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Howling Mounds campaign :

1) When you arrive you watch a . Korshar gives the order to a skeleton general to call the 5 commanders to defend the fortress. Your mission begins then. 3 of the commanders have a magic fountain of monsters near them. You need an army to beat them. You can handle alone the 2 commanders north and the second north west. In the same time, you have begun a dwarf camp.

2) The major problem of this map is the iron. There are 3 iron sources on this map. One of them is north of your dwarf camp. You don't have much time to waste. Once you have 15 or 20 warriors destroy the second camp north of you. It has a second dwarf monument. Normally the dwarf units are really strong. You can advance and destroy another camp and another magic fountain north of this camp. Now you have free the 2 other iron sources.

3) Go west and kill a single leech. You find the cadaver of Cassius. The only problem is that you can't leave the map to show it to Flink now. You obtain a fourth soulstone (the first from the angstling, the second from the bonelurker, the third from the nightblade and the fourth is from the crypt stalker). Flink has moved of the fortress of Greydusk Vale. You must find him elsewhere (in fact in Greyfell). Destroy the last camp to the west. Beat first Nevermore and his horde and then the fountain. Don't kill the last commander now. He won't move anyway.

4) You have noticed a magic fountain near the gate of the fortress. Save your game and go there to destroy it. Normally the gate won't open, if it's the case, simply reload your file and beat the last commander. 5) With this, you activate the next event. A gigantic horde will spread all over the land in your direction. I suggest you attack first and stop the wave. Build a new army now. The time is a problem as the fortress has a lot of fountains to destroy but you can't build endlessly an army as the iron is very limited.

6) During a first phase you must destroy the magic fountain in front of the fortress if you haven't done it previously and then the 2 inside the fortress. Build again a new army (30 soldiers) and advance to the next fountain. Then there is another one in the first part of the way to the portal. I encountered the problem of iron here and there are 3 fountains before the portal to the inside of the fortress. So i used only 10 soldiers per wave and 20 workers to fight the ennemy. Be sure to destroy the building to close the fountain and especially the one in front of the portal. It produced skeleton generals hard to kill. Kill also the leech named The Unforgiven, you obtain the soulstone of the unforgiven and the tears of a soulless creature. After lots of try, you access the portal.

7) It's time to summon your 5 most powerful heroes. Inside the fortress, the game will look like Gauntlet Legends for the decor. The way is linear and you must kill the monsters one after the other. Once you feel ready attack Korshar to obtain the second part of the mask. Now you are ready for Whisper city and Hokan. Pass the portal.

Whisper campaign :

1) When you arrive you watch a cutscene of a warrior. Find your way to him and he asks you find his griffon and his weapon and armour. This map is hard to begin but then will be easy. 2) When you arrive to the next part of the map, you find a dwarf monument, an elf monument and a bindstone. Activate the bindstone. Now build simultaneously the dwarf and elf camps, with an armory, a forge and the resource buildings. You won't have much time before the leeches see your camp. They will immediately send a huge wave to destroy it. The food comes easily and you can upgrade to 20 soldiers quickly on this map. Take the basic soldiers and don't fight the coming horde. Avoid it by using an alternate way.

3) While the horde will destroy your camp, use your weak army to destroy the 3 magic fountains on the southwest part of the map. Of course your army will be a decoy while your avatar shoot the graves. All in all, you will finish this alone and kill some leeches. Now it's time to help your camp. Until you go back, summon workers to lure the leeches. It will split into several groups to destroy each building. Use this fact to fight small groups. Don't forget that the leeches will probably switch off the bindstone, so don't die.

4) Once you've the saved the camp, begin to rebuild it. With only your heroes you can defend it from the northeast and from the east. The ennemies come one after the other. Once you feel ready take 20 soldiers with you. Beat the undead camp to the east, it has a moonsilver mine you really need to succeed on this map. Once you obtain it (it won't be easy) you have just to push to the max each camp to obtain the 2 titans and at least 60 soldiers (i pushed to 80).

5) Your priority is to beat the camp to the far east, the deads come from the north east but their camp has many magic fountains. Once this camp is taken, you find 3 leeches who guard a grave. This is Lea's one. Kill the avengers and then the ghost of Lea. Take the letter and the jewel. 6) This part of the map is cleared. Now go west, you find another huge magic fountain, destroy it. You really need 70 soldiers, careful. By exploring this part of the map, you find a hero camp and a phantom spider. Kill it and you obtain the first light silk. You are now stucked.

