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TAG FIELD PLANS | YEARS 5 -6 Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Overall LO - To know tag rugby rules. To use skills learnt to become an effective team member whilst enjoying and achieving.

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 1 LO –To Introduction – Talk partners – What does a good PE lesson Hot potato / Ball down Run the gauntlet Lines Tag begin to consist of? Pupil rules / teacher rules. understand Introduce LO and strands of lesson on whiteboard. Show the game of ‘Hot potato’ In groups of 5 (1 defender, 4 attackers) – defender stands Pupils stand in Rugby tag rugby tag rugby on the IWB to introduce the game. All pupils work in the same 35x35y 10 yards from the attackers who are lined up with a ball lines of 4, the rules. Talk about 5 rules of tag rugby – area. Half the pupils have a ball each. The area is 10 yards wide and defenders can only leader performs 1=Method of scoring and restarting the game from the centre. (Run and travel around the area giving move sideways (You may want to put a line down to show cool down LO – To over line / place ball down). the ball to pupils without a ball. defenders where they can go). Attacker 1 attempts to movements e.g. 2=Passing (No forward passes when the game is played, but as an improve When teacher blows whistle run past the defender and score a by running over the jogs, skips, introduction we will throw then in all directions). sidesteps etc and handling 3 = The ‘’ (Tag) – runners cannot fend off, spin round or shield everyone stops and the teacher end line and placing the ball down. Once scored the next the group copies. skills. ribbons with hand all ball. Defender holds ribbon above head and chooses the winners (Either people attacker goes. Defender shouts ‘tag’ if they pull an When teacher shouts ‘tag.’ Ball carrier then has to stop within 3 steps and pass the with or without a ball). Repeat. attackers tag off, the attacker must then stop and retrieve calls ‘Swap’ the To use ball backwards. Referee can shout pass. Player must pass within 3 Progression = Pupils can throw the their tag before attacking again. Explain that in the tag leader runs to fakes and seconds of being tagged. Defender must hand ribbon back to ball to each other / Pupils have to rugby game the attacker must then pass if tagged. the back and the dodges in attacker and attacker can only play once the ribbon is replaced. be behind the person with the ball Defenders get 1 point if they ‘Tag.’ Attackers get 1 point if new leader order to Defenders only hand ribbon back after attacker has passed. (Realistic to the game), call if they they get past the defender and half a point if they get performs a 4 = Free pass. If ball goes out / knocked on / off side then a free pass get past a want the ball and the player in tagged. Work on attackers dodging, change of speed, movement. is taken where the infringement occurred. Defenders must be 7 Question pupils defender. steps back. Attacker starts with a pass when referee shouts ‘Play.’ possession turns and passes the footwork, fakes, creating space and decision making. about rules of (No quick passes – everyone must be in position). ball to them / Pupils perform Rotate positions. the game. Ask 5 = Ball out of play. Attackers have a free pass from the sideline. crossovers to switch ball direction. Progression games – If a defender tags attacker they stick it to how they can

Warm up – Tails their belt. How many tags can they gain? / Attackers go in 2’s, if improve. tagged they pass / Defenders can go anywhere / Attackers go in Set out a 35x35y area. All the class have tags on except 5 Key factors – Get into line with the Practice on player with the ball / Smooth and 3’s or 4’s. / Increase or decrease size of area. playground at foxes. Foxes chase rabbits to pull tags off. If they pull tag off Work on attacker’s positions (diagonal line) and no accurate passes / have hands in breaks. they shout ‘Tag’ and hold it above their head. They wait for forward passes. Introduce off side if appropriate. Evaluate / peer ready position. the rabbit to take their tag back then they can go for another Encourage positive runs and using team mates to ‘fake.’ assess / self

