Id As Super-Ego: the Creation of Duke Nukem 3D
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Mac OS X Includes Built-In FTP Support, Easily Controlled Within a fifteen-Mile Drive of One-Third of the US Population
Cover 8.12 / December 2002 ATPM Volume 8, Number 12 About This Particular Macintosh: About the personal computing experience™ ATPM 8.12 / December 2002 1 Cover Cover Art Robert Madill Copyright © 2002 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Edward Goss Tom Iov ino Editorial Staff Daniel Chvatik Publisher/Editor-in-Chief Michael Tsai Contributors Managing Editor Vacant Associate Editor/Reviews Paul Fatula Eric Blair Copy Editors Raena Armitage Ya n i v E i d e l s t e i n Johann Campbell Paul Fatula Ellyn Ritterskamp Mike Flanagan Brooke Smith Matt Johnson Vacant Matthew Glidden Web E ditor Lee Bennett Chris Lawson Publicity Manager Vacant Robert Paul Leitao Webmaster Michael Tsai Robert C. Lewis Beta Testers The Staff Kirk McElhearn Grant Osborne Contributing Editors Ellyn Ritterskamp Sylvester Roque How To Ken Gruberman Charles Ross Charles Ross Gregory Tetrault Vacant Michael Tsai Interviews Vacant David Zatz Legacy Corner Chris Lawson Macintosh users like you Music David Ozab Networking Matthew Glidden Subscriptions Opinion Ellyn Ritterskamp Sign up for free subscriptions using the Mike Shields Web form3 or by e-mail4. Vacant Reviews Eric Blair Where to Find ATPM Kirk McElhearn Online and downloadable issues are Brooke Smith available at http://www.atpm.com. Gregory Tetrault Christopher Turner Chinese translations are available Vacant at http://www.maczin.com. Shareware Robert C. Lewis Technic a l Evan Trent ATPM is a product of ATPM, Inc. Welcome Robert Paul Leitao © 1995–2002, All Rights Reserved Kim Peacock ISSN: 1093-2909 Artwork & Design Production Tools Graphics Director Grant Osborne Acrobat Graphic Design Consultant Jamal Ghandour AppleScript Layout and Design Michael Tsai BBEdit Cartoonist Matt Johnson CVL Blue Apple Icon Designs Mark Robinson CVS Other Art RD Novo DropDMG FileMaker Pro Emeritus FrameMaker+SGML RD Novo iCab 1. -
2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
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CHAPTER II. THEORITICAL REVIEW A. Online Game Online games rised rapidly in our society. Technology development is the basic of the using internet. Many people play online games in their daily, for example senior high school students. They play online games by using PC or smartphone. Online games which is be played over a computer network which is connected to the internet, especially one enabling two or more players to participate simultaneously from different location (Oxford dictionary :1980). Another definition according to Eddy Liem, the director of Gamer of Indonesia stated that online games is a game which is can be played by connecting to the internet through Personal Computer or consul game like play station, X-Box, etc. Based on the explanation above it can be concluded that online games is a game which is played by using PC or smartphone and it has to connect to the internet. 1. Kinds of Online games Nowaday there are so many number of online games. The gamer only need to download game and it is free. Online games divided into two kinds, web based games and text based games. Web based games is an aplication on the server internet where the user need to access the internet to play these games A Correlation Between Playing..., Wiwi Yulianti, FKIP UMP, 2017 without install the games in the PC or smartphone. Text based games is a game which is can be used computer in low specification, so user only able to interact to others by using texts not picture. There are five kinds of online games: a. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Abcors Abchronicle No 37
Trademarks Ban on name change to TOM Volume 12 • ISSUE 37 • OCT 2019 2016 2013 Kreativn Dogadaji vs Hasbro: bad faith repeated filing MONOPOLY Iron Maiden Holdings vs 3D Realms: Game renamed to Ion Fury A Dutch chain of petrol stations has slogan "TOM HELPS YOU DISCOVER Brazil: cheaper trademark application been using a fictional character NEW ROADS" is used. This use is in via the International Registration named “Tom de Ridder” in its radio conflict with the agreement, so commercials since 2009, in order to TomTom protests. Parties end up in Constantin Film: Fack Ju Göthe public promote its payment card and court. By provisional ruling the use of policy and principles of morality parking services. In 2015, the the name is prohibited. In appeal the company decides to change the name court comes to the same conclusion. Petsbelle vs EBI: novelty and to TOM. To prevent problems, the The agreement has been rightfully promotional video on Facebook company discusses the plans with dissolved by TomTom. Since an TomTom (the well known car agreement no longer exists, any use of navigation brand). The TOM logo is the logo or word mark constitutes an MVSA vs Invert: Shoebaloo shoe modified and a coexistence infringement. TomTom is a well-known wall is a creation agreement signed. In this agreement brand and TOM is similar. Navigation it is stated that only the logo shall be and (travel) information equipment La Paririe vs Lidl: misleading used and not the word TOM. No are complementary or at least similar advertising and own press release provisions are made for the use of to mobility services and travel TOM as a trading name. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Logitech Ja Need Teised: Testis Neli Head Hiirt Kuidas Tuleks Mõõta Suures Testis Mobiilineti Kiirust? Starcraft 2! Starcraft 2! 13 Sülearvutit Starcraft 2!
