Introduction Making Death Last
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The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games
The Resurrection of Permadeath: An analysis of the sustainability of Permadeath use in Video Games. Hugh Ruddy A research paper submitted to the University of Dublin, in partial fulfilment of the requirements for the degree of Master of Science Interactive Digital Media 2014 Declaration I declare that the work described in this research paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: ___________________ Hugh Ruddy 28th February 2014 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: ___________________ Hugh Ruddy 28th February 2014 Abstract The purpose of this research paper is to study the the past, present and future use of Permadeath in video games. The emergence of Permadeath games in recent months has exposed the mainstream gaming population to the concept of the permanent death of the game avatar, a notion that has been vehemently avoided by game developers in the past. The paper discusses the many incarnations of Permadeath that have been implemented since the dawn of video games, and uses examples to illustrate how gamers are crying out for games to challenge them in a unique way. The aims of this are to highlight the potential that Permadeath has in the gaming world to become a genre by itself, as well as to give insights into the ways in which gamers play Permadeath games at the present. To carry out this research, the paper examines the motivation players have to play games from a theoretical standpoint, and investigates how the possibilty of failure in video games should not be something gamers stay away from. -
Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Earth Power: Techniques of Natural Magic © 1983 and 2006 by Scott Cunningham
About the Author Scott Cunningham was born in Royal Oak, Michigan, on June 27, 1956. He learned about Wicca while still in high school and practiced elemental magic for twenty years. He experienced, researched, then wrote about what he learned in his magical training. Scott is credited with writing more than thirty books (both fiction and nonfiction). He passed from this incarnation on March 28, 1993, but his work and his words live on. Llewellyn Publications Woodbury, Minnesota Copyright Information Earth Power: Techniques of Natural Magic © 1983 and 2006 by Scott Cunningham. All rights reserved. No part of this book may be used or reproduced in any matter whatsoever, including Internet usage, without written permission from Llewellyn Publications, except in the form of brief quotations embodied in critical articles and reviews. As the purchaser of this e-book, you are granted the non- exclusive, non-transferable right to access and read the text of this e-book on screen. The text may not be otherwise reproduced, transmitted, downloaded, or recorded on any other storage device in any form or by any means. Any unauthorized usage of the text without express written permission of the publisher is a violation of the author’s copyright and is illegal and punishable by law. First e-book edition © 2013 E-book ISBN: 9780738716657 Revised Edition Sixth Printing, 2012 First edition, thirty-two printings Book design and layout by Joanna Willis Cover design by Kevin R. Brown Cover illustration © by Fiona King Interior illustrations by Llewellyn art department Revised edition editing by Kimberly Nightingale Llewellyn Publications is an imprint of Llewellyn Worldwide Ltd. -
Immortality of the Soul (Plat Ōn) and Bodily Resurrection (Paul) — Any Rapprochement?
IMMORTALITY OF THE SOUL (PLAT ŌN) AND BODILY RESURRECTION (PAUL) — ANY RAPPROCHEMENT? ChrYs C. Caragounis [email protected] ABSTRACT It is a usual assumption among NeW Testament scholars that in his discussion of the resurrec - tion of the dead, Paul holds to the JeWish VieW of the resurrection of the bodY, not to the Hellenic (Platonic) VieW of the immortalitY of the soul. As this question impinges on the question of anthropologY, it is further stated that according to the Hellenic VieW man has a bodY — Which, moreoVer is conceiVed as a tomb of the soul (Orphics) — Whereas accor - ding to the JeWish VieW man is a bodY. A careful inVestigation of the Hellenic and OT-JeWish eVidence shoWs that it is a metho - dological miss to confuse