7) Once you have a new army (or maybe as for mine, you still have your 60 soldiers) go to the northeast part of the map. You find a mosaic. Kill the guardian and input the first part Jon gave to you in Greydusk Vale. A new part of the map with a magic fountain and a horde appear. Beat it. After this, a guardian of the 2nd fragment appear on the map. Beat it and input the second fragment (it opens a part of the way to Ismail from the cutscene). Then beat the third guardian and input the third fragment. You must fight "a cruel one". Once dead, go near the hero monument and you discover a new way to the griffon of the warrior. Your avatar must talk to the griffon to free him.

8) Near the griffon is a small city you can reach to kill more undeads. You find in all the chests the weapon and armour for the warrior. Now beat the last guardian (very very difficult alone, easy with a horde). Input the last fragment. The way to Ismail is opened and again you must fight a powerful horde.

9) Talk to the warrior, let him go alone to Ismail and he will kill him and his leeches. Now you can travel alone to the grave of Hokan. Talk to the ghost to learn the secret of the phoenix stone and where to begin to search for it and then give him the mask of Belial. You can advance to the portal to Godwall and take the last dwarf units in the chest.

Sidequests to solve now : 1) Go to Greyfell. Talk to Sartarius. Now find Flink in the town (near Castagir). Show the fragment and he says that Fayt has another one. You offer to kill him but it will be very hard. You need to go to Leafshade by using the portal in Eloni (i suppose the bandits switch off the second bindstone in leafshade).

You access to the hero and human monuments. Kill some bandits on the way and then summon the heroes. They will help you to free the way to the second aria source. Build your town and an army that goes up to 40 soldiers, don't forget the griffonrider. Now advance carefully to the bandit camp and destroy the waves one after the other. Attack again and again until you reach the Fayt. You have just enough resource to do this (the bandits are 16/17 and 20 (Fayt) while your soldiers are level 9 (with the rune found in Whisper). You finally obtain the second part of the key. Give it to Flink and he will give a reward : the ring of the rouges.

2) In Greyfell talk to Adhira. She asks you to find 3 special bloods (demon, dragon and giant spider) to concoct a potion for a hero (her brother). He will become stronger if he drinks it.

3) Still in Greyfell talk to the dwarf Hinrik. Give him the Dwarf Brandy and he gives you the bronze statuette of Cronvig. Give it to Cronvig to complete this sidequest.

4) Talk to Orthanc to obtain a soulweapon of your choice.

5) Last, go to Liannon and show the jewel and the letter to Shan Muir. She directs you to Tyrgar the fisherman. He says that only the dark elf, Craig, can help you to find Amra. The only problem is that he leaves in Southern Godmark (so it will be later in the game). Now enter The Godwall.

The Godwall campaign :

1) You watch a cutscene of a asking for a fragment. Then talk to the guard to learn the situation here. The way to Mulandir is blocked and you need to kill the briarwolves to go there safely. You find an elf monument near the bindstone so it's time to build the town. The problem is the food. How can you upgrade the army if you haven't some food ?

2) Follow the way and free the first camp (do this alone) and talk to the peasants. Bren will offer 350 food units. Build also a hunting lodge and a lenya gatherer here. Once your army is ready you can destroy the small camp to the east of the village. You find some berries and you can build a gatherer hut here to collect them.

3) From here you have 2 choices, you killed the briarwolves scouts one after the other before they can report that your camp exists, or if you failed, you will fight the waves one after the other until you can advance and reduce the fountains to zero.

4) Once you feel ready, climb the mountain and attack the large camp on the top of the mountain, The fact is that the horde that guards the old dwarf town and the hordes of the 2 camps of the east won't move for now. With a total of 30 soldiers and possibly an elf titan attack the camp to the north. You must go through all the defenses and beat 2 magic fountains. Some peasants leads by an archer, Hal, will thank you and offer iron. Then there is a set of 4 archers towers. I stop here and then go all the way back to my camp with the remaining troops. I summon then reinforcements in the elf camp and then the horde that guards the old dwarf camp began to move. It's time to annihilate it.