player. Foxes get 1 point for every tag they pull off. Teaching Attack when appropriate. If you get tagged turn around, asses ‘Ball down’ – On teachers points – Encourage dodging, fakes and quick feet. Attack that way you know where to pass! throughout. command players who have a ball spaces and be aware what’s around you. Look for spaces not Teacher assessment – teacher/TA can observe 1 group and Show 2 children place it on the floor and someone doing it well at faces. make an initial level judgement on each child – this can be else picks it up. Progress to partner end. What 2 recorded and at the end of the scheme of work the same Question importance of warm up and ask pupils to describe work - ball down, pick up and pass things did they activity can be assessed again with new levels recorded how they feel. to partner who should have ran do well? What 1 hopefully showing progression. aspect do they Dynamic stretches to stretch muscles and mobilise joints. five yards forward and turned to be want to do ready i.e. eye contact and jazz Time – 10 mins Time – 20 mins better? hands. Time – 15 mins Time – 5 mins Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1.Warm up – Tails (Blue = Rabbits, Red = Foxes) 2. Acquire and Development of skills – Hot Potato / Ball Down

3. Select and Apply skills – Run the Gauntlet 4. Cool down – Lines

SCORE

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 2 LO – To use Score and Tag Attackers vs Defenders Frogs and Flies. Choose the corner Tag quick Rugby footwork to Score Mark out 2 pitches 30 x 20yards. 2 groups (HA and LA). Each group starts in a Teacher stands in the centre of Place 15 cones in a line down one side of the Split class into 2 similar abilities 25x25y area. Within each group of 15 pupils the area with eyes closed score a try. groups. Group 1 on one pitch and choose 3 frogs (Catchers) and 12 flies (6 with a counting down from 10. Children area 4 yards apart. Pupils get with a partner and stand behind a cone one behind the group 2 on the other. Choose 5 ball and 6 without). Frogs attempt to tag flies walk into one of the corners LO – To defenders in each group. The who have a ball who must then pass to a fly stretching. The teacher points at other. The player at the front has a ball. attackers all have a ball and who does not have a ball – Flies without a ball a corner when they get to zero, perform an Place a cone 10 yards away from each pair accurate attempt to score as many tries as should be following players with the ball children in that corner are out (Try line). On teachers command pupil 1 possible running end to end across getting into position to receive a pass if the and come to the centre and sit rugby pass travels to score a try, returns to hand ball to the pitch (For safety on the return player gets tagged. down. Repeat until there is a when partner who repeats. How many tries can run pupils must run down the side Work on key factors of dodging and attacking winner. tagged. pupils score in 30 seconds? of the pitch). Defenders get 1 space along with passing teaching points. Initial travels should include skipping / point for every person they ‘tag.’ Change rolls after 5 minutes. (Initially you can Evaluate / peer assess / self asses Swop roles after 1 minute. Work just have children jogging around – half with a throughout. Show 2 children sidestepping / jogging / jumping / hopping / hop scotch. Final travels should include through rules and stress that rugby ball - and only pass when teacher blows the doing it well at end. What 2 is a forward thinking game – do whistle. Then introduce frogs 1 at a time. things did they do well? What 1 sprinting / high knees / heel flicks / power not run backwards! Keep your aspect do they want to do better? skipping. eyes forward to avoid collisions. Progression = Less attackers/more Progression – Pupils pass ball to partner from defenders/different ball/ smaller area/ larger 5 yards away / Pupils perform a trick at the Key teaching points – area try line e.g. – Throw and clap 3 times / Throw ATTACKERS – Look for spaces not and spin the ball / Foot volley. faces! Footwork – Dodge and fake. Key factors = Jazz hands when receiving pass / Bend knees and use speed when Movement into space / body shape / choosing Tag necessary. Ball must be in 2 hands correct pass / weight and accuracy of pass / Pupils get with a partner and put tag rugby – you cannot fake if the ball is in teamwork / Speed of pass / Defenders one hand! mentality of wanting to tag. belts on. Pupils face each other and attempt

to get the tag off their partner. Encourage DEFENDERS – Look at the tags not Recap LO throughout. Children can add new eyes forward to avoid head clashes. Pupils the ball / ‘Dancing quick feet’ when rules to their game to increase/decrease get 1 point if they tag and must shout ‘Tag’ in front of attacker – don’t run in difficulty and enjoyment. and hold the tag belt in the air. Hand back too quick as a good player will run tag and repeat. past you / Tag a player in your zone / Progression – Get in a line and move forwards together – defend your zone – close gaps – if attackers switch you switch marker.

