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Over a dozen books were published under the original Atlas Games edition of Feng Shui, and many fans cherish their action-packed contents to this day. Indeed, when Feng Shui 2 was announced, there were some who raised the important question: would this new edition make obsolete their copies of Seal of the Wheel or On Location or Blood of the Valiant — to name just three? The answer is here: the Feng Shui 2 Conversion Codex! Armed with your Crazy Pack of PDFs (or your much-loved and dog-eared print copies of those very same books) and this document, you can bring old adventures to life, revisit mysterious locations, exchange blows with legions of faceless mooks, and take down bosses and other bad guys with bullet-time bravura. Nothing is ever obsolete, just in need of a fresh coat of chrome and a fountain of chi energy. KI-YAAAAAH! How To use This Book

This codex is separated into chapters, each linked to a first editionFeng Shui sourcebook or product. Every stat block is presented in FS2 format and in the order in which it appears in the older material. We’ve designed the layout so that you can pull it up with ease on a tablet or laptop, or just print out the pages you need. Note: This book does not convert or reproduce any additional rules, archetypes, or gear from these books unless otherwise listed. Eyeballing these should be a piece of cake, however. Feng Shui

Monsters Weapons: Helix Ripper (highest hero DV +1), Mooks Buro Backup Arm (8/1/5). Resistances: Will 13. These are types of mooks. They are largely Auto Re-Arm: Swap, replace, or pick up weapons differentiated by their weapons. at a shot cost of 0. Gnarled Marauders Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Damage: 11 (spines/tentacles). standard attack drops to 2 until end of sequence. The reconstructed Helix Shredder: On a successful attack, target Damage: 15 (punch), 12 (Buro Godhammer), 17 takes -1 penalty to Up checks until end of fight. (Buro Hellharrower). Scroungetech Schticks: Feedback Enhancer Hopping vampires (causes a Sorcery backlash upon any opponent who targets a spell on foe), Neural Stimulator. See Chapter 13 of the FS2 corebook. Spirit Shield Generator: As an interrupt, gain +4 Snake Men toughness against Guns attacks. Can be used a number of times per fight equal to the number See Snake People in Chapter 13 of FS2. of heroes. Colonel Baynes Wilhelm Denis Clech Featured Foe Boss Guns Def Tou Speed Arcanowave Def Tou Speed 8 12 5 6 15 15 8 8

Weapons: Sig-Sauer P-220 (10/2/4). Backup Attack: Guns/Martial Arts 10. pledged Commandos Weapons: Helix Ripper (highest hero DV +1), Mooks (10). Resistances: Constitution 12. Damage: 9 (unarmed), 10 (Sig-Sauer P-220) or Anti-Mystical: +1 Defense vs. Creature Powers Ruger MP9. and Sorcery attacks. rain Yuen Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Martial Def Tou Speed character in any sequence, the shot cost of a Arts/Guns standard attack drops to 2 until end of sequence. 16 13 6 8 Medkit: Spend 3 shots to remove 7 Wound Points from a boss or featured foe. Weapons: signature katana (13), signature Colt Scroungetech Schticks: Neural Stimulator, Delta Elite Mark IV (14/2/4). Reinforcer (spend 3 shots to get +3 Toughness Vehicle: Sport Utility Vehicle, Security (7, 6/8, until the end of the sequence). 7/10). Skills: Driving 13. Buro Lackeys Schticks: Both Guns Blazing. Mooks Ram-Alama-Bam [Driving]: When driving, if Damage: 11 (Buro 9A), 13 (Buro Blue Flag). foe rams a vehicle, gains +2 Frame. +4 Damage Value when foe hits a pedestrian. Xiaowen Hu Dr. Felix Mei Noncombatent Boss Hu is a total noncombatant. He is a perfect Arcanowave Def Tou Speed example of Who You Ought Not Be Whaling On, 15 15 8 7 not because he’s a good person but because physical violence is the least interesting way to go about Backup Attack: Guns 9. defeating him.

2 Feng Shui

Emma Birdsall Auto Re-Arm: Swap, replace, or pick up weapons Featured Foe at a shot cost of 0. Guns Def Tou Speed Back to the Wall: If attacked by more than one 12 12 6 7 character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Weapons: American Derringer Mini Cop (11/1/6). Fu Powers: Claw of the Tiger, Vengeance of the Tiger. Vehicle: Luxury Sedan (8, 7/9, 7/9). Tomorrow's Immortals Skills: Driving 12. Mooks penelope Gidlow Featured Foe These are types of mooks. They are largely differentiated by their weapons. Martial Arts Def Tou Speed Cop 14 13 5 7 Damage: 7 (unarmed), 9 (Colt Detective Special). Weapons: Fire Strike (11). Gangster Vehicle: Luxury Sedan (8, 7/9, 7/9). Skills: Driving 10. Damage: 7 (unarmed), 10 (Glock 17). Disrupt Meridian: As an interrupt after a successful Sabrina Ferran attack, spend 6 shots. Roll a die. On an even result the number of Wound Points dealt to Featured Foe hero doubles. On an odd result hero takes 0 Martial Arts Def Tou Speed wound points. 12 12 6 8 Fire Stance: Heroes making successful unarmed attacks against foe take 2 Wound Points per Backup Attack: Guns 9. attack. Weapons: unarmed (7), Buro 9 (10/2/4). Judy Birdsall Dump Warriors Boss Mooks Guns Def Tou Speed Damage: 7 (unarmed), 10 (Buro 9). 16 15 8 9 Kun Chau Weapons: Browning BDM, Walther P-5 Compact, Boss S&W Model 19 Combat Magnum, H&K MP5, See Chapter 19 of the FS2 corebook. or Franchi SPAS-12 (highest hero DV +1). Vehicle: Sports Car (9, 7/9, 6/8). Mental Thrall Skills: Driving 13. Mooks Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Damage: 9 (machete). Back to the Wall: If attacked by more than one Leslie Lau character in any sequence, the shot cost of a Boss standard attack drops to 2 until end of sequence. Denholm Nuttall See Chapter 19 of the FS2 corebook. featured Foe Thunder Knights Martial Arts Def Tou Speed Mooks 10 13 5 6 Damage: 11 (Colt King Cobra). Weapons: Unarmed (7). Sneezy Teng Shih Ho Kuai Boss Boss Guns/ Def Tou Speed Martial Arts Def Tou Speed Martial Arts 17 15 8 8 15 15 7 9

Weapons: Fist, Spear, or Saber (highest hero DV +1). Weapons: Intratec Tec-9 or Tokarev (highest hero Anti-Tech: +1 Defense vs. Guns, Mutant and DV +1) Scroungetech attacks. Resistances: Will 12.