5) Don't open the door now, talk to the guy and take the key. You must retreat again after the fight and summon reinforcements. Fine again for another attack of the large camp. This time you will have to deal with 2 towers and a fountain, then another set of 2 towers and a griffonrider. I retreat again and summon some helps. In the final line, there are 2 towers, 3 buildings and a horde to beat. You will have the opportunity to talk to a man who asks you to free the scribe. He will also says that the wolfsign you found on corpse of briarwolves corporal can be sold to Halycos in Farlone's hope.

6) By exploring the map you find lonely persons who spare resources or someone who asks you to find the scribe. You can also find another dwarf and elf monuments. Now open the dwarf city and summon the titan and some reinforcements. On the east part you find a spider which guard a corpse with items on it. Don't forget the tree here. From the large camp, go north and beat the 2 finals waves with a griffonrider and the boss, captain Kliar.

7) Now finish the 2 camps, begin by the one to the south then the one just above. Reason of this order, you find a medicine that you must give to the peasant chief. The map is finished. You have just to pass the portal to Mulandir. This campaign was very hard IMO.

8) In the last chest before the portal you find the first buildings and troops for the orcs. Mulandir campaign :

1) During a cutscene, the scribe warns you about the medusas and the gargoyles. This campaign is an action one. You can summon your 5 best heroes. Then you will have to advance carefully avoind the cursed guardian or you will run to a gameover (it stones you and your comrade, then summon gargoyles to finish you). There is nowhwere a monument to build a city so here are some clues.

2) On the west part of the map, you can clean it easily by progressing very slowly, reach the portal to Farlone's hope. Don't pass it now. The main quest says you must find clues here. You must reach the guardian you see on the northeast part of the map. On the west part, on the top of the mountain is a phantom spider which will give you the second light silk Tanara needs.

3) Now it's time to head east, be sure to avoid the cursed guardian. The reason they stone you is that they are level 25. My hero is at level 19 and i doubt your heroes will be higher than level 20, unless you battle only with him on previous maps. Reach the east part and you found another hero monument. By going north of here you find a locked gate. Don't forget this location as it's the way to The Rift.

4) Now try to obtain the chest south of this gate. It contains the orc rune worker level 10. After you explore all the map, there will be 2 chests harder than the other to take and one area that require a trick to be reached. The first chest i am talking about is the one you see when you go north then left fom the beginning of the map. For this one, i attack by the northeast. Be sure that all the monsters follow you there. Once they are all beaten, send 1 hero to collect the items in the chest. He will be probaly stoned after but the mission is completed.

5) The second chest is south of this one. The path is guarded by a cursed guardian and there are 2 gargoyles that are bording the way. Lure the guardian and run into the demons. Don't fight them, run a little so you can be sure that the cursed guardian won't see you. Take the chest.

6) Go to the portal to Farlone's Hope. The area difficult to reach is on the east of this portal. The guardian will stone you if you advance. Now send 2 heroes on the other side of the way. The cursed guardian will have to move. Meanwhile, go east then north to reach the area. In this part you see only lesser demons and fire demons. However there is one called arzach that you need to kill. He is level 15 and not very hard. You obtain the blood of demon necessary to forge a shadowblade and also a rune archer level 16. Exit of this area and find your way to the east. To reach the guardians you need to go east and then north in a mountain path. On the way, kill Thar and his servants. You obtain his head.

7) Talk to the guardian. He will ask you to find 4 fragments. You already have one that you can give to him. He also opens the way to The Rift for you. There is one fragment there. Before you leave this area, activate the bindstone and the hero monument near the guardian. Now you can 1) meet Tanara to obtain the magic robe, 2) meet Urak to obtain the shadowblade. He says that he needs time to fix it. Go to Greyfell and immediately come back, it will be ready. The shadowblade is a good weapon, it has a 10-17 power and you can equip a shield on the other hand. 8) Go to the portal of The Rift. You find some chests with new orcs buildings and troops and some buildings and troops for trolls.

The Rift campaign :

1) You meet Talia. She wants to kill Ulather. She goes in the canyon. To follow her you need an army. Unfortunately you can only build an orc camp here. You have all the necessary resources and especially iron sources. The ennemies come from one direction so post a tower asap to protect the entrance of the camp. Post also your hero.