Time – 10 mins Time – 15 mins Time – 20 mins Time – 10 mins Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1.Warm up – Score and Tag 2. Acquire and Develop skills – Attackers vs Defenders

3. Select and Apply skills – Frogs (Red) and Flies(Blue) 4. Cool down – Choose the corner (Children – Blue, Teacher – Red)

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 3 LO– To Stop and go Line passing 3 or 4v1’s Twist and move Tag stay on Pupils find a space. Children get into 3’s or 4’s. In the same groups, children pair up with Pupils get with a Rugby side in If teacher calls go pupils travel Each group has 1 ball each. Each group another group. The 4 children in group 1 are partner and tag rugby into spaces dodging other are numbered 1 – 4. defenders in bibs who stand in the corner of the stand back to activities. players. If teachers call stop area. Group 2 are attackers and stand at the back. Have one st pupils stop (1 to stop win a Number 1 has the ball and each player opposite end in a horizontal line. large ball. point – boys vs girls). in order stands diagonally backwards 3 . Mark 4 pitches with a try line at the defenders Children keep end of the pitch. their feet still yards away (See diagram on next page). Change travels to The attacking player with the ball shouts go and and pass side to sidestepping, skipping, high the game begins. The 1st defender runs out to side to each knees and heel flicks. The group jog around the area or from meet the attackers. other twisting one side to another keeping in the their hips. Once Repeat but this time opposites diagonal line. Number 1 passes Attackers attempt to score a try by getting past they have done (Stop means go and go means diagonally backwards to number 2, the defender. Attackers can choose to go alone 10 passes, they stop). number 2 to number 3 and finally to or pass to team mates in order to score. If then jog to number 4. If they team passes all down tagged the player must pass backwards to one another player Children perform dynamic the line whilst travelling forwards they of their team mates and the game continues. and repeat. stretches to prepare bodies win a point. Pass the ball back to Once a try is scored or 30 seconds has passed for exercise. number 1 and repeat travelling in a the players return to their side and repeat with Evaluate / peer the next defender assess / self different direction. Question why we warm up, its Discuss staying on-side staying behind the asses importance and how pupils player with the ball so they can pass diagonally throughout. feel. What should happen to After 1 minute players change numbers backwards if required or if tagged. Show 2 children their pulse rate? Where can and therefore position in the line. Progressions – performing well we find a pulse? Repeat. -2 or more defenders. at the end. What -Less attackers. 2 things did they Award bonus points for teams that -Smaller or larger area. do well? What 1 travel and pass at speed – Explain that aspect do they effective teams can travel and pass at Swap roles every 5 minutes. want to do speed. better?

Time – 5 mins Time – 25 mins Time – 5 mins Time – 15 mins Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1. – Stop and go 2. – Line passing Warm up Acquire and Development of skills

3. Select and Apply skills – 3 or 4v1 (Red = defender) 4. Cool down – Twist and move

Run then pass

Run then pass

Run then score

Defender runs to player with ball Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 4 Tag LO – To Escape 2v1 Prison Head to head Rugby continue to Show a tag rugby game on IWB to 2 teams line up in front of the Split class into 2 groups and 2 teams Pupils get with a partner and pass with engage pupils. teacher. Have a 15x15y mini within each group. Have 2 pitches with a stand one side of the area accuracy and Pupils put tag belts on. Teachers pitch with a corner cone where half way line marked out. Each team has with a ball. stay on side. discretion on how to split class. Mark teams have to run around 1 circle of cones at the back left of their They place the ball between out 2 circles (One within the other). before entering the pitch. The half of the pitch (Prison) and 1 treasure chest at the opposite corner of their half their foreheads and slowly LO –To use In their groups pupils stand by a cone teacher presents the ball to with 8 balls in. Players can only be tagged walk across the area to the one team who then have the tactics to for their circle (Ensure 5 yard large if they enter the opposition half. If opposite side trying not to achieve gaps between each circle). Mark 2 front 2 players run round their tagged they go to prison in the other drop the ball. Encourage success. try lines 15 yards either end from the cone and one defender from teams half and can only be released if a cooperative working. circle. The outer circle jog clockwise the other team run round team mate high 5’s them. If they steal a not overtaking. The inner circle jog theirs. State that in a 2v1 ball they take it to their treasure chest Have children had an anti clockwise. On the teachers situation you should always and cannot be tackled if they have a ball. enjoyable afternoon? What command the inner circle attempt to score a try. Player without the After 5 minutes the teams with the most skills have they used and escape the outer circle children ball stays onside in ready treasure wins. Players then discuss learnt today?

