Introduction to 3D Game Development
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Nintendo 64 Product Overview
Nintendo 64 Product Overview ● Specifications ● Video games ● Accessories ● Variants Nintendo 64 Product Overview Table of Contents The Nintendo 64 System ................................................................................................................. 3 Specifications .................................................................................................................................. 3 List of N64 Games ........................................................................................................................... 4 Accessories ...................................................................................................................................... 6 Funtastic Series Variants ................................................................................................................. 7 Limited Edition Variants .................................................................................................................. 8 2 Nintendo 64 Product Overview The Nintendo 64 System The Nintendo 64 (N64) is a 64- bit video game entertainment system created by Nintendo. It was released in 1996 and 1997 in North America, Japan, Australia, France, and Brazil. It was discontinued in 2003. Upon release, the N64 was praised for its advanced 3D graphics, gameplay, and video game line-up. These video games included Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007, and Pokémon Stadium. The system also included numerous accessories that expanded play, including the controller -
2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
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CHAPTER II. THEORITICAL REVIEW A. Online Game Online games rised rapidly in our society. Technology development is the basic of the using internet. Many people play online games in their daily, for example senior high school students. They play online games by using PC or smartphone. Online games which is be played over a computer network which is connected to the internet, especially one enabling two or more players to participate simultaneously from different location (Oxford dictionary :1980). Another definition according to Eddy Liem, the director of Gamer of Indonesia stated that online games is a game which is can be played by connecting to the internet through Personal Computer or consul game like play station, X-Box, etc. Based on the explanation above it can be concluded that online games is a game which is played by using PC or smartphone and it has to connect to the internet. 1. Kinds of Online games Nowaday there are so many number of online games. The gamer only need to download game and it is free. Online games divided into two kinds, web based games and text based games. Web based games is an aplication on the server internet where the user need to access the internet to play these games A Correlation Between Playing..., Wiwi Yulianti, FKIP UMP, 2017 without install the games in the PC or smartphone. Text based games is a game which is can be used computer in low specification, so user only able to interact to others by using texts not picture. There are five kinds of online games: a. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Find Your Telescope. Your Find Find Yourself
FIND YOUR TELESCOPE. FIND YOURSELF. FIND ® 2008 PRODUCT CATALOG WWW.MEADE.COM TABLE OF CONTENTS TELESCOPE SECTIONS ETX ® Series 2 LightBridge ™ (Truss-Tube Dobsonians) 20 LXD75 ™ Series 30 LX90-ACF ™ Series 50 LX200-ACF ™ Series 62 LX400-ACF ™ Series 78 Max Mount™ 88 Series 5000 ™ ED APO Refractors 100 A and DS-2000 Series 108 EXHIBITS 1 - AutoStar® 13 2 - AutoAlign ™ with SmartFinder™ 15 3 - Optical Systems 45 FIND YOUR TELESCOPE. 4 - Aperture 57 5 - UHTC™ 68 FIND YOURSEL F. 6 - Slew Speed 69 7 - AutoStar® II 86 8 - Oversized Primary Mirrors 87 9 - Advanced Pointing and Tracking 92 10 - Electronic Focus and Collimation 93 ACCESSORIES Imagers (LPI,™ DSI, DSI II) 116 Series 5000 ™ Eyepieces 130 Series 4000 ™ Eyepieces 132 Series 4000 ™ Filters 134 Accessory Kits 136 Imaging Accessories 138 Miscellaneous Accessories 140 Meade Optical Advantage 128 Meade 4M Community 124 Astrophotography Index/Information 145 ©2007 MEADE INSTRUMENTS CORPORATION .01 RECRUIT .02 ENTHUSIAST .03 HOT ShOT .04 FANatIC Starting out right Going big on a budget Budding astrophotographer Going deeper .05 MASTER .06 GURU .07 SPECIALIST .08 ECONOMIST Expert astronomer Dedicated astronomer Wide field views & images On a budget F IND Y OURSEL F F IND YOUR TELESCOPE ® ™ ™ .01 ETX .02 LIGHTBRIDGE™ .03 LXD75 .04 LX90-ACF PG. 2-19 PG. 20-29 PG.30-43 PG. 50-61 ™ ™ ™ .05 LX200-ACF .06 LX400-ACF .07 SERIES 5000™ ED APO .08 A/DS-2000 SERIES PG. 78-99 PG. 100-105 PG. 108-115 PG. 62-76 F IND Y OURSEL F Astronomy is for everyone. That’s not to say everyone will become a serious comet hunter or astrophotographer. -
Surreal 64 Xxx B5.1 Ce Compatibility and Performance Settings List