VieWs in Hom ēros and the Orphics With later VieWs in Sokrates and Plat ōn. MoreoVer there neVer Was a “JeWish VieW” of the resurrection. There Were fiVe/siX VieWs. The resurrection of the bodY Was a minoritY VieW. The Pauline teXts shoW that Paul speaks of the resurrection of the dead but neVer of the resurrection of the bodY as Well as that man has a bodY. It is thus intriguing to compare Paul’s VieW of resurrection With Plat ōn’s VieW of the immortalitY of the soul and see hoW far apart theY are from one another. KEY WORDS : First Corinthians, Resurrection (of the bodY), ImmortalitY of the soul. 3 2 1 5 - 1. INTRODUCTION 3 2 . P P , Ernest Best prefaces his discussion of 1 Th 5:23 in his commentarY With 6 1 0 the remark that “To the Greek for Whom the bodY Was the tomb or prison of the 2 ; 1 7 immortal soul its ultimate fate Was unimportant” . -
The Extinction and De-Extinction of Species
Linfield University DigitalCommons@Linfield Faculty Publications Faculty Scholarship & Creative Works 2017 The Extinction and De-Extinction of Species Helena Siipi University of Turku Leonard Finkelman Linfield College Follow this and additional works at: https://digitalcommons.linfield.edu/philfac_pubs Part of the Biology Commons, and the Philosophy of Science Commons DigitalCommons@Linfield Citation Siipi, Helena and Finkelman, Leonard, "The Extinction and De-Extinction of Species" (2017). Faculty Publications. Accepted Version. Submission 3. https://digitalcommons.linfield.edu/philfac_pubs/3 This Accepted Version is protected by copyright and/or related rights. It is brought to you for free via open access, courtesy of DigitalCommons@Linfield, with permission from the rights-holder(s). Your use of this Accepted Version must comply with the Terms of Use for material posted in DigitalCommons@Linfield, or with other stated terms (such as a Creative Commons license) indicated in the record and/or on the work itself. For more information, or if you have questions about permitted uses, please contact [email protected]. The extinction and de-extinction of species I. Introduction WhendeathcameforCelia,ittooktheformoftree.Heedlessofthedangerposed bybranchesoverladenwithsnow,CeliawanderedthroughthelandscapeofSpain’s OrdesanationalparkinJanuary2000.branchfellonherskullandcrushedit.So deathcameandtookher,leavingbodytobefoundbyparkrangersandlegacyto bemournedbyconservationistsaroundtheworld. Theconservationistsmournednotonlythedeathoftheorganism,butalsoan -
Remember Your Death : Memento Mori Lenten Devotional / by Theresa Aletheia Noble, FSP
Front 5.25" 0.609" 5.25" “Teach us to count our days aright, that we may gain wisdom of heart.” —Ps 90:12 Journey through Lent to Easter Sunday with this memento mori-inspired devotional. Discover the ancient tradition of remembering death daily, encouraged by Scripture and countless saints. Experience Christ’s victory over sin and death as you meditate on the priceless treasure of each moment and the gift of heaven. 8" Each day includes ~ Scripture passage ~ Lenten meditation ~ Memento mori examen ~ Intercessory prayer ~ Prompts for journaling and prayer Sr. Theresa Aletheia Noble, FSP, has a skull on her desk as a reminder of her inevitable death. Meditating on her death daily has changed her life. You can find her tweets about memento Lenten Devotional s n o m mori @pursuedbytruth. Si Jill Photo by $16.95 U.S. ISBN 0-8198-6517-6 NOBLE THERESA ALETHEIA NOBLE, FSP Green grid lines will not print. Grid lines can be toggled off in Acrobat using View>Show Hide>Navigation Panes>Layers Lenten Devotional By Theresa Aletheia Noble, FSP Library of Congress Cataloging-in-Publication Data Names: Noble, Theresa, author. Title: Remember your death : Memento mori Lenten devotional / by Theresa Aletheia Noble, FSP. Description: Boston, MA : Pauline Books & Media, 2019. Identifiers: LCCN 2018036691| ISBN 9780819865175 (pbk.) | ISBN 0819865176 (pbk.) Subjects: LCSH: Death--Religious aspects--Catholic Church--Prayers and de- votions. | Lent--Prayers and devotions. | Memento mori--Miscellanea. Classification: LCC BT825 .N63 2019 | DDC 236/.1--dc23 LC record available at https://lccn.loc.gov/2018036691 Many manufacturers and sellers distinguish their products through the use of trademarks. -
Dark Souls™ Series By: BANDAI NAMCO Entertainment Inc