3 Feng Shui

Auto Re-Arm: Swap, replace, or pick up weapons Fast Eddie Lo at a shot cost of 0. Boss Back to the Wall: If attacked by more than one Guns Def Tou Speed character in any sequence, the shot cost of a 15 14 7 7 standard attack drops to 2 until end of sequence. Happy Cheung Weapons: Colt King Cobra (highest hero DV +1). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Martial Arts Def Tou Speed Back to the Wall: If attacked by more than 12 12 10 6 one character in any sequence, the shot cost of a standard attack drops to 2 until end of Weapons: Punch (10), club (12), Tokarev (10/2/2) sequence. Resistances: Constitution 13. Mounting Fury: If Happy misses with a Martial Bri Davis Arts Attack, he gains a +1 cumulative bonus to Featured Foe his next Martial Arts Attack. The bonus resets Martial Arts Def Tou Speed to 0 after he hits, and at the end of the fight. 14 13 6 8 Strong as an Ox: Happy’s Damage from successful Martial Arts Attacks is increased by +3 Weapons: Katana (12), unarmed (9). (factored into Weapons, above) and he can use Vehicle: Sport Utility Vehicle, Security (7, 6/8, absurdly large objects as improvised weapons. 7/10). Happy’s Strength check AV is 10. Skills: Driving 12. Ta Yu Resistances: Constitution 10, Notice 10. Boss Furious Wrath: If the foe’s last attack missed, its current one gains +1 Attack and +3 Damage. Sorcery Def Tou Speed Not cumulative. 17 14 7 7 Pedal to the Metal [Driving]: When driving as the pursuer in a chase, gain +2 Driving if one Weapons: Blast (highest hero DV +1). or more PC drivers have fewer Chase Points. Resistances: Will 15. Fast Eddie's Boys Ablative Lackey: If at least one mook is up, as an Mooks interrupt after foe takes Wound Points, foe takes 0 Wound Points and 1 mook goes down. Damage: 9 (Machete), 6 (Norinco M1911), 6 Back to the Wall: If attacked by more than one (Mini UZI). character in any sequence, the shot cost of a paul Chang standard attack drops to 2 until end of sequence. Supporting Character Medkit: Spend 3 shots to remove 7 Wound Points from a boss or featured foe. Martial Arts Def Tou Speed Sorcery Schticks: Blast, Far Lift, Flight. 7 10 5 5

poisoned Thorns Weapons: Punch (7). Mooks Resistances: Notice 10. Damage: 9 (machete), 9 (revolver).

4 Blood of the valiant

Leung Mui Fu Powers: Friend of Darkness. Boss Gun Schticks: Both Guns Blazing, Fast Draw II, Martial Arts Def Tou Speed Hair-Trigger Neck Hairs. 17 14 7 8 Ho Shen Boss Weapons: (highest hero DV +1). Anti-Mystical: +1 Defense vs. Creature Powers Martial Arts Def Tou Speed and Sorcery attacks. 17 15 7 8 Auto Re-Arm: Swap, replace, or pick up weapons Weapons: Cleaver (highest hero DV +1). at a shot cost of 0. Anti-Tech: +1 Defense vs. Guns, Mutant and Back to the Wall: If attacked by more than one Scroungetech attacks. character in any sequence, the shot cost of a Auto Re-Arm: Swap, replace, or pick up weapons standard attack drops to 2 until end of sequence. at a shot cost of 0. Blinding Mantis Strike: Leung makes a barehanded Back to the Wall: If attacked by more than one Martial Arts attack. If successful, target is blinded character in any sequence, the shot cost of a for a number of shots equal to the Outcome. standard attack drops to 2 until end of sequence. Fu Powers: Hands Without Shadow. Fu Powers: Coil of the Snake (as the Coiled Strike Hand operatives transformed snake schtick). Mooks Medkit: Spend 3 shots to remove 7 Wound Points from a boss or featured foe. Damage: 7 (bow), 10 (sword). Ho Wah Bo Black Flag rebels Featured Foe Mooks Martial Arts Def Tou Speed Damage: 7 (bow), 10 (spear). 14 13 6 7 Yim Chang Weapons: Unarmed (7), bottle (7). Featured Foe Vehicle: Muscle Car (8, 8/10, 6/8). Attack Def Tou Speed Skills: Driving 10. 14 13 6 8 Resistances: Constitution 10. Fu Powers: Aberrant Spasm, Claw of the Tiger, Weapons: unarmed (9), staff (10). Drunken Fist, Drunken Stance. red Hand Members Shibuya Slide [Driving]: When driving as the Mooks evader in a chase, gain +2 Driving if one or more hero drivers have fewer Chase Points. Damage: 9 (spear) or 10 (sword). Jimmy Kwan Madame pei pei Featured Foe Boss Martial Arts Def Tou Speed Guns Def Tou Speed 14 12 6 6 15 14 7 7 Weapons: bike chain (11), unarmed (8). Backup Attack: Martial Arts 13. Weapons: 2 Black powder pistols or stiletto White Tigers (highest hero DV +1). Mooks Vehicle: Junk (3, 3/5, 7/9). Damage: 7 (nunchucks or unarmed). Skills: Driving/Junks 12. Auto Re-Arm: Swap, replace, or pick up weapons Black Dragon Students at a shot cost of 0. Mooks Back to the Wall: If attacked by more than one Damage: 7 (nunchucks or unarmed). character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. 5 Blood of the valiant

Caesar Mack Beak of the Crane: Target hit by a successful Boss Martial Arts attack is immobilized. Every 3 Martial Arts Def Tou Speed shots, the target can make a Strength check 16 14 7 7 against a 15 difficulty to break free. If Wai takes any action, the hold is broken. Weapons: Nunchucks or unarmed (highest hero Disarm: The foe’s first successful hit against a hero DV +1). each fight disarms that hero. Anti-Tech: +1 Defense vs. Guns, Mutant and Yung Chang Scroungetech attacks. Boss Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Martial Arts Def Tou Speed Back to the Wall: If attacked by more than one 17 15 7 8 character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Weapons: Fire fist (highest hero DV +1). Fu Powers: Hands Without Shadow. Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Lui Man Wai Back to the Wall: If attacked by more than one Boss character in any sequence, the shot cost of a Attack Def Tou Speed standard attack drops to 2 until end of sequence. 15 15 7 7 Fire Stance: Heroes making successful unarmed attacks against foe take 2 Wound Points per attack. Weapons: Three-section staff (highest hero DV +1). Fu Powers: Shadowfist, Vengeance of the Tiger. Anti-Tech: +1 Defense vs. Guns, Mutant and Medkit: Spend 3 shots to remove 7 Wound Points Scroungetech attacks. from a boss or featured foe. Auto Re-Arm: Swap, replace, or pick up weapons Wong Fei Hong at a shot cost of 0. uber-Boss Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Attack Def Tou Speed standard attack drops to 2 until end of sequence. 19 17 7 9 Beak of the Crane: Target hit by a successful Martial Arts attack is immobilized. Every 3 Weapons: Unarmed (highest hero DV +1). shots, the target can make a Strength check Auto Re-Arm: Swap, replace, or pick up weapons against a 15 difficulty to break free. If Wai at a shot cost of 0. takes any action, the hold is broken. Back to the Wall: If attacked by more than one Fu Powers: Dark’s Soft Whisper, Friend of Darkness. character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Hand Archers Fu Powers: Hands Without Shadow. Mooks Medkit: Spend 3 shots to remove 7 Wound Points from a boss or featured foe. Damage: 7 (bow). No Shadow Kick: Wong spends 4 shots to make quan Lo a Martial Arts attack. If the attack hits, the uber-Boss target is knocked back 5 feet and Wong makes Martial Arts Def Tou Speed another attack on the same target for 0 shots. 17 17 8 9 this continues until an attack misses. If any attack hit, the target must make a Martial Arts Weapons: Staff (highest hero DV +1). check with difficulty 15 or be knocked down Resistance: Strength 12. and spend 1 shot getting back up. Anti-Mystical: Add +1 Defense vs. Creature Fong Sai Yuk Powers and Sorcery attacks. Boss Anti-Tech: +1 Defense vs. Guns, Mutant and Martial Arts Def Tou Speed Scroungetech attacks. Auto Re-Arm: Swap, replace, or pick up weapons 17 15 8 8 at a shot cost of 0. Weapons: Unarmed (highest hero DV +1). Back to the Wall: If attacked by more than one Anti-Tech: +1 Defense vs. Guns, Mutant and character in any sequence, the shot cost of a Scroungetech attacks. standard attack drops to 2 until end of sequence.

