dukenukemforever.com

<< < > >> CONTENTS 2 SETUP ...... 3 THE DUKE STORY ����������������������������������������������������� 4 CONTROLS �������������������������������������������������������������������� SINGLE PLAYER CAMPAIGN ���������������������������������������6 7 HUD ����������������������������������������������������������������������������������� 8 EGO ������������������������������������������������������������������������������������� 8 WEAPONS �������������������������������������������������������������������������� 12 GEAR / PICKUPS ������������������������������������������������������������� 14 EDF ������������������������������������������������������������������������������������� 14 ENEMIES ����������������������������������������������������������������������������� 16 OPTIONS ����������������������������������������������������������������������������� 17 MULTIPLAYER ������������������������������������������������������������������� 19 ������������������������������������������ MULTIPLAYER LEVELS / XP 19 S ��������������������������������������� MULTIPLAYER CHALLENGE 20 S �������������������������������������� MULTIPLAYER GAME MODE 22 ����������������������������������������������� MULTIPLAYER PICKUPS 23 MY DIGS ��������������������������������������������������������������������������� 23 CHANGE ROOM �������������������������������������������������������������� 24 CREDITS �������������������������������������������������������������������������� LIMITED SOFTWARE WARRANTY, 35 LICENSE AGREEMENT & IONFORMSURESATI ������������������������ON INFORMATION USE DISCL 37 CUSTOMER SUPPORT �����������������������������������������������

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Installation orever Please ensure your computer is connected to the Internet prior toorever beginning will not the Forever installation process. Insert the Duke Nukem F SETUP DVD-ROM into your computer’s DVD-ROM drive. (Duke Nukem F work in computers equipped only with CD-ROM drives.) Please ensure the DVD- Minimum SystemM Ricrosoftequirements Windows XP / Windows Vista / Windows 7 ROM logo is visible on your optical drive’s door or panel. The Installation process OS (Please note Windows XP 64 is not supported) will conduct a one-time online check to verify the disc and download an activation file, and will prompt you for a Product Code. The code can be found on the back Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 cover of your instruction manual. Processor @ 2.0 GHz 1 GB Memory 10 GB free space Hard Drive 256 MB ORY Video Memory THE DUKE ST nVidia GeForce 7600 / ATI Radeon HD 2600 Video Card If you’ve ever wondered why we’re able to sit comfortably in our homes without ® controller Sound Card directX Compatible the threat of our babes being abducted out from under us, the answer can be eyboard and mouse or Microsoft 360 summed up in two words: Duke Nukem. When the aliens first appeared, they tried Peripherals k to take over our planet. They tried to colonize us. They tried to steal our chicks. And they almost succeeded. Recommended System Requirements XP / Windows Vista / Windows 7 Rising from the ashes of a war-torn earth, Duke single-handedly vanquished OS (Please note Windows XP 64 is not supported) the invaders not once, but three times. Proving himself to be the ultimate Intel Core 2 Duo @ 2.4 GHz / AMD Athlon 64 X2 ass-kicker, Duke was catapultedegas, Nevada, into fame.Duke isN owenjoying semi-retired the good and life. running Between Processor @ 2.6 GHz his own casino in Las V 2 GB dating pop-superstar-divas the Holsom Twins and making celebrity appearances, Memory 10 GB free space Duke has stayed in shape because he knows that one day, the aliens will return. Hard Drive 512 MB That day is today. Video Memory nVidia GeForce 8800 GTS / ATI Radeon HD 3850 A new, vast alien mothership has appeared in the sky, hovering ominously Video Card egas. This time, the aliens have come flying under a banner of peace. ® controller over Las V Sound Card directX Compatible eyboard and mouse or Microsoft But Duke isn’t buying it. Peripherals k And neither should you.

Other Requirements & Supports Initial installation requires one-time internet connection for authentication; software installations required (included with the game) include Steam Client, Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.) 2 3 << < > >> ® ...... Keyboard / Mouse Microsoft Xbox 360 Controller

Vehicles E CONTROLS ® X ...... controller. ehicle / S Enter / Exit V x / w . . . . . W This manual refers to the Microsoft Xbox 360® ...... Keyboard / Mouse Microsoft Xbox 360 Forward / Reverse A / D Controller L ...... Turn C ...... Mouse Duke LMB x ...... Look A ...... RMB Fire / Detonate Pipe Bomb MMB B Turbo X ...... E Melee RMB ehicle w Flip Overturned V B ...... Space Zoom C ...... Mouse 4-Wheel Steering/Handbrake Look W / S L ...... Tab Move forward / backward / D Multiplayer < ...... L ...... A Scoreboard T Strafe left / right X ...... E N/A Multiplayer Say Y Use / Grab . . . . . Shift Press L Multiplayer Team Say n/A G Sprint (Hold or Toggle m ...... Taunt (limit 1 taunt per 15 sec.) Space, Space OR J with Click) A, A . . . . . Jetpack A ...... Space Jump C Press C . . . . . Crouch up / down Y ...... Mouse Wheel Switch Primary Weapons y ...... 2 Trip Mine z ...... 3 Pipe Bomb X ...... R Reload m ...... F Duke Vision ...... 4 o Holoduke s 5 Steroids q ...... 6 Beer > ...... Esc Pause Menu 4 5 << < > >> HUD Attack Alert Rounds Remaining SINGLE PLAYER CAMPAIGN EGO Bar

