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Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M
2281 ORIGINAL ARTICLE Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M. Taylor, MSc, Ralph Maddison, PhD, Leila A. Pfaeffli, MA, Jonathan C. Rawstorn, BSc, Nicholas Gant, PhD, Ngaire M. Kerse, PhD, MBChB ABSTRACT. Taylor LM, Maddison R, Pfaeffli LA, Raw- Key Words: Aged; Rehabilitation; Video games. storn JC, Gant N, Kerse NM. Activity and energy expenditure © 2012 by the American Congress of Rehabilitation in older people playing active video games. Arch Phys Med Medicine Rehabil 2012;93:2281-6. Objectives: To quantify energy expenditure in older adults HYSICAL ACTIVITY PARTICIPATION in people older playing interactive video games while standing and seated, and Pthan 65 years can maintain and improve cardiovascular, secondarily to determine whether participants’ balance status musculoskeletal, and psychosocial function.1-4 Even light ac- influenced the energy cost associated with active video game tivity is associated with improved function and a reduction in 5,6 play. mortality rates of 30% in those 70 years and older. However, Design: Cross-sectional study. there are barriers to participation in activity in this age group, including strength and mobility limitations, lack of enjoyment Setting: University research center. 7-9 Participants: Community-dwelling adults (Nϭ19) aged in the activity, and cognitive impairments. Therefore, the 70.7Ϯ6.4 years. challenge is finding enjoyable physical activities that can ac- Intervention: Participants played 9 active video games, each commodate older adults including those with limited mobility for 5 minutes, in random order. Two games (boxing and and balance. bowling) were played in both seated and standing positions. Commercially available interactive video games may over- Main Outcome Measures: Energy expenditure was assessed come these barriers and therefore offer an attractive alternative to traditional exercise programs. -
A Cross-Case Analysis of Possible Facial Emotion Extraction Methods That Could Be Used in Second Life Pre Experimental Work
Volume 5, Number 3 Managerial and Commercial Applications December 2012 Managing Editor Yesha Sivan, Tel Aviv-Yaffo Academic College, Israel Guest Editors Shu Schiller, Wright State University, USA Brian Mennecke, Iowa State University, USA Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org A Cross-Case Analysis: Possible Facial Emotion Extraction Methods 1 Volume 5, Number 3 Managerial and Commercial Applications December 2012 A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life Pre Experimental Work Shahnaz Kamberi Devry University at Crystal City Arlington, VA, USA Abstract This research-in-brief compares – based on documentation and web sites information -- findings of three different facial emotion extraction methods and puts forward possibilities of implementing the methods to Second Life. -
Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
Programming with the Kinect for Windows SDK What We’Ll Cover
Programming with the Kinect for Windows SDK What we’ll cover . Kinect Sensor . Using Cameras . Understanding Depth Data . Skeletal Tracking . Audio 3D DEPTH SENSORS RGB CAMERA MULTI-ARRAY MIC MOTORIZED TILT SDK Architecture Applications Video Components Audio Components Windows Core Audio 5 3 NUI API and Speech APIs DMO codec for mic array 4 2 Device Device Video stream control Audio stream control setup access User Mode WinUSB device stack WinUSB camera stack USBAudio audio stack Kernel Mode Kernel - mode drivers for Kinect for Windows USB Hub Hardware 1 Motor Cameras Audio mic array Kinect sensor Kinect for Windows User -created Windows SDK components components SDK Architecture Applications Video Components Audio Components Windows Core Audio 5 3 NUI API and Speech APIs DMO codec for mic array 4 2 Device Device Video stream control Audio stream control setup access User Mode WinUSB device stack WinUSB camera stack USBAudio audio stack Kernel Mode Kernel - mode drivers for Kinect for Windows USB Hub Hardware 1 Motor Cameras Audio mic array Kinect sensor Kinect for Windows User -created Windows SDK components components SDK Architecture Applications Video Components Audio Components Windows Core Audio 5 3 NUI API and Speech APIs DMO codec for mic array 4 2 Device Device Video stream control Audio stream control setup access User Mode WinUSB device stack WinUSB camera stack USBAudio audio stack Kernel Mode Kernel - mode drivers for Kinect for Windows USB Hub Hardware 1 Motor Cameras Audio mic array Kinect sensor Kinect for Windows User -
