Bitto and I Decided to Make a List of the Top Ten Video Games of All Time. We

Total Page:16

File Type:pdf, Size:1020Kb

Bitto and I Decided to Make a List of the Top Ten Video Games of All Time. We Bitto and I decided to make a list of the top ten video games of all time. We quickly realized that this was a huge undertaking and would therefore require a good deal of thought. In order to get the top ten games, we made a large list of games that could theoretically make the list (roughly 70 games) and then eliminated games one by one until we were left with ten. Near the end of this list we had to have discussions about each elimination because it got increasingly difficult as we neared our top ten. The last couple games are included as honorable mentions. Once we had our top ten, Bitto and I decided we should do this right and make ten categories that signify a good game and then rank each of our games 1 through 10 for each category where only one game can be assigned each number, ten being the highest. Once we had all of our numbers we would average them to determine the order of our games based on our ten categories. Let me explain what we considered for each category: Story: How good is the story? Is it well thought out? Interesting? Predictable? Hero(es): How cool or interesting is/are the hero(es) for each game? Villain(s): How cool or interesting is/are the villain(s) for each game? Design: How well-designed is the game? How well does everything fit with everything else? Are there conflictions among items? Are things repetitive? Is it balanced? Depth: How deep is the game? How much does it offer? Music: How good/iconic is the music for the game? Difficulty: How hard is the game? Replayability: How often can you replay the game? How good is the multiplayer (if applicable)? Following: How popular is the game and how many people play it? Overall: This is essentially our individual rankings of the games The results follow: Honorable Mentions: Sonic the Hedgehog 2, Super Mario Bros. 3, Super Mario World, Halo: Combat Evolved, God of War, The Elder Scrolls IV: Oblivion 10. Goldeneye: Story: 4, Hero: 7, Villains: 3, Design: 1, Depth: 2, Music: 1, Difficulty: 4, Replayability: 7, Following: 3, Overall: 3 Best known for the multiplayer, hence the high replayability score. Who doesn’t remember playing this with some friends for hours on end? Before COD, Halo, Gears of War, or Perfect Dark there was Goldeneye. Not much to the game, hence the low depth and design scores but overall I ranked this as number 8 of our top ten. It’s a fun game but there’s not much to it. 9. Pokémon Red/Blue: Story: 3, Hero: 1, Villains: 1, Design: 2, Depth: 6, Music: 5, Difficulty: 1, Replayability: 6, Following: 8, Overall: 1 This game started the entire Pokémon craze and, let’s face it, it was pretty sweet when it first came out. Definitely the easiest of the games on the list but it does offer some decent music and replayability. There were 151 Pokémon to choose from so you could go back and play it through again with a whole new set of 6 (of course, some of those 151 were just terrible hence the low design score). Overall, my least favorite of our top ten, it is addictive and well made but it’s on the correct end of this list. 8. Bioshock: Story: 9, Hero: 2, Villains: 4, Design: 5, Depth: 3, Music: 4, Difficulty: 8, Replayability: 1, Following: 1, Overall: 2 I know a lot of people will scorn this entry on our list but I challenge you to consider it (or play it if you haven’t). The story for this game is really creepy and well done and the twist at the end is fairly mind-blowing. Not an easy game by any stretch of the imagination, especially when you had to kill the big daddies (this was a particularly terrifying experience) but what makes this game so fantastic the first time through is what kills the replayability factor. Number 9 for me but our numbers say this is number 8. 