without getting tagged and score a position and sprints forwards tactics in order to win e.g. Defenders, attackers, positions, when to attack, try at either end of the pitch. when receiving the ball to score. Player in possession can which players would be effective in each Encourage outer circle to close gaps position. make decision whether to pass to stop players getting out. Inner or fake and score. If tagged circle pupils look for gaps to get out player must pass. Player not in and use pace. (Outer circle must stay possession to get wide to on outside). Swop roles. create space to receive pass.

Recap LO throughout.

Children can add new rules to

their game to

increase/decrease difficulty

and enjoyment.

Time – 15 mins Time – 5 mins Time – 10 mins Time – 20 mins Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1. – Escape 2. – 2v1 Warm up Acquire and Develop skills

Run to score

Teacher – Pass to any team Pass

3. Select and Apply skills – Prison 4. Cool down – Head to head

Prison Treasure

chest with

8 balls

Treasure Prison chest with 8 balls

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 5 LO –To Shadows Assessment Circuits Mini 5v5 tag rugby matches High 5’s Tag demonstrate Pupils get with a partner and Station 1 – Passing (In lines of 3 or 4) Children gently travel Rugby numerous tag have 1 ball between 2. The Station 2 – Piggy in the middle Split each group into 2 teams around the area high fiving Station 3 – Conversion challenge rugby skills. leader has the ball, and the (Therefore 6 teams). other players. Encourage shadow stands behind with a Split class into 3 groups of similar ability. Each group starts cool down movements, 4 yard gap. On teachers LO –To be an on a different station and performs for 10 minutes before Set up 2 tag rugby pitches – dynamic stretching and command the shadow effective team moving to the next. Teacher to referee one game relaxation. follows the leader around member. and TA to referee other. the area looking for spaces. Station 1 – Passing (In lines) The leader can change Children line up in 4’s 5 yards apart with one ball with the Evaluate / peer assess / self direction and perform fakes end player. Pupils run across the area passing the ball down The 2 remaining teams score asses throughout. Show 2 and steps to try and fool the line staying on side and score a try at the end. keep, time keep and assess children doing it well at end. their partner keeping them Recap key factors and assess pupils handling and passing (Choose the favourite What 2 things did they do alert. On teachers whistle skills. Idea – Put lines of spots diagonally across the playground so children know the position they should be in players and why) well? What 1 aspect do the leader turns around and in relation to the player with the ball. they want to do better? passes to the shadow (This See bottom of planning for How will they progress with encourages children to Station 2 – Piggy in the middle basic tag rugby rules. tag rugby? Join a club? Play follow the tag rugby rules of The group has 2 defenders (Piggies) and the remaining after school? Overall passing backwards after pupils are attackers. The group has 2 rugby balls. Attackers being tagged). The shadow pass the ball keeping it away from the defenders, if they If this is the first time they evaluation. then becomes the leader achieve 5 passes the person who receives the 5th pass have played be lenient on and repeats. Encourage attempts to run to an outer cone and score a try. Defenders forward passes and players passing from the hip, hand attempt to tag someone with the ball. Swap defenders running off side. every 2 minutes. positioning, jazz hands,

accuracy, weight of pass, Station 3 – Conversion challenge Rotate pitches every 5 pointing fingers at partner In pairs pupil 1 balances a ball on a cone, pupil 2 stands 20 minutes. after the pass. yards away. Pupil 1 runs to strike the ball, if pupil 2 catches Discuss misconceptions of the ball they win 1 point. Swap roles and repeat. Key the game. Always encourage factors – Run from and angle, short steps to ball, strike bottom of the ball, lean back to get height, follow foot and be positive. Mistakes through for power. are stepping stones to learning the game. Rotate stations every 10 minutes.

