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3 Table of Contents

3 Table of Contents

Table of Contents

How To Use This Book? Assassin 17 Awakened Shrub 17 Killing Humanoid Enemies 6 Awakened Tree 17 Harvesting Checks 6 Azer 17 Harvest Time 7 Bandit 18 Time of Death 7 Bandit Captain 18 Types of Loot 7 Banshee 18 Barbed Devil 18 New Monsters Barlgura 18 Animated Statue 9 Basilisk 18 Animated Ballista 9 Bat 18 Animated Staff 9 Behir 19 Archdruid 9 Beholder 19 Bore Worm 9 Berserker 19 Champion 9 Black Bear 19 Drow House Captain 10 Black Pudding 19 Githyanki Gish 10 Blue Slaad 20 Halaster Blackcloak 10 Boar 20 Lava Child 10 Bone Devil 20 Living Unseen Servant 10 Bone Naga 20 Muiral 10 Brown Bear 20 Neothilid 11 Bugbear 20 Scaladar 11 Bulette 21 Shadow Assassin 12 Bullywug 21 Ulitharid 12 Carrion Crawler 21 Werebat 12 Cave Bear 21 Wooden Donkey 12 Chasme 21 Chimera 21 Creatures From the Chuul 22 Monster Manual Clay Golem 22 Aboleth 13 Cloaker 22 Abominable Yeti 13 Commoner 22 Adult Blue Dracolich 13 Constrictor Snake 22 Adult Bronze Dragon 14 Couatl 22 Adult Red Dragon 15 Cult Fanatic 23 Adult Silver Dragon 15 Cultist 23 Adult White Dragon 16 23 Air Elemental 16 Darkmantle 23 Animated Armor 17 Death Dog 23 ArcanalothSample 17 Death Knight file23 3 Death Slaad 24 Glabrezu 32 Death Tyrant 24 Goat 32 Deep Gnome 25 Goblin 32 Demilich 25 Goblin Boss 33 Deva 25 Gorgon 33 Displacer Beast 25 Gray Ooze 33 Doppelganger 26 Gray Slaad 33 Drider 26 Green Slaad 33 Drow 26 Grell 34 Drow Elite Warrior 26 Grick 34 Drow Mage 26 Grick Alpha 34 Drow Priestess of Lolth 27 Grimlock 34 Duergar 27 Hell Hound 34 Efreet 27 Helmed Horror 34 Elk 27 Hezrou 35 Empyrean 27 Hobgoblin 35 Ettercap 28 Hobgoblin Captain 35 Ettin 28 Hobgoblin Warlord 35 Faerie Dragon 28 Homunculus 35 Fire Elemental 28 Hook Horror 35 Fire Giant 29 Hydra 35 Flameskull 29 Ice Devil 36 Flesh Golem 29 Incubus 36 Flumph 29 Intellect Devourer 36 Flying 29 Invisible Stalker 36 Fomorian 29 Iron Golem 37 Frog 29 Kenku 37 Galeb Duhr 30 Kuo-toa 37 Gargoyle 30 Kuo-toa Archpriest 37 Gas Spore 30 Kuo-toa Whip 37 Gelatinous Cube 30 Lich 37 Ghast 30 Lizard 38 Ghost 30 Lizardfolk 38 Ghoul 31 Mage 38 Giant Badger 31 Magma Mephit 38 Giant Bat 31 Manticore 38 Giant Centipede 31 Marid 38 Giant Crab 31 Marilith 39 Giant Fire Beetle 31 Medusa 39 Giant Frog 31 Mezzoloth 39 Giant Lizard 31 Mimic 40 Giant Poisonous Snake 31 Mind Flayer 40 Giant Rat 31 Minotaur 40 Giant Spider 31 Mud Mephit 40 Giant Toad 31 Mummy 40 Giant Wasp 31 Mummy Lord 41 Gibbering Mouther 32 Myconid Adult 41 Githyanki Knight 32 Myconid Sovereign 41 GIthyankiSample Warrior 32 Myconid Sprout file41 Githzerai Zerth 32 Nalfeshnee 41 4 Night Hag 42 Slaad Tadpole 49 Noble 42 Smoke Mephit 49 Nothic 42 Spectator 49 Nycaloth 42 Specter 49 Ochre Jelly 43 Spider 49 Ogre 43 Spirit Naga 49 Oni 43 Spy 50 Orc War Chief 43 Stirge 50 Orog 43 Stone Giant 50 Otyugh 43 Stone Golem 50 Owlbear 44 Swarm of Insects 50 Phase Spider 44 Swarm of Quippers 50 Piercer 44 Swarm of Rats 50 Pit Fiend 44 Thug 50 Planetar 44 Troglodyte 50 Priest 45 Troll 50 Pseudodragon 45 Ultroloth 51 Quadrone 45 Umber Hulk 51 Quaggoth 45 Vampire 51 Quasit 45 Vampire Spawn 52 Rakshasa 46 Veteran 52 Raven 46 Vrock 52 Red Dragon Wyrmling 46 Wererat 52 Remorhaz 46 Wight 53 Revenant 47 Will-o’-Wisp 53 Roper 47 Worg 53 Rust Monster 47 Wraith 53 Sahuagin Baron 47 Wyvern 53 Scorpion 48 Xorn 53 Scout 48 Yochlol 54 Sea Hag 48 Young Blue Dragon 54 Shadow 48 Young Green Dragon 54 Shadow Demon 48 Young Red Dragon 55 Shambling Mound 48 Yuan-ti Abomination 55 Shield Guardian 48 Yuan-ti Pureblood 55 Shrieker 48 Zombie 55 Skeleton 49 Sample file 5 How To Use This Book? Harvesting Checks The work is half the reward, but what if you There are a few ways to harvest the monsters want the whole reward? After braving the found in the worlds of Dungeons & Dragons, dangers of an acid-spewing dragon or the and doing so can impact the nature of the petrifying gaze of a snake-headed medusa, it is game being played. What follows are some reasonable that the adventurers who survived suggestions as to how the characters might be the monster’s onslaught might claim some sort able to harvest a recently deceased creature. of prize. This document supplies a list of items Ability Check and loot that traveling adventurers might find When a character attempts to harvest a on the monsters they encounter and slay on creature, they must first succeed on a specific their fantastical journeys. ability check to successfully harvest the What follows in this section are some light components from it. The nature of the ability mechanics for harvesting dead creatures. check depends on the monster’s type. The There are different types of loot that can following table should be seen as a suggestion be found on a monster, not all of which are for splitting up the checks and can be changed necessarily useful for a group of travelling to better fit the nature of the game at hand. adventures. The supplied loot tied to each monster are simply suggestions that can be Type of Ability Check changed by the DM to fit the circumstances of Creature Type Ability Check the campaign they are