6 Blood of the valiant

Auto Re-Arm: Swap, replace, or pick up weapons Weapons: Spear (10). at a shot cost of 0. Domination: The foe spends 1 shot and chooses a Back to the Wall: If attacked by more than one hero to make a Difficulty 10 Will check. If the character in any sequence, the shot cost of a hero fails, the foe spends another 2 shots, and standard attack drops to 2 until end of sequence. chooses the target of the hero’s next attack. Disarm: The foe’s first successful hit against a hero violet Monks each fight disarms that hero. Featured Foe Fu Powers: Flying Windmill Kick, Hands Without Martial Arts Def Tou Speed Shadow. Hu Jan 13 12 5 7 Featured Foe Weapons: Sword (10). Martial Arts Def Tou Speed Garrotte of Destiny: After the first sequence, if foe 14 12 5 6 is up at beginning of each sequence, all heroes lose 1 Fortune. Explain why this happened Weapons: Sword (10). when the heroes lose their first Fortune points. Anti-Tech: +1 Defense vs. Guns, Mutant and Blue Monks Scroungetech attacks. Featured Foe Fu Powers: Dark’s Soft Whisper, Friend of Darkness, Shelter of Darkness, Strike from Darkness. Attack Def Tou Speed Hu Jiumei 14 13 5 6 Featured Foe Weapons: Knife (8). Martial Arts Def Tou Speed The Blue Principle: As an interrupt when attacked, 14 12 5 6 the Blue Monk spends 1 shot and makes a Martial Arts check. If it is higher than the Weapons: Spear (10). attacker’s, the attack is redirected to a nearby Fu Powers: Coil of the Snake (as the Coiled Strike combatant of the Monk’s choice. transformed snake schtick), Friend of Darkness, Fu Powers: Friend of Darkness, Hands Without Shelter of Darkness, Strike from Darkness. Shadow. Chan Yu Jai White Monks Featured Foe Boss Martial Arts Def Tou Speed Attack Def Tou Speed 14 13 6 6 15 14 7 7

Weapons: Saber (11). Weapons: Spear (highest hero DV +1). Vehicle: Horse (6, 6/8, –/–). Auto Re-Arm: Swap, replace, or pick up weapons Skills: Driving/Horses 14. at a shot cost of 0. Anti-Tech: +1 Defense vs. Guns, Mutant and Back to the Wall: If attacked by more than one Scroungetech attacks. character in any sequence, the shot cost of a Fu Powers: Drunken Fist, Drunken Stance (can’t standard attack drops to 2 until end of sequence. hold action), Hands Without Shadow. The White Principle: At the beginning of each red Monks sequence, the Monk chooses either The Red Featured Foe Principle, Domination, Garrotte of Destiny, Martial Arts Def Tou Speed or The Blue Principle and can use that schtick 13 12 6 8 until the end of the sequence. Yim Ning Lee Weapons: Sword (10). Boss The Red Principle: +2 Damage if foe moves more Martial Arts Def Tou Speed than 6 meters. 17 15 7 7 Yellow Monks Featured Foe Weapons: Three-section-staff (highest hero DV +1). Martial Arts Def Tou Speed Resistances: Strength 12. 14 13 5 7 Anti-Tech: +1 Defense vs. Guns, Mutant and Scroungetech attacks.

7 Blood of the valiant

Auto Re-Arm: Swap, replace, or pick up weapons Zack Bray at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Guns/ Def Tou Speed character in any sequence, the shot cost of a Martial Arts standard attack drops to 2 until end of sequence. 14 13 5 7 Beak of the Crane: Target hit by a successful Martial Arts attack is immobilized. Every 3 Weapons: Heckler & Koch MP5 K (11/3/1), shots, the target can make a Strength check Ruger K89 (10/2/3), unarmed (8). against a 15 difficulty to break free. If foe takes Vehicle: Jeep, Military (6, 6/7, 7/10). any action, the hold is broken. Skills: Driving 13. Fu Powers: Coil of the Snake (as the Coiled Strike Fu Powers: Claw of the Tiger. transformed snake schtick), Flying Windmill Gun Schticks: Both Guns Blazing, Eagle Eye, Kick. Hair-Trigger Neck Hairs. David Hughes Tiacpan Boss Featured Foe Martial Arts Def Tou Speed Sorcery Def Tou Speed 16 14 7 8 14 13 6 7

Weapons: Knife or unarmed (highest hero DV +1). Weapons: Blast (11). Auto Re-Arm: Swap, replace, or pick up weapons Medkit: Spend 3 shots to remove 7 Wound Points at a shot cost of 0. from a boss or featured foe. Back to the Wall: If attacked by more than one Sorcery Schticks: Blast (conjured weapons, fire, character in any sequence, the shot cost of a transmutation), Far Lift. standard attack drops to 2 until end of sequence. Liang Ming Fu Powers: Dark’s Soft Whisper, Friend of Darkness. Boss Infect: If Hughes hits with an unarmed attack with Attack Def Tou Speed an Outcome of 5 or better, target is infected. Within a few hours, an infected target falls 15 14 8 7 unconscious and develops a fever. Each day, Weapons: Unarmed (highest hero DV +1). they gain 1 Mark of Death. When an infected Auto Re-Arm: Swap, replace, or pick up weapons target has 7 Marks of Death, they must make at a shot cost of 0. a Death check each day. A successful Death Back to the Wall: If attacked by more than one Check does not remove these Marks of Death; character in any sequence, the shot cost of a they remain until the character is healed with standard attack drops to 2 until end of sequence. Sorcery or the Healing Chi fu power. Fu Powers: Claw of the Tiger, Vengeance of the Lurk: Spend 1 shot and make a Martial Arts check Tiger. against a difficulty equal to the target’s Notice, Detective, or Police AV. If successful, Chen is Tizoc invisible to that target until he moves. Featured Foe Squeeze: Foe can squeeze through an opening as Martial Arts Def Tou Speed small as 75 sq cm. 14 13 6 7 pledged Mooks Mooks Weapons: Highly ornate Macauitl named Shield Cleaver (14). Damage: 13 (Mossberg Special Purpose shotgun), Li Wing Chun 10 (Glock 17). Featured Foe Grigorei Zhukov Martial Arts Def Tou Speed Featured Foe 14 12 6 6 Guns Def Tou Speed 14 13 6 6 Weapons: Jug (12). Resistances: Constitution 10. Weapons: two Makarovs (11/2/4), switchblade (8). Fu Powers: Aberrant Spasm, Drunken Fist, Gun Schticks: Both Guns Blazing, Fast Draw II, Drunken Stance. Lightning Reload.

