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The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games
The Resurrection of Permadeath: An analysis of the sustainability of Permadeath use in Video Games. Hugh Ruddy A research paper submitted to the University of Dublin, in partial fulfilment of the requirements for the degree of Master of Science Interactive Digital Media 2014 Declaration I declare that the work described in this research paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: ___________________ Hugh Ruddy 28th February 2014 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: ___________________ Hugh Ruddy 28th February 2014 Abstract The purpose of this research paper is to study the the past, present and future use of Permadeath in video games. The emergence of Permadeath games in recent months has exposed the mainstream gaming population to the concept of the permanent death of the game avatar, a notion that has been vehemently avoided by game developers in the past. The paper discusses the many incarnations of Permadeath that have been implemented since the dawn of video games, and uses examples to illustrate how gamers are crying out for games to challenge them in a unique way. The aims of this are to highlight the potential that Permadeath has in the gaming world to become a genre by itself, as well as to give insights into the ways in which gamers play Permadeath games at the present. To carry out this research, the paper examines the motivation players have to play games from a theoretical standpoint, and investigates how the possibilty of failure in video games should not be something gamers stay away from. -
Earth Power: Techniques of Natural Magic © 1983 and 2006 by Scott Cunningham
About the Author Scott Cunningham was born in Royal Oak, Michigan, on June 27, 1956. He learned about Wicca while still in high school and practiced elemental magic for twenty years. He experienced, researched, then wrote about what he learned in his magical training. Scott is credited with writing more than thirty books (both fiction and nonfiction). He passed from this incarnation on March 28, 1993, but his work and his words live on. Llewellyn Publications Woodbury, Minnesota Copyright Information Earth Power: Techniques of Natural Magic © 1983 and 2006 by Scott Cunningham. All rights reserved. No part of this book may be used or reproduced in any matter whatsoever, including Internet usage, without written permission from Llewellyn Publications, except in the form of brief quotations embodied in critical articles and reviews. As the purchaser of this e-book, you are granted the non- exclusive, non-transferable right to access and read the text of this e-book on screen. The text may not be otherwise reproduced, transmitted, downloaded, or recorded on any other storage device in any form or by any means. Any unauthorized usage of the text without express written permission of the publisher is a violation of the author’s copyright and is illegal and punishable by law. First e-book edition © 2013 E-book ISBN: 9780738716657 Revised Edition Sixth Printing, 2012 First edition, thirty-two printings Book design and layout by Joanna Willis Cover design by Kevin R. Brown Cover illustration © by Fiona King Interior illustrations by Llewellyn art department Revised edition editing by Kimberly Nightingale Llewellyn Publications is an imprint of Llewellyn Worldwide Ltd. -
Hn Hn H H Hn Hn
hn hk io il sy SY ek eh hn hk io il sy SY ek eh hn hk io il sy SY ek eh hn hk io il sy SY ek eh hn hk io il sy SY ek eh hn hk io il sy SY ek eh SCHOLASTIC INC. Copyright © 2016 by Ed Masessa All rights reserved. Published by Scholastic Press, an imprint of Scholastic Inc., hn hk io il sy SY ek eh Pub lishers since 1920. scholastic, scholastic press, and associated logos are trade- hn hk io il sy SY ek eh marks and/or registered trademarks of Scholastic Inc. hn hk io il sy SY ek eh The publisher does not have any control over and does not assume any responsibility hn hk io il sy SY ek for author or third- party websites or their content. hn hk io il sy SY ek eh No part of this publication may be reproduced, stored in a retrieval system, or hn hk io il sy SY ek eh transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or other wise, without written permission of the publisher. For information regarding permission, write to Scholastic Inc., Attention: Permissions Department, 557 Broadway, New York, NY 10012. This book is a work of fiction. Names, characters, places, and incidents are either the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental. Library of Congress Cataloging- in- Publication Data Names: Masessa, Ed, author. -
Family Oi 15 Is Homeless? Fill' Settle %R Four Rooms Town Bows to Demand/ on Sewers
Coverage S4WNSHIR Complete News> Pictures A Newspapesv Devoted Presented Fairly, Clearly To the Community Interest And Impartially Each VOL. XIII—NO, 33 FORDS, N. J., THURSDAY, JULY 26, 1951 PRICE FIVE CENTS New Bolls Arrive Family oi 15 Is Homeless?Town Bows fill' Settle %r Four Rooms To Demand/ "—This tune-The .Inde- in Perth Amboy. pendent-Leader' lias Undertaken "We do not want to separate a , difficult task—but perhaps our family," Mrs." Jordan said, On Sewers some pJace in this, Township "because no good will come of it. A family should stay together if By CHARLES E. GREGORY May be Reintroduced there is someone who can help 4PS Snd a home for a family of 15. the members are to be happy. $2,500,000 Installation Later Including Quota " * S 2 : Maybe somebody can provide us Seen Unavoidable; May Just as soon as I wash out Of Licenses Permitted Yesterday, the family of Mr. with a home, even if it is only a few things today, I am go and Mrs. Alfred' Jordan, Frame four rooms. Even though we are Include Incinerator > ing to light out to see what I RARITAN TOWNSHIP — The, 1 Street, wa| dispossessed. The a big family, we take care of limited distribution liquor; li- JondSord has been trying- to gret things and are not destructive." WOODBRIDGE—Immediate ac- • can find out about building csnss ordinance which was due for the apartment for his own use :!: S :;: tion will be taken by the Town schools. pablic hearing last night was with- for over a year," and finally the Both local and county welfare Committee to create a Sewer Au- * * * di awn by Commissioner Julius courts decided that he had been boards have attempted to find thority as a result of a directive Engel, who introduced it originally, patient, indeed. -
Status Effects Afflicted with Use the Status Screen to Check Your Unit's Stats and Equipment
Introduction 02 Characters 03 Characters 04 Characters 05 Characters 06 Controls 07 BASIC CONTROLS General Controls Directional buttons / left stick Move cursor DUALSHOCK®4 Wireless Controller Layout X button Select item / Skip text C button Cancel selection / Toggle message window visibility Touch pad S button Display backlog SHARE button OPTIONS button l button / L button Switch pages OPTIONS button Skip event Lbutton Rbutton r button + X button High-speed text display button button l r Map Controls T button C button Switch between world map and town map Directional C button T button Display menu buttons X button S button Display entire map S button Battle Controls PS button Directional buttons / left stick Move character Right stick Left/Right: Camera movement, Up/Down: Camera zoom in/out Left stick / L3 button Right stick / R3 button X button Display battle commands / Skip animation for Summon spells or skills C button Switch to free cursor mode T button Reset character position / Display status (when in free cursor mode) S button Change view angle l button / L button Search for targets (during attack) Touch pad button Auto-battle OPTIONS button Start battle Start Menu 08 STARTING THE GAME NEW GAME Select "NEW GAME" to enter the difficulty selection screen. The difficulty setting does not change the story, obtainable items, or character development. Select a difficulty level to start the game. OPTION Choose a setting and use the directional Place the Summon Night 6 disc into your PlayStation®4 console buttons or left stick to change the values and start it. After the opening movie, the title screen will be with left/right movements. -
CLOSE ENOUGH a Thesis Presented to the Graduate Faculty of California State University, Hayward in Partial Fulfillment of the Re
CLOSE ENOUGH A Thesis Presented to the Graduate Faculty of California State University, Hayward In Partial Fulfillment of the Requirements for the Degree Master of Arts in Anthropology By Robert A. Blew May, 1992 Copyright © 1992 by Robert A. Blew ii CLOSE ENOUGH By Robert A. Blew Date: iii ACKNOWLEDGEMENTS It is impossible to thank everyone who helped with this paper, most of whom did not know they had done so. without their help and encouragement this paper would not have been possible: All those who attended the festivals sponsored by South Bay Circles and New Reformed Orthodox Order of the Golden Dawn (NROOGD), these past few years. Leigh Ann Hussey and D. Hudson Frew of the Covenant of the Goddess for their contributions to the original research. Carole Parker of South Bay Circles for technical editing. Carrie Wills and David Matsuda, fellow anthropology graduate students, for conducting the interviews and writing the essays that were the test of the hypothesis. Ellen Perlman, of the Pagan/Occult/Witchcraft Special Interest Group of Mensa, and Tom Johnson, of the Covenant of the Goddess, for being willing to be interviewed. Lastly, Valerie Voigt of the Pagan/Occult/Witchcraft Special Interest Group of Mensa, for laughing at something I said. iv Table of Contents I. Introduction.. .... .. .. 1 II. Fictional Narrative ................ 3 1. Communication............... 3 2. Projection .............. 8 3. Memory and Perception. 13 4. Rumor Theory .... ...• .. 16 5. Compounding and Elaboration .. ...•.. 22 6. Principle of Least Effort .. 24 III. Test of the Hypothesis ... .. 26 1. Collection Methodology .... .. 26 2. Context and Influences . .. 30 3. -
A FURTHER Divination GUIDE Company, 197 Tism
32 -Ologies & A FURTHER DIViNATION GUIDE Company, 197 tism. Take y< METOPOSCOI ination of thE NAUSCOPY. ing ships or DMITRI A. BORGMANN Dayton, Washington OMOPLATOS< blotched or c In the May 1982 issue of Word Ways, Paul Hellweg presented a ONE I ROSCOF list of 124 English words designating various forms of divination. All of the terms listed ended in the combining form -MANCY, which OOSCOPY. [ specifically means "divination." ORNISCOPY. A second, though considerably smaller, group of words denoting ORNlTHOSCC forms of divination ends in the combining form -SCOPY, meaning "observation, scruti ny I exami nation." Si nce this addi tiona I group PYROSCOPY. seems never to have been collected anywhere, I present a first SCATOSCOP) list of -SCOPY terms for divination here. Readers are invited to expand the list, as well as to compile lists of divination terms TERATOSCOI ending in still other suffixes or combining forms. BLETONISM, for All of the instance, is the faculty for discovering subterranean streams or either from springs through supernatural means, as by using a divining rod. Dictionary. 1 BRONTOSCOPY. Divination of the omen of a clap of thunder. Hellweg's lis graphical en CERAUNOSCOPY. The observance of thunder as an omen; alternativ ly as a vari ely, divination by means of lightning. term (see be DEUTEROSCOPY. Clairvoyance, second sight, or prophetic vision. wi th names E of the two s1= GELOSCOPY. An inferior form of the term GELOTOSCOPY. CHAOMANCY GELOTOSCOPY. Divination of someone I s character or future from the individual's way of laughing. COUNTERNEI HEPATOSCOPY. Divination by inspecting the livers of animals. -
ADVENTURERS' GUIDE to ROLE PLAYING Oogft T and S\(Agic®VII C)Tte Stor1' an Uneasy Peace Has Fallen Upon Erathia
ADVENTURERS' GUIDE To ROLE PLAYING OOgft t and S\(agic®VII C)Tte Stor1' An uneasy peace has fallen upon Erathia. When the human king, icolas 6}1t is CJ3ook Gryphonheart, died, .great battles were fought as the elves, hinterland tribes The Adventurers' Guide To Role Playing is written to provide you with an and other factions all made their moves to take advantage of the ensuing 11 introduction to this game-covering the general sorts ot things one should turmoil (This is all resolved in Heroes of Might and Magic III). Things have know about computer role playing and the Migl1t and Magic system. The other settled for the moment, and hopefully for a long time. book, the Player Manual, has all the nitty gritty info about how tlrn interface o longer consumed with mnning a war, Lord Markham has turned lus works, statistical tables, and such. attentions to other pursuits. Among them has been the organizing of a great contest. Scant as it is on information, his invitation has nevertheless proven ~re )Pfa1'in9 in the CWorfd of ~\i9Ftt and ~\.a9ic VII an inesistible draw to a certain small, and slightly down on its luck, party of What is a role playing game? Well, consider this example: adventurers. Gathering their meager equil?ment, they board the sl1ip provided by Lord Markham and set sail to Emerald Island, the site of tlus contest. \ You are a swordsman in a world where magic works and medieval tecl=ology is state of the art. Your king has asked you to deliver a sealed message to his cousin, a baron who rules the mountain territories. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
