DUKE NUKEM FOREVER OFFICIAL STRATEGY GUIDE PDF, EPUB, EBOOK

Michael Lummis | 208 pages | 01 Jul 2003 | DK Publishing | 9780744001020 | English | New York, United States Forever Official Strategy Guide PDF Book

Quickly swim to the next opening and refill your air. Just stand perfectly still when they're grabbing the green fruit with their electrical charges, and hold down the right trigger to blow them to hell. Flip it to all of the months just from July to December and see what it has to offer. Walk over to the garage door and tap A repeatedly to lift it up. Success for Insane completion now comes with working smarter, not harder, and the tactics are as follows: After one checkpoint, leave to the main menu and turn on the three useful cheats we'll just call these the cheats for brevity. This will make the toy buildings lower. Then approach the eyeball to kick a field goal. There are a ton of interactions available throughout the game. After he's done complaining, make your way to the soldiers that are hiding behind cars and other cover. Take these guys out, and then jump into the water. These boxes can be destroyed with a melee attack or gunfire and inside is often ammo. Press X to hop out of the car and then crouch to walk under the door. You'll be sent up to the cycloid, who behaves just like the emperor and is easy to strafe and avoid. We're going to take a little detour. Make a basket to get points too, to make a basket aim a little high above the rim. Be sure to avoid the holes and then climb up the next tube. When all the Pig Cops are dead, you need to figure out how to get out of the plaza. You'll have to do a lot of shooting until the place is clear, but you'll eventually land and will get a truck to drive. Go right and use the jumppad to get over. Then just keep shooting it constantly until it loses all of its health and flees. Melee the door to get out. This is very laid-back. Press A to boost on the ramps to get large distance. Do this a couple of times, and then the lights will come back on. Push its lever down and stand on top so you're thrown up to a high shelf. Run out of the building and shoot the vicious but unarmed pigs as they charge you, until they are no more. Pick up the RPG and some explosives in the stock room, throw a bomb through the opening on the left in the room you start in so it bounces towards the double doors , and walk straight up to the queen. Crouch and walk through. The path ahead is very straight-forward, but make sure you use the truck's boost when you see a sign saying the bridge is out. Jump on the table on the upper left side and crouch under the glass to get to the other side of the restaurant. Up here you will find a ammobox, along with the Devestator. You can interact with the sinks, the hand-dryers, and the showers if you so wish. Find anything you think is wrong with this walkthrough? It is hard to see since the power is out. Work your way up to the turret. Use the left side of the lift, where the panel is for cover. Go up the ramp, but beware of the tentacles sticking out of the walls. All of Them 3 Get 50 multi-kills with Trip Mines. Walk to the grate with two glowing screws on it when you deal with the rats and follow it through to the end, breaking grates and trash and whatnot until you reach a battery-powered fan. You'll gain some ego points too. Follow the on-screen instructions to insert the battery, and then go back to the crane cockpit. Latest Video Games News. Duke will then get shrunk down to miniature size yet again. After some octababies mess everything up, backtrack through lots of lasers and get down into a tunnel. When you land, you will drive the Mighty Foot, Duke's monster truck. And now on with the show! Ghost Town O. Much of the path ahead is extremely linear, and you should find any potential issues until you reach a golden statue in the middle of the lobby. Boost at ramps, drive through fences, etc. The truck has been killed! Duke Nukem Forever Official Strategy Guide Writer

So, sprint towards the ammo crate and restock on supplies. Throw one for ego points. To get points quickly, throw the ball towards the four little signs on the right wall of the board and catch it with the right flipper by holding it up as the ball falls down. Barrels and other explosive objects can be shot to cause explosions which can also deal damage to enemies. You will see the golden lever, you will need to keep pressing the correct button indicated to stop the elevator. Do not bother killing them and just quickly drive to the next area. Pigs will then appear at the roof of the barn. Head over to were the twins are and you will see a purple and black device, jump onto that and you will turn into a Big Duke. Spam the Enforcer at the next waves of enemies since they will be equipped with them anyways and you will just be able to resupply your ammunition. Use your pistol to shoot the red barrels in the crate that is suspended in front of you. The elevator will stop halfway. Hop up the craps table and then use the overturned vending machines to make your way to a stool with padding. Break the padlock, open the gate, and then use the junk in this area to jump onto the roof. Use him to reach the shelf, which you will then use to jump on the can next to the box of waffles. Once thats done press the ' attack' button to lower the city blocks to jump on. Push the baggage cart over to the switch. Just get to the end of this part without cheating. You can insta kill yourself if you fire at them with the RPG. Keep rolling the ball forward. There is a device in here to turn Duke back to normal size. When all of the enemies are cleared out, the workers from before will return. When you come out on the other side, you'll be faced with a laser grid! Enemies will now appear. More enemies up ahead. There's a checkpoint that takes place just after the energy leech emerges, so make sure to CQQ that as well. Look for a door with a heart on the ground and put it down near there; the game will award you with a free stock of items. Final Battle 5. When she is at red life approach her to finish her off. After he's done complaining, make your way to the soldiers that are hiding behind cars and other cover. Duke Dome: Part 2 Walk into the crate directly in front of you. Walk across, and then push through the cups of pop. Crouch in and turn on your Duke Vision. Get to the flame oven, sprint over and jump on the hamburger buns to avoid the heat. Your email address will not be published. There's an emergency hatch button in the elevator that you can use to reach the Duke Nukem Observatory. Slap them for points! It's ego time. Restock on explosives and then return to the gym room. Kick some debris out of the way to keep the platform moving, then dodge more lasers until the platform finally parks. It's fun and interesting to discover all the different mundane but entertaining things Duke can do in this adventure, so don't be afraid to stray off the beaten path set out for you in this guide! To avoid the red barrels, boost past the trucks. Look for a calender on the wall and examine it for ego points. Walk over and smash the broom. The lights will come back and a alien will attack you at the next door. Follow the on-screen instructions to insert the battery, and then go back to the crane cockpit. Walk over to him and he'll demand his picture be taken on the throne before he moves. You've beaten the game. Duke Nukem Forever Official Strategy Guide Reviews