8 Blood of the valiant

Wong Wah So Back to the Wall: If attacked by more than Featured Foe one character in any sequence, the shot cost Martial Arts Def Tou Speed of a standard attack drops to 2 until end of 14 12 6 6 sequence. Disarm: The foe’s first successful hit against a hero Weapons: Unarmed (8). each fight disarms that hero. Anti-Tech: +1 Defense vs. Guns, Mutant and Liu ping Scroungetech attacks. Featured Foe Ma Hin Guns Def Tou Speed Boss 14 13 6 8 Martial Arts Def Tou Speed 16 14 7 9 Backup Attack: Martial Arts 12. Weapons: Bow with Fire Strike arrow (11/3/1), Weapons: Throwing knives or unarmed (highest Fire Strike (10). hero DV +1). Gun Schticks: Both Guns Blazing (treat two Auto Re-Arm: Swap, replace, or pick up weapons arrows as two guns), Fast Draw I. at a shot cost of 0. Blowing up Hong Kong

KCr Security Guard Weapons: Father’s Colt 1911A (13/2/4), grenade (23). Mooks Vehicle: Armored Army Vehicle (6, 6/7, 8/11). Skills: Driving 17. Damage: 8 (telescoping aluminum club). Resistances: Will 12. KCr Train Conductor Gun Schticks: Eagle Eye, Fast Draw II, Lightning Mooks Reload I. Delta/SAS Soldier Damage: 5 (punch). Featured Foe Major Jack Stryker Guns/ Def Tou Speed Boss Martial Arts Guns Def Tou Speed 13 12 6 6 17 15 8 7 Weapons: H&K MP5 (10/5/1), unarmed (8). Backup Attack: Martial Arts 15. Vehicle: Jeep, Military (6, 6/7, 7/10). Weapons: M16 or Desert Eagle .50 Magnum Skills: Driving 12. (highest hero DV +1). Resistances: Will 10. Vehicle: Armored Army Vehicle (6, 6/7, 8/11). Gun Schticks: Eagle Eye, Lighting Reload II. Skills: Driving 15. Elite Taiwanese Frogman Resistances: Will 10. Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Guns Tou* Def Speed Back to the Wall: If attacked by more than one 13 12 6 8 character in any sequence, the shot cost of a * +1 when in the water. standard attack drops to 2 until end of sequence. Gun Schticks: Both Guns Blazing III, Hair- Backup Attack: Martial Arts 11. Trigger Neck Hairs. Weapons: Speargun (12/5/6), knife (9), unarmed Lt. Commander Gary Caunders (8), C4 (30). Vehicle: Personal Watercraft (7, 7/9, 0/0). Featured Foe Skills: Driving 10. Guns/ Def Tou Speed Resistances: Will 9. Martial Arts Diver: Frogmen are at ease in water, and move at one 14 13 6 7 and a half times their Speed when submerged.

9 Blowing up Hong Kong

KaijuBot Technician Resistances: Constitution 12, Will 10. Mooks Domination: The foe spends 1 shot and chooses a hero to make a Difficulty 10 Will Check. Damage: 10 (H&K MP5F). If the hero fails, the foe spends another 2 Arthur C.K. Moore shots, and chooses the target of the hero’s next Featured Foe attack. Guns/Martial Sorcery Schticks: De-Attunement. Def Tou Speed Arts Armor Plated [Driving]: Add 2 to the Frame of 10 13 6 8 the vehicle the foe starts the chase in. Wicked Ride [Driving]: Add 2 to the Handling Weapons: Glock 18 (10/1/3). of the vehicle the foe starts the chase in. Vehicle: Sports Car (9, 7/9, 6/8). The Tall-Crow, Bird-Headed Fiend Skills: Driving 18. Boss Cut Me Own Throat: Spend 1 shot. If the foe is still active at the start of the next keyframe, Martial Arts Def Tou Speed target hero feels a powerful attraction in a later 15 14 8 7 scene to an object foe specifies. Explain these stakes to the players. Usable once per adventure. Weapons: Watermelon knife, claws, or beak (highest hero DV +1). Tony Seung Resistances: Notice 10. Boss Auto Re-Arm: Swap, replace, or pick up weapons Guns/ at a shot cost of 0. Def Tou Speed Martial Arts Back to the Wall: If attacked by more than one 17 14 7 7 character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Weapons: Gold machete or twin Colt King Cobras Creature Schticks: Regeneration IV. (highest hero DV +1). Bird Man, Guiding Hand Sentry Resistances: Will 12. Boss Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Martial Arts Def Tou Speed Back to the Wall: If attacked by more than one 17 15 8 9 character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Weapons: Brass telescope (highest hero DV +1). Gun Schticks: Both Guns Blazing, Fast Draw III Resistances: Notice 14. (also applies to machete). Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Johnny parrot Back to the Wall: If attacked by more than Featured Foe one character in any sequence, the shot cost Martial Arts Def Tou Speed of a standard attack drops to 2 until end of 14 13 6 7 sequence. Disarm: The foe’s first successful hit against a hero Weapons: Unarmed (7). each fight disarms that hero. Vehicle: Powerboat (7, 6/8, 6/8). Wang Liang Skills: Driving 16. (Black-Faced ogre) Resistances: Constitution 10. Featured Foe Fu Powers: Drunken Fist, Drunken Stance. Martial Arts Def Tou Speed Shelley Wei 12 12 6 7 Featured Foe Martial Arts/ Def Tou Speed Weapons: Unarmed (12). Sorcery Vehicle: Personal Watercraft (7, 7/9, 0/0). 13 12 6 8 Skills: Driving 8. Rancid Breath: If foe has hold of an hero, spend 3 Weapons: Fishhook (8). shots and make a Martial Arts attack with DV Vehicle: Cigarette Boat (9, 7/10, 2/4). 13. Wounds from rancid breath are reduced by Skills: Driving 17. Constitution rather than Toughness.

10 Blowing up Hong Kong

Johnny Chung, Concrete Zombie Weapons: Unarmed (7), thrown found object (8). Boss Bounce: Spend 3+X shots to bounce off any Creature Def Tou Speed available surfaces. The next Martial Arts attack 15 14 8 7 the foe makes immediately after bouncing gets a +3X bonus. If the foe is stopped from Weapons: Bite (highest hero DV +1). bouncing against their will, they get no bonus. Resistances: Notice 10. Caper: As an interrupt when attacked with a Auto Re-Arm: Swap, replace, or pick up weapons ranged or thrown weapon, the foe spends 1 at a shot cost of 0. shot and makes a Martial Arts check. If the Back to the Wall: If attacked by more than one foe’s check beats the hero’s, the foe chooses a character in any sequence, the shot cost of a different target for the attack. standard attack drops to 2 until end of sequence. Kenwood "Kenny" Tong, Gambler Guts of Rebar: Johnny can eat concrete and steal Featured Foe to restore his undead body. Spend 3 shots and make a Creature check against difficulty 12. Guns Def Tou Speed Remove Wound Points equal to the Outcome. 14 12 5 7 Concrete Zombie Weapons: Colt 1911A (10/2/4), unarmed (6). Mooks* Gun Schticks: Fast Draw I. Attack Defense Speed Gambler: +2 attack if any hero spent a Fortune 10 17 5 point (including sub-types) since foe’s previous attack. * Concrete zombies are much tougher and more dangerous than a standard mook. Use with caution. Temple Secretary, Historical Henchman Damage: 12 (unarmed). Mooks Nuclear Shade Mooks Damage: 8 (unarmed).

Damage: 8 (Blast, wounds are reduced by Temple roustabout, Constitution instead of Toughness), 11 (Touch). Modern Mook Creature Schticks: Insubstantial. Mooks Damage Immunity: Immune to damage from Damage: 9 (revolver). unarmed attacks that do not benefit from fu powers, sorcerous Blasts other than Chi, fire, Blacksnake, Furious ogre and electricity. uber-Boss Green Egg, Martial Arts Def Tou Speed Former Maverick Cop 18 16 8 7 Featured Foe Weapons: Guang pole arm or unarmed Guns Def Tou Speed (highest hero DV +1). 14 13 5 8 Resistances: Notice 8. Auto Re-Arm: Swap, replace, or pick up weapons Backup Attack: Martial Arts 11. at a shot cost of 0. Weapons: Browning High Power (10/2/3), Colt Back to the Wall: If attacked by more than Detective Special (9/1/5). one character in any sequence, the shot cost Vehicle: Cop Car (8, 8/10, 6/8). of a standard attack drops to 2 until end of Skills: Driving 13. sequence. Resistances: Police 16. Rancid Breath: If foe has hold of an hero, spend 3 Gun Schticks: Both Guns Blazing, Fast Draw I, shots and make a Martial Arts attack with DV Hair-Trigger Neck Hairs, Lightning Reload I. 13. Wounds from rancid breath are reduced by uncle oubliette, Constitution rather than Toughness. Transformed Monkey Skull Yolks: Blacksnake spends 1 shot cracking Featured Foe a downed creature’s skull and slurping up the Martial Arts Def Tou Speed chi release. Remove 5 Wound Points from 14 13 5 8 Blacksnake.

11 Blowing up Hong Kong

Kai Fong Lam, Would-Be Goddess Cheung po Tsai, Ghost pirate Boss Boss Martial Arts Def Tou Speed Martial Arts Def Tou Speed 17 15 7 7 17 15 7 8

Weapons: (highest hero DV +1). Weapons: Chinese broadsword (highest hero Auto Re-Arm: Swap, replace, or pick up weapons DV +1). at a shot cost of 0. Resistances: Strength 12. Back to the Wall: If attacked by more than one Auto Re-Arm: Swap, replace, or pick up weapons character in any sequence, the shot cost of a at a shot cost of 0. standard attack drops to 2 until end of sequence. Back to the Wall: If attacked by more than one Fu Powers: Dark’s Soft Whisper, Friend of character in any sequence, the shot cost of a Darkness, Strike From Darkness. standard attack drops to 2 until end of sequence. Pluck Eyes: With a Martial Arts Outcome of 7 or Creature Schticks: Insubstantial. higher, Kai Fong Lam plucks out an eyeball, Damage Immunity: Immune to damage from giving her victim 1 Impairment and reducing bullets that are not magic or silver. their Notice AV to 5 until they acquire a badass Kamakura Hatoichi, eye patch. If she does it twice, her victim is Ghost Assassin blind. Boss Devoted Attendants Martial Arts Def Tou Speed Mooks 17 15 8 8

Damage: 8 (dagger). Weapons: Katana (highest hero DV +1). The Ghost of Bruce Lee Auto Re-Arm: Swap, replace, or pick up weapons featured Foe at a shot cost of 0. Back to the Wall: If attacked by more than one As described in Blowing Up Hong Kong. The character in any sequence, the shot cost of a Absorption Creature Schtick works as follows: standard attack drops to 2 until end of sequence. Absorption: When you are attacked by an enemy Creature Schticks: Insubstantial. using a fu power or equivalent foe schtick (the Damage Immunity: Immune to damage from GM will let you know), make a Creature Power bullets that are not magic or silver. check with difficulty equal to the enemy’s 444: Death Dealer Martial Arts Action Result. If you succeed, you Featured Foe may use the schtick in question for a number of Guns Def* Tou Speed sequences equal to your Outcome. The enemy cannot use the schtick for the same amount of 13 12 6 6 time. *+2 against Sorcery attacks when foe shouts “Freeze!” or undead Imperial Concubines “Stop right there!” Featured Foes Weapons: SPAS-12 (13/5/4), Sig-Sauer P-220 Attack Def Tou Speed (10/2/4), unarmed (8). Vehicle: Cop Car (8, 8/10, 6/8). 14 13 5 7 Skills: Driving 9. Weapons: Fingernails (10). Resistances: Police 11. Unending Inevitable Comeback: Until they’re Gun Schticks: Both Guns Blazing, Fast Draw I, separated from the fingerbones of the Buddha, Lightning Reload I. these ladies get all the inevitable comebacks 446: Ghost Hunter they want. Featured Foe Devil Fish Guns Def* Tou Speed Mooks 12 12 5 8

Damage: 12 (poison fangs ). *+2 against Sorcery attacks when foe shouts “Freeze!” or Damage Immunity: Immune to damage from “Stop right there!” unarmed attacks that do not benefit from fu Weapons: Sig-Sauer P-220 (10/2/4), unarmed (6). powers.

12 Blowing up Hong Kong

Vehicle: Cop Car (8, 8/10, 6/8). Auto Re-Arm: Swap, replace, or pick up weapons Skills: Driving 9. at a shot cost of 0. Resistances: Police 11. Back to the Wall: If attacked by more than one Gun Schticks: Fast Draw I, Hair-Trigger Neck Hairs. character in any sequence, the shot cost of a 449: Demon Slayer standard attack drops to 2 until end of sequence. Featured Foe Gun Schticks: Fast Draw I, Hair-Trigger Neck Hairs. Guns/Martial Arts Def* You Speed reginald Fong Iv, Ascended Executive 12 12 6 6 Featured Foe *+2 against Sorcery attacks when foe shouts “Freeze!” or Guns Def Tou Speed “Stop right there!” 12 12 5 6 Weapons: Crossbow (7/4/6), sword (10), unarmed (8), .38 special (9/1/5). Weapons: Walther P-5 Compact (10/1/4). Vehicle: Cop Car (8, 8/10, 6/8). Resistances: Constitution 9. Skills: Driving 9. victoria Excelsior Security Resistances: Police 11, Strength 9. Mooks Fu Powers: Hands Without Shadow. Gun Schticks: Lightning Reload II. Damage: 10 (Tec-9 ), 9 (mini-club), 8 (unarmed). Constable (HKpD) Bangkok Butcher Mooks Mooks

Damage: 10 (Norinca M1911), 9 (billy club), 13 Damage: 11 (big knife), 9 (unarmed). (AR-18 ). Ng pui Blue Lantern (14k) Featured Foe Mooks Martial Arts Def Tou Speed 13 12 5 6 Damage: 10 (Norinca Tokarev), 8 (knife), 10 (Mini UZI). Weapons: Meat cleaver (12). Nicky patricca Choice Cut: While wielding his cleaver, Ng Pui Boss gets +3 Defense in the first sequence of any fight the heroes start unexpectedly. While the Guns Def Tou Speed cleaver is in his hand, he gets +2 to Initiative 16 14 7 7 and an additional +2 if his first action is a Martial Arts attack with the cleaver. Backup Attack: Martial Arts 10. Weapons: AMT Automag V or baseball bat Crescent Wave vigilante (highest hero DV +1). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons Martial Arts Def Tou Speed at a shot cost of 0. 12 12 6 6 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Unarmed (8). standard attack drops to 2 until end of sequence. Fu Power: Hands Without Shadow. Gun Schticks: Fast Draw II. Wang Wu-Wu Silk Deveroux Featured Foe Boss Martial Arts Def Tou Speed Martial Arts Def Tou Speed 12 12 5 6 16 15 7 9 Weapons: Fan (7). Backup Attack: Guns 14. Steven Chan Weapons: Walther PPK or knife (highest hero Featured Foe DV +1). Martial Arts Def Tou Speed Resistances: Detective 10. 12 12 5 6 Anti-Tech: +1 Defense vs. Guns, Mutant and Scroungetech attacks. Weapons: Antique sword (9).

13 Blowing up Hong Kong

quintana Lang Disintegration Blast: The foe’s first successful Boss Disintegration Blast against a hero each fight Guns Def Tou Speed also destroys the hero’s weapon. If the weapon 17 15 7 8 is a signature weapon, the hero is disarmed instead. Weapons: Desert Eagle .50 or S&W 3566 (highest Medkit: Spend 3 shots to remove 7 Wound Points hero DV +1). from a Boss or Featured Foe. Auto Re-Arm: Swap, replace, or pick up weapons Faye Liang at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Martial Arts Def Tou Speed standard attack drops to 2 until end of sequence. 12 13 6 6 Gun Schticks: Both Guns Blazing II, Eagle Eye, Fast Draw II, Hair-Trigger Neck Hairs. Weapons: Unarmed (7). St. Louis Blue April Chan Featured Foe Noncombatent Guns Def Tou Speed April is a noncombatant. She can serve as a contact 12 13 5 6 for heroes with Deceit, Info:Cosplay, Info: Manga, Intrusion, or even Seduction. Weapons: Tec-9 (10/3/1). Ms. Cecelia Wong Filipino Slave Featured Foe Mooks Martial Arts Def Tou Speed Damage: 8 (unarmed). 11 12 5 6 Cartel Goon Mooks Weapons: Cane (7). Somali Smuggler Damage: 10 (H&K MP 5 K), 8 (unarmed). Mooks Fong Sai Yee, Drug Kingpin Boss Damage: 12 (two big African knives). Guns Def Tou Speed SecuriCore Guard (Type II Security) 15 14 7 7 Featured Foe Guns/Martial Def Tou Speed Backup Attack: Martial Arts 11. Arts Weapons: Mini Uzi or grenade (highest hero DV +1). 12 13 8 6 Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Weapons: H&K MP5 (10/5/1),Benelli 90 Back to the Wall: If attacked by more than one (13/5/4), Norinco M1911 (10/3/4), taser club character in any sequence, the shot cost of a (9), unarmed (8). standard attack drops to 2 until end of sequence. Resistances: Detective 12. Choi Fa-Yuen Gun Schticks: Eagle Eye, Hair-Trigger Neck Hairs. Boss Gareth Shou Sorcery Def Tou Speed Featured Foe 17 14 8 7 Martial Arts Def Tou Speed 13 13 6 6 Weapons: Blast (highest hero DV +1). Resistances: Constitutions 10. Weapons: Unarmed (7). Auto Re-Arm: Swap, replace, or pick up weapons The Steel Dragon at a shot cost of 0. Boss Back to the Wall: If attacked by more than one Guns/Martial character in any sequence, the shot cost of a Def Tou Speed Arts standard attack drops to 2 until end of sequence. Sorcery Schticks: Blast (disease, disintegration, 15 15 12 7 lightning, transmutation).

14 Blowing up Hong Kong

Weapons: 2 big machine guns or Steel Dragon Back to the Wall: If attacked by more than one Hammer (highest hero DV +1). character in any sequence, the shot cost of a Resistances: Strength 15. standard attack drops to 2 until end of sequence. Auto Re-Arm: Swap, replace, or pick up weapons Damage Immunity: Immune to damage from at a shot cost of 0. bullets and fire, unless magical. Immune to Back to the Wall: If attacked by more than suffocation and drowning. one character in any sequence, the shot cost Brett Brown, of a standard attack drops to 2 until end of Gunslinging Assassin sequence. Boss Gun Schticks: Both Guns Blazing II, Fast Draw II. Guns Def Tou Speed Note: The Steel Dragon’s Toughness makes him very difficult to take down. Of course, he’s a 16 15 7 9 hero. Why are you fighting him anyway? Weapons: Five Colt Army Revolvers (highest hero Shou Zu-Hua, Executive Sorcerer DV +1). Boss Vehicle: Pickup Truck (6, 6/8, 8/10). Sorcery Def Tou Speed Skills: Driving 10. 17 14 7 7 Resistances: Notice 10. Auto Re-Arm: Swap, replace, or pick up weapons Weapons: Acid, Fire, or Lightning Blast (highest at a shot cost of 0. hero DV +1). Back to the Wall: If attacked by more than one Resistances: Notice 10. character in any sequence, the shot cost of a Auto Re-Arm: Swap, replace, or pick up weapons standard attack drops to 2 until end of sequence. at a shot cost of 0. Gun Schticks: Both Guns Blazing II, Eagle Eye, Back to the Wall: If attacked by more than Fast Draw IV. one character in any sequence, the shot cost russian Security Guards of a standard attack drops to 2 until end of Mooks sequence. Sorcery Schticks: Blast (Acid, Fire, Lightning), Damage: 10 (Makarov), 11 (unarmed). De-Attunement, Flight. Margaret ping Zombified Employee Featured Foe Mooks Guns Def Tou Speed Damage: 7 (bite). 13 13 5 7 Damage Immunity: Immune to damage from Backup Attack: Martial Arts 12. electricity and fire, even from magical sources. Weapons: Beretta Jet Fire (8/1/4). Giant Spider KaijuBot General Ma Ying-Jun uber-Boss Featured Foe Creature/ Def Tou Speed Guns Guns Def Tou Speed 18 16 8 9 14 12 6 6

Weapons: Fire Blast, chin-mounted machine guns, Weapons: Nickel-plated Norinco M1911 (13/3/4). or stomp (highest hero DV +1). Gun Schticks: Eagle Eye, Lightning Reload III. Resistances: Notice 10. prC Garrison Soldier Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Damage: 13 (AR-18), 10 (Noricono M1911).

15 Elevator to the Netherworld Ice Commandos Akani Hideo Mooks Featured Foe Martial Arts Def Tou Speed Damage: 7 (unarmed), 10 (H&K MP5). 11 13 5 6 Ice Falcons Mooks Weapons: Unarmed (6). Attack Defense Speed risto paalanen 12 8 5 Boss Guns Def Tou Speed Damage: 6 (claw, damage cannot be reduced by Toughness). 16 14 7 7 Winter Wolves Weapons: UMP-45SD (highest hero DV +1). Mooks Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). Skills: Driving 8. Damage: 7 (bite). Auto Re-Arm: Swap, replace, or pick up weapons Ice Tigers at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Martial Arts Def Tou Speed character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. 12 13 6 8 Guns Schticks: Eagle Eye. Weapons: Claw (13). Ivana Sergilov Bodyguard: At the beginning of each sequence, featured Foe choose a ward. As an interrupt when that Martial Arts Def Tou Speed ward is attack, spend 3 shots and make a 10 12 6 6 Martial Arts roll against the attacker’s AV. On a success, the attack strikes the foe instead of Weapons: Unarmed (7). the ward. Resistances: Police 15. Fu Powers: Claw of the Tiger. Fire Warriors polar Bear Mooks Featured Foe Martial Arts Def Tou Speed Damage: 9 (sword), 6 (unarmed). 12 12 10 6 Fire Assassins Mooks Weapons: Paw (14), hug (16). Bellow: Spend 2 shots and foe and target make Damage: 13 (flaming sword). Difficulty 10 Will checks. If foe succeeds and Fire Zealots target fails, target takes 1 Impairment until the Mooks next keyframe. Big Bruiser: Keels over at 50 Wound Points. -1 Damage: 14 (flaming sword).. impairment at 40 Wound Points, -2 impairment Fire Stance: Heroes making successful unarmed at 45 Wound Points. attacks against foe take 2 Wound Points per attack. Rage: When an enemy deals 7 or more Wound Fire Constructs Points to an ally, foe gains +2 Martial Arts vs. Mooks that enemy until next keyframe. Slap: After a successful Martial Arts attack, target Weapons: 12 (fire strike ). loses shots equal to Outcome. Fire Stance: Heroes making successful unarmed attacks against foe take 2 Wound Points per attack.

16 Elevator to the Netherworld

'Ali Ibn Yussuk Stone Griffins Boss Featured Foe Martial Arts Def Tou Speed Martial Arts Def Tou Speed 16 14 8 8 12 13 special 8

Weapons: Fire Strike or sword (highest hero DV Weapons: Talons or beak (19). +1). Creature Schticks: Flight. Resistances: Strength 14. Stone Body: Immune to damage from attacks with Auto Re-Arm: Swap, replace, or pick up weapons DV less than 10 unless they are magic or benefit at a shot cost of 0. from fu powers. Does not reduce damage with Back to the Wall: If attacked by more than one Toughness (effective Toughness is 0). Keels over character in any sequence, the shot cost of a at 60 Wound Points. -1 impairment at 50 Wound standard attack drops to 2 until end of sequence. Points, -2 impairment at 55 Wound Points. Fire Stance: Heroes making successful unarmed Thunder Knights attacks against foe take 2 Wound Points per attack. Mooks richard of Ghent Attack Defense Speed Featured Foe 8 15 5 Guns/Martial Def Tou Speed Arts Weapons: Unarmed (8), sword-and-shield (11), 14 13 6 8 great sword (12). Butterfly Knights Weapons: Unarmed (8), sword (14), Glock 17 Mooks (10/1/3). Resistances: Constitution 14. Attack Defense Speed Gun Schticks: Eagle Eye, Lightning Reload I. 8 15 5

The Mouth of the Fire righteous Damage: 7 (unarmed), 12 (lance, Wounds are Boss doubled, non-flying targets only, 4 shots, once Martial Arts Def Tou Speed per fight), 10 (sword and shield). 17 14 7 7 A Cardinal of the Clergy Boss Weapons: Fire Strike (highest hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Sorcery Def Tou Speed at a shot cost of 0. 15 14 7 7 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Backup Attack: Martial Arts 8. standard attack drops to 2 until end of sequence. Weapons: Blast (highest hero DV +1), unarmed Fire Stance: Heroes making successful unarmed (5), ceremonial dagger (7). attacks against foe take 2 Wound Points per Auto Re-Arm: Swap, replace, or pick up weapons attack. at a shot cost of 0. Back to the Wall: If attacked by more than one Chiu Fa character in any sequence, the shot cost of a Boss standard attack drops to 2 until end of sequence. Sorcery Def Tou Speed Medkit: Spend 3 shots to remove 7 Wound Points 17 15 7 8 from a boss or featured foe. Sorcery Schticks: Blast (Lightning, Fire, Weapons: Blast (highest hero DV +1). Lightning, Conjured Weapons, Lightning). Auto Re-Arm: Swap, replace, or pick up weapons Typical Thunder Champion at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Martial Arts Def Tou Speed standard attack drops to 2 until end of sequence. 12 13 8 7 Sorcery Schticks: Blast (Chi, Fire, or Lightning), De-Attunement, Far Lift, Flight. Weapons: Unarmed (9), great sword, flail, or enormous battleaxe (16), sword-and-shield (15).

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Lucius Centares Damage: 8 (unarmed). Featured Foe Damage Immunity: Immune to damage from Martial Arts Def Tou Speed unarmed attacks that don’t benefit from fu powers 14 13 9 7 and from bullets that are not magic or silver. Soul Twist: Spend 3 shots and make an Attack. Weapons: Unarmed (8), “Devotion” (17). On a hit, DV is 11, and wounds are reduced by The Baron Fortune instead of Toughness. Wounds from Featured Foe this attack cannot be healed naturally. Martial Arts Def Tou Speed Chamberlain 14 13 6 8 Boss Martial Arts Def Tou Speed Backup Attack: Guns 10. 16 15 8 8 Weapons: Unarmed (7), (10), dagger (9), Beretta Model 950BS Jet Fire (8/1/4). Backup Attack: Creature 15. Vehicle: Nightshade (7, 8/10, 3/5). Weapons: Unarmed (highest hero DV +1). Skills: Driving 14. Resistances: Police 10. Blinding Powder: Spend 3 shots and make a Auto Re-Arm: Swap, replace, or pick up weapons Martial Arts attack at -2. On a hit, target gains at a shot cost of 0. 4 Impairment for 2d6+6 shots. Back to the Wall: If attacked by more than one Gun Schticks: Eagle Eye (but works with character in any sequence, the shot cost of a only). standard attack drops to 2 until end of sequence. Darkness Warriors Fu Powers: Dark’s Soft Whisper, Friend of Darkness. Mooks Soul Twist: Spend 3 shots and make a Creature Attack. On a hit, DV is 13, and wounds are reduced by Damage: 7 (unarmed), 13 (AK-47), 12 (Aztec Fortune instead of Toughness. Wounds from this warclub). attack cannot be healed naturally. Darkness priestesses Nu Wei-Feng Mooks Boss Sorcery Def Tou Speed Damage: 8 (disintegration blast ), 5 (unarmed). 16 14 6 7 Skin and Darkness Bats Mooks Weapons: Blast (highest hero DV +1), unarmed (5). Attack Defense Speed Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. 12 13 5 Back to the Wall: If attacked by more than one Weapons: Razor Wing (12 and target takes 1 character in any sequence, the shot cost of a Wound Point per shot for a number of shots standard attack drops to 2 until end of sequence. equal to Outcome). Domination: The foe spends 1 shot and chooses a Skin and Darkness ravagers hero to make a Difficulty 10 Will Check. If the hero fails, the foe spends another 2 shots, and Mooks chooses the target of the hero’s next attack. Weapons: Claws (10). Sorcery Schticks: Blast (disintegration, chi, Brain Shredder: The foe broadcasts overwhelming obsidian shards), Flight. fear that can cause actual brain damage. General Fung Choose a target within 8 meters, spend 3 shots, Boss and make an attack. DV is 13, and wounds are Martial Arts Def Tou Speed reduced by Fortune instead of Toughness. 17 15 7 8 Damage Immunity: Immune to damage from unarmed attacks that do not benefit from fu Weapons: Sword (highest hero DV +1). powers. Resistances: Strength 14. Skin and Darkness Zealots Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Back to the Wall: If attacked by more than one

18 Elevator to the Netherworld

character in any sequence, the shot cost of a Guns Def Tou Speed standard attack drops to 2 until end of sequence. 16 15 8 8 Fu Powers: Flying Windwill Kick, Hands Without Shadow. Backup Attack: Martial Arts 9. Lord Shih Weapons: Buro Godhammer or Buro Blue Flag (highest hero DV +1), unarmed (7), Buro uber-Boss Backup Arm (8/1/5). Martial Arts Def Tou Speed Auto Re-Arm: Swap, replace, or pick up weapons 18 17 10 8 at a shot cost of 0. Back to the Wall: If attacked by more than Weapons: Unarmed (highest hero DV +1). one character in any sequence, the shot cost Auto Re-Arm: Swap, replace, or pick up weapons of a standard attack drops to 2 until end of at a shot cost of 0. sequence. Back to the Wall: If attacked by more than one Gun Schticks: Hair-Trigger Neck Hairs, Fast character in any sequence, the shot cost of a Draw I. standard attack drops to 2 until end of sequence. Scroungetech Schticks: Feedback Enhancer Caper: As an interrupt when attacked with a (causes a Sorcery backlash upon any opponent ranged or thrown weapon, the foe spends 1 who targets a spell on foe). shot and makes a Martial Arts check. If the foe’s check beats the hero’s, the foe chooses a CDCA different target for the attack. Mooks Mark Prey: Spend 3 shots and make a Martial These are types of mooks. They are largely Arts attack against 4 targets. Attack does no differentiated by their weapons. damage, but foe gets cumulative +1 Martial CDCA Arcanowave researcher Arts against the targets until the end of the fight. Damage: 5 (unarmed), 7 (really sharp lab scalpel). Rebuke: Spend 3 shots. Until the end of the fight, CDCA project Leader the battle zone is treated as hostile to Sorcery and Arcanowave devices. Damage: 4 (unarmed), 9 (Buro 9). Swindle: Spend 1 shot and make a Martia Arts professor D. Louis Southwell attack. On a hit, foe can use one creature schtick of fu power possessed by the target on Damage: 6 (unarmed), 11 (Buro Avenger). their next action. Foe ignores Magic costs for professor Ally Matthews the swindled schtick. Tacops Damage: 8 (unarmed), 11 (Buro Avenger). Mooks Blood Jelly Mooks These are types of mooks. They are largely differentiated by their weapons. Weapons: 10 (engulf). Dissolve: Heroes making successful unarmed Tacops Trooper attacks against foe take 2 Wound Points per Damage: 8 (unarmed), 11 (Buro Avenger), 9 (Buro attack. Reliant), 10 (Buro of Truth), 13 (Buro rebecca Dupress Blue Flag). Featured Foe Tacops Sergeant Martial Arts Def Tou Speed 14 13 6 7 Damage: 9 (Unarmed), 13 (Buro Crimestopper), 9 (Buro Reliant), 10 (Buro Blade of Truth), 13 Weapons: Unarmed (8). (Buro Blue Spear). Gun Schticks: Eagle Eye, Hair-Trigger Neck Hairs. Tacops Administrator pledged Soldier Damage: 6 (Unarmed), 9 (Buro 9). Mooks Ani Long These are types of mooks. They are largely Boss differentiated by their weapons.