running. Beast, dragon, giant, Nature The loot found within this document has monstrosity, plant been designed with the rules below in mind Humanoid Survival for two reasons. First, this prevents characters Celestial, fiend, undead Religion immediately picking something up from a monster and using it seconds later. Second, Aberration, construct, Arcana this document assumes that there is a body elemental, fey, ooze left to harvest once the creature has been killed. This should be considered when the The DC of the check is determined by the adventurers are fighting demons and devils, CR of the creature being harvested, but the which are likely to leave no corpse as they harvesting check DC cannot be lower than 10 respawn on their home plane after being killed and cannot be higher than 30. If a character on the Material Plane. succeeds on the ability check, they are able to harvest all available loot on the monster. If Killing Humanoid Enemies they fail the check, the character is only able to Many humanoid enemies exist within the harvest half of the items. worlds of Dungeons & Dragons. Some of the more popular include goblins and orcs. Harvesting Check DC = 10 + monster CR Opposing their wicked ways have set brave (not lower than 10 and not higher than 30) adventurers on the path to becoming legends of the realm. If the character fails the check by 5 or more, a When killing a humanoid enemy, the mishap occurs during the harvesting process. adventurers are entitled to any loot the This could be anything from piercing a gland humanoid may carry on their person. of acid to an environmental accident, such as a Weapons, armor, and other sparse items are rock slide covering the creature. Regardless of listed below the humanoid’s name, as with the nature of the mishap, all loot is lost. every other monster. However, harvesting Remember that two characters can help body parts, such as hide and flesh, from one another harvest a creature. This means humanoidSample creatures is not something this that one of them gains advantagefile on their document covers because we don’t encourage roll, thereby increasing their chances of adventurers to tear into the bodies of people. successfully looting the monster. 6 Tool Check The DM should estimate the amount of loot Without the necessary tools, the characters left on a monster if the party stumbles upon a might be unable to fully harvest the monster dead creature. In most cases, it is impossible in question. The set of tools needed, if any, to harvest food from creatures entering a state to harvest the creature is up to the DM and of decay. There are exceptions to this, such can vary from monster to monster. Weapons as a character using the spell purify food and and armor can simply be picked up from the water on the carcass, which might cleanse the ground, while organs and hide need more flesh enough that rations can be harvested. finesse to obtain. Alternatively, the DM can introduce the idea Types of Loot of harvester’s tools, a type of artisan’s tools Some creatures are able to use armor and that are required when harvesting certain weapons, but they don’t always take the resources from a creature, such as hide best care of them. If an item has the broken and organs. The harvester’s tools come in a descriptor, the item was damaged prior leather satchel that can be rolled out for easy to fighting or during the fight in which the use while in the field. The tool set includes a creature died. A broken item does not function bonesaw, a thinly bladed knife, a whetstone, a until it has been repaired by an artisan or by a scraper, and a mincing . The price for a creature with proficiency in the required set of set of harvester’s tools is 30 gp. tools. To repair the item, the characters must pay half of the cost of the item. For instance, Harvest Time a broken glaive with an initial cost of 20 gp The size of the creature being harvested can would cost 10 gp to repair. heavily impact how long it takes to completely Other items, such as blood or other liquids, loot the monster. If the adventurers are are harvested in vials. This means that, unless unwilling to harvest for the entire duration, or a character has some sort of container to they are somehow interrupted, they only get gather the item, they cannot harvest it from a portion of the loot. The amount of loot they the creature. A single vial holds four ounces get in such a situation varies and is decided of liquid. If items like dust or ash can be by the DM. harvested, these also need to be stored in some sort of container if the characters wish to Time Spend Harvesting bring it with them. Monster Size Time to Fully Harvest Some creatures, like beasts and Tiny Less than ½ hour monstrosities, might yield rations. This refers Small ½ hour to harvesting meat from the creature that can be eaten as a day’s ration. Whether or not this Medium 1 hour meat needs to be cooked before it is edible Large 2 hours and how long it lasts before it turns rancid is Huge 4 hours determined by the DM. Most meat starts to go bad after 1-2 days, if not cooked or cured. Gargantuan 8+ hours Certain creatures have items that can be used as an additional material component Time of Death for spellcasters. The use of these components must be declared before any saving throws or The amount of loot available on a creature attack rolls are made because of the spell in can vary depending on time since death. If the question. When the item is used in this way, it characters just killed it, all the loot is available is consumed in the process of casting the spell to them if they wish to harvest the creature. and cannot be reused. This is not the case if they stumble upon a carcassSample that has been rotting away in the wild file for several weeks. 