Swap out your non-impregnader weapon with the devastator on the floor and fight off Dr. Punch out a glowing vent and crawl through it to its end until everything fades to black. This one is also very straight-forward. You will shrink down again, fight the pigs and then climb up the counter. The Alien Queen will block her large breasts with two giant claws. Hail to the king, baby. These weird plants will open up, and they can be used like trampolines. Only move to those cliffs when the new cliff enemies are dead. Once you have spoken with Johnny, you will need to make your way past the interview table in the corner and through the door and passed the men having a fight, then make your way up the stairs. Now to fight the queen! It takes about two full stocks of enforcer ammo to take him down, but after jamming a horn into him once, he'll get back up and his health will fully regenerate. You can grind out an achievement for being knocked down 10 times here if you wish. Keep making your way through the hallway, shooting fire extinguishers as necessary, until you reach the exit door. There are several weapons lying around inside the trailer, and it is a pretty easily defended location, so I recommend killing as many aliens as you can through the windows in the trailer, taking cover as needed. This is night-vision, essentially. However, if you were worried about getting offended, you wouldn't be reading a guide over Duke Nukem Forever anyways, but you've been warned. Walk towards the street. If the game is going to load into the next part of a chapter, deactivate the cheats through the pause menu and return to gameplay, letting the game load the next part. Duke will fly across the gap. Keep me logged in on this device. Talk to the president and head into the fight. Use the ammo resupply crate located next to the barbed wire fence to resupply Duke's ammunition, and then go back to shooting rockets at the ship. Take their weapons one has a captain variant with higher ammo capacity if your ripper isn't looking too hot. Take out all the barrels one-by-one and push the cart up the track. Cheating matters even less here, as you usually start off with just the pistol anyway. Make sure to have 3 on each side before lifting. Return to the green device and revert back to miniature form. When you beat the cycloid, wait for the twins to leave, then go straight for the elevator. Have Duke do just that. You can just get back to this when you've finished the game once and using chapter select. Find the RPG at the floor, you'll need it for the next part.

Duke Nukem Forever Official Strategy Guide Read Online

The open room on the other side has a door that leads to a working forklift; use the crane to get it to the original side you started on, then drive it into some junk to move it out of your way. Head up the stairs and go through the door to enter the make-up room. Make sure you never restart a new game when moving to Insane difficulty, as you can just replay chapters in the same file. If they throw boxes, you can rest easy since they are easily destroyed. Fire rockets like crazy at the Alien Queen, hanging out by the ammo resupply crate. On the wall, there are breasts that you can slap around to boost Duke's Ego. Doing this to a certain degree the more the merrier helps with the easiest way to score points. Pick up an RPG, leaving your current weapon somewhere you'll remember to pick it up, and use a ladder to climb up the second building towards the battery you're after. Turn around and shoot the debris blocking the door. The next checkpoint is after you throw a grenade to bring a light bug down, so QCC here on out. Open it and walk on through. There will be a short tunnel with a bunch of purple plant-like creatures. You may as well just finish the part normally from here on out to make the transition into Part 3 easier. Follow her to the end of the room and head through the curtain. Have Duke do just that. Press down on the d-pad to drink the beer. Shoot it so you can safely advance. It's fun and interesting to discover all the different mundane but entertaining things Duke can do in this adventure, so don't be afraid to stray off the beaten path set out for you in this guide! Just like Sonic the Hedgehog , the worst games in this world are so broken that they can be shattered even further using what's given to the player. Head to the stalls in the back and find a magazine on the ground, pick it up for more ego points. Just past it is the breaker switch, ending this awful segment of the chapter. After the fight go into the hole, at the end of it swim up to surface. The last wave adds a few more attackers to the start, and you should prioritize them before attacking the emperor again. Gameplay Tip: Fail a strength tap on a Boss, and the Boss will bitch-slap you. The pinball machine is the final ego point to get here.

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