Nintendo 64 Product Overview
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Find Your Telescope. Your Find Find Yourself
FIND YOUR TELESCOPE. FIND YOURSELF. FIND ® 2008 PRODUCT CATALOG WWW.MEADE.COM TABLE OF CONTENTS TELESCOPE SECTIONS ETX ® Series 2 LightBridge ™ (Truss-Tube Dobsonians) 20 LXD75 ™ Series 30 LX90-ACF ™ Series 50 LX200-ACF ™ Series 62 LX400-ACF ™ Series 78 Max Mount™ 88 Series 5000 ™ ED APO Refractors 100 A and DS-2000 Series 108 EXHIBITS 1 - AutoStar® 13 2 - AutoAlign ™ with SmartFinder™ 15 3 - Optical Systems 45 FIND YOUR TELESCOPE. 4 - Aperture 57 5 - UHTC™ 68 FIND YOURSEL F. 6 - Slew Speed 69 7 - AutoStar® II 86 8 - Oversized Primary Mirrors 87 9 - Advanced Pointing and Tracking 92 10 - Electronic Focus and Collimation 93 ACCESSORIES Imagers (LPI,™ DSI, DSI II) 116 Series 5000 ™ Eyepieces 130 Series 4000 ™ Eyepieces 132 Series 4000 ™ Filters 134 Accessory Kits 136 Imaging Accessories 138 Miscellaneous Accessories 140 Meade Optical Advantage 128 Meade 4M Community 124 Astrophotography Index/Information 145 ©2007 MEADE INSTRUMENTS CORPORATION .01 RECRUIT .02 ENTHUSIAST .03 HOT ShOT .04 FANatIC Starting out right Going big on a budget Budding astrophotographer Going deeper .05 MASTER .06 GURU .07 SPECIALIST .08 ECONOMIST Expert astronomer Dedicated astronomer Wide field views & images On a budget F IND Y OURSEL F F IND YOUR TELESCOPE ® ™ ™ .01 ETX .02 LIGHTBRIDGE™ .03 LXD75 .04 LX90-ACF PG. 2-19 PG. 20-29 PG.30-43 PG. 50-61 ™ ™ ™ .05 LX200-ACF .06 LX400-ACF .07 SERIES 5000™ ED APO .08 A/DS-2000 SERIES PG. 78-99 PG. 100-105 PG. 108-115 PG. 62-76 F IND Y OURSEL F Astronomy is for everyone. That’s not to say everyone will become a serious comet hunter or astrophotographer. -
Surreal 64 Xxx B5.1 Ce Compatibility and Performance Settings List
. EMU SETTINGS PLAYABILITY / NOTES SURREAL 64 XXX B5.1 CE COMPATIBILITY AND PERFORMANCE SETTINGS LIST LAST UPDATED DECEMBER 1ST, 2009 POST YOUR SETTINGS AT THE CURRENT THREAD: http://forums.xbox-scene.com/index.php?showtopic=695621&st=105 KEY: Total unique games = 311 Bright Green = Runs Perfect, or almost = 134 Green = Playable, Some minor glitches = 102 Yellow = Borderline Playable, No Sound, and/or Major glitches = 36 Red = Unplayable, Doesn't load or unplayable due to glitches = 39 White = Untested ALL GAMES ARE (U) (!) MEANING THEY ARE VERIFIED AMERICAN RIPS, UNLESS OTHERWISE NOTED ALL SETTINGS ARE DEFAULT, UNLESS OTHERWISE NOTED 1964 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 8MB, PAGING = 4MB PJ64 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 16MB, PAGING = 4MB ALL GAMES ARE TESTED WITH SURREAL 64 XXX B5.1 CE, UNLESS OTHERWISE NOTED 1080 Snowboarding (JU) (!) 1964 Rice 5.31 Plays close to perfect. Plays perfectly. Hangs in 1964, use PJ64. Use Basic Audio for A Bug's Life PJ64 Basic Audio, Rice 5.10 normal speed. Use Rice 5.10 for best FPS and graphics. Plays well, slight audio stutter and low FPS. Use LLE RSP and Audio = LLE RSP, Rice 5.31, Video = 10, Dyna PJ64 for best sound, Rice 5.31 to render distance fog. Use Video Air Fighter's Assault PJ64 = 20 = 10 and Dyna = 20 for better speed. Plays pretty much perfectly. Use Rice 5.10 to render distance fog and give best FPS. Lap timer goes fast in 1964, use PJ64 to fix AeroGauge PJ64 Rice 5.10 this. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Bitto and I Decided to Make a List of the Top Ten Video Games of All Time. We
Bitto and I decided to make a list of the top ten video games of all time. We quickly realized that this was a huge undertaking and would therefore require a good deal of thought. In order to get the top ten games, we made a large list of games that could theoretically make the list (roughly 70 games) and then eliminated games one by one until we were left with ten. Near the end of this list we had to have discussions about each elimination because it got increasingly difficult as we neared our top ten. The last couple games are included as honorable mentions. Once we had our top ten, Bitto and I decided we should