Time – 5 mins Time – 30 mins Time – 15 mins Time – 5 mins

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1.Warm up – Shadows 2. Acquire and Develop skills – Assessment circuits: Passing in lines of 3 or 4 / Piggy in the middle / Conversion challenge

Score

3. Select and Apply skills – 5 v 5 Tag rugby matches 4. Cool down – High 5’s

Try zone Try zone

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Lesson LO Warm up Acquire and Develop skills and Cool Down (With plenary and Select and Apply skills evaluation) 6 LO –To be an Tails Mini 5v5 tag rugby matches Choose the child Tag effective team Set out a 35x35y area split Rugby member and in half with cones (Boys Split class into 6 teams of similar ability (Similar abilities play against each other Choose 4 pupils and find out demonstrate area and girls area). All – have a High Ability, Middle Ability and Lower Ability group). what skills they performed understanding the class have tags on during the games (E.g. How of tag rugby except 4 foxes in each Play two 5v5 tag rugby matches. Teacher and TA to referee a game each – The many tries they scored / How rules. group. Foxes chase 2 teams not playing assess and by watching recap themselves with the rules many games they won / Who rabbits to pull tags off. If and key teaching points learnt over the previous 5 lessons. they thought was the most they pull tag off they effective player etc). shout ‘Tag’ and hold it Play 5 minutes a game. See below for recap of rules (These can be printed for The 4 pupils stand in the above their head. They the children standing off – Can they follow the game using the rules?) corner of a pitch, the wait for the rabbit to take remaining pupils perform cool their tag back then they BASIC TAG RUGBY RULES down movements in-between can go for another player. the 4 chosen pupils. When Foxes get 1 point for • Each team must wear Tags of the same colour, which must be visible the teacher calls ‘One of every tag they pull off. • Each team is allowed 6 Tags before the turnover, unless a Try is scored. these pupils scored 3 tries’ Teaching points – • A try is scored when the ball is placed on / over the try line …….not bounced. the pupils have to walk to the Encourage dodging, fakes • You cannot dive to score a Try pupil they think the and quick feet. Attack • The defending team must be in line with the referee statement relates to. 1 point spaces and be aware • The referee will decide when a player is tagged if they get it right. Repeat. what’s around you. Look • If a tag falls off when a player is running with the ball it is counted as a tag for spaces not faces. • A player cannot play the ball once tagged until they have placed their tag back Evaluate / peer assess / self on their belt. asses throughout. Show 2 • A tagger must hold the tag in the air to show that they have tagged a player. children doing it well at end. • The tagged player must return to the point they were tagged at (If they have What 2 things did they do run on) and replace the tag., play the ball etc • The game is started and well? What 1 aspect do they restarted after a try in the centre of the pitch, by a “Tap” on the refs whistle. want to do better? How will The Game can be played by 7, 8 , 9 or more players per side (We will play 5 a they progress with tag rugby? side to encourage participation). Join a club? Play after school? Overall evaluation.

Time – 5 mins Time – 45 mins Time – 5 mins

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans Example set up for each strand of the lesson:

1.Warm up – Tails (Orange = Foxes, blue = rabbits) 2. Acquire and Develop skills – 5 v5 tag rugby matches