Pipe Bombs Trip Mines On the Main Menu, select Campaign. Special Items . Ego diminishes as Duke go Bar indicates EGO Bar duke begins withtakes full damage. Ego A flashing red E that Duke’s condition is critical and he is close to death. Duke will die if he continues to take damage when the Ego Bar is flashing, and the game gowill by restart taking cover from the last Checkpoint. Recharge E for several seconds.

Boss Meter remaining health. Appears for Boss fights only. Total rounds of ammo remaining in Duke’s current Rounds Remaining weapon. Ammo automatically reloads at zero rounds. Press X or the R key to reload earth-based weapons manually. On the Campaign Menu, select New Campaign, then set the difficulty level Trip Mines remaining. to Piece of Cake, Let’s Rock or Come Get Some. Trip Mines Pipe Bombs remaining. Once you’ve played the game, the Campaign Menu offers these options: Pipe Bombs A red flash occurs when Duke takes damage. Continue Campaign continue playingCheckpoint. from your last saved Attack Alert It appears from the direction of the attack. se this to aim the current weapon. The Reticle Chapter Select Menu once you’ve completed Campaign Chapters, you can select and replay Reticle u turns red when over an enemy and green any of them from here. when Duke aims at a friendly target. 6 7 << < > >> M1911 Pistol HUD (cont’d) This general Gauge appears when Duke needs to manage Gauge an item or resource, whether it’s his own oxygen underwater or the temperature on a turret gun. Shows special items in inventory, including Duke Vision, Special Items Holoduke, Beer and Steroids.

go. Duke begins EGO 1911 was a great year for pistols, and this little honey has remained almost Men and superheroes may havego, and health, it can but be Dincreaseduke is all evenE further by performing unchanged for 100 years. Duke’s custom version is styled with gold-plating with a healthy amount of E and a laser sight, proving Duke doesn’t always need heavy hardware to kick ass. cool actions within the world. go Bar, and the bar go, the value will appear next to his E Whenever Duke gains E will grow. go items. You can view the total Shotgun Each Campaign Chapter contains a number of E number of Ego items in each chapter and the number already found by viewing completed chapters in the Chapter Select Menu.

WEAPONS Duke is able to master any weapon he encounters. Find weapons in the world or rip them from the cold, dead hands of fallen enemies. Note: Shrunk Duke delivers 15% damage with weapons and melee attacks. A powerful short-range weapon and an ideal solution to a plague of Pigcops. Pull trigger. Make bacon.

8 9 << < > >> Trip Mine Ripper

Trip Mines auto-attach to almost any surface (including enemy bodies), and arm on landing. Be careful not to trip your own mine or your guts will Duke’s classic triple-barreled machine gun has become the standard field end up on the wall. weapon for mowing down enemies in rapid succession. Pipe Bomb Devastator

ven though Duke’s

Lob a Pipe Bomb, then detonate it at your leisure. E detonator is built into his truck remote, he’s smart enough not to blow Why settle for one rocket-launcher when you can have two? This mean SOB a load in his pants. Be careful you’re smart enough to do the same; can turn any room full of squishy fleshbags into a room full of chunky kibbles. put some distance between yourself and the bomb.

10 11 << < > >> Beer GEAR / PICKUPS Duke Vision

Chug a Beer to temporarily reduce damage taken. Beer goggles included!

Steroids Navigate dark environments by turning on Duke Vision. Duke never gropes aimlessly in the dark...

Holoduke

Take Steroids to gain a temporary boost to strength takes and a speed.25% penalty Go old-school while and one-shot sucker punch enemies. Duke’s Ego under the influence. Consequences and all that.

Distract enemies with this hologram, then line them up and mow them down.

12 13 << < > >> Pigcop

EDF orce (EDF) will offer to give Duke Occasionally, civilians and the Earth Defense F assistance. EDF soldiers are the new federal police force tasked with defending the earth against alien invasion. Duke needs no sidekicks, but they can be useful every now and again. S ENEMIE Assault Trooper The original Pigcops were created from the transformed bodies of earth’s policemen. The newest breed of Pigcops are created from EDF soldiers, and they’re tougher and meaner than ever. They can wield a number of weapons, including anything the EDF can use, so be prepared.