2) When all the buidlings are up, including the medium HQ, build an army of 40 soldiers and attack the demons. They come from the east. You need to follow a path in the mountain to find the 3 magic fountains. It will be very hard but you need at least to destroy the first demon gate to stop the 3 magic fountains. The second and third gate will be very easy to reach. On this map i obtain a bug with the drummers. You can summon them infinitely as long as the lenya is inferior to 30. Maybe this bug has been corrected in the 1.1 version. It also takes 50 lenyas instead of 15 to create a drummer if you have more than 30 lenyas.

3) Once you beat the 3 fountains, take the 2 chests the monsters were guarding. Now advance. If you wish you can also destroy the other fountains in the mountain. You find them by following the paths. They are heavily guarded but the monsters don't respawn infinitely if your hero don't fall against the monsters. I think it's better for the rest of the campaign. Else when your camp will be attacked after Ulather's death, they will probably respawn and flood you. 4) Talk to Talia and she opens the gate to fight Ulather. She loses. Fight him and kill him. You obtain a rune warlock level 18, a red glowing key and some stuffs. Talia says she will follow you. Find the hero monument. You can't use the troll monument for the moment. Use Talia to beat the medusa level 23 in the mountain path near the troll monument. The medusa loses a cool armour.

5) Meanwhile you summon your heroes, your camp has been devasted by a horde of demons coming from nowhere but it's like that. Don't fight them they are too much powerful for you (level 25 monsters only). Once all the monsters are gone in the mountain go to your camp. Talk to Talia and she will give you her fragment. Now you can also open the 3 chests near the portal with the red glowing key. You obtain a rune for troll workers and new buildings and troops for both orcs and trolls.

6) Now you have the choice to exit of this map to end this campaign, or to build a troll camp and then attack the remaining demons even if they are "peacefully" sleeping in the mountains of the rift. The reason to this attack is that one of the monster will give you a stone of eternal fire. These stone are counted, if you miss this one, you won't be able to complete all the sidequests that require a stone of eternal fire. Talia is gone and there is nothing else to do in The Rift. All your quests and sidequests leads you to Farlone's Hope now.

7) Once you feel it's time to leave The Rift bring the fragment to the guardians in Mulandir and then go to Farlone's Hope.

Farlone's Hope campaign : 1) There is not much to say about this map. You begin to talk to a soldier of the red legion. He talks of the dragon to the north, the briarwolves camp and also that Halycos (or Halycor) gives reward for wolfsigns. He also tells you that if a member of the red legion sees an orc he will attack it due to old tales. Go east of where you are to meet commander Halycor. You can give to him previous wolfsigns obtained on other maps and future one you will find on some corpse. This quest cannot be triggered off. Talk also to Thom. He asks you to find someone to heal the cataract of the general of the red legion.

2) Near the first soldier you met, you find an orc monument and a trader post. Talk to Jon Farlone. He says that his part of the fragment is guarded by Fyrmir the old dragon. Talk then to Rigour, he will change the shadow ring into enchanted ring. Say also that Thar is dead and you will earn some exp. With the enchanted ring you can see Shadows (some monsters you will have to chase to complete a sidequest). You also learn that Elwen has the last fragment you are searching for.

3) Honestly, you can build an orc town if you wish, but the wolves are so weak that i destroy each camp with only my avatar. Anyway, if you build all the buildings and troops, summon the orc titan and only totems. In one of the camp you find an assassin named Seth. He asks for a wolf armor elite and a red legion dagger to kill Briar. You find the armor by killing the captain Urar in the camp west of the one with Seth. The dagger is guarded by a group of briarwolves near a cadaver in a camp north of your orc monument (or by following the west path to the north you find yourself on the other side of this camp). Give the items to Seth and say you are ready. 4) You watch a cutscene where Seth kills Briar. The elite soldiers decide to leave the camp and kill the red legion. The problem for them is that now they are alone and the red legion will finish them. DON'T even try to fight them or you will die. On the contrary when they leave the camp, attack the camp of Briar to the north and finish this war. In this camp you find Elwen. She says her part of the fragment is hidden under a stone in a middle of circle burned trees. Talk to the dwarf, Brok, and he asks you to find elements to make a gunpowder. Leave the camp and go back to the trading post.

Note : 1) East of this camp you can find several drakeling camps. I suggest you destroy them for exp and also for treasures. 2) On this map in one of the camp in the north you find the last orc unit, the fighter, in a chest.

5) South of the trading post you find the stone Elwen described. Look underneath and use an army to kill "The Frost Thing". Now you have the fragment. Go to the trader Farlone and asks him for the powder. If you have opened all the chests in The Rift and Mulandir you have all the elements except for one and only one : a stone of eternal fire.

6) With your totems and the orc titan go to the north and meet the dragon Fyrmir. First use your avatar to kill alone all the drakelings on the way. Then use the totem to kill Fyrmir. You obtain dragon's scales, a stone of eternal fire and the last fragment part. Go back to the trader Farlone. He makes the last element. Go back to Brok in the final camp and he will ask you to follow him. After a big explosion he opens the way to the portal to Greyfell.

7) Now go back to Mulandir and talk to the guardian. He changes into Melchlan. Be sure to have your heroes with you before you talk to him. Fight the 4 elite soldiers. Once they die, continue and kill all the Melchlan's dolls on the way. Last talk to Melchlan to obtain the phoenix stone. Then you can talk again to him to kill him or let him leave. I kill him for exp.

Sidequests to solve now :

1) Go back to Greyfell. Offer to Orthanc the dragon's scales and he will give you the armor.

As you are on Greyfell go to the bindstone. Gabar will come and inform you of the situation. Sartarius went to Frost Marshes to open the way for you.

2) Talk to Seno. Seno gives a needle. Return to Thom with the needle. He will give a tablet. Show this tablet to Goran in Greyfell who asks for a sapphire. As you have completed the Shin Tar Guar subquests, you have one. Give it to Goran. The cataract quest is complete. You will obtain the reward from Goran only if the game is patched, version 1.05 or higher.

3) Go to the Northern Windwalls and find the band of Shadows (south of the trench, near the spider nests). Kill them and you obtain the manifest of the shadow. If you wish more exp, you can also kill a band of undeads level 4 who mysteriously appear (probably summoned by the shadows). You can, still for exp, pay a visit to Greydusk Vale and outside the fortress (south of the path to the 4 caverns, kill another band of Shadows. Go to Rigour and show the manifest. He says that you must find the shadow Crystal.

4) All the roads lead to Howling Mounds now. You must find this crystal and also solve once and for all the Amra and Lea quest. There is also a third quest in Howling Mounds i didn't mention. On this map, you killed on the northwest part of the map a graverobber and obtained a glowing octagon. Find the Sleeping Figure to the north and in a hole near the iron mine and input this octagon in it. Talk to it and you made an alliance with it.

5) Teleport yourself inside the fortress and go to the portal to Whisper. You notice now north of this portal a suspicious wall. Look at it and find the shadow crystal. Now exit and go to the Amra's guardian horde. Kill it (a lot of level 10 won't be a problem for you). You notice also a small group of Shadows on this map. Kill them all. Now go to your dwarf monument.

6) Build the complete town with all upgrades and dwarf titan. Summon 20 soldiers composed of elites, elders and demolishers. Go to where you found the horde of Amra's guardians and look at the small grave. It is the one of Amra. Fight the new horde. Have your avatar beat the level 10 while your dwarf fight with "The end of hope", a fighter level 30. When your number of soldiers decreased send your titan and your avatar to finish it. The end of hope will probably kill the titan and possibly your avatar if you don't take care of him. Once he is dead, the level 16 ghost of Amra comes. Kill him and you obtain his armour and greaves.

7) Show the Shadow crystal to Rigour. He says he doesn't want to take it. Bring it to Castagir. He says that he must study it. Go on another map and then come back to him. He will give you the Shadowpulse armor. You look very cool with it and are heavily protected against any kind of magic with it.

Ice Gate Marsh campaign : 1) When you arrive run to the hero monument. Summon your best heroes. Kill everyone on the way. The foes are weak compared to you. At the end of the path you meet Urias (a cool bug occurs as he is in both ice marsh map and greydusk vale fortress) and Craig, the dark elf. Talk to Urias and he says that Sartarius is being held captive in southern Godmark. Talk to Craig and he says that you can find dark elf runestones here in frost marshes. The problem is that they are guarded by very dangerous ice elves. He also tells you all he knows about Amra.

2) Advance with your heroes and beat some forest drakeling. You find south of Craig a portal to Southern Godmark, east of him an orc monument and north of this monument is a path to the ice mountain where you must go to obtain the dark elf runes. Note that you will have to fight ice elf, giants and ice golems. In this path you find a troll monument. They are more than useful against the golems as they don't fear to be frozen.

3) Begin to explore the mountain path while you build the orc camp. You can at least kill some giants. Some of them are stronger, Wieldwilder and Destroyer (both level 25) can be beaten now. After Wieldwilder, you find in a chest a small HQ for Dark Elf. When you will see Ironfist i suggest you retreat for now and come back later with troops. He is really strong and cannot be beaten in hand to hand battle.

4) You have to deal with ice elf camps, ice golem camps and a frost thing camp. Don't forget to kill the giants. The monsters come from only one way. Guard it with your heroes and avatar. Once you feel ready to build an army of 30 soldiers minimum (40 would be a better choice though) Go to the golem camps. Let your heroes block the way of the ice elves and send your avatar and the units full of totems and firemasters (and some other fighters if you wish) to beat easily the 2 golem camps (they are near the troll monument).

5) Once they are gone, proceed by waves to finish the ice elf camp. You need to fight 2 magic fountains. It begins with 2 frost bringers, then 2 others, then 1 alone. You reach the camp and it's protected by 2 frost bringers. Concentrate your troops on the ice conjurer(s). They are deadly as they will summon ice elementals. Destroy the 2 frost bringers in the same time, using the avatar and heroes. Now launch an attack on the 2 buildings to stop the first fountain. I notice that attacking the second fountain with only the heroes and avatar will stop the production.

6) By killing the ennemies in small units and then attacking the buildings without being seen (i use this often in this game, as in Metal Gear, Spellforce is an infiltration/RTS/RPG/Action game) is a better method than to summon troops again and again. Destroy the 3 academies, but if you wish to stop the fountain, you must also beat the 3 frost bringers. There will be a last frost bringer protected by some Frost Things.

7) At this point, you need to kill all the frost things. Again i did it with the heroes and avatar. Reach the elemental node to stop the last fountain (the one of the frost things). Summon again a full army of 40 soldiers with lots of firemasters and totems. Add few veterans, a drummer and a hornblower to help your troops. Do 2 armies, one of 25 and another of 15. Summon the titan (if not already done) and call again your heroes, which must be dead by now.

8) There are 2 bosses on the map. Near the frost things camp, there is "The Frozen One", level 29. Send the firemasters and totems to finish him. You obtain the rune for dark elf slaves. Beat now the giant Stormfist. To do this, send the orc titan in the front line, followed by the 15 soldiers and the 25 next. The titan will suffer 50 points of damage, use a rune priest (a hero) to heal him during all the battle. The totems and firemasters will also work as archers, then they will attack. Alongside the titan you can send other heroes or the veterans. When your army begin to decrease, send your hero to finish the giant. You obtain good stuffs and jewels.

9) You have found here, a quarry, a small HQ, an onyxshrine, a tower of sorcery and a mindbreaker. It's sufficient to build a dark elf town for the moment. Go and talk to Craig. Then go south of him and pass the portal to the Southern Godmark.

Southern Godmark campaign :

1)This map is fairly simple if you know the trick to win. When you arrive switch on the bindstone and the dark elf monument. Summon the workers and build the quarry and the small HQ, then the onyxshrine to collect aria. Now, protect the bindstone with 2 towers of sorcery and 2 mindbreakers. Protect the rest of the camp with as many towers and mondbreaker you can (4 of each is sufficient).

2) On this map all the blade monsters are level 13 so attack the horde from the west and the east alone. Your hero is strong enough to do this. Begin by the west. Beat also the golem camp. Advance and beat another horde. Now come back to your camp and stop the horde from the east. Your questbook says that you can advance to the orc monument, don't do this, it's useless. 3) Go west after the golem camp to discover a hero monument. Summon them all. Now go south, in the snow, and continue to the south. You find a horde of ice elementals guarding a chest, and later you arrive directly to the magic fountain of the ennemies. Now your goal is to destroy the black building. Use your avatar to do this while the heroes are used as decoy. Finish the frost bringers and then run on the second and the third fountain. Each time focus first on the building.

4) With the remaining heroes find the fourth fountain to the south, another dark elf monument and a chest near it with a dark elf unit. Once this fountain is down, you have practically win this map. Now go north and find the black tower. Destroy it. You will have to fight a horde of 20 blade soldiers. This horde has a trick, each ennemy move after he receives a hit. It means that you must press repeteadly the button of the mouse and point on the ennemy you wish to hit, else the heroes and avatar won't do anything.