7. Super Smash Bros. Melee: Story: 1, Hero: 3, Villains: 2, Design: 7, Depth: 1, Music: 10, Difficulty: 1, Replayability: 8, Following: 4, Overall: 4 I am aware that some people think that the original Smash game is the best but plain and simple, they are wrong. There’s no denying it is an amazing game and I played a hell of a lot of it as a kid but what the developers did right in the first game was only amplified in the second. Balance, design, playable characters and levels, pretty much everything about Melee is better than the original. It is faster paced, requires more skill, and is by far the more balanced game. In terms of our top ten, it fits right where I expected at number 7. This game has the best music (a compilation of years of music genius from Nintendo) and great replayability and design. It does lack difficulty (I suppose this depends on your opponents), depth, and story compared to the others but this is probably the game I have spent the most time playing during the course of my life and that says a lot. 6. Super Mario 64: Story: 2, Hero: 6, Villains: 6, Design: 8, Depth: 4, Music: 8, Difficulty: 2, Replayability: 3, Following: 5, Overall: 7 Great music, classic hero and villain, phenomenal level design and variety, a fantastic continuation of the stream of great Mario games that came before and come after. This game was really good. Remember jumping off walls to get stars? Remember the music for the Bowser levels? Remember learning through the grapevine that getting 120 stars would allow you to find Yoshi? Overall, I really like this game a lot and although I had it slightly higher, it fits into our list nicely. 5. Star Wars: Knights of the Old Republic: Story: 7, Hero: 5, Villains: 5, Design: 4, Depth: 7, Music: 6, Difficulty: 5, Replayability: 5, Following: 2, Overall: 5 One of the few really good Star Wars games, KOTOR had a lot to offer. Choices that affect the world around you, other characters, and yourself, the option to beat the game nonlinearly (go to Dantooine before Korriban or go to Korriban before Dantooine, it’s up to you), the option to romance, the ability to use a double-sided lightsaber and forces powers, and one of the better in-game twists ever. This game helped pave the way for choice-dependent games and raised the bar quite high. It has some flaws but overall this was a great game and fits right where I expected it to. 4. World of Warcraft: Story: 5, Hero: 4, Villains: 7, Design: 3, Depth: 10, Music: 3, Difficulty: 9, Replayability: 10, Following: 10, Overall: 6 This game has gotten a bad rap from the public but chances are, if you played this game, you were addicted to it. It offers an unparalleled amount of things to do, is the most played video game of all time, has some pretty awesome villains and has some battles that are incredibly cool and difficult to pull off (especially considering how bad some people were). Some flaws are the repetitiveness, lack of enough story, amount of waiting time (traveling, waiting for groups, traveling, finding objectives, traveling, waiting for battlegrounds, and traveling), but the biggest flaw comes how the expansions work with each other. With the first expansion, items from the original game quickly became obsolete and pointless, and with each subsequent expansion, the previous game content becomes essentially worthless. This is especially true now in that there is almost no point to questing because all anyone ever does is dungeons. Obviously a great game, but there are three that are better. 3. Final Fantasy VII: Story: 10, Hero: 9, Villains: 8, Design: 6, Depth: 9, Music: 7, Difficulty: 6, Replayability: 2, Following: 6, Overall: 9 The longest game ever at the time of its release, FF7 had an incredibly in-depth story, fantastic music, a great magic system, and some of the coolest heroes and villains to ever grace a video game. The cutscenes were beautiful, the materia animations were awesome, the music is some of the best in any video game ever, and an immense depth especially considering the lack of multiplayer capability. The casual gamer may shy away from FF7 but it truly is a masterpiece. This game had the exact same score as number 2 on our list but our tiebreaker, Paul Smith, helped place our 2 and 3 slots. 2. The Legend of Zelda: Ocarina of Time: Story: 6, Hero: 8, Villains: 9, Design: 10, Depth: 5, Music: 9, Difficulty: 7, Replayability: 4, Following: 7, Overall: 10 To be honest, I expected this game to top our list (it does top mine). Considered by many to be the best game ever made, Ocarina of Time offers more than the typical bad guy steals the princess, good guy saves her story. It also is flawlessly designed in that every dungeon is well-thought out, every item is useful and necessary. The bosses are funny, scary, and cool and Link retains his ‘don’t fuck with me’ attitude throughout. Remember how difficult the Water Temple was (is)? Remember getting the Biggoron sword? Remember beating Ganondorf and then being scared shitless as he transforms into the massive beast Ganon? Simply put, this game is almost perfect (just get rid of that damn owl and Navi). For a bonus, play Ocarina of Time: Master Quest.