Air Live’i Kogu tõde Sony Prestigio Eesti kõige popim must karp kaamerast NEX-5 e-luger: nutitelefon Wildfire teeb 3G-st kas astub lihtsasti Kindle’ile kiire WiFi kandadele? Nr 65, september 2010 Hind 42.90 kr; 2.74 ¤ Logitech ja need teised: testis neli head hiirt Kuidas tuleks mõõta Suures testis mobiilineti kiirust? Starcraft 2! Starcraft 2! 13 sülearvutit Starcraft 2! Testime ja kiidame Panasonicu uut fotokaamerat ISSN: 9771736269016 Kuidas Facebookis privaatseks jääda? september 2010 toimetaja veerg Õudus kuubis 42testime 13 süle- arvutit, mis so- bivad koju ja on hinna poolest sõbralikud Henrik roonemaa peatoimetaja Augustis testisime jälle arvuteid, sellesa- ma numbri jaoks. See on igal aastal parajalt närvesööv ülesanne, sest pärast seda tuleb minna kosutavale spaapuhkusele, et vere- rõhk jälle normi saada. Me nimelt ei suuda kuidagi aru saada, miks arvutitootjad oma kliente nõnda kiu- savad. Igal aastal tulevad nad välja mõne uue geniaalse leiutisega, mis peaks klienti- värske kraam 29 LG GD880 de elu mugavamaks tegema, aga tegelikku- Väga ilus, aga loll ses panevad nii meid kui ka kasutajaid liht- 7 Uudised salt juukseid kitkuma. Canonil on uus kaamera 30 Panasonic G2 No kelle elu teeb mugavamaks see, kui Tugev kümnevõistleja uut arvutit avades on sinna eelinstallitud 12 Tulevik mitukümmend mõttetut programmi, mis Tulevikul on uus autor 32 Prestigio (DMI) EB605WT kõik tahavad sulle hüpikakende või teate- Vaese mehe Kindle mullikestega midagi öelda? Miks on su esi- 14 Top mene kogemus uuest arvutist aknateate- ja iPhone’il on uued mängud 33 Sony Ericsson Xperia ikoonimeri, millest peab hakkama läbi kah- X10 mini Pro lama? Miks pannakse klaviatuurile kõige 16 Minevik X10 mini nüüd seest veel suurem kui väljast ebavajalikumatesse kohtadesse „kasulik- 1987. -
Dukenukemforever.Com
dukenukemforever.com << < > >> conTenTS SeTuP . 2 THe duke STorY. 3 conTroLS. 4 SInGLe PLAYer cAmPAIGn ���������������������������������������6 Hud. 7 eGo ������������������������������������������������������������������������������������� 8 WeAPonS. 8 GeAr / PIckuPS ������������������������������������������������������������� 12 edf. 14 enemIeS ����������������������������������������������������������������������������� 14 oPTIonS . 16 muLTIPLAYer . 17 muLTIPLAYer LeveLS / XP . 19 muLTIPLAYer cHALLenGeS . 19 muLTIPLAYer GAme modeS . 20 muLTIPLAYer PIckuPS. 22 mY dIGS . 23 cHAnGe room. 23 credITS . 24 LImITed SofTWAre WArrAnTY, LIcenSe AGreemenT & InformATIon InformATIon uSe dIScLoSureS ������������������������ 35 cuSTomer SuPPorT ����������������������������������������������� 37 << > >>1 Installation SeTuP Please ensure your computer is connected to the Internet prior to beginning the duke nukem forever installation process. Insert the duke nukem forever minimum System requirements DVD-rom into your computer’s DVD-rom drive. (duke nukem forever will not oS microsoft Windows XP / Windows vista / Windows 7 work in computers equipped only with cd-rom drives.) Please ensure the DVD- (Please note Windows XP 64 is not supported) rom logo is visible on your optical drive’s door or panel. The Installation process Processor Intel core 2 duo @ 2.0 GHz / Amd Athlon 64 X2 will conduct a one-time online check to verify the disc and download an activation @ 2.0 GHz file, and will prompt you for a Product code. The code can be found on the back memory 1 GB cover of your instruction manual. Hard drive 10 GB free space video memory 256 mB video card nvidia Geforce 7600 / ATI radeon Hd 2600 Sound card DirectX compatible THe duke STorY Peripherals K eyboard and mouse or microsoft Xbox 360® controller If you’ve ever wondered why we’re able to sit comfortably in our homes without the threat of our babes being abducted out from under us, the answer can be summed up in two words: duke nukem. -
General Fund Revenues
2012–2013 Budget City of Eden Prairie, Minnesota Table of Contents Page Introduction Strategic Plan .............................................................................................................................................. 8 Organizational Structure and Chart ...................................................................................................... 10 City Council/Management Team ........................................................................................................... 11 Other Eden Prairie Facts ......................................................................................................................... 12 Distinguished Budget Presentation Award ........................................................................................... 14 Budget Overview City Manager’s Budget Message ............................................................................................................. 16 Key Results ................................................................................................................................................ 23 Budget Development ............................................................................................................................... 36 Financial Policies ...................................................................................................................................... 41 Budget Summary-All Budgeted Funds ................................................................................................. -