5) When this horde is down, explore the map and take all the chests (the rewards are very poor). Once you feel ready find the second bindstone, near the portal of the ruins. Switch it on. Pass the portal. Beat the monster. You find Sartarius. You watch a cutscene where Sartarius dies and the dark one takes the phoenix stone. Then Craig and Urias come to save you. Help them to beat the blade soldiers. Collect the items in the 3 chests. They are the last buildings and units for trolls and new buildings and troops for dark elf.

6) Talk to Craig, then to Urias and last go to the portal to Nightwisper Dale. On the way you can open 2 chests. Pass the portal to Nightwisper Dale. Nightwisper Dale campaign :

1) Another easy map. My avatar is now at level 24. You begin to zigzag around the toxic flower and kill the blade soldiers one after the other until you reach the second bindtsone. Note that the chest and the treasures are hidden by the trees in this part of the map. As i say, you reach the bindstone. Now you see a fork, to the south and to the east. Both path leads to the same way. If you go south you reach the dark elf fortress and and if you go east, you will destroy a Kithar camp. Go east and not south, you will understand later.

2) I suggest you clear the map and find the hero monument to the south. Near the path to the hero monument is the path to the spider's lair Zalaga. Kill all spiders and then Zalaga and you obtain the spider blood needed to complete the last sidequest. You probably notice other camps on your way if you used the east path and not the south one. Don't approach them without your heroes.

3) Normally you must talk to the dark elf, but don't do that. Helped by your 5 best heroes, conquer alone the monument. The magic fountains don't exist here (except for the case you ask for help) and the blade soldiers are weak (just a captain and a defender are dangerous, the other are weak). Concentrate on the captain and then on the black towers.

4) You find a dark elf monument and a troll one. Don't use them. If you use them the magic fountains in the Kithar camps will be activated and you will dive into a very long RTS phase. In order to succeed with this trick, be sure to never die. if so, reload your file and retry. Advance. Now the goal is to destroy the 3 Kithar camps. Advance carefully and force the first boss, Solobrashe to follow you. Kill him (you obtain a dark elf slave rune level 14). Now attack the rest of the horde, destroy the buildings.

5) You arrive at a fork, use the path to the south to reach the second camp. You will go north later. For the second camp, advance slowly to beat the horde, then the building and last the second boss, Kzin (you obtain a rune fighter Gareth level 20).

6) Save now. For the third camp, you can beat one or two Kithar alone, then the whole horde with the third boss, Horshak will attack you. Concentrate your power on Horshak. Then on the grey warriors, then the brown one. Technically, only my avatar survive to this fight. He destroys alone the buildings. You see a path that goes down. Follow it and find a cadaver to obtain items. Now go to the dark elf camp.

7) You notice weak creatures named Irvish. Kill 7 of them to collect 7 aria crystals. Talk to the dark elf. Give him the 7 crystals and he will give you some troops. Direct these soldiers to the 2 dark towers that are guarding the portal. As they are soldiers of the darkness, they don't fear the power of these tower. You have a small mission to complete, go to the first Kithar camp and then to the fork i mentioned, this time go north. You will fight a fourth boss, Razaar. After you win, talk to Archon. He will protect you from the dark magic of the black towers (but it's useless if you follow my way) and you find near him 2 chests full of buildings and troops for dark elf.

8) Complete this map and pass the portal to the Breathing Forest.

The blood sidequest :

Go back to Greyfell and give to Adhira the 3 bloods. She says that you need an adamantium vessel. Go to Southern Windwalls and talk to Skarvig. He asks for adamantium, but if you collect all the chests in the Stoneblade Mountain, you still have one piece remaining, give it to him. Now go back to Adhira with the vessel and she does the potion. Bring this potion to Tombard his brother. Go in the little village near Greyfell to find him. Give it to him and kill him then. You obtain a sword 8-12. Go to Breathing Forest now.

Breathing Forest campaign :

1) When you arrive, follow the path to the south to find the bindstone. Then advance straight. You can see Kithar and Blade Soldier camps. Both are numerous, Kithar to the north, Blade Soldiers to the south guarding the portal to the last map of the game.

2) If your hero is stronger (level 25 and above) you can beat all the camps alone, turning the game into a hack and slash. The magic fountains won't be switched on because you don't activate a camp. So you pass, kill everyone, a boss sometimes and you obtain new items. You will obtain for each race a rune worker level 15, for the dark elf the last buildings and troops.