The Significant Other: a Literary History of Elves
1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee. -
And Corpse-Divination in the Paris Magical Papyri (Pgm Iv 1928-2144)
necromancy goes underground 255 NECROMANCY GOES UNDERGROUND: THE DISGUISE OF SKULL- AND CORPSE-DIVINATION IN THE PARIS MAGICAL PAPYRI (PGM IV 1928-2144) Christopher A. Faraone The practice of consulting the dead for divinatory purposes is widely practiced cross-culturally and firmly attested in the Greek world.1 Poets, for example, speak of the underworld journeys of heroes, like Odys- seus and Aeneas, to learn crucial information about the past, present or future, and elsewhere we hear about rituals of psychagogia designed to lead souls or ghosts up from the underworld for similar purposes. These are usually performed at the tomb of the dead person, as in the famous scene in Aeschylus’ Persians, or at other places where the Greeks believed there was an entrance to the underworld. Herodotus tells us, for instance, that the Corinthian tyrant Periander visited an “oracle of the dead” (nekromanteion) in Ephyra to consult his dead wife (5.92) and that Croesus, when he performed his famous comparative testing of Greek oracles, sent questions to the tombs of Amphiaraus at Oropus and Trophonius at Lebedeia (1.46.2-3). Since Herodotus is heavily dependent on Delphic informants for most of Croesus’ story, modern readers are apt to forget that there were, in fact, two oracles that correctly answered the Lydian king’s riddle: the oracle of Apollo at Delphi and that of the dead hero Amphiaraus. The popularity of such oracular hero-shrines increased steadily in Hel- lenistic and Roman times, although divination by dreams gradually seems to take center stage.2 It is clear, however, that the more personal and private forms of necromancy—especially consultations at the grave—fell into disfavor, especially with the Romans, whose poets repeatedly depict horrible 1 For a general overview of the Greek practices and discussions of the specific sites mentioned in this paragraph, see A. -
Fall Magic Auction
Public Auction #027 Fall Magic Auction Featuring Personal Artifacts and Memorabilia From The Career of Channing Pollock and The Library of James B. Alfredson Complemented by a Selection of Collectible Magicana Auction Saturday, November 1, 2014 v 10:00 Am Exhibition October 29 - 31 v 10:00 am - 5:00 pm Inquiries [email protected] Phone: 773-472-1442 Potter & Potter Auctions, Inc. 3759 N. Ravenswood Ave. -Suite 121- Chicago, IL 60613 Channing Pollock Channing West Pollock (1926 – 2006) was one of the most Snow-white birds materialized from the hands of the tall, dark, sophisticated, professional, accomplished—and imitated— and handsome magician. Then they vanished, along with the magicians of his generation. cage that held them. He began studying magic at the age of 21. Upon Pollock’s popularity was not only derived from his sleight of graduation from the Chavez College of Manual Dexterity hand technique, however. Often billed as “the most handsome and Prestidigitation in 1952, he was regarded as its most man in the world,” his appeal to general audiences led him into accomplished pupil and soon held a teaching position at starring roles in European films such as Judex and Rocambole, the school, but quickly moved on to a storied career in show and to regular appearances in American television on a number business. In 1954, he appeared on Ed Sullivan’s famous of popular programs. television variety show. Soon thereafter, Pollock went on to Although Pollock retired from show business completely conquer American stages, and then set his sights abroad to in 1969, he never lost his love for magic.