. EMU SETTINGS PLAYABILITY / NOTES SURREAL 64 XXX B5.1 CE COMPATIBILITY AND PERFORMANCE SETTINGS LIST LAST UPDATED DECEMBER 1ST, 2009 POST YOUR SETTINGS AT THE CURRENT THREAD: http://forums.xbox-scene.com/index.php?showtopic=695621&st=105 KEY: Total unique games = 311 Bright Green = Runs Perfect, or almost = 134 Green = Playable, Some minor glitches = 102 Yellow = Borderline Playable, No Sound, and/or Major glitches = 36 Red = Unplayable, Doesn't load or unplayable due to glitches = 39 White = Untested ALL GAMES ARE (U) (!) MEANING THEY ARE VERIFIED AMERICAN RIPS, UNLESS OTHERWISE NOTED ALL SETTINGS ARE DEFAULT, UNLESS OTHERWISE NOTED 1964 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 8MB, PAGING = 4MB PJ64 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 16MB, PAGING = 4MB ALL GAMES ARE TESTED WITH SURREAL 64 XXX B5.1 CE, UNLESS OTHERWISE NOTED 1080 Snowboarding (JU) (!) 1964 Rice 5.31 Plays close to perfect. Plays perfectly. Hangs in 1964, use PJ64. Use Basic Audio for A Bug's Life PJ64 Basic Audio, Rice 5.10 normal speed. Use Rice 5.10 for best FPS and graphics. Plays well, slight audio stutter and low FPS. Use LLE RSP and Audio = LLE RSP, Rice 5.31, Video = 10, Dyna PJ64 for best sound, Rice 5.31 to render distance fog. Use Video Air Fighter's Assault PJ64 = 20 = 10 and Dyna = 20 for better speed. Plays pretty much perfectly. Use Rice 5.10 to render distance fog and give best FPS. Lap timer goes fast in 1964, use PJ64 to fix AeroGauge PJ64 Rice 5.10 this. -
1080-Pinballgamelist.Pdf
No. Table Name Table Type 1 12 Days Christmas VPX Table 2 2001 (Gottlieb 1971) VP 9 Table 3 24 (Stern 2009) VP 9 Table 4 250cc (Inder 1992) VP 9 Table 5 4 Roses (Williams 1962) VP 9 Table 6 4 Square (Gottlieb 1971) VP 9 Table 7 Aaron Spelling (Data East 1992) VP 9 Table 8 Abra Ca Dabra (Gottlieb 1975) VP 9 Table 9 ACDC (Stern 2012) VP 9 Table 10 ACDC Pro - PM5 (Stern 2012) PM5 Table 11 ACDC Pro (Stern 2012) VP 9 Table 12 Addams Family Golden (Williams 1994) VP 9 Table 13 Adventures of Rocky and Bullwinkle and Friends (Data East 1993) VP 9 Table 14 Aerosmith Future Table 15 Agents 777 (GamePlan 1984) VP 9 Table 16 Air Aces (Bally 1975) VP 9 Table 17 Airborne (Capcom 1996) VP 9 Table 18 Airborne Avenger (Atari 1977) VP 9 Table 19 Airport (Gottlieb 1969) VP 9 Table 20 Aladdin's Castle (Bally 1976) VP 9 Table 21 Alaska (Interflip 1978) VP 9 Table 22 Algar (Williams 1980) VP 9 Table 23 Ali (Stern 1980) VP 9 Table 24 Ali Baba (Gottlieb 1948) VP 9 Table 25 Alice Cooper Future Table 26 Alien Poker (Williams 1980) VP 9 Table 27 Alien Star (Gottlieb 1984) VP 9 Table 28 Alive! (Brunswick 1978) VPX Table 29 Alle Neune (NSM 1976) VP 9 Table 30 Alley Cats (Williams 1985) VP 9 Table 31 Alpine Club (Williams 1965) VP 9 Table 32 Al's Garage Band Goes On World Tour (Alivin G. 1992) VP 9 Table 33 Amazing Spiderman (Gottlieb 1980) VP 9 Table 34 Amazon Hunt (Gottlieb 1983) VP 9 Table 35 America 1492 (Juegos Populares 1986) VP 9 Table 36 Amigo (Bally 1973) VP 9 Table 37 Andromeda (GamePlan 1985) VP 9 Table 38 Animaniacs SE Future Table 39 Antar (Playmatic 1979) -
Dukenukemforever.Com
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Duke Nukem Forever Pre Order Receipt
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Bitto and I Decided to Make a List of the Top Ten Video Games of All Time. We
Bitto and I decided to make a list of the top ten video games of all time. We quickly realized that this was a huge undertaking and would therefore require a good deal of thought. In order to get the top ten games, we made a large list of games that could theoretically make the list (roughly 70 games) and then eliminated games one by one until we were left with ten. Near the end of this list we had to have discussions about each elimination because it got increasingly difficult as we neared our top ten. The last couple games are included as honorable mentions. Once we had our top ten, Bitto and I decided we should do this right and make ten categories that signify a good game and then rank each of our games 1 through 10 for each category where only one game can be assigned each number, ten being the highest. Once we had all of our numbers we would average them to determine the order of our games based on our ten categories. Let me explain what we considered for each category: Story: How good is the story? Is it well thought out? Interesting? Predictable? Hero(es): How cool or interesting is/are the hero(es) for each game? Villain(s): How cool or interesting is/are the villain(s) for each game? Design: How well-designed is the game? How well does everything fit with everything else? Are there conflictions among items? Are things repetitive? Is it balanced? Depth: How deep is the game? How much does it offer? Music: How good/iconic is the music for the game? Difficulty: How hard is the game? Replayability: How often can you replay the game? How good is the multiplayer (if applicable)? Following: How popular is the game and how many people play it? Overall: This is essentially our individual rankings of the games The results follow: Honorable Mentions: Sonic the Hedgehog 2, Super Mario Bros. -
The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms.