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Dedication

This game is dedicated to all those Who taught me how to play Games.

And to MS, JS, JR, AL, GT, SS RL, LL, BL, HN, RM and CE And many others.

And a quote from a fun movie: “We can take these Deadites, we can take ‘em, with science” Table of Contents

Getting Started

Troubleshooting

Introduction to Playing the Game

Creature Characteristics

Campaign

Overview of Gameplay

Keyboard Commands

Ability Descriptions Getting Started

Steam should handle all the installation process for you with Knights of Grumthorr.

Once it is installed you need to choose the language that is right for you.

The game currently supports English, French, German, Spanish, Simplifed Chinese and Russian.

More languages may come in the future.

To choose the language go to the Options screen (second menu option) and pick the appropriate fag. Troubleshooting If you have problems in the game then please contact Matt at [email protected].

As a solo developer however some problems may be beyond me in order to correct or fx. However I will do my best.

If your problem is with playing the game and winning rather than a technical issue Matt is also happy to discuss. If the game is too hard - well, there’s always the text data fles and scripting system you can play around with to cheat and make it easier! No cheat codes are present in the game, but the game’s data and scripts are all easily accessible meaning you can alter anything you wish. Introduction to Playing the Game

Knights of Grumthorr 2 (KoG2) is a tactical strategy game between different factions, currently four, who you can fght battles between on various maps.

Each faction consists of different types of soldiers.

The four factions are slightly different in their abilities and features. One of them, Undead, plays rather differently than the others.

The game is controlled with the mouse and keyboard.

It is possible to play with the mouse only but some features are available only through the keyboard.

Mouse control includes selecting soldiers by left clicking and left drag selecting. It also includes issuing move orders, and targeting orders, with right clicking on either the map or the mini map.

The keyboard can be used to assign groups (CTRL-number) and also to quickly assign formations to the selected units. On the lower left of screen in the battle is a minimap that shows the location of your soldiers and visible enemy soldiers.

On the lower right and top centre are icons indicating the number of each soldier present in the battle on both sides.

Along the left of screen are icons that can be pressed to perform actions including set formations and build new units.

At the top left of screen is an indicator of what this current map’s objectives are.

Creature Characteristics

Each creature has a statistic profle that includes some basic numerical ratings as well as descriptive abilities.

The basic numerical ratings include:

MV - This is the speed the unit moves around the map.

ATT - This is the amount of damage the unit inficts on another unit per second when engaged in combat.

DEF - This is the amount by which damage received from other units is reduced to a minimum of 1 point.

Base HP, HP - This is the total damage points the unit can receive before it is destroyed.

In addition to this there are three main states a unit can be in during the battle.

The frst of these is ‘normal’ state. There are no unusual effects when the unit is in this state, and it is not marked as such.

The second is ‘timid’. A timid unit will likely fee from enemy if it engages in combat, and should be rallied if possible. A third state is ‘PANIC!’. A panicking unit will fee away from enemy units. It might rally on its own later on, or it may rout of the feld of battle. However your best chance of getting it to fght again is to rally it. Campaign

KoG2 centres around a series of campaign maps for each faction. The world is known as ‘Grumthorr’ and the battles take place at locations on the map.

To select a battle to fght simply click on the name beneath the soldier icon on the map and then press the Play button.

When a battle is successfully completed it will be marked as such on the map, however it can be fought again if you desire.

Each faction has three battles that you can fght against.

Most objectives are to eliminate the enemy’s ability to produce more soldiers while protecting your own, though some missions are slightly different.

Overview of Gameplay

Selection

Select units by left clicking or dragging a selection box around the units and then releasing the mouse button.

Units can be grouped into up to 10 different groups by pressing CTRL and a number 0-9 on the keyboard to assign a group. Pressing the number again will select that group’s units. Pressing it twice quickly will centre the view on that group of units.

Movement

When a group of units is selected they can be issued an order to move with the right mouse button.

Clicking either the main play area or the mini map will issue a move order to the units.

Units which are feeing will likely avoid moving closer to the enemy and may disregard orders.

Formations The formation buttons on the left hand side of the screen allow you to quickly put your soldiers into a combat formation.