do this right and make ten categories that signify a good game and then rank each of our games 1 through 10 for each category where only one game can be assigned each number, ten being the highest. Once we had all of our numbers we would average them to determine the order of our games based on our ten categories. Let me explain what we considered for each category: Story: How good is the story? Is it well thought out? Interesting? Predictable? Hero(es): How cool or interesting is/are the hero(es) for each game? Villain(s): How cool or interesting is/are the villain(s) for each game? Design: How well-designed is the game? How well does everything fit with everything else? Are there conflictions among items? Are things repetitive? Is it balanced? Depth: How deep is the game? How much does it offer? Music: How good/iconic is the music for the game? Difficulty: How hard is the game? Replayability: How often can you replay the game? How good is the multiplayer (if applicable)? Following: How popular is the game and how many people play it? Overall: This is essentially our individual rankings of the games The results follow: Honorable Mentions: Sonic the Hedgehog 2, Super Mario Bros. -
ACTIVITY 23: XBOX 360® Instructions!
- * ACTIVITY 23: XBOX 360® In this activity, you will practice how to: 1. format cells to currency using the dollar sign button on the formatting toolbar. * ~ Activity Overview: p r *• Xbox 360® sets a new pace for digital entertainment. More than just a cutting-edge game system, Xbox 360^ integrates high-definition video, DVD movie playback, digital music, photos, and online connectivity into one sleek, small tower. The following activity illustrates how spreadsheets can be used to compute a sales representative's commission on Xbox 360® games. Instructions! ~ ~ 1. Create a NEW spreadsheet. Note: Unless otherwise stated, the font should be set to Arial, the font size to 10 point. 2. Type the data as shown. 3. Format the width of column A to 50.0 and left align. * 4. Format the width of column B to 8.0 and right align — NEW SKILL ~ 5. Select cells B9 - B33 and format them as currency style by clicking on the "$" button on the formatting toolbar. 6. Format the width of column C to 10.0 and center align. 7. Bold cell A2 and change the font size to 16 point. 8. Compute the formulas for the TOTAL SALES and COMMISSION for the first Game/Accessory as - follows: ^ a. TOTAL SALES=UNIT PRICE*UNITS SOLD -> In cell D9,type =B9*C9 b. COMMISSION=5%*TOTAL SALES -> In cell E9, type =5%*D9 9. Use the AutoFill feature to copy the formulas down in the TOTAL SALES and COMMISSION columns. ~ 10. Enter formulas to total columns D and E. - 11. Format the width of columns D and E to 13.0 and right align. -
The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
A Guide to Modern Combat
TIME FOR ACTION! AIM/ZOOM PRIMARY FIRE DIVE XBOX SECONDARY (WITH TO GUIDE FIRE DETERMINE DIRECTION) WEAPON SWAP RELOAD MOVE (CLICK TO CROUCH) MELEE ATTACK A GUIDE TO ACTION (CONTEXT SENSITIVE) MODERN PAUSE/ COMBAT RESUME GAME UNARMED MODE () DROP WEAPON () LOOK 2020 SWITCH TO GADGET ( OR ) AROUND EDITION Get the strategy guide 0905 Part No. X11-50730 primagames.com® WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of 2 3 8 back cover). IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES TABLE OF CONTENTS Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history 10 12 16 of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children 23 24 28 about the above symptoms—children and teenagers are more likely than adults to experience these seizures. -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Nintendo 64 Architecture