3) You obtain also a new rune hero. each time, a boss is guarding it on him or it's in the chest.

4) The only true thing you notice on this map is the giant tree Bloodash who is guarding the heart of the forest, a green jewel. For the moment, you have the choice to steel it (approach it and then take it) and fight Bloodash, or to let him leave in peace. I suppose that this event will interfere with the upcoming add on for Spellforce.

5) Don't waste time to build a dark elf camp, it will spare you a lot of time and a very hard RTS phase as you will be attacked by all side. You won't be able to protect each resource buildings. Beat all the ennemies for exp and then go to the last map, Sharrowdale. Agaian don't die and don't switch on any monument and the ennemies magic fountain won't be activated.

TIPS SUBMITTED BY MARTICUS :

"About the giant tree 'bloodash' who gets mad when you take his gem, all you have to do is take it, after killing off all the cat creatures, and lead him through the blade camps and he will wipe out all the towers and some of the nexus. You can just put the jewel back anytime you want, so I just killed off the cats, took the jewel, let him destroy most of the blades, and put the jewel back, and he was neutral again."

Note : This can be a real good idea, you gain a lot of time by doing this as Bloddash is really powerful (try to beat him and you will understand).

Hints submitted by Francesco : "In Breathing Forest I understood how to use Blood Ash to your advantage. When you get the stone, he will follow you, but even any other of your units; he will stop chasing you if a worker passes near him to follow this one, then when the unit is dead will search you again. Well, I stole the stone, went to an edge of the Blade camp and made sure he followed one of my workers on the other side; then I had let him kill the worker, and to follow me again he smashed the camp. That was the only way to do it because in version 1.05 the black towers bring instant death. And take a look to the Farlorn’s Hope – Rift – Mulandir campaign triad: following your walkthrough, in the Rift (second part) you SHOULDN’T HAVE the troll worker rune, found in a chest in the main wolves camp at Farlorn’s hope (if I’m not mistaken). And anyway I wasn’t able to force through the demons, even with a full army of orcs; I din’t try with the trolls."

Note : That's why i received mails from people complaining about the black tower. Once patched the game seems to become more unplayable.

Sharrowdale Campaign :

1) Once again, choose to not activate the monuments. You will gain a lot of time by choosing the hack and slash path instead of the RTS one. The fountains of the ennemies camps won't be activated. The only condition is that you mustn't die. The first part of the map is composed by 3 ennemies camps. A camp leaded by a Pyrotwar to the south and north of it a camp leaded by "The Second Princeps Of The Hand". Not so far of this camp is the one leaded by "The First Princeps Of The Hand". You obtain the 3 wedges necessary to open the gate to the portal to The Plain.

2) In the plain, go south and beat the Master of Souls and his soulslaves. You obtain a first octagonal key. Don't switch on the monument and go to the north to beat the huge blade soldier camp. The boss, "The Third Princeps Of The Hand", has the second octagonal key necessary to open the way to the portal to the Obsidian Mountain. Pass this portal.

3) Here summon your best 5 heroes for the final battle. Follow the road and beat all the bosses on the way. The 3 of interest are "The First Triumvir", "The Second Triumvir" and "The Third Triumvir". They have the 3 wedges you need to open the last gate.

4) A horde will spread, beat it. Advance and destroy the last black towers. You can take a last chest (with an average shining armor inside) before fighting the final boss, you will also discover a second hero monument. Now approach of the final boss. You see 3 ice weavers and 2 dark crystals. Send your 5 best heroes on the boss, "The Soulforger" and send your avatar on the 2 dark crystals. They heal the final boss so you need to stop them. The Soulforger will revive 3 times with his minions.

5) Once it died, your avatar will pass the last gate automatically. You will discover that "The Dark One" is in fact Rohen, or may i say his evil side. His plan was to pass a portal to travel back in time and stop the convocation. Rohen will do it and then will change into the white mage. You understand that the time is looping. The old Rohen from the future tried to stop the young one. The young Rohen though he was able to control the power of the convocation, but once he travel back in time, he becomes again the old rohen and finally he will try again to stop his young himself. The young Rohen can't travel back in time without being changed. All this adventure was just a miserable failure, unless the addon allow to change this fact.

Sorry for the spoiler, but if you have read me so far you will forgive me. I really thank you.