See select and apply skills

3. Select and Apply skills – 5 v 5 Tag rugby matches (2 pitches) 4. Cool down – Choose the child

Try zone Try zone

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Key questions Assessment STEP differentiation Safety aspects Curriculum Resources opportunities Why do we warm up / cool down? Lesson 1 - STEP (Space, Task, Equipment, People) Ensure area is clear of Throw and catch Cones, markers, various What muscles would we use for tag Throughout – Self Distance standing apart, size of balls used, children can any dangers or hazards. with control and sized rugby balls (Soft and rugby? run over line to score a point instead of putting ball Check equipment is and peer (Relate to accuracy leather if possible), tags Do you know a rule of tag rugby? LO’s). Teacher down. Larger or smaller balls. Easy catch balls. appropriate and safe. How do you perform a rugby pass? asses throughout – Overload games e.g. 4v1 / 4v2 / 5v2 etc, defenders can Hair tied back. and belts, first aid kit, Can you demonstrate a rugby pass? can record class to only move sideways during apply strand of lesson or Appropriate footwear Choose bibs, Stopwatch. Whistle. When would you use these types of watch back. Self can move anywhere in order to tag. Similar ability and clothing. appropriate Hoops. Various sized balls pass? assess – what children in games. Laces done up. tactics to defeat for differentiation. What are the key aspects of a rugby All abilities catered for. aspects did they put opponents pass? in their Lesson 2 - STEP (Space, Task, Equipment, People) Chewing gum removed. What position should you have your performance Distance standing apart, size of balls used. More or Inhalers available and hands in when receiving a pass? today? Pupils less defenders, children can pass in any direction. labelled. Follow rules of a Where can you go to support team demonstrate good Overload games e.g. 4v1 / 4v2 / 5v2 etc. Watches, ear rings and game mates? (E.g. into space away from all jewellery removed. performance defenders – on side if appropriate). throughout. Lesson 3 - Distance standing apart, size of balls used, Glasses removed if What is a fake? Initial assessment in children can run over line to score a point instead of possible. Maintain What is a step? lesson 1. Observe putting ball down. Overload games e.g. 4v1 / 4v2 / Area marked out. possession of a Why is passing important in rugby? target groups and 5v2 etc. No off side/children can pass any direction, Weather appropriate. ball and play at What are the positions in tag rugby? provide verbal or groups of similar ability children, any child not Field safe to use. speed What is the job of each player? touching the ball can have 10 seconds with the ball Children’s previous written feedback. Why is teamwork important? Do the same where no other child can move – how many points can injuries made aware to Why is accuracy important? activity in lesson 6 they get? teacher. Pass to team How do you score a try? and record Activities safe to mates at What tactics can you apply in tag progress. Each Lesson 4 - STEP (Space, Task, Equipment, People) participate in (E.g. appropriate rugby? Distance standing apart, size of balls used, children can enough space per lesson in-between times Why is speed effective? should enhance the run over line to score a point instead of putting ball group). Is speed necessary to be a good player? skills leading up to down. Overload games e.g. 4v1 / 4v2 / 5v2 etc. No off – No! this final side/children can pass any direction, groups of similar Lead others and assessment. ability children, any child not touching the ball can act as a role Lessons should be have 10 seconds with the ball where no other child can model within a move – how many points can they get? planned in relation team to children’s performance Lesson 5 - STEP (Space, Task, Equipment, People) including SEN Distance standing apart, size of balls used, children can Work alone or differentiation and run over line to score a point instead of putting ball with a team to down. Overload games e.g. 4v1 / 4v2 / 5v2 etc. No off G and T challenge. gain points side/children can pass any direction, groups of similar ability children, any child not touching the ball can have 10 seconds with the ball where no other child can move – how many points can they get? Use larger or smaller balls. Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

Notes for teachers (Observations / Successes / Developments / Which children need support or challenging) Lesson 1

Lesson 2

Lesson 3

Lesson 4

Lesson 5

Lesson 6

Dan Partridge PE Planning Tag Rugby Year 5 and 6 – Field Plans

BASIC TAG RUGBY RULES • Each team must wear Tags of the same colour, which must be visible

• Each team is allowed 6 Tags before the turnover, unless a Try is scored.

• A try is scored when the ball is placed on / over the try line …….not bounced.

• You cannot dive to score a Try

• The defending team must be in line with the referee

• The referee will decide when a player is tagged

• If a tag falls off when a player is running with the ball it is counted as a tag

• A player cannot play the ball once tagged until they have placed their tag back on their belt.

• A tagger must hold the tag in the air to show that they have tagged a player.

• The tagged player must return to the point they were tagged at (If they have run on) and replace the tag, play the ball etc

• The game is started and restarted after a try in the centre of the pitch, by a “Tap” on the refs whistle.

The Game can be played by 7, 8 , 9 or more players per side (5 a side to enhance participation).