Return of the Heroes & in the Shadow of the Dragon Rules Compilation

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Return of the Heroes & in the Shadow of the Dragon Rules Compilation Return of the Heroes & In the Shadow of the Dragon Rules Compilation rules compilation v 1.0 by Andreas Josefsson Build the game board as is depicted on the rules sheet “Aufbau des Einsteigsspiels”. rules compilation v 1.2 by Doug Adams Shuffle and place the 32 PA tiles (ones with 'PA' on the back) on addition of Im Schatten des Drachen rules by Ava Jarvis the game board according to the rules sheet. These rules are my own compilation based on the rulebook the Each player chooses a hero (note that the priest/-ess isn’t allowed rules sheets that come with the game. I have taken some liberties in the basic game) and picks the corresponding player mat, tokens regarding layout and the way the rules are represented, but have and quest card. tried to stay true to original. Rules only used in the basic game (Einsteigsspiels) are marked with a frame. Rules only used in the Warrior (Krieger) standard game are marked with a light grey background. Text in 4 health points (Lebenspunkte) italics are examples and comments. 1 gold coin (Goldst_ck) The coordinates within brackets refer to the different locations on starting position: A7 (put hero and hero’s house there) the game board. For example [A1] refers to tile A, location 1. quest: Free Daphne (Befreie Daphne) Words in parenthesis are the German terms used on the game components. Elf (Elf) 4 health points As neither English nor German is my first language, feel free to 2 gold coins improve, correct and expand this document (just update the starting position: M3 version number and add your name to the list of contributors at quest: The Axe of the Dwarves (Der Axt der Zwerge) the end). Magician (Magier) In addition, the rules for the expansion/standalone game, “Im 2 health points Schatten des Drachen”, are added at the end. The standard rules 3 gold coins for the base game also apply to the new game, along with extra starting position: P2 twists and turns along the way. In addition, rules for combining quest: Granatus’ Panpipes (Granatus’ Panflute) both games are also provided. Dwarf (Zwerg) 5 health points Return of the Heroes 4 gold coins starting position: D4 quest: Juan’s Reliques (Juans Reliquie) 1 The Game Pick the Nameless One called King of Darkness (K_nig der Finsternis). Return of the Heroes is a game of fantastic adventures for one to four brave adventurers. As an inexperienced hero, you’ll be Put the five task-related blue/yellow-bordered tiles and the four travelling the width and breadth of the land, fighting monsters, quest-related purple/red-bordered tiles on their assigned locations carrying out tasks and making strange encounters, thereby gaining (see rules sheet, right column). enough knowledge and skill to solve your personal quest. Thus having proved your worth, you will be able to take on the menace that is spreading its dark influence through its servants all over the Remove the three purple/red and the five purple/green bordered land. The first hero to enter the dark tower and defeat the quest-related tiles that belong to the four unused quests and the Nameless One will be the victor. Mice (M_use) from the game. They are not used in the basic game. 2 Game Preparation Place experience cubes (Erfahrungsw_rfel), the Nameless One’s servants (Diener des Namenlosen), guardians of the Nameless One (W_chter des Namenlosen), the Nameless One’s tile (Marke 2.1 Basic game des Namenlosen), number chits (Zahlenpl_tchen), bazaar counters, health points (Lebenspunkte), gold coins (Goldst_cke) and the dice (W_rfel) beside the board. Place the rest of the tiles in the bag 2.2 Setting up the standard game 3 A Player’s Turn Shuffle the map tiles except the Dark Tower [H] and the Temple The game proceeds in clockwise order, each player taking a full [N] face down. turn consisting of: Each player draws a tile; this is their starting tile. 1. Movement 2. Actions Build the game board by using the players starting tiles as corner 1. Combat (only one combat per turn) tiles and by randomly distributing the rest of the tiles (including 2. resolve Encounter the Dark Tower and the Temple). and/or complete Task and/or complete Quest Shuffle the 32 Event Tiles and place two (face down) on each Map Tile at either the northmost/southmost locations or the eastmost/westmost locations (alternating as in the Basic Game – 4 Movement see rules sheet). The number in the foot on the player mat equals the number of Each player chooses a hero (available heroes are described in the locations the hero can move into during one turn. appendix), picks the corresponding player mat and receives life points and gold coins. Movement is modified by the following items (their effects may not be combined): Each player draws two random quests (They may choose what Cost Movement Available at quest to complete during the game – only one quest need to be completed; the quests are described in the appendix). Boot 1 +1 Market [F2]/[J2] (Basar) Optional Rule (Stiefel) Keep all the quests in a stack on the table. When a hero wants to undertake a quest he/she needs to travel to the king’s court [J5] Horse 4 +2 Market [F2]/[J2] (Basar) (the king doesn’t have to be present). Once (Pferd) there the hero may pick any one of the available quests. A hero may not pick more Carriage 4 =6 Coach-maker [J7] than two quests per game. (Kutsche) (Kutschenmacher) Each player chooses a location on their starting tile (only a beige coloured one that is not an entry/exit to the tile) as their starting 4.2 Locations on the Game Board point and places their hero and house there All locations are colour-coded. Different colours have different Draw one Nameless One (Namenloser) and place it face down effects on travel: beside the board. Return the others without looking at them to the game box. (available Nameless Ones are described in the • Beige: Road. Appendix) • Blue: Water. It costs 1 gold coin to move between two blue locations on Map Tile L. As soon as the Boat [L4] (Kahn) is Place experience cubes (Erfahrungsw_rfel), the Nameless One’s in play, it is there is no cost involved travelling between [L4] servants (Diener des Namenlosen), guardians of the Nameless and [L2]. One (W_chter des Namenlosen), the Nameless One’s tile (Marke • Red: Secret passage. Roll 2d6≤5 to find your way. des Namenlosen), number chits (Zahlenpl_tchen), health points • Green: Hidden forest path. Roll 2d6≤6 to find your way. (Lebenspunkte), bazaar counters, gold coins (Goldst_cke) and the • Yellow: Hidden swamp path. Roll 2d6≤6 to find your way. dice (W_rfel) beside the board. 4.3 Finding Your Way Put the rest of the tiles in the bag, including all the event-related and quest-related tiles and the Mice (M_use). When trying to find your way to a secret or hidden location roll 2d6: Optional Rule Throw the Nameless One’s tile in the bag at • Success: Continue movement this point already. This makes for a little more • Failure: Movement ends on the line connecting the two difficult game as the Servants of the Nameless locations. On the following turn make another roll: One will be activated earlier. • Success: Continue movement • Failure: Move into the location you’re exploring; movement The oldest player begins. ends Any number of players is allowed at the same location If the tile is one earlier defeated Adversary or an uncompleted simultaneously. Task (red or blue bordered tile with the PA shield logo on the backside), the player places it face down on any beige location of her/his choosing that is not located on the same map tile as the 5 Entering a Location and Uncovering Tiles player’s Hero – also the space must not be occupied by any other tile/piece. As you enter a location look at each tile there present. Any other kind of tile is placed with the colour bordered side up Red bordered: Adversary Combat occurs, movement ends. (in cases where both sides have a coloured border, place the side with the two-coloured border up). Blue bordered: Task Return the tile face up and move on OR end movement and accept the task. Active tasks are placed on the 6.2 Adding to the Bag player mat. No more than four tasks may be active at one time. You may discard an active task to make room for a new one. A Tiles are added to the bag in the following situations: discarded active task goes back into the bag. • a defeated adversary is returned to the bag after a tile has been Green bordered: Encounter Return the tile face up and move on drawn. Exception: Defeated Servants (Diener) are removed OR end movement and resolve the encounter (leaving the tile face from the game and defeated Guardians (W_chter) are left on up on the location). the board (and will be fully regenerated in time for the next hapless Hero who comes to challenge the Nameless One). Orange bordered: Event Events occur immediately. • an uncompleted discarded Task is returned to the bag • when the first hero completes the first part of her/his quest Yellow bordered: Item Most items are acquired at the Markets then the Nameless One’s tile is added to the bag (Unless [F2]/[J2] (Basar). A few exceptions exist and may be encountered you’re playing with the optional rule mentioned under game while travelling.
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