Kinect Sports in the Classroom
KINECT SPORTS IN THE CLASSROOM XBOX 360 IN EDUCATION CONTENTS 1.0 Introduction and Background �������������������������������������������������������������������������������������������������������������������������������������������������������������������3 2.0 About Kinect Sports �����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 2�1 The Sports ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 2�2 PEGI Age Rating ��������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 3.0 Using Xbox 360 in the Classroom �������������������������������������������������������������������������������������������������������������������������������������������������������5 3�1 Technical ability and set up ���������������������������������������������������������������������������������������������������������������������������������������������������������������������5 4.0 How Does Kinect Sports Support the Curriculum ������������������������������������������������������������������������������������������������������6 5.0 Ideas For Using Kinect Sports to Support the Curriculum �����������������������������������������������������������������������������7 -
The Maw Free Xbox Live
The maw free xbox live The Maw. The Maw. 16, console will automatically download the content next time you turn it on and connect to Xbox Live. Free Download to Xbox Go to Enter as code 1 with as time stamp 1 Enter as code 2 with as time stamp 2. Fill out. The full version of The Maw includes a bonus unlockable dashboard theme and free gamerpics for beating the game! This game requires the Xbox hard. In this "deleted scene" from The Maw, Frank steals a Bounty Hunter Speeder and Be sure to download this new level on the Xbox Live Marketplace, Steam. Unredeemed code which download the Full Version of The Maw Xbox Live Arcade game to your Xbox (please note: approx. 1 gigabyte of free storage. For $5, you could probably buy a value meal fit for a king -- but you know what you couldn't get? A delightfully charming action platformer. EDIT: Codes have all run out now. I can confirm this works % on Aussie Xbox Live accounts as i did it myself. Basically enter the blow two. Please note that Xbox Live Gold Membership is applicable for new Toy Soldiers and The Maw plus 2-Week Xbox Live Gold Membership free. Xbox Live Gold Family Pack (4 x 13 Months Xbox Live + Free Arcade Game "The Maw") @ Xbox Live Dashboard. Avatar Dr4gOns_FuRy. Found 11th Dec. Free codes for XBLA games Toy Soldiers and The Maw, as well as more codes for day Xbox Live Gold trials for Silver/new members. 2QKW3- Q4MPG-F9MQQFYC2Z - The Maw. -
News Fact Sheet
Intel Corporation 2200 Mission College Blvd. P.O. Box 58119 Santa Clara, CA 95052-8119 News Fact Sheet CONTACT: Cristina Gutierrez 415-591-4047 [email protected] Intel News at Game Developers Conference March 23, 2009: At the Game Developers Conference in San Francisco, Intel Corporation announced broad additions to its Visual Adrenaline program, a comprehensive and worldwide offering dedicated to serving visual computing developers. First announced in August 2008, Visual Adrenaline provides tools, resources, information and marketing opportunities to game developers, artists and animators. Below is an overview of Intel’s news at the show. Developer Tools for Better Gaming – The Intel® Graphics Performance Analyzers (GPA) is a new suite of software tools that help software and PC game developers analyze and optimize for performance on Intel® Integrated Graphics. Consisting of the System Analyzer, Frame Analyzer, and the Software Development Kit, the suite of tools provides in-depth application analysis and customization that help developers pinpoint performance bottlenecks and enable them to optimize games for Intel Integrated Graphics-based desktops and notebooks. GPA offers software tools that provide a holistic view of system and graphics performance for Intel-based systems. GPA supports Intel integrated graphics chipsets and processors, including the Intel® Core™ i7 Processor, with planned support for future Intel graphics and multicore-related products. GPA is free of charge to members of the Visual Adrenaline program and is available to non-members for $299 from the Intel® Business Exchange. To learn more, visit www.intel.com/software/gpa or see the GPA news release http://www.intel.com/pressroom/archive/releases/20090323comp.htm. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
How to Get a Free Minecraft Account 2018 2021!