Recommended publications
  • Nintendo 64 Product Overview
    Nintendo 64 Product Overview ● Specifications ● Video games ● Accessories ● Variants Nintendo 64 Product Overview Table of Contents The Nintendo 64 System ................................................................................................................. 3 Specifications .................................................................................................................................. 3 List of N64 Games ........................................................................................................................... 4 Accessories ...................................................................................................................................... 6 Funtastic Series Variants ................................................................................................................. 7 Limited Edition Variants .................................................................................................................. 8 2 Nintendo 64 Product Overview The Nintendo 64 System The Nintendo 64 (N64) is a 64- bit video game entertainment system created by Nintendo. It was released in 1996 and 1997 in North America, Japan, Australia, France, and Brazil. It was discontinued in 2003. Upon release, the N64 was praised for its advanced 3D graphics, gameplay, and video game line-up. These video games included Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007, and Pokémon Stadium. The system also included numerous accessories that expanded play, including the controller
    [Show full text]
  • Find Your Telescope. Your Find Find Yourself
    FIND YOUR TELESCOPE. FIND YOURSELF. FIND ® 2008 PRODUCT CATALOG WWW.MEADE.COM TABLE OF CONTENTS TELESCOPE SECTIONS ETX ® Series 2 LightBridge ™ (Truss-Tube Dobsonians) 20 LXD75 ™ Series 30 LX90-ACF ™ Series 50 LX200-ACF ™ Series 62 LX400-ACF ™ Series 78 Max Mount™ 88 Series 5000 ™ ED APO Refractors 100 A and DS-2000 Series 108 EXHIBITS 1 - AutoStar® 13 2 - AutoAlign ™ with SmartFinder™ 15 3 - Optical Systems 45 FIND YOUR TELESCOPE. 4 - Aperture 57 5 - UHTC™ 68 FIND YOURSEL F. 6 - Slew Speed 69 7 - AutoStar® II 86 8 - Oversized Primary Mirrors 87 9 - Advanced Pointing and Tracking 92 10 - Electronic Focus and Collimation 93 ACCESSORIES Imagers (LPI,™ DSI, DSI II) 116 Series 5000 ™ Eyepieces 130 Series 4000 ™ Eyepieces 132 Series 4000 ™ Filters 134 Accessory Kits 136 Imaging Accessories 138 Miscellaneous Accessories 140 Meade Optical Advantage 128 Meade 4M Community 124 Astrophotography Index/Information 145 ©2007 MEADE INSTRUMENTS CORPORATION .01 RECRUIT .02 ENTHUSIAST .03 HOT ShOT .04 FANatIC Starting out right Going big on a budget Budding astrophotographer Going deeper .05 MASTER .06 GURU .07 SPECIALIST .08 ECONOMIST Expert astronomer Dedicated astronomer Wide field views & images On a budget F IND Y OURSEL F F IND YOUR TELESCOPE ® ™ ™ .01 ETX .02 LIGHTBRIDGE™ .03 LXD75 .04 LX90-ACF PG. 2-19 PG. 20-29 PG.30-43 PG. 50-61 ™ ™ ™ .05 LX200-ACF .06 LX400-ACF .07 SERIES 5000™ ED APO .08 A/DS-2000 SERIES PG. 78-99 PG. 100-105 PG. 108-115 PG. 62-76 F IND Y OURSEL F Astronomy is for everyone. That’s not to say everyone will become a serious comet hunter or astrophotographer.
    [Show full text]
  • Surreal 64 Xxx B5.1 Ce Compatibility and Performance Settings List
    . EMU SETTINGS PLAYABILITY / NOTES SURREAL 64 XXX B5.1 CE COMPATIBILITY AND PERFORMANCE SETTINGS LIST LAST UPDATED DECEMBER 1ST, 2009 POST YOUR SETTINGS AT THE CURRENT THREAD: http://forums.xbox-scene.com/index.php?showtopic=695621&st=105 KEY: Total unique games = 311 Bright Green = Runs Perfect, or almost = 134 Green = Playable, Some minor glitches = 102 Yellow = Borderline Playable, No Sound, and/or Major glitches = 36 Red = Unplayable, Doesn't load or unplayable due to glitches = 39 White = Untested ALL GAMES ARE (U) (!) MEANING THEY ARE VERIFIED AMERICAN RIPS, UNLESS OTHERWISE NOTED ALL SETTINGS ARE DEFAULT, UNLESS OTHERWISE NOTED 1964 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 8MB, PAGING = 4MB PJ64 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 16MB, PAGING = 4MB ALL GAMES ARE TESTED WITH SURREAL 64 XXX B5.1 CE, UNLESS OTHERWISE NOTED 1080 Snowboarding (JU) (!) 1964 Rice 5.31 Plays close to perfect. Plays perfectly. Hangs in 1964, use PJ64. Use Basic Audio for A Bug's Life PJ64 Basic Audio, Rice 5.10 normal speed. Use Rice 5.10 for best FPS and graphics. Plays well, slight audio stutter and low FPS. Use LLE RSP and Audio = LLE RSP, Rice 5.31, Video = 10, Dyna PJ64 for best sound, Rice 5.31 to render distance fog. Use Video Air Fighter's Assault PJ64 = 20 = 10 and Dyna = 20 for better speed. Plays pretty much perfectly. Use Rice 5.10 to render distance fog and give best FPS. Lap timer goes fast in 1964, use PJ64 to fix AeroGauge PJ64 Rice 5.10 this.