1 Contents Introduction . 3 Character Activations . 22 Overview . 22 Game Contents . 4 Character Movement . 22 Setup . 8 Character Attacks . 22 Initial Setup . 8 Enemy Activations . 24 Setup After the Mini Boss . 9 Overview . 24 Tiles and Nodes . 10 Enemy Movement . 24 The Basics . 10 Enemy Attacks . 25 Node Movement . 10 Boss Encounters . 26 Range . 10 Boss Basics . 26 Node Model Limits . 10 Boss Data Cards . 26 Characters . 11 Behaviour Cards . 27 Character Boards . 11 Boss Arcs . 27 Estus Flask Tokens . 11 Starting a Boss Encounter . 28 Luck Tokens . 11 Ending a Boss Encounter . 28 Equipment . 12 Boss Activations . 29 Equipment Cards . 12 Overview . 29 Upgrade Cards . 12 Boss Attacks . 29 Equipment Modifiers . 12 Boss Movement . 29 Embers . 12 Boss Activation Example . 30 The Bonfire Tile . 13 Post-Game Ritual . 31 Home Base . 13 Blacksmith Andre . 14 The Firekeeper . 15 Resting at the Bonfire . 15 Exploration . 16 Into the Dungeon . 16 The Fog Gate . 16 Campaign Rules . 32 Introduction . 32 Encounter Setup . 17 Encounter Cards . 17 Rules of the Campaign . 33 Terrain . 17 Setup . 33 Trap Tokens . 18 Adding and Dropping Players . 33 Encounter Setup Example . 18 Dashing Through . 33 Sparks . 33 Encounters . 19 Progressing through The Basics . 19 the Campaign . 33 Activating Models . 19 The Bonfire Tile . 33 Ending an Encounter . 19 Campaign Scenarios Combat Basics . 20 Using the Core Set . 34 Target versus Hit . 20 The Endurance Bar . 20 The First Journey . 34 Enemy Data Cards . 20 The Coiled Sword . 36 Pushing . 21 Conditions . 21 Campaign -
Status Effects Afflicted with Use the Status Screen to Check Your Unit's Stats and Equipment
Introduction 02 Characters 03 Characters 04 Characters 05 Characters 06 Controls 07 BASIC CONTROLS General Controls Directional buttons / left stick Move cursor DUALSHOCK®4 Wireless Controller Layout X button Select item / Skip text C button Cancel selection / Toggle message window visibility Touch pad S button Display backlog SHARE button OPTIONS button l button / L button Switch pages OPTIONS button Skip event Lbutton Rbutton r button + X button High-speed text display button button l r Map Controls T button C button Switch between world map and town map Directional C button T button Display menu buttons X button S button Display entire map S button Battle Controls PS button Directional buttons / left stick Move character Right stick Left/Right: Camera movement, Up/Down: Camera zoom in/out Left stick / L3 button Right stick / R3 button X button Display battle commands / Skip animation for Summon spells or skills C button Switch to free cursor mode T button Reset character position / Display status (when in free cursor mode) S button Change view angle l button / L button Search for targets (during attack) Touch pad button Auto-battle OPTIONS button Start battle Start Menu 08 STARTING THE GAME NEW GAME Select "NEW GAME" to enter the difficulty selection screen. The difficulty setting does not change the story, obtainable items, or character development. Select a difficulty level to start the game. OPTION Choose a setting and use the directional Place the Summon Night 6 disc into your PlayStation®4 console buttons or left stick to change the values and start it. After the opening movie, the title screen will be with left/right movements. -
Comparison of Esports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J
Comparison of eSports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J. Schoenstedt, and in turn, has boosted eSports consumption. Consequently, Xavier University multimedia outlets cover more eSports games and potential investors have paid more attention to this market segment as Abstract a growing sponsorship opportunity. Global companies such as With recognition of the need for studying eSports in this Samsung and Microsoft have been sponsoring the World Cyber interactive digital communication era, this study explored 14 Games at event and team levels. Corporate sponsors have jumped motivational factors affecting the time spent on eSports gaming. into the online advertising industry because online games have Using a sample of 515 college students and athletic event become a common promotional venue in which brands get repeated attendees, we further compared eSports game patterns to their exposure to an avid target market (Chaney, Lin, & Chaney, 2004). non-eSport