* `UUo3q` FREE PREMIUM MINECRAFT ACCOUNT GENERATOR #UPDATED - HOW TO GET A FREE MINECRAFT ACCOUNT 2018 2021! (Online Users: 12,139) Updated: May 22, 2021 9 SEC AGO CLAIM YOUR free premium minecraft account generator TODAY | ACT NOW!!!!!! free minecraft account free minecraft account and password free minecraft account and password 2021 free minecraft account and password 2020 free minecraft accounts 2020 generator free minecraft accounts reddit free minecraft accounts 2021 free minecraft account and password generator free minecraft accounts generator free minecraft account and password java edition free minecraft account and password 2020 java free minecraft account and password 2021 java free minecraft account authenticator free minecraft account bedrock free minecraft bedrock account generator free mc bedrock accounts free minecraft account not banned on hypixel can you still get minecraft bedrock for free can i get minecraft bedrock for free can you get a free minecraft account how to get minecraft bedrock for free 2020 free minecraft account checker free minecraft account codes free minecraft account creator free minecraft account cracked free minecraft account code generator free minecraft account credentials free minecraft account cyber hub free minecraft account create free minecraft account discord free minecraft account details free minecraft account dispenser free minecraft account download free minecraft account dump free minecraft account discord bot free minecraft dungeons account free minecraft account email and password -
Microsoft Creative Acceptance Policy May 6, 2021
Microsoft Creative Acceptance Policy May 6, 2021 Welcome The Global Microsoft Creative Acceptance Policy is designed to ensure consistently high standards of advertising across all Microsoft media properties and platforms and Microsoft Ad Exchange (MAX) which includes MSN, Windows, Xbox Dash, Outlook.com and syndicated partners worldwide. Consistently high editorial standards align with Microsoft's brand identity and provide a backdrop for quality advertisers and users. Based on this broad charter and a rapidly changing ecosystem, stakeholder engagement across