Octabrain

Common Cycloid infantrymen. A few punches in the face usually puts them in their place, though they can be a real pain when they wear the jetpacks their mammas packed for them.

These disgusting-tentacle monsters are the special ops team of the Cycloid Emperor’s army. Grown from the bellies of impregnated earth-chicks and imbued with telekinetic powers, they’re best put out of their misery quickly.

14 15 << < > >> MULTIPLAYER orever Multiplayer Game Modes, all for matches Enforcer There are 4 Duke Nukem F of up to 8 players. • All games feature Point and Game Time options. • most Game Modes are available on all maps, though several non-symmetrical maps do not feature Capture the Babe. • Team play features Red and Blue Teams. Note: Adjust Multiplayer options before starting a game.

Select Game Type rom the Multiplayer Menu, select Select Multiplayer from the Main Menu. F one of the following options: Get into the action quickly. All options are default. If you Quick Match This guy is a huge mutated lizard with heavy armor, a shield like a manhole cover, don’t find a match, you will be taken to a Multiplayer Lobby and a really, really big gun. with a randomly chosen Multiplayer mode and map.

Custom Match customize the ass-kicking with special game settings Bosses in addition to Game Mode and Map selection. To win the war, Duke has to kill every alien he sees, even the ones built like Look for an online game to join. a house. The big Bosses have their health displayed on the HUD just below Duke’s Game Browser Ego Bar, and can only be damaged by heavy turrets or explosive weapons. Once their health is depleted and they’re vulnerable, you’ll have to finish them Custom Match Options by getting close and ripping pieces off or punching them in the squishy bits. OPTIONS Aim Assist on/off, Game Hints on/off, Subtitles on/off, Game Settings Boss Meters on/off. Set up the Keyboard and Controller, adjust Mouse Controls Sensitivity and Mouse Precision, Toggle Crouch on/ off, Toggle Zoom on/off, Invert Y Axis on/off. olume. Adjust volume for Music, Sound, Dialog, VOIP Vertical Audio Settings ull Screen on/off, V Aspect Ratio, Resolution, F Select the mode of play: Duke Match, Team Duke Match, Adjust Brightness Game Mode Sync on/off, Brightness. Detail, Capture the Babe, or Hail to the King. Adjust advanced video settings such as Texture Advanced Options Map choose one of up to 10 maps for the game. Shadow Detail, Shadows, Motionffects. Blur, Antialiasing, 16 Film Grain, and Post Special E 17 << < > >> (cont’d) Custom Match Options MULTIPLAYER LEVELS / XP Add a Mutator to make things more interesting. Only Players begin at Level 1. Earn XP by scoring kills and assists during games. Mutator (optional) the Host can change these settings. Take your toys XP and Level information is always saved for future matches. To check your XP and start your own game if you don’t like someone until the next level-up, choose Player Progression from the Multiplayer Menu, else’s! Mutators include changing the default weapon, and then choose Player Statistics. Knuckle Sandwich (fists and explosives only), Infinite Ammo Mode, and more! S MULTIPLAYER CHALLENGE Multiplayer Lobby

Speaker icon indicates if a player is wired for voice chat. Don’t just go into their base and kill their dudes. Do it in style. Completing Voice Challenges during Multiplayer matches earns XP and unlocks rewards Player’s current level. Level accessible in My Digs. Player’s screen name. Name To see available Challenges, select Player Progression from the Multiplayer Connection quality. A smaller number indicates Menu. You can also select Challenges from the Multiplayer Pause Menu. Ping a better connection. Pick a Challenge to see what’s required, the XP awarded, and any additional rewards. Completed Challenges display a checkmark and are highlighted Select this when you’re out of bubblegum. Ready in white.

