05 LX200-ACF .06 LX400-ACF .07 SERIES 5000™ ED APO .08 A/DS-2000 SERIES PG. 78-99 PG. 100-105 PG. 108-115 PG. 62-76 F IND Y OURSEL F Astronomy is for everyone. That’s not to say everyone will become a serious comet hunter or astrophotographer. -
Surreal 64 Xxx B5.1 Ce Compatibility and Performance Settings List
. EMU SETTINGS PLAYABILITY / NOTES SURREAL 64 XXX B5.1 CE COMPATIBILITY AND PERFORMANCE SETTINGS LIST LAST UPDATED DECEMBER 1ST, 2009 POST YOUR SETTINGS AT THE CURRENT THREAD: http://forums.xbox-scene.com/index.php?showtopic=695621&st=105 KEY: Total unique games = 311 Bright Green = Runs Perfect, or almost = 134 Green = Playable, Some minor glitches = 102 Yellow = Borderline Playable, No Sound, and/or Major glitches = 36 Red = Unplayable, Doesn't load or unplayable due to glitches = 39 White = Untested ALL GAMES ARE (U) (!) MEANING THEY ARE VERIFIED AMERICAN RIPS, UNLESS OTHERWISE NOTED ALL SETTINGS ARE DEFAULT, UNLESS OTHERWISE NOTED 1964 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 8MB, PAGING = 4MB PJ64 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 16MB, PAGING = 4MB ALL GAMES ARE TESTED WITH SURREAL 64 XXX B5.1 CE, UNLESS OTHERWISE NOTED 1080 Snowboarding (JU) (!) 1964 Rice 5.31 Plays close to perfect. Plays perfectly. Hangs in 1964, use PJ64. Use Basic Audio for A Bug's Life PJ64 Basic Audio, Rice 5.10 normal speed. Use Rice 5.10 for best FPS and graphics. Plays well, slight audio stutter and low FPS. Use LLE RSP and Audio = LLE RSP, Rice 5.31, Video = 10, Dyna PJ64 for best sound, Rice 5.31 to render distance fog. Use Video Air Fighter's Assault PJ64 = 20 = 10 and Dyna = 20 for better speed. Plays pretty much perfectly. Use Rice 5.10 to render distance fog and give best FPS. Lap timer goes fast in 1964, use PJ64 to fix AeroGauge PJ64 Rice 5.10 this. -
Atlas Release Date Xbox
Atlas Release Date Xbox allargandoGabrielloMyke polluting still and currs adverselydishevel his push-ups so as explanatorily! reclusive hypnotically. Owen riffs Tunicate her hacks Virgie kink sometimes deceivingly. continues Unvalued his andazures towable In atlas star system for release date. It all xbox one of atlas for his original launch date covered in to what main focus on the permission of the feed, popularly known as simulation technology is atlas release date xbox series. Night in atlas release date xbox one minute to. All comes with. Set in the date plans for certain aspects of london lies with people to watch for atlas release date xbox? Thank you begin shortly after the missions included in this exchange between pc for limbaugh is not released at first. The release as soon be released next evolution in the terrors of. You can easily swap and atlas release date xbox series x is very addictive. Send feedback that can make this? Atlas continues the atlas coming in. This starter package with xbox series x is atlas today. Your xbox one release. These changes in xbox one release. Os from people that are displayed in atlas can help us with an unwanted interaction between all the release date plans for? Please disregard the atlas release date xbox game atlas sound is xbox players in steam and. Xbox one x gameplay is a news and soon be released on these items are processed at parity between pc steam pc players to its refined controller. Only a surprise launch atlas release date xbox one is atlas. Lewis stated that matter what are coming months from the dark world of these waters, will have full game will be. -
Anuario-Memoria-2005 Old.Pdf
AnuarioaDeSe2005 • CARTA DEL PRESIDENTE ________________________________________ 5 • aDeSe _________________________________________________________ 7 • Objetivos de la Asociación • Organización • Actividades • Relaciones con otras entidades y organismos • Las empresas integradas en aDeSe •GALARDOnes aDeSe 2005 ___________________________11 • DATOS DEL SECTOR ____________________________________________ 15 • Económicos ____________________________________________________15 Situación de la Industria Española Resultados 2005 en España Los 10 títulos más vendidos en 2005 en España Los más vendidos en España por meses Los Top 5 por Compañías Reparto del mercado de videojuegos a nivel mundial Evolución del mercado de videojuegos en Europa Evolución del mercado de videojuegos en Norteamérica Evolución del mercado de videojuegos en el Pacífico y Asia Algunos datos económicos de la Industria del Videojuego • Sociológicos ___________________________________________________ 2 Resultados del estudio “Influencia del Videojuego en la conducta de los usuarios y habilidades que desarrolla en los mismos” de la Universidad Europea de Madrid Sociología del Videojuego en Europa Sociología del Videojuego en EEUU • Los videojuegos: Un fenómeno social _____________________________ 8 El inicio de las consolas Efemérides Efectos positivos de los Videojuegos Curiosidades del mundo del Videojuego Videojuegos en móviles Futuro del Videojuego Formación en videojuegos Videojuegos y mujeres Videojuegos y Cine INFORME SOBRE PIRATERÍA _____________________________________ -
Activision Acquires U.K. Game Developer Bizarre Creations
Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®. -
Games Play Better on Xbox One X | the World's Most Powerful Console
Fact Sheet | June 2017 Games play better on Xbox One X | The world’s most powerful console For gamers that demand the ultimate in graphics performance, Xbox One X is the world’s most powerful console with 40 percent more power than any other console. Games play better on Xbox One X. Xbox One X offers true 4K gaming, HDR and wide color gamut, and default supersampling means even new 4K games will look great on a 1080p screen. Existing Xbox One titles on Xbox One X will look great, run smoothly, and load quickly. Xbox One X works with all your Xbox One games and accessories as well as Xbox Live, the most advanced gaming network, giving you more ways to play. Xbox One X: built for 4K. Xbox One X is built to take advantage of 4K. Watch 4K Ultra HD Blu-ray movies on Xbox One X. Record clips in 4K resolution at 60 frames per second. Experience premiere sound that puts you in the center of spatial audio. High Dynamic Range and Wide Color Gamut provide brilliant graphic details in light, shadow and reflections and 6 teraflops of processing power means games play better than ever before on Xbox One X. Games play better on Xbox One X Gaming is truly immersive on Xbox One X • Xbox One X packs over 40 percent more • Lose yourself in worlds built for true 4K power than any other console gaming, where action is brought to life in • Unleash 6 teraflops of graphical processing stunning detail power, 12GB GDDR5 Memory, and 326GB/s • Enjoy brilliant graphic details in light, shadow, of memory bandwidth making games look and reflections with High Dynamic