Microsoft drives focus on industry, publisher and brand alignment; resulting in policy definition that ensures a fluid and dynamic approach to high quality ad standards worldwide. Policy Overview The Global Microsoft Creative Acceptance Policy (CAP) applies to advertisements on all Microsoft platforms, Publishers and markets. At any time and for any reason in its sole discretion, Microsoft reserves the right to (i.) refuse any advertising/advertisers; (ii) make exceptions to this policy on a case-by-case basis; and (iii) make changes or add to this policy. Immediate Removal Criteria The following section lists CAP violations that will result in an ad’s immediate removal from the network; all other CAP violations not listed below require a 24-hour SLA to resolve prior to removal. Removal criteria are global unless called out as specific to the US or other country. All publishers/sites Global restrictions for all publishers / sites: • Broken or blank creative • Causing degradation of site performance (ex: excessive animation, file weights) • Misleading or sensationalized messaging, content or images • Illegal materials or content • Morally reprehensible (patently offensive and/or without redeeming social value) • Inappropriate content (ex. -
Kinectadventures MNL ZH.Pdf
MS Color Bar v.6 092110 Kinect 75,66,66 50,40,40 25,19,19 娤⌈ ✏わ敲⦲䎐怱㈙Ḳ∴Ə媲婚孧 Xbox 360® Ḣ㩆媑㗵˚Kinect ㄆㆰ♏㈲ⅱ˚Ọ⎱⅝ẽỢἼ 恱壄何㈲ⅱᷱ䙫憴奨⭰⅏凮⁌⺞柯䟌˛媲⦌╫ῄ䕀㈧㛰㈲ⅱƏỌᾂ㗌⽳⎪俪Ḳ䔏˛⥩ 曧㛦㏂䡓檻㈲ⅱƏ媲∴⽧ www.xbox.com/support ㇽ凛曢 Xbox ⮉㈝㔖㏛惏敧˛ ⡀斾‴ᶔ⩇…宅壈濕妉塉⪿ⵓ‥暿Ʋ 廰圊塔壈弈ヰ䕂悋堿ἣ娤⌈ 目錄 㹾奖䔺䔰䔅䒅 㛰㥜⯸㕟䙫ạ✏妧䛲ᷧẂ好妡⽘₶㘩⏖僤㛪䩨䄝䙙䘮䙣ὃƏ怀Ẃ⽘₶⋬㋓曢䎐怱㈙Ḕ⇡ ೩ည Kine 䏥䙫敪ℰㇽ⛽⽉˛䔁᷻怊㱹㛰䩨䄝䙣䖬ㇽ䙙䘮⏙俬Ṇ⏖僤✏怙堳曢䎐怱㈙㘩Ə⇡䏥桅ἣ ໌ Kine 䙙䘮䖮䊧Ə怀桅㜑䵺娡㖞䙫䖮䊧䨘䂡˥ℰ∡㾧䙙䘮䖮˦˛ 䙙䘮䖮䊧⋬㋓栔㗶䜣劘˚好妡˚䜣惏ㇽ冰惏㊤㏷˚㈲党䗀㔊˚㚒⤘㖠⏸ㄆ˚䲥䥅㷞㶭 ៳ Йȃ៳ Й ڞሯौר ㇽ俬㚒㘩⤘⎢ヶ嬿˛䙙䘮䙣ὃ㘩⏖僤⛇䂡⤘⎢ヶ嬿ㇽ㊤䬲Ḳ㔬Ə嶳吤✗杉俳⎾ㇽ䢗㒅 ∗恔䉐⒨˛ ࠃᓎᆠડ 勌⇡䏥Ọᷱ㈧志ỢἼ䖮䊧Ə媲䪲⍚⁃㭉婙怱㈙ḍ忨憒娡㖞˛⮝敞ㆰ婙✏⠛䛲桎ㇽ俬婉┶ ۖ 㘖␍㛰Ọᷱ䖮䊧Ə䛟廪㖣ㇷạƏℹ䫌⎱朹⯸⹛㛛㛰⏖僤䙣䔆㭋桅䙙䘮䖮˛勌奨昴ἵ婿 ࠃᓎ⅝ 䙣ℰ∡㾧婿䙣䙙䘮䖮䙫梏暑Ə⏖Ọ怙堳ᷲ⇾柷昙㎑㖤Ɲ ኆΨ౨ . 