Team Color during teamand games, appear players in the lobby are either under R theired or team Blue colors. Any custom Duke features will still appear regardless of team. The chuckleheads on your team dragging you down? Change Team Switch teams. 10XP penalty for not being able to save the day all by yourself. 18 19 << < > >> S Hail to the King MULTIPLAYER GAME MODE Duke Match It’s every Duke for himself! Win the 2-8 player match by scoring the highest number of kills. One point is awarded for every kill. Match winner is determined by who reaches a kill threshold first or who has the most kills when time runs out. The kill threshold can be set to No Limit or to a threshold from 10 to 100 kills (in 10-kill increments). The time limit can be a 10, 15, or 20 minute game. In the event of a tie, Overtime kicks in for 1 minute and the player with the highest kills at the end wins. What’s yours is mine, and what’s mine is mine. Teams of up to 4 players fight to Team Duke Match secure and hold control points in the map. A control point position can be secured It’s Team Red vs Team Blue with up to 4 players per team. Rules and winning by eliminating all enemies within its boundaries and simply standing inside of it. conditions are the same as in Duke Match. Score 1 point for your team One point is awarded for every second a control point is held. with every kill. Only one control point is active at a time, but the control point position will frequently move. When a control point is about to move, a prompt appears Capture the Babe on the HUD. A directional icon will indicate the point’s new position. Help your team infiltrate the other team’s base to snatch their babe. Toss her Control the most points for the longest time to score points and win the match. over your shoulder and make your way back to your own camp. If she gets too The winner is determined by which team has the highest score when the time excited while being carried and puts her hand over your face, administer a swat limit ends or which team reaches the score threshold first. to her rump. Score threshold can be set to No Limit or to a number from 50 to 250 points Every babe capture is worth 1 point. The winner is determined by which team (in 50 point increments). Time limit for a match can be set to 10, 15, has the highest score when the time limit ends or which team reaches or 20 minutes. the score threshold first. Score threshold can be set to No Limit or to a number from 5 to 15 points. Time limit for a match can be set to 10, 15, or 20 minutes.

20 21 << < > >> MY DIGS MULTIPLAYER PICKUPS Jetpack

or the Y key to display Enter My Digs from the Multiplayer Menu. As DukeY moves up in level, cool / arrow keys to select features in his apartment are unlocked. Pressse M / Q the Penthouse Customization Screen. U A / Space, or click on an item, to show or hide items uel Gauge to avoid falling an item and press X / E to oggle the babes. Lay down the law of Duke from above. Watch the F in the penthouse. You can also press to your death. Whiskey CHANGE ROOM Instantaneous invincibility. HUD meter shows time remaining. Duke Statue Deal double damage. HUD meter shows time remaining. Steroids One-shot sucker punch enemies. Also increases movement speed.

Select Change Room on the Multiplayer Menu to reach this area. You can customize Duke’s eyewear, hats, and shirts. More features are unlocked as you level up.