19 Elevator to the Netherworld

Blue pledged Soldiers Colonel Carville featured Foe Damage: 6 (unarmed), 11 (Sig-Sauer P-220), 10 Guns Def Tou Speed (H&K MP5), 13 (Franchi SPAS-12). Gold pledged Soldiers 11 12 6 6

Damage: 8 (unarmed), 11 (Sig-Sauer P-220), 10 Weapons: Unarmed (8), officer’s saber (11), black (H&K MP5), 13 (Franchi SPAS-12). powder pistol (7/3/6). Sheng Ming-tun, Typical Lui Man Wai Sharpened Shell Boss Featured Foe Martial Arts Def Tou Speed Martial Arts Def Tou Speed 15 14 7 7 14 12 10 6 Weapons: Three-section staff (highest hero DV Weapons: Unarmed (8), Mossberg Special Purpose +1), unarmed (6). (13/5/4). Resistances: Strength 10. Resistances: Detective 12. Anti-Tech: +1 Defense vs. Guns, Mutant and Reflect: As an interrupt when hit by a Sorcery Scroungetech attacks. attack, spend 1 shot. Attacker takes the Auto Re-Arm: Swap, replace, or pick up weapons Smackdown instead of the foe. at a shot cost of 0. Back to the Wall: If attacked by more than one Corporal Tangie character in any sequence, the shot cost of a Featured Foe standard attack drops to 2 until end of sequence. Guns/ Def Tou Speed Beak of the Crane: Target hit by a successful \Martial Arts Martial Arts attack is immobilized. Every 3 13 13 6 8 shots, the target can make a Strength check against a 15 difficulty to break free. If foe takes Weapons: Unarmed (8), Mankiller .45 (12/3/3). any action, the hold is broken. Gun Schticks: Eagle Eye. Fu Powers: Dark’s Soft Whisper, Friend of Darkness. ordinary Bonehead The Crane Mooks Boss Attack Defense Speed Attack Def Tou Speed 4 13 5 17 14 7 7

Damage: 4 (unarmed), 6 (club). Weapons: Unarmed (highest hero DV +1). one-Eye Hsien Resistances: Strength 10. Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons Martial Arts Def Tou Speed at a shot cost of 0. Back to the Wall: If attacked by more than one 14 12 6 7 character in any sequence, the shot cost of a Weapons: Unarmed (7), knife (9). standard attack drops to 2 until end of sequence. Beak of the Crane: Target hit by a successful Typical Hawker Martial Arts attack is immobilized. Every 3 Noncombatent shots, the target can make a Strength check The hawker is a noncombatant and needs no stats. against a 15 difficulty to break free. If foe takes any action, the hold is broken. Johnny Fong Fu Powers: Flying Windmill Kick. featured Foe Sifu: Increase the shot cost of all other actions by 1 guns/ to grant allies +2 to Martial Arts. Def Tou Speed Martial Arts The rat 11 13 5 6 Featured Foe Martial Arts Def Tou Speed Weapons: Unarmed (6), knife (7), Browning BDM (10/2/3). 13 12 5 6

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Weapons: Unarmed (6), knife (7), throwing stars (5). Weapons: Unarmed (highest hero DV +1). Fu Powers: Dark’s Soft Whisper, Friend of Darkness, Auto Re-Arm: Swap, replace, or pick up weapons Shelter or Darkness, Strike from Darkness. at a shot cost of 0. The Tiger Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Martial Arts Def Tou Speed Creature Schticks: Regeneration II. 14 12 6 6 Damage Immunity: Immune to damage from bullets that are not magic or silver. Weapons: Unarmed (7), staff (9). Fu Powers: Dark’s Soft Whisper, Friend of Fu Powers: Claw of the Tiger. Darkness, Shelter of Darkness. The Red Principle: +2 Damage if foe moves more than 6 meters. The Bound Hand Archers Boss Martial Arts Def Tou Speed Mooks 15 15 7 8 Damage: 6 (unarmed), 7 (bow). Anti-Tech: +1 Defense vs. Guns, Mutant and Weapons: Unarmed (highest hero DV +1). Scroungetech attacks. Auto Re-Arm: Swap, replace, or pick up weapons Fu Powers: Eagle Eye. at a shot cost of 0. Li Fei Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Featured Foe standard attack drops to 2 until end of sequence. Martial Arts Def Tou Speed Fu Powers: Claw of the Tiger, Hands Without 13 12 5 6 Shadow. Weapons: Unarmed (6), staff (8). Chorus of Tongues Fu Powers: Claw of the Tiger, Shadowfist. Mooks Medkit: Spend 3 shots to remove 7 Wound Points Damage: 5 (claw). from a boss or featured foe. Sorcery Schticks: De-Attunement (AV 16). pack Fiends plain old ogres Mooks Mooks Weapons: 8 (bite). Damage: 9 (unarmed), 12 (oversized sword, axe, or reverend Zebediah paine club). Boss Belching ogres Guns Def Tou Speed Mooks 15 14 7 8

Damage: 10 (unarmed), 12 (bite), 12 (big nasty Backup Attack: Martial Arts 10. projectile). Weapons: Desert Eagle .357 Magnum (highest Imps hero DV +1), unarmed (7), throwing knife (8). Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Damage: 4 (claws). Back to the Wall: If attacked by more than one Creature Schticks: Flight. character in any sequence, the shot cost of a Lost Souls standard attack drops to 2 until end of sequence. Gun Schticks: Both Guns Blazing, Eagle Eye. Mooks professor Havernen Damage: varies by weapon (blast). Featured Foe The Strangled Scream Guns Def Tou Speed Boss 13 12 5 6 Martial Arts Def Tou Speed Weapons: clacker Gun (9/3/2, +1 DV for each 17 15 8 9 extra shot spent).

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Vehicle: Armored Jalopy (6, 6/8, 10/12). Member of the unexpected Skills: Driving 15. Deliverance Society Clacker Gun Overload: Spend 8 shots. Clacker Featured Foe Guns/Martial Gun explodes for Smackdown 17 to everyone Def Tou Speed within 3 meters. Arts Armor Plated [Driving]: Add 2 to the Frame of the 12 13 7 8 vehicle the foe starts the chase in. (Included above.) Dr. Kenwon Kiroshi Weapons: Unarmed (9), (12), thrown dagger (6), crossbow (7/4/6). featured Foe Fu Powers