7 The same is the case for items that need to be consumed by a character. As an action, these items are eaten or drunk to gain their benefits and cannot be reused. To consume these items, they first need to be treated using a specific tool set. The consumable can be turned into a potion using alchemist’s supplies, cooked using cook’s utensils, or distilled into a type of alcohol using brewer’s supplies. Creating one consumable takes an hour and the DC for creating the finished consumable is equal to 5 + monster CR (not lower than 10 and not higher than 30). Consuming the item before it has been treated results in the character having to make a DC 15 Constitution saving throw. If they fail, the character spends their next turn incapacitated as they start throwing up. Whether they succeed or fail, they gain no benefit from consuming the item. Some things, such as teeth and hide, need to be crafted before they can be used. To craft an item from harvested monster parts, the materials need to be taken to an artisan who knows how to craft magic items. Items that can be crafted have a cost in gold pieces attached to them. This cost represents the purchasing of additional materials needed for the crafting process and also the the hired artisan’s time working on the item. The amount of time it would take the trained artisan to craft the item is also noted. If an item has been crafted in this way, it is considered magical for the purpose of overcoming resistances and immunities. The cost and designated time allotted to these items should be seen as a suggestions and can be changed to fit the nature of the game being played. An exception to this is when a character is using monster loot to make ammunition, such as arrows and crossbow bolts. When making ammunition, the character only needs to have proficiency in the weapon the ammunition is forSample to successfully make the item. It takes 10 file minutes to make one piece of ammunition. 8 ______NEW MONSTERS Animated Statue Archdruid • 1 Broken . • 1 Broken Hide Armor. • 2d6 Chunks of Earth Essence. As an • 1 Broken . action, this essence can be rubbed on • 1 Broken Shield. a weapon where it solidifies. For one minute, the weapon is magical, attacks • 1 Druidic Focus. with the weapon deal an additional 1d6 bludgeoning damage, and the weapon Bore Worm deals double damage to objects and • 1 Bore Worm Chassis. Can be crafted structures. into a set of plate armor (1500 gp, 5 • 3d6 Ounces of Arcane Dust. Can be used days) or into a set of half-plate armor as an additional material component (750 gp, 4 days). Three sets of armor can when casting spells that deal damage. be crafted from this hide. When used in this way, you can choose to • 1 Bore Worm Tail Stinger. Can be crafted reroll one of the rolled damage dice and into a (700 gp, 24 days), a must keep the second result. lance (700 gp, 24 days), or a (700 gp, 24 days). On a hit, the weapon deals Animated Ballista an additional 1d6 poison damage. • 1d6 Ounces of Arcane Dust. Can be used • 2d6 Ounces of Arcane Dust. Can be used as an additional material component as an additional material component when casting spells that deal damage. when casting spells that deal damage. When used in this way, you can choose to When used in this way, you can choose to reroll one of the rolled damage dice and reroll one of the rolled damage dice and must keep the second result. must keep the second result. • 1 Vial of Fire Essence. This liquid glows • 1d10 Vials of Bore Worm Poison. As in the dark, shedding bright light in an action, the poison can be used to a 10-foot radius and dim light for an coat one slashing or piercing weapon, additional 10 feet if not covered. As an or up to three pieces of ammunition. A action, the essence can be applied to creature hit by the poisoned weapon a weapon made of metal and imbue it or ammunition must make a DC 16 with magical fire. For one minute, when Constitution saving throw or take 6d6 the weapon hits a target it deals an poison damage on a failed save and half additional 1d6 fire damage. The essence as much damage on a successful one. then evaporates. Once applied, the poison retains its potency for one minute before drying. Animated Staff • 1d4 Ounces of Arcane Dust. Can be used Champion as an additional material component • 1 Broken Greatsword. when casting spells that deal damage. SampleWhen used in this way, you can choose to • 1 Broken Light Crossbow.file reroll one of the rolled damage dice and • 1 Broken Plate Armor. must keep the second result. • 3d6 Crossbow Bolts. 9