The formations available are:

H - Horizontal.

V - Vertical.

O - Loose or Open.

C - Tight or Closed.

D - Defend or Guard. A - Engage Freely.

A further option is R - Rally.

These formations move the units into a shape or position which can help them fght better in different situations. Experiment with them to fnd out for yourself.

The D - Defend or Guard option causes units to have a Shield icon placed over them and these units will not move too far from their position when the Defend order was given.

The R - Rally option causes units to attempt to recover their composure after feeing. It is more successful on small groups of feeing soldiers, and even more successful when a leader unit is included in the selection.

Combat

Combat takes place when units move into range of enemy or when you target an enemy soldier by right clicking on them while you have units selected.

Combat either occurs as a melee attack, a ranged attack or a magic attack. Ranged and magic attacks display graphical effects indicating projectiles are heading towards the target.

Melee attacks include an animation to indicate the unit is fghting.

All attacks do some damage, even if it is only a single point of damage.

Damage is increased by having a higher ATT score on the attacking unit.

Damage is reduced by the DEF score on the target unit.

Many abilities interact with combat between units to either increase or decrease the effectiveness of combat.

Construction

New units can be constructed. This is done at a Barracks or Builder location.

By left clicking, or double left clicking on a barracks the available units to build will show on the left. Each time you click on one of these green icons on the left another unit will be placed in the build queue up to a maximum of 10 units per builder/barracks.

Your barracks will then begin producing the unit.

The more powerful the unit the more time it takes to produce.

Some units are created very quickly - such as the Archer.

Others, such as Mounted Knights, are produced very slowly. Keyboard Commands

H - Horizontal Formation V - Vertical Formation O - Open Formation C - Closed Formation D - Defend or Guard R - Rally A - Engage normally

CTRL-Number - Assign Group Number - Select Group

E(11 times) - Open the Editor for this Map

Prt Screen - Take a screenshot (appears in games media/screenshots folder) Ability Descriptions

Each unit has a series of different characteristics in game beyond their numeric scores.

These scores affect their gameplay.

Note - not all abilities are available in this game but are accessible for use if you wish to make your own units, or maps, or campaigns.

The abilities are:

Summoner

This unit will summon other units into the battlefeld from skeletal remains scattered around the map. Skeletal remains will appear when a unit dies meaning the more units engage in combat, the more become available to be summoned.

Banishment

Banishment causes units which were summoned to disappear back into their remains on the map.

Timid Timid units are more likely to fee in combat.

Skirmish

Skirmishers will fee from combat and then return to combat. They typically fre their weapons, shoot their bows or attack with their swords before retreating to a safe distance.

Brave

Brave units will remain steady in the face of fear more often than units which are not brave.

They do not rout as often.

Mob

Mob units are brave when they are in large groups.

Hatred

Units with the hatred ability only hate a specifc faction, and when fghting that faction count as brave.

Craftsman Craftsman units have expert armour that always protects from damage even when the enemy uses armour piercing weapons.

Planar

Planar units fade away from the battle over time as their attachment to this world dissipates.

Shambling

Shambling units do not look very far for targets, and generally are not actively seeking enemy targets.

Forester / Woodsman

These units suffer less damage in woods and around environmental features.

Stupid

Stupid units are less likely to seek out enemy to fght.

Frenzy

Frenzied units will do more damage on the initial attacks but as the battle wears on they return to their normal of attack strength. Shock troopers

Shock troopers cause enemy to fee - unless they are brave - when they launch an attack.

Stealth

Stealthy units are unlikely to be targeted for attacks unless the attacker is very close to them.

Ignore Def/Armour Piercing

These units ignore the enemy unit’s DEF value when causing damage.

Fearsome

Fearsome units are both brave and also cause enemy to fee when they engage them in combat.

Leader

Leader units do not fee, and give a bonus to rallying attempts when included in the selection of units given a rallying order.

Fast Shot/Fast Attack These units attack multiple times per second doing twice as much damage.

Regeneration

This ability causes the unit to regain lost health over time.

Animosity

This ability means the unit will often begin fghting against its own troops, and the player loses control of the unit from that point on.