Lotfp Weird Fantasy Role-Playing Has, Since Its Last Printing, Taken a Decidedly Early Modern Focus in Its Supplements and Adventures

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Lotfp Weird Fantasy Role-Playing Has, Since Its Last Printing, Taken a Decidedly Early Modern Focus in Its Supplements and Adventures LamentationS of the Flame PrincesS Weird Fantasy Role-Playing 1 LamentationS Mystery and Imagination of the Flame PrincesS Adventure and Death Weird Fantasy Role-Playing LamentationS of the Flame PrincesS Weird Fantasy Role-Playing Beyond the veil of reality, beyond the inuence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for Rules their benet, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgoen shadows are forces far stranger and more perilous than even civilization. e price of freedom might be paid in souls. Magic LotFP: Weird Fantasy Role-Playing presents a sinister and horric twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. is book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. is is the rst book of a two book set. e Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures. LamentationS of the Flame PrincesS Weird Fantasy Role-Playing F F F Wei Wei Wei Lam Lam Lam © James Edward Raggi IV la la la rd F rd F rd F me PrincesS me PrincesS me PrincesS me ant ant ant LamentationS en en en a a a of the of the of the sy sy sy of the ta ta ta Ro Ro Ro ti ti ti Flame PrincesS le-P le-P le-P Art-Free on on on + Player Core Book Weird Fantasy Role-Playing la la la Complimentary www.lotfp.com yi yi yi 18 ng ng ng EXPLICIT S S S Version CONTENT Rules & Magic Art-Free Complimentary Version LFP 1003 LamentationS of the Flame PrincesS Weird Fantasy Role-Playing Lamentations of the Flame Princess WEIRD FANTASY Role-Playing Player Core Book: Rules & Magic Written by James Edward Raggi IV Art-Free Complimentary Version www.lotfp.com 2013 † James Edward Raggi IV Writer, Publisher Mattias Wikström/Tigerbyte Layout, Typography Matthew Pook Hardcover Reprint Editing Dave Arneson, David Cook, Matt Finch, Chris Gonnerman, Gary Gygax, John Eric Holmes, Steve Marsh, Stuart Marshall, Frank Mentzer, Tom Moldvay, Dan Proctor Inspiration Rowena Aitken (heads p. 75–151), Aeron Alfrey (p. 138, back endpaper), Ernie Chan (p. 32), Dean Clayton (p. 88, 118), Vincent Locke (p. 72), Eric Lofgren (p. 37, 38, 42, 45, 74, 84, 104, 106, 109, 112, 115, 120, 124, 130, 143, 154), Rich Longmore (p. 28, 52, 158, 159, 160, 161, 162, 163, 164, 165), Russ Nicholson (p. 26, 78), Jason Rainville (p. 65, 66, 67, 68, 71), Cynthia Sheppard (cover, front endpaper, p. 69, 70), Amos Orion Sterns (p. 6, 9, 10, 12, 14, 16, 18–19, 20, 22, 24, 41, 54–55, 56–57, 59, 60–61, 62-63, 64, 73, 83, 86, 152, 166) Illustrations Jeremy Jagosz Character Sheet Lamentations of the Flame Princess Weird Fantasy Role-Playing—Player Core Book: Rules & Magic © James Edward Raggi IV 2013 First Edition (Revised), Third Printing 2013 Published by Lamentations of the Flame Princess Art-FreeISBN Complimentary 978-952-5904-45-1 Version Funded through: “Lamentations of the Flame Princess” and “LotFP” are trademarks owned by James Edward Raggi IV Table of Contents Character Creation ..................................................................5 Recovering Treasure ............................................................. 33 Roll Ability Scores .................................................................5 Gaining a Level ..................................................................... 34 Explanation of Ability Scores ..................................................5 Foraging and Hunting ...................................................... 34 Summary...................................................................................5 Getting Lost........................................................................... 35 Is the Character Suitable? .................................................6 Hazards .................................................................................. 35 Choose a Character Class .................................................6 Ability Score Loss ................................................................. 35 Determine Hit Points ..........................................................7 Aging ..................................................................................... 35 Record Attack Bonus and Saving Throws ..................7 Damage ................................................................................. 35 Select Alignment ....................................................................8 Disease .................................................................................. 35 Lawful ......................................................................................8 Drugs & Alcohol ................................................................... 36 Chaotic .....................................................................................8 Falling ................................................................................... 36 Neutral .....................................................................................8 Poison .................................................................................... 36 Determine Starting Possessions ......................................8 Starvation ............................................................................. 36 Starting Money ........................................................................8 Sleep Deprivation ................................................................. 36 Buy Equipment ........................................................................9 Healing .................................................................................... 36 Choose a Name ......................................................................9 Languages .............................................................................. 37 Cleric ............................................................................................. 11 Light and Vision ................................................................. 37 Fighter .......................................................................................... 13 Mapping ................................................................................. 37 Magic-User ................................................................................ 15 Movement and Encumbrance ...................................... 38 Specialist ..................................................................................... 17 Mounts .................................................................................. 39 Dwarf ............................................................................................ 21 Searching ................................................................................ 39 Elf .................................................................................................... 23 Sleight of Hand ................................................................... 40 Halfling ........................................................................................ 25 Stealth ...................................................................................... 40 Equipment Lists ..................................................................... 27 Swimming .............................................................................. 40 Adventuring: The Rules of the Game ........................ 31 Time.......................................................................................... 40 Architecture ........................................................................... 31 Tinkering ................................................................................ 40 Climbing ................................................................................. 31 Traps ........................................................................................ 41 Doors ........................................................................................ 31 Maritime Adventures .......................................................... 43 Excavations ........................................................................... 33 Water Vessels ........................................................................ 43 Experience Points ............................................................... 33 Water Conditions ............................................................... 44 Defeating Enemies ................................................................ 33 Crew ......................................................................................... 44 Encounters at Sea ............................................................... 45 Reactions ................................................................................ 56 Waterborne Chases ............................................................... 45 Combat ................................................................................... 56 Waterborne Combat ............................................................. 45 Initiative ................................................................................ 56 Vessels and Damage .............................................................. 45 Things to Do in One Round .................................................
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