Nintendo 64 Architecture Dan Chianucci and Peter Muller Agenda ● Background ● Architectural Overview o Computational Units o Memory o Input and Output ● End of N64 Lifespan 2 History ● Video games in 1996 ● Features ● Notable games ● Improvements ● Influences 3 The Nintendo 64 Source: http://www.freepatentsonline.com/y2001/0016517.html 4 Overview of Components ● MIPS R4300i 64-bit processor ● MIPS Reality Coprocessor (RCP) o Reality Drawing Processor (RDP) o Reality Signal Processor (RSP) ● Memory ● I/O o Video o Audio o Controllers 5 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 6 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 7 MIPS R4300i ● 32-bit interface ● Five-stage pipeline ● 16KB instruction cache ● 8KB data cache ● 64-bit integer and floating point units ● Multiple clock rates for slower peripherals 8 MIPS R4300i Diagram Source: http://n64.icequake.net/mirror/www.white-tower.demon.co.uk/n64/ 9 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 10 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 11 Reality Coprocessor ● Handles audio and graphics o Separate hardware for each ● Used for high bandwidth algorithms ● Receives instruction from R4300i ● Connects to DACs for media output 12 Reality Coprocessor Diagram Source: http://n64.icequake.net/mirror/www.white-tower.demon.co.uk/n64/ 13 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 14 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html 15 Diagram Source: http://www.freepatentsonline.com/y2001/0016517.html -
Nintendo 3Ds Software Instruction Booklet
NINTENDO 3DS SOFTWARE INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) PRINTED IN THE EU MAA-CTR-ANRP-UKV [0311/UKV/CTR] Download Play Supports multiplayer games via local wireless communication. One player must have a copy of the software. T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Product. Thank you for selecting the STAR FOX 64™ 3D Game Card for Nintendo 3DS™. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo 3DS system, Game Card or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet (Important Information Leaflet). Always save these documents for future reference. This Game Card will work only with the European/Australian version of the Nintendo 3DS system. WARNING! This video game is protected by intellectual property rights! The unauthorized copying and/or distribution of this game may lead to criminal and/or civil liability. © 1997– 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. CONTENTS Getting Started 5 Getting Started Controls 8 Touch the STAR FOX 64™ 3D icon on the HOME Menu, then touch OPEN to start the game. Close your Nintendo 3DS system during play to activate Sleep Mode, greatly reducing battery Mission View 11 consumption. -
Should You Buy the Nintendo Switch?
Should You Buy the Nintendo Switch? By Nathaniel Evans I have been playing Nintendo consoles since I was 6 years old. I first played games offered by Nintendo Game Boy Advance and, as the years went by, I moved on to the Nintendo Ds then the Nintendo Wii. I own every single console ever made by Nintendo, except the Nintendo Wii-U because it would have been redundant. Having been a huge Nintendo fan my entire life and based on my experience with the consoles, I can attest that the Nintendo Switch is well worth the money and just may be the best console that they have ever produced. If you have not bought a Nintendo Switch yet, allow me to share with you why I did. The Nintendo Switch is not any run of the mill console. Yes, it outputs video of your games to a television just like any other console, but it has one added benefit, portability. Haven’t you ever wanted to just take your PS4 or Xbox One anywhere at any time, but cannot because it must be tethered to a television at all times? Well, the Switch has you backed up since the Switch not only outputs to a television screen, but it is also a tablet that allows you to play video games anywhere and at any time on the built in screen. Ever notice how creative Nintendo’s hardware is compared to the competition? They were one of the first to have an analog stick fully integrated into a console in the 90s on the Nintendo 64, they were the first to fully integrate motion control gaming into a console with the Wii, and in the recent past, they were the first to make a console that is fully portable and still have it pack a graphics punch.