22 23 << < > >> Director of IT Justin Lightfoot Mike Athey Tim Lohrenz Max Morrison Network Engineers Tyrone Nichols Jeff Macfee Eric Norris CREDITS Dalton Boutte Clayton Pace Warren Shultz Daniel Pirkle Jeff Broome Web Developers Marc Porto Ryan Brown Bradley “Storm” Rohr Executive Producers Comb Hua Mike Carlson Ray Barham Tim “NYTim” Roth Manuel Fernandez Brett Simmons Brian Martel Ryan Fields IT Help Desk Gabriel Simon Producer Charles Kostick James Cart Josh White Jasen Sparacino Mike Wardwell Sean Cavanaugh Art Outsourcing Neil Johnson arkness Associate Producer HR Director Shadows in D Jeffrey Mahmoudi Stacie Johnston Hi-Fi Colour Design Chase Sensky Ryan Medeiros Aaron Nations HR Assistant “He’s The Duke” Music Soundtrack VP of Product Development yle Pittman delson Aaron Thibault J. K Erin E James Gilmour John Roberts Director of Central Development Scott Velasquez Executive Assistant Mocap Actress Hayley Williamson Yvonna Lynn Michael Weber Tim Wu David Ziman Chief Financial Officer Receptionist Gearbox Software would like to make Stephen Bahl Technical Artist Shannon Norton a special acknowledgment for the following Nicholas Wilson intrepid developers who spent up to 10 years VP & General Counsel QA Manager on the project at before joining PJ Putnam Minister of Art Casey McLauchlin Gearbox Software. Brian Cozzens John Anderson VP of Licensing and Business Development QA Lead ddings James Lopez Ruben Cabrera David E Art Outsourcing Producer Stephen Cole James Lee Executive Counsel QA Lead Team Brian Cozzens Wade Callender Focus Test Team Chris Brock Rick Huenick Stephanie Puri Andrew Hoffman Keith Schuler Controller Mike McVay Kyle Beasley Gearbox Software Is: Christine Wu Choate aniel Algood, John Developer Contributions Senior Testers Awais Ahmed, D VP of Marketing Anthony Burch Cameron “Loki” Mask Anderson, Robert Anderson, John Antal, Steve Gibson Brian Burleson Brian Lam-Bentley Aaron Apgar, Matthew Armstrong, Trey Davenport Bjarni Thor Arnason, Michael Athey, Marketing Coordinator Testers Erik Avalos, Stephen Bahl, Ray Barham, Adam Fletcher Kevin Duc Christopher Black yle Ben Donges Nick Edwards James Barnett, Tris Baybayan,alton Boutte, K Marketing Artist Evan Gill Thomas Eubanks Beasley, Brian Bekich, D Kelly Romeo James Gilligan Steven Fast Chris Brock, Jeffrey Broome, Anthony Scott Kester Daniel Finnegan Burch, Brian Burleson, Ruben Cabrera, Community Manager Dia Hadley rancis Wade Callender, Michael Carlson, Chris Faylor Christopher F Chad Mauldin Robert Gaither James Cart, Sean Cavanaugh, Matthew Web Applications Director Adam May Wes Girdler Charles, Andrew Cheney, Christine Wu Maarten Goldstein Mike Neumann Jeff Giron Choate, Jacob Christopher, Jennifer Wes Parker Darby Hadley Chung, Stephen Cole, Jeramy Cooke, Director of Central Engineering Steven Strobel Richard Cowgill, Brian Cozzens, Peter Lindsey Hamilton annenberg, Trey Davenport, Joshua Paul Nettle Mark Petty Ian Hunter D Programmers Jim Sanders Liz Lambert Aaron Apgar Matias Tapia 24 Brian Thomas 25 << < Bjarni Thor Arnason > >> Level Design Breanne Erin Mauldin, Avie Overman, Sophie President David Bradley avis, Patrick Deupree, aia Putnam, Xavier David Chiang Davidson, Michael D Pham, Avery Porter, K Russ Bullock evin Duc, Putnam, Carter Timothy Roth, Sofia Sanders, Thad Jantzi Erik Doescher, Ben Donges, K delson, Creative Director Daniel Pitts chols, David Eddings, Erin E Audrey Marie Schuler, Blake Michael Schuler, Fredric E ajardo, Chris Faylor, Bryan Ekman Ian Rooke Don Eubanks, Hector F Gretchen Sieben, Ariel Elliot Thibault, Jonah ernandez, Ryan Fields, Rich Fleider, Aaron O. Thibault Senior Producer Art Director Manuel F ord, Jasper Foreman, oning Adam Fletcher, Zach F Jeremy Ferguson Dennis de K orsyth, Brent Friedman, Benjamin Mark F van Gill, James Triptych Games Producer Technical Art Director Gettleman, Steven Gibson, E Geoff Gordon Mike Best Gilligan, Maarten Goldstein, Chris Guthery, Duke Legacy Designer Dia Hadley, Shaylyn Hamm, Ryan Heaton, Allen H. Blum III Producer Art Philip Hebert, Rob Heironimus, Paul Hellquist, Matthew Newman Viona Halim Jonathan Hemingway, Andrew Hoffman, Brent Animation Benjamin Wagley Amit Joshi Hollon, Sloan Hood, James Houchen, Comb Technical Director Michael Kessler Hua, Richard Huenink, Jimmie Jackson, Artists Matthew Craig Kevin Meek Josh Jeffcoat, Skyler Jermyn, Richard Chris DeSimone Lead Console Engineers Ryan Van Vliet Jessup, Neil Johnson, Stacie Johnston,amian Kim, Kyle Andrew