or traditional sport involvements (game participation, Electronic sports have, in recent years, become a more popular game attendance, sports viewership, sports readership, sports form of leisure activity for many people. Based on the units sold listenership, Internet usage specific to sports, and purchase of in 2007, sports video games (including auto racing) comprised team merchandise). Multiple regression results indicated that more than 22% of the entire video game industry (Entertainment competition and skill had a statistically significant impact on the Software Association, 2008). This number rose to 44.7% if ‘action’ time spent on eSports games while peer pressure had marginal genre was included. Among the list of the top 20 popular video significance. -
Dale Allison's Resurrection Skepticism
Scholars Crossing LBTS Faculty Publications and Presentations Winter 2008 Dale Allison’s Resurrection Skepticism: A Critique Gary R. Habermas Liberty University, [email protected] Follow this and additional works at: https://digitalcommons.liberty.edu/lts_fac_pubs Part of the Biblical Studies Commons, Comparative Methodologies and Theories Commons, Ethics in Religion Commons, History of Religions of Eastern Origins Commons, History of Religions of Western Origin Commons, Other Religion Commons, and the Religious Thought, Theology and Philosophy of Religion Commons Recommended Citation Habermas, Gary R., "Dale Allison’s Resurrection Skepticism: A Critique" (2008). LBTS Faculty Publications and Presentations. 342. https://digitalcommons.liberty.edu/lts_fac_pubs/342 This Article is brought to you for free and open access by Scholars Crossing. It has been accepted for inclusion in LBTS Faculty Publications and Presentations by an authorized administrator of Scholars Crossing. For more information, please contact [email protected]. PHILO SOPHIA CHRISTI VOL. 10, No.2 ©2008 Dale Allison f s Resurrection Skepticism A Critique GARY R. HABERMAS Department of Philosophy and Tlzeology Liberty University Lynchburg, Virginia Part 6 of Dale Allison's volume, Resurrecting Jesus: The Earliest Chris tian Tradition and its Intelpreters,l is a rare, balanced mixture of mature skepticism with a healthy respect for the relevant historical and theological data. Perhaps not since Peter Carnley's The Structure a/Resurrection Belief has there been another work on the resutTection that weaves together these contrasting elements. 2 Yet, not only do these two texts present very different perspectives, but Allison's exhibits a far greater command of the gennane historical issues, both skeptical alternative responses as well as what can be concluded from the relevant New Testament texts. -
SPECIAL SESSION the Resurrection Is Central to the Faith
SPECIAL SESSION The Resurrection is Central to the Faith SESSION SUMMARY Jesus’ resurrection points both backward and forward His followers. It points back to what Jesus has done in history through His life, death, and resurrection and God saving us and raising us spiritually. At the same time, Jesus’ resurrection points forward to the day when Christ will return and we will experience ultimate victory over sin and the final completion of our faith in Him. SCRIPTURE 1 Corinthians 15:1-28 46 Leader Guide / Special Session THE POINT Christianity stands or falls with the resurrection of Jesus. INTRO/STARTER 5-10 MINUTES Option 1 Over time, it has become popular in our culture to question even the possibility of miracles; however, of all the miracles that cause problems for those who reject the idea of them, Jesus’ resurrection is the most controversial, debated, and denied. Maybe some people find it easier to believe the parting of the Red Sea, manna appearing from heaven, or an endless supply of flour and oil than to believe in Jesus’ resurrection. Why is this one miracle so much more divisive than all the rest? Maybe because it is the one miracle that demands a personal decision about who Jesus is. The resurrection is essential to the gospel message because it displays God’s defense of the life and work of Jesus Christ. If you believe in the resurrection, then you are forced to believe Jesus is the Son of God. If you deny the resurrection, you continue in your rejection of Jesus. For this reason, the resurrection is one of the most important events in human history.