    [Show full text]
  • The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
    THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs.
    [Show full text]
  • Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
    Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms.
    [Show full text]
  • A Guide to Modern Combat
    TIME FOR ACTION! AIM/ZOOM PRIMARY FIRE DIVE XBOX SECONDARY (WITH TO GUIDE FIRE DETERMINE DIRECTION) WEAPON SWAP RELOAD MOVE (CLICK TO CROUCH) MELEE ATTACK A GUIDE TO ACTION (CONTEXT SENSITIVE) MODERN PAUSE/ COMBAT RESUME GAME UNARMED MODE () DROP WEAPON () LOOK 2020 SWITCH TO GADGET ( OR ) AROUND EDITION Get the strategy guide 0905 Part No. X11-50730 primagames.com® WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of 2 3 8 back cover). IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES TABLE OF CONTENTS Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history 10 12 16 of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children 23 24 28 about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
    [Show full text]
  • System Title Qty Genre Max # of Players Esrb Rating Xbox
    MAX # OF SYSTEM TITLE QTY GENRE PLAYERS ESRB RATING XBOX 360 Blur 1 Racing 4 E XBOX 360 Call of Duty 2 1 FPS 4 T XBOX 360 Call of Duty 3 4 FPS 16* T XBOX 360 Call of Duty: Advanced Warfare 1 FPS 2 M XBOX 360 Call of Duty: Black Ops 2 FPS 4 M XBOX 360 Call of Duty: Black Ops II 2 FPS 4 M XBOX ONE Call of Duty: Black Ops III 1 FPS 4 M XBOX ONE Call of Duty: Infinite Warfare 1 FPS 2 M XBOX 360 Call of Duty: Modern Warfare 2 2 FPS 4 M XBOX 360 Call of Duty: Modern Warfare 3 1 FPS 4 M XBOX ONE Call of Duty: Modern Warfare Remastered 1 FPS 2 M XBOX 360 Call of Duty: World at War 1 FPS 4 M XBOX ONE Call of Duty: WWII 1 FPS 2 M XBOX 360 Cars 2 1 Racing 4 E XBOX 360 Dance Central 1 Dance (Kinect) 2 T XBOX 360 Dance Central 2 1 Dance (Kinect) 2 T XBOX 360 Diablo III 1 Third-Person Shooter (TPS) 4 M XBOX 360 Disney Universe 1 Adventure 4 E XBOX 360 Gears of War 2 2 Third-Person Shooter (TPS) 4* M XBOX 360 Gears of War 3 1 Third-Person Shooter (TPS) 2 M XBOX ONE Gears of War 4 1 Third-Person Shooter (TPS) 2 M XBOX 360 Halo 3: ODST 4 FPS 16* M XBOX 360 Halo 4 1 FPS 16* M XBOX 360 Halo Reach 2 FPS 16* M XBOX 360 Hip Hop Dance 1 Dance (Kinect) 2 T XBOX 360 Kinect Adventures 1 Adventure (Kinect) 2 E XBOX 360 Kung Fu Panda 2 1 Action (Kinect) 1 E XBOX 360 Left 4 Dead 2 1 Third-Person Shooter (TPS) 2 M XBOX 360 Legends of Wrestlemania 1 Wrestling 4 T XBOX 360 Lego Batman 1 Adventure 2 E XBOX 360 Lego Harry Potter Years 1 - 4 1 Adventure 2 E XBOX 360 Lego Indiana Jones 1 Adventure 2 E XBOX 360 Lego Indiana Jones 2 1 Adventure 2 E XBOX 360 Madden 2011 2
    [Show full text]
  • Prospects and Challenges of Mini‐LED, OLED, and Micro‐LED Displays
    Received: 4 March 2021 Revised: 20 April 2021 Accepted: 24 April 2021 DOI: 10.1002/jsid.1058 INVITED PAPER Prospects and challenges of mini-LED, OLED, and micro-LED displays En-Lin Hsiang, SID Student Member1 | Zhiyong Yang, SID Student Member1 | Qian Yang, SID Student Member1 | Yi-Fen Lan2 | Shin-Tson Wu, SID Fellow1 1College of Optics and Photonics, University of Central Florida, Orlando, Abstract Florida, USA Recently, “liquid crystal display (LCD), organic light-emitting diode (OLED), 2AU Optronics Corp., Hsinchu, Taiwan or micro-light-emitting diode (LED): who wins?” is a heated debatable ques- tion. In this review article, we provide a comprehensive overview of these Correspondence Shin-Tson Wu, College of Optics and three promising display technologies through nine display performance indica- Photonics, University of Central Florida, tors, including ambient contrast ratio, motion picture response time, viewing Orlando, FL 32816, USA. angle and angular color shift, color gamut, resolution density, power consump- Email: [email protected] tion, cost, lifetime, and thin profile and panel flexibility. The advantages and Funding information disadvantages of each technology are analyzed, and their future perspectives a.u.Vista, Inc., Grant/Award Number: 65018A64 are discussed. KEYWORDS high-dynamic range, micro-LED, mini-LED backlit LCD, OLED 1 | INTRODUCTION can meet the high-dynamic-range (HDR) requirements. According to Dolby Research standard, an HDR display Display is an important human–machine interface. Its should exhibit a peak brightness > 4000 nits, dark widespread applications range from smart watches, state < 0.005 nit, and at least 10 bits of gray levels. In the smartphones, pads, computers, TVs, to vehicles, just to meantime, micro-LED (μLED) display3,4 with high peak name a few.
    [Show full text]
  • PRGE Nes List.Xlsx
    NES GAMES Tittle with manual Condition Notes 1 10 yard fight good 2 1943 great 3 720 great 4 8 eyes great 5 adventures of dino riki great 6 adventure island great 7 adventure island 2 great 8 adventure island 3 great 9 adventures of tom sawyer great 10 adventures of bayou billy great 11 adventures of lolo good 12 adventures of lolo 2 great 13 after burner great 14 al unser jr. turbo racing great 15 alpha mission great 16 amagon great 17 alien 3 good 18 all pro basketball great 19 american gladiators good 20 anticipation great 21 arch rivals good 22 archon great 23 arkanoid great 24 astyanax great 25 athena great 26 athletic world great 27 back to the future good 28 back to the future 2 and 3 great 29 bad dudes great 30 bad news base ball great 31 bards tale great 32 baseball great 33 bases loaded great 34 bases loaded 3 X great 35 batman great 36 batman return of joker great 37 battle toads X great 38 battle of olympus great 39 bee 52 good 40 bible adventures great has bible adventures exclusive game sleeve 41 bigfoot great 42 big birds hide and speak good 43 bionic commando great 44 black bass great 45 blaster master great 46 blue marlin good 47 bill elliots nascar challenge great 48 bomberman great 49 boy and his blob great 50 breakthrough great 51 bubble bobble great 52 bubble bobble great 53 bugs bunny birthday blowout great 54 bugs bunny crazy castle great 55 burai fighter great 56 burgertime great 57 caesars palace great 58 california games great 59 captain comic good 60 captain skyhawk great 61 casino kid great 62 castle of dragon great 63 castlvania great 64 castlvania 2 great 65 castlvania 3 great 66 caveman games great 67 championship bowling great 68 chessmaster great 69 chip n dale great 70 city connection great 71 clash at demonhead great 72 concentration poor game is faded and has tears to front label (tested) 73 cobra command great 74 cobra triangle great 75 commando great 76 conquest of crystal palace great 77 contra great 78 cybernoid great 79 crystal mines X great black cartridge.