Kerschner ester, D Brian Windover Character Art Steven Jones, Scott K Krist Smith King, Charles Kostick, James Lee, Matthew Designers Evan Halim Link, James Lopez, Jeff Macfee, Jeffrey Andrew Baker Lead Network Engineer Kristoffer Lyons Brad Jacobs Mahmoudi, Brian Martel, Chad Mauldin, Dan Leslie Animation Adam May, David May, Curry McKnight, Casey ay, Ryan Medeiros, Programming Engineering Enrique Barahona Ramos McLauchlin, Mike McV Robert Faison Tony Chen Ryan Metcalf, Drew Mobley, Aaron Nations, Rafael Acosta Jason Neal, Christopher Neeley, Paul Stephen Andrusyszyn Developer Support Sound and Music arl Berg Nettle, Michael Neumann, Shannon Norton, Eric Von Rothkirch K Ricky Cheung Ricky Oh, Nate Overman, Patrick Paluski, Peter Chea Garth Erlam Wesley Parker, Kevin Penrod, Ben Perkins, Written by Sean Cove Valeta Wensloff Peter Dol Han IT Director Nicholas Peterson, Markaniel Petty, Pirkle, Hung Randy Pham, orst Christopher Pickett, D Kristen Haglund Thomas Dziegiewelski Mike F yle Pittman, Rick Porter, David Riegel Geoff Fisher Pitchford, J. K HR Director Stephanie Puri, PJ Putnam, Sean Reardon, Neil Herman President Alexander Houghton Miki Hara Josh Rearick, Jason Reiss, Ashley Rochelle, David Riegel Kelly Romeo, Brian Roycewicz, James eith Weihua Jin Office Manager Sanders, Robert Santiago, Jett Sarrett, K Managing Partner Omid Kiarostami Kelly Ekman Schuler, Chase Sensky, Eric Sexton, Jason Kristen Haglund David Knott Alexander Matveev Special Thanks Shields, Jimmy Sieben, Leo Sieben, Bradley Shane Alfreds Sierzega, Jasen Sparacino, Matthew Stock, Additional Animation Richard Mitchell Bryan Brewer Reza Nezami Jorge Desjardins Steven Strobel, Aaron Thibault,arnell, Brian Raison Thomas, Miguel Escudero Graeme Timmins, Randall V Marty Rampton elasquez, Mike Wardwell, Legal Counsel Jagdeeep Rana Dave Gibson Varner, Scott V Block & Garden LLP Gabriel Kessler Michael Weber, Tim Welch, Jennifer Wildes, Neema Teymory Special Thanks Jerry Zhang Michael Labbe Hayley Williamson, Nicholas Wilson, tienne Rheaume anon Wood, Lorin Wood, Hunter Wright, Tom & Nancy Haglund Yang Zhao E K Kelsy Wittmann and David Ziman Tim Sweeny and Mark Rein at Lead Designer Kim Trusty at Mary Collins Agency Paul Inouye Duke’s Babies yle Anderson, Jenna Kayla Anderson, K assidy Doescher, Anderson, Lilly Brock,ddings, K Sophie Jones, Alex Eddings, Aidan E Riley Macfee, Rachel Macfee, Liamate M Martel,artel, 26 Aiden Martel, Nolan Martel, K 27 << < > >> Additional Art Special Thanks Brian Cozzens 3D Realms Forums Allen Dilling dognose 3D Realms Hayden Duvall Jason Bergman Concept Artist Chris Johnson Shacknews Layne Johnson Creative Director Dirk Jones allas Audio Director David March University of Texas at D Eric Von Rothkirch Scott McCabe Producer Mark Morgan Brian Hook Voice Acting Heath Vincent Sound and Music Lead Programmer Jon St. John as “Duke Nukem” Michael Wallin Duke Theme and Club Music Performed by John Pollard Motion Capture Actors Joe Wampole “Say Hello to the Angels”ocals Gary Buchanan Tim Wilson Dustin Shroud: Guitar/V Programming Matt Wood Raymond Benitez - Guitar Robert Faison Sarah Jay Eliot Lewis Benjamin Benitez Drums Pete Knepley Additional Concept Art Kevin Sparks - Bass Guitar & Arrangement Brian Lawson Chief Executive Officer Richard Lee Dave Ratti Scott Miller Paul Richards Produced and Engineered by Christopher Skelton Aaron Kemkaran Chief Operating Officer Additional Design Senior Game Designers Steven Blackburn Chris Stockman Voice Talent (English) Duke Nukem - Jon St. John Christian Cummings Additional Level Design Rick Huenick Office Manager Little Jimmy - Chloe Clark-Soles Bryan Turner Neil Alphonso Duke Cave Computer - Jennifer Ibarra Lead Level Designer Stephen Cole Guy on Throne - Jon St. John Allen H. Blum III Community Manager Martin Goedtke Joe “Dopefish” Siegler Brian Hess Voice Talent Supplied by the Mary Collins Level Design Bobby Pavlock Agency, Dallas (English) John Anderson Network Administrator Daniel Phillips General Graves - Bruce DeBoise Andrew Baker Kevin Green Rudy Pollorena The President - Julio Cedillo Gary Buchanan John Schuch Captain Dylan - Cameron Cobb Quinn DelHoyo Contract Art Khang Le Keith Schuler The Twins - Jennifer Green Brad Jacobs Charlie Wiederhold EDF Voices: Ian Sinclair, Cameron Cobb, Scott Maclean Liquid Dan Panosian Chris Sabat David Riegel Additional Programming Talk Show Host - Chris Sabat Massive Black Scott Alden Art Director Josh Viers Crusty Old Dude - Chris Sabat