Izrada Multiplatformske Igre Pomoću Mobilnog Razvojnog Okvira Flutter
Izrada multiplatformske igre pomoću mobilnog razvojnog okvira Flutter Goran, Alković Master's thesis / Diplomski rad 2020 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University of Zagreb, Faculty of Organization and Informatics / Sveučilište u Zagrebu, Fakultet organizacije i informatike Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:211:080985 Rights / Prava: Attribution-NoDerivs 3.0 Unported Download date / Datum preuzimanja: 2021-09-29 Repository / Repozitorij: Faculty of Organization and Informatics - Digital Repository SVEUČILIŠTE U ZAGREBU FAKULTET ORGANIZACIJE I INFORMATIKE V A R A Ž D I N Izrada multiplatformske igre pomoću mobilnog razvojnog okvira Flutter DIPLOMSKI RAD Varaždin, kolovoz 2020. SVEUČILIŠTE U ZAGREBU FAKULTET ORGANIZACIJE I INFORMATIKE V A R A Ž D I N Goran Alković JMBAG: 0016115937 Studij: Baze podataka i baze znanja Izrada multiplatformske igre pomoću mobilnog razvojnog okvira Flutter DIPLOMSKI RAD Mentor: Dr. sc. Mladen Konecki Varaždin, kolovoz 2020. Sadržaj Sadržaj ................................................................................................................................... ii 1. Uvod .................................................................................................................................. 1 2. Metode i tehnike rada ........................................................................................................ 3 3. Korištene tehnologije i alati ............................................................................................... -
The Case for Game Design Patterns
Gamasutra - Features - "A Case For Game Design Patterns" [03.13.02] 10/13/02 10:51 AM Gama Network Presents: The Case For Game Design Patterns By Bernd Kreimeier Gamasutra March 13, 2002 URL: http://www.gamasutra.com/features/20020313/kreimeier_01.htm Game design, like any other profession, requires a formal means to document, discuss, and plan. Over the past decades, the designer community could refer to a steadily growing body of past computer games for ideas and inspiration. Knowledge was also extracted from the analysis of board games and other classical games, and from the rigorous formal analysis found in mathematical game theory. However, while knowledge about computer games has grown rapidly, little progress has made to document our individual experiences and knowledge - documentation that is mandatory if the game design profession is to advance. Game design needs a shared vocabulary to name the objects and structures we are creating and shaping, and a set of rules to express how these building blocks fit together. This article proposes to adopt a pattern formalism for game design, based on the work of Christopher Alexander. Alexandrian patterns are simple collections of reusable solutions to solve recurring problems. Doug Church's "Formal Abstract Design Tools" [11] or Hal Barwood's "400 Design Rules" [6,7,18] have the same objective: to establish a formal means of describing, sharing and expanding knowledge about game design. From the very first interactive computer games, game designers have worked around this deficiency by relying on techniques and tools borrowed from other, older media -- predominantly tools for describing narrative media like cinematography, scriptwriting and storytelling. -
Interim Report • 1 January – 30 September 2018
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 30 SEPTEMBER 2018 EBIT INCREASED 278% TO SEK 90.8 MILLION We had another stable quarter with continued momentum. The strategy of diversification is paying off. Net sales increased by 1,403% to a record SEK 1,272.7 million in the quarter. EBITDA increased by 521% to SEK 214.8 million and EBIT increased by 278% to SEK 90.8 million compared to the same period last year. The gross margin percentage decreased due to a large share of net sales with lower margin within Partner Publishing. Cash flow from operating activities in the quarter was SEK –740.1 million, mainly due to the decision to replace forfaiting of receivables with bank debt within Koch Media. Both THQ Nordic and Koch Media contributed to the group’s EBIT during the quarter. Net sales in the THQ Nordic business area were up 47% to SEK 124.2 million. This was driven by the release of Titan Quest, Red Faction Guerilla Re-Mars-tered and This is the Police 2, in addition to continued performance of Wreckfest. Net sales of Deep Silver were SEK 251.8 million, driven by the release of Dakar 18 and a good performance of Pathfinder Kingmaker at the end of the quarter. The digital net sales of the back-catalogue in both business areas continued to have solid performances. Our Partner Publishing business area had a strong quarter driven by significant releases from our business partners Codemasters, SquareEnix and Sega. During the quarter, we acquired several strong IPs such as Alone in the Dark, Kingdoms of Amalur and Time- splitters.