    [Show full text]
  • Introduction to 3D Game Development
    Introduction to 3D Game Outline Development The computer Game Industry Elements of 3D a Game The Torque Engine CS 4390 3D Intro to 3D Game Development -- 1 CS 4390 3D Computer Intro to 3D Game Development -- 2 Computer Games Chapter 1 Games Chapter 1 The computer Game Industry 3D Game Genre and Styles What is an indie ? – An independent game Action Games developer. Not commercial game studios . Adventure Games 3D Game Genre and Styles Role-Playing Games Game Platforms Maze and Puzzles Games Game Developer Roles Simulator Games Publish Your Game Sports Games Strategy Games CS 4390 3D Computer Intro to 3D Game Development -- 3 CS 4390 3D Computer Intro to 3D Game Development -- 4 Games Chapter 1 Games Chapter 1 1 Action Games First-Person Point-of-View (PPOV) or First-Person Shooter (FPS) games Delta Force by NovaLogic Doom 3 Delta Force Duke Nukem 3D by 3D Realms Quake, Wolfenstein by id Software Unreal and its multiplayer version, Unreal Tournament by Epic Games Half-Life series by vale Software Counter-Strike is a modification of Half-Life Halo series by Bungie Studio Perfect Dark for Nintendo by Rare TimeSplitters series by Eidos, System Shock by Looking Glass Technology HalfHalf----LifeLife 2 CS 4390 3D Computer Intro to 3D Game Development -- 5 CS 4390 3D Computer Intro to 3D Game Development -- 6 Games Chapter 1 Games Chapter 1 CounterCounter----StrikeStrike Halo TimeSplitters Unreal Perfect Dark CS 4390 3D Computer Intro to 3D Game Development -- 7 CS 4390 3D Computer Intro to 3D Game Development -- 8 Games Chapter 1 Games Chapter
    [Show full text]
  • By Joseph Mckay Thesis Advisor Adrienne Jones
    The Evolution of First Person Shooters An Honors Thesis (HONRS 499) By Joseph McKay Thesis Advisor Adrienne Jones I Ball State University Muncie, Indiana December 2003 December 21, 2003 Abstract: Video games have become an integral part of popular culture over the past decade. Gaming is surpassing TV and film as a favorite pastime. Last year the gaming industry made 9.4 billion dollars in revenue. Despite the enormous draw of video games, they aren't given the prestige and academic attention that film receives. This thesis covers the evolution of the First Person Shooter from game genre conception to its present state in order to demonstrate the validity of studying the video game medium. Since its beginning in 1992, the First Person Shooter has had a tremendous impact on game development. The genre has consistently been at the forefront of cutting edge technology and continues to revolutionize the way games are played and viewed. Acknowledgments: I would like to thank my advisor, Adrienne Jones for her constant support and advising throughout the duration of this thesis. Without her help I would have never been able to put my passion into writing. I would also like to thank my friends Evan, Amanda, Stephanie, David and, Jefffor sticking by, dealing with my gaming rants, and imparting their knowledge. Table of Contents Introduction ................... The First Person Shooter Chapter I ....................... Birth of a Genre Chapter 2 ...................... The Father of the FPS has Arrived Chapter 3 ....................... The Clone Wars Part I Chapter 4 ....................... Established Dominance Chapter 5 ....................... Unreal Competition Chapter 6 ....................... The Future is Now Chapter 7 ......................
    [Show full text]
  • Index | Table of Contents
    Intro: Infinity (175) Before you read this book (3) Jet Force Gemini (176) Copyright, Fair Use & Good Faith (4) Knights (177) Forewords (5) Mythri (178) Unseen Covers 1 (12) Resident Evil (179) The History of Unseen64 (13) Saffire (180) Anonymous sources and research (21) Tyrannosaurus Tex (181) Gaming Philology (23) SNES, MegaDrive (Genesis) Games You Will Never Play (183) Preservation of Cancelled Games (25) Akira (185) Frequently Asked Questions (27) Albert Odyssey Gaiden (186) Games you will (never?) play (29) Christopher Columbus (187) Unseen Covers 2 (32) Dream: Land of Giants (187) Interviews: Felicia (190) Adam McCarthy (33) Fireteam Rogue (190) Art Min (36) Interplanetary Lizards (192) Brian Mitsoda (39) Iron Hammer (193) Centre for Computing History (43) Kid Kirby (194) Computer Spiele Museum (46) Matrix Runner (194) Felix Kupis (49) Mission Impossible (195) Frederic Villain (51) Rayman (196) Gabe Cinquepalmi (54) River Raid (198) Grant Gosler (57) Satellite Man (198) Jesse Sosa (61) Socks the Cat Rocks the Hill (199) John Andersen (64) Spinny and Spike (202) Ken Capelli (69) Starfox 2 (202) NOVAK (75) Super quick (205) MoRE Museum (84) X-Women (207) National Videogame Museum (87) Sega 32X / Mega CD Games You Will Never Play (209) Tim Williams (90) Castlevania: The Bloodletting (210) Omar Cornut (93) Hammer vs. Evil D. in Soulfire (210) Terry Greer (97) Shadow of Atlantis (215) William (Bill) Anderson (101) Sonic Mars (216) Scott Rogers (106) Virtua Hamster (218) PC Games You Will Never Play (111) Philips CDI Games You Will Never
    [Show full text]