㘗شㇽ䫀✏巄曉垉⸼廪恇䙫✗㖠 ࡨࢺ✷ • • ὦ䔏廪⯶䙫垉⸼ ᡙᓎॴ ٙ • ✏䅎㗵ℬ嶚䙫⮋ⅎ怙堳怱㈙ ԇۤݾݾ • ᷴ奨✏ㄆ妡䖙䴖ㇽ〇㘩怙堳怱㈙ ᅓЫ ⥩㞃わ凑ⷘㇽわ䙫妑⎲㛰䙙䘮䖬⏙Ə媲✏怙堳怱㈙Ḳ∴ℯ凮憒⸒嫕婉˛ ԝዩ ᓾ ࣎ᇄ Ϸ Xbox LIV Kinect Ԋ Kinect™ ശڗ ᡛ Advent Xbox.c Ọ⎱⅝ẽỢἼ ⎪俪Ḳ䔏˛⥩ 惏敧˛ 目錄 曢䎐怱㈙Ḕ⇡ ೩ည Kinect ၽᔛު . .2 㘩Ə⇡䏥桅ἣ ໌ Kinect ၽᔛޟફ೦ . .4 ㄆ˚䲥䥅㷞㶭 ៳Йȃ៳ЙȂୄӵᒵΰ֑Ȋ. .6 օȊ . .7 ڞ ሯ ौ ר 俳⎾ㇽ䢗㒅 ࠃᓎᆠડᇄᐣѬ . .8 䛲桎ㇽ俬婉┶ 勌奨昴ἵ婿 ࠃ ᓎ ۖȊ . .9˛ ኆΨ౨ . .10 㘗 . .12شࡨࢺ ᡙᓎॴٙ . .14 ԇۤݾݾ౨ . .16 ᅓЫσᏽ . .18 ԝዩᓾ . .23 24. ٴ࣎ᇄϷ Xbox LIVE® . .26 Kinect ԊӒޣ . .29 ၽᔛਢᡝ Kinect™ ღΙޢֆΨϚᏼȂᡱௌӵ໌ Kinect Ң Kinect оЅ Kinectٺၽᔛዅ፸Ȅԃሯޟᐭږശ᠍ዅȃڗᡛ Adventures! ޟശཱིЛධ݈ၥଉᇄࣺᜰၥଉȂࠉ܁ Ȅ Xbox.com/KinectAdventures ҏਪޟкΡȈ ૯Υװ設置 Kinect 遊戲空間 տ ࿋ௌ೩ည Kinect ၽᔛުਢȂ՞Ȉ ӴПȄޟௌڗཐᔖᏢܹညӵᡱѺ఼ཿࣼװ • • տમӵᚔཐᔖᏢЊߖܖЊሉޟӴПȄ ଢ଼հȄޟௌڗᡝֹᛤސσܖڎտᡱড় • ҁܖΰ७ȂᎬߖਹυܖKinect ཐᔖᏢܹӵႫຜᐠήП װௌџо ۡھѺװཐᔖᏢܹӵႫຜᐠΰ७Ȃ҆װௌݎࠉጢȄԃޟѮ ၽᔛޟଢ଼հȂӰ ௌޟၽᔛሯौௌୈ࡞ӻٲΟȊ՞ȂپԁȂտ௬ή ޟఖཐᔖᏢོՌϏ༄ଢ଼Ȅ ᔛުהԪௌ๘ᄇϚོ ԃݎӣΙ ՍЍ 1.8 ϴ پড়ޖ՝ ௌؠݎԃ ڧٴӴП ၽᔛΟ ԃݎௌџ 2 ՝ޖড় Ꮲޟຜഏ ߕ ਛ ֜ 2 ֖ ་ г ю බ ࣏ 為什麼要校正感應器? ൵ ௌમݎȊԃ(ڗሉȂཐᔖᏢ൷ູࣼޟKinect ཐᔖᏢ൷ྱࣺᐠȂௌમ ၗޟΙௌ٘ଽσڏЎ ) ᡝഋ՝٘ޟௌູӻ ௌӒ٘ȂӰԪཐᔖᏢڗுᚔ Kinect -
Simulator and Live Training for Navy Units
Finding the Right Balance JOHN F. SCHANK • HARRY J. THIE • CLIFFORD M. GRAF II JOSEPH BEEL • JERRY SOLLINGER Simulator and Live Training for Navy Units Prepared for the United States Navy NATIONAL DEFENSE RESEARCH INSTITUTE R Approved for Public Release; Distribution Unlimited The research described in this report was sponsored by the United States Navy. The research was conducted in RAND’s National Defense Research Institute, a federally funded research and development center supported by the Office of the Secretary of Defense, the Joint Staff, the unified commands, and the defense agencies under Contract DASW01-95-C-0059. Library of Congress Cataloging-in-Publication Data Finding the right balance : simulator and live training for navy units / John Schank ... [et al.]. p. cm. Includes bibliographical references. “MR-1441.” ISBN 0-8330-3104-X 1. Naval tactics—Study and teaching—United States. 2. Naval tactics—Study and teaching—United States—Simulation methods. 3. Anti-submarine warfare— Study and teaching—United States—Evaluation. 4. Fighter pilots—Training of— Evaluation. 5. Effective teaching—United States. I. Schank, John F. (John Frederic), 1946– II. Rand Corporation. V169 .F53 2002 359.4'071'073—dc21 2001057887 RAND is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND® is a registered trademark. RAND’s publications do not necessarily reflect the opinions or policies of its research sponsors. © Copyright 2002 RAND All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from RAND.