Jess Crable Generic Males - Cameron Cobb, Jason Tramell “T.Ray” Isaac Feng Zhu Kyle Davis ffects Douglas, Todd Upchurch, Rarahic Speigal White Animation Contract Sound E Andy Hanson Females - Lydia Mackay, F Bryan Brewer Frank Bry Chris Hargrove News Reporters - Chris Sabat, Ric Speigal Jay Brushwood Creative Sound Design Rhys Lewis Brandon Reinhart Voice Talent (Spanish) James Houska Heavy Melody uentes Bay Area Sound Nick Shaffner Jose Ángel F Contract Animation Tim Weisser Guillermo López David Carter Contract Writing Jonathan Wright Inés Blazquez Ben Wagley Ed Kuehnel Arantxa Franco de Sarabia Additional Sound Design Gemma Carballedo Environment Art Additional Art & Design Antonio Abenójar Chris DeSimone Ruben Cabrera Luis Bajo Pat Jones Additional Audio/Visual Production erschner Additional Animation Jeron Moore Inma Gallego Andrew K Iñaki Alonso Chris Smith Will Bate Brian Kowalczyk Oscar Castellanos Character Art Raphael Perkins David Blanco Ben Eoff 28 Randy Forsyth 29 << < Mark Skelton > >> Online Systems Architect Global Events Manager Louis Ewens Karl Unterholzner Sven von Strauch Cornelius Frommann Senior Producer Director, Marketing Production Salvador Serrano Jackie Truong Arturo López Sabine Gutberlet Melissa Miller Claus-Peter Damitz Rosa Vivas Associate Producer Art Director, Marketing Fran Jiménez Voice Talent (Italian) Josh Morton Lesley Zinn Carlos Lopez Cappellini Oliviero Sergio Goicoetxea Zanotti Matteo Production Assistants Web Director Celia de Diego Massironi Cinzia Andrew Dutra Gabe Abarcar ernando Ríos ave Blank Luis F De Luca Lorella D Web Designer Anton Maslennikov Voice Talent (French) Matera Lucy Keith Echevarria Corbetta Oliviero Tom Drake BAUDRIER Patrice rancesco Scott James Senior Manager, Interactive Marketing BERETTA Daniel Orlando F Balzarotti Marco Chris Solis Elizabeth Tobey BIENAIME Nathalie Brandon Jenkins BORG Patrick Bortolotti Greta Jr. Graphic Designer CATOIRE Philippe Gessi Roberto Additional Production Support: Christopher Maas CHEVALOT Marie De Santis Paolo Senior Producer DESMADRYL Véronique Merluzzo Maurizio LuLu LaMer Marketing Production Assistant DUMOND Cédric Balbi Marco Ham Nguyen DUMOND Philippe Sesana Paolo Director of Creative Production Di Pisa Loretta Jack Scalici Video Production Manager HOMS Nathalie J. Mateo Baker KAZAZIAN Thierry Andreozzi Ruggero Lussiana Alessandro Senior Manager of Creative Production LE MINOUX Martial Chad Rocco Video Editor LESSER Mark Scianca Patrizia Kenny Crosbie Matera Lucy MAGNE Bruno SVP Marketing ditor PETER Eric Antonio Paiola Sarah Anderson Jr. Video E PREJEAN Laura Michael Howard SSIER Pierre VP Marketing TE Published by Games Matt Gorman Game Capture Specialist THRIET Serge Doug Tyler VOLPE Isabelle 2K Games Is a Division VP International Marketing ZIDI Marie Matthias Wehner Intro Logo Animation of 2K, a Publishing Label Jeff Spoonhower Voice Talent (German) of Take-Two Interactive Director of Marketing Kai Taschner Tom Bass VP Business Development Christian Jungwirth Software Kris Severson Claudia Schmidt Senior Product Manager 2K Publishing Kelly Miller VP Sales & Licensing Simone Brahmann Steve Glickstein Christoph Jablonka President Associate Product Manager Manfred Lehmann Philip McDaniel Strategic Sales and Licensing Director Paul Sedlmeir Christoph Hartmann Paul Crockett Crock Krumbiegel Global Director of Public Relations C.O.O. VP, Counsel Wolfgang Schatz David Ismailer Markus Wilding Wolfgang Haas Peter Welch Sonja Reichelt VP, Product Development Senior PR Manager Charlie Sinhaseni Director of Operations Mirja Mahir Greg Gobbi Dorian Rehfield Thomas Rauscher PR Manager Director of Product Development Director of Analysis and Planning Gerd Meyer John Chowanec Jennie Sue Simone Brahmann Phil Shpilberg Mark Kuhn International PR & Marketing Assistant Director of PD Operations Licensing/Operations Specialist Thomas Killinger Kate Kellogg Erica Denning Dirk Meyer Xenia Mul Gerd Jilka Director of Technology 30 Beate Pfeiffer Jacob Hawley 31 << < > >> Senior Localization QA Technicians 2K International Lena Brenk Colin Overholt General Manager Luigi Di Domenico Director of Licensing, Strategic Matthew Porter Neil Ralley Oscar Pereira Partnerships & In-game Media Jeremy Pryer Stefan Rossi Shelby Cox Noah Ryan-Stout International Marketing Manager Jermaine Shockley Sian Evans Localization QA Technicians Marketing Coordinator, Partner Relations Jess Sparks Anthony Busselier International Product Manager Andreas Strothmann Dawn Burnell Scott Trono awson Chris Turnley Yvonne D Elmar Schubert Fabrizio Mariani 2K Quality Assurance Corbet Weller International PR Manager Jessica Wolff Emily Britt Florian Genthon VP of Quality Assurance Giovanni De Caro Alex Plachowski Gabriel Woods Andrew Garrett International PR Executive Javier Vidal Quality Assurance Test Manager (Projects) Adamah Taylor Matt Roche Karim Cherif Grant Bryson Bill Lanker Tirdad Nosrati Licensing Director Rob Newman Claire Roberts Design Team Quality Assurance Test Manager Ivan Preciado (Support Team) James Crocker Evan Jackson Web Content Manager Tom Baker Alexis Ladd Erin Reilly Martin Moore Doug Rothman Paul Carrion 2K International Team 2K International Product Development Lead Tester Jeremy Thompson Agnès Rosique Casey Coleman Matthew Foley International Producer Ben Lawrence William Fortier Mark Ward Matt Roche Senior Testers Clint Baptiste Localization Manager Dan Cooke Will Stanley Keith Doran Jean-Sebastien Ferey Ben Seccombe Kristin Kerwitz Davis Krieghoff David Halse Justin Waller Josh Lagerson Assistant Localization Manager Jan Sturm Marc Perret Antonio Monteverde-Talarico Arsenio Formoso Jean-Paul Hardy Ruben Gonzalez Kevin Skorcz Luis De La Camara Burditt Brian Salazar JP Hernandez External Localization Teams Olivier Troit Nigel Nikitovich Around the Word Sandra Melero Lead Tester (Support Team) Synthesis International Srl Simon Turner Nathan Bell Trevor Curran Andrew Vietri Synthesis Iberia Stefan Eder Scott Sanford Code Entertainment Shawn Watson Al Mosley, Jr. Steven Taylor Entalize Take-Two International Operations Vanessa Zuloaga Anthony Dodd Luke Williams Localization Tools and Support Michael Speiler Martin Alway Quality Assurance Team Provided by Nisha Verma Christine Adams David Mickner XLOC Inc. Alex Colby Robert Willis Rick Alvarez Denisa Polcerova Chad Bert Alex Jimenez 2K International Quality Assurance: Matthew Lee QA Manager Rickin Martin Colin Campbell Phil Anderton Steve Capri Elvis Ha Ghulam Khan John Dickerson Steven Stoker Mastering Engineer Fox Studios Jorge Hernandez Coby Robinson Wayne Boyce Rick Fox Ricky Hernandez George Bergen Michael Weber Robert Hornbek Thomas Pan Mastering Technician Tim Schmidt Dagmar Jantzen Earnest Williams Alan Vincent Cal Halter George Kalantzis Jason Kolesa Keith Fox Robert Klempner Kyle Adamson Lead QA Technician Dustin Smith Alexander Langham Miles Rouch Jose Minana Joe Schmidt Michael Mitchell Sanji Yapa Nick Murphy Benjamin Sorofman 32 Jan Navarro Patrick Webster 33 << < Brendyn Novak Kelley Kirtley > >> LIMITED SOFTWARE WARRANTY, LICENSE AGREEMENT Michele Shadid & ­INFORMATION USE DISCLOSURES Diana Zaragoza This document may be updated from time to time and the current version will be posted at www.taketwogames.com/eula. Your continued use of this Software 30 days Special Thanks after a revised version has been posted constitutes acceptance by you of its terms. Jordan Katz Merja Reed THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THIS SOFTWARE (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE avid Cox Rick Shawalker TERMS OF THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE “AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL D ubanski SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING AND OTHER WRITTEN, FILES, ELECTRONIC OR ON-LINE MATERIALS OR David Gershik Jana K DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE Lori Durrant AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS AGREEMENT WITH TAKE-TWO INTERACTIVE SOFTWARE, INC. Take-Two Sales Team (“LICENSOR”). IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE SOFTWARE. Take-Two Channel Marketing Team Chris Jones Siobhan Boes Eric Lane I. LICENSE Hank Diamond Todd Ingram LICENSE. Subject to this Agreement and its terms and conditions, Licensor hereby grants you the nonexclusive, non-transferable, limited right and license to use Big Solutions one copy of the Software for your personal non-commercial use for gameplay on a single computer or gaming unit, unless otherwise specified in the Software Alan Lewis documentation. Your acquired rights are subject to your compliance with this Agreement. The term of your license under this Agreement shall commence on the date Daniel Einzig VGMarket that you install or otherwise use the Software and ends on the earlier date of either your disposal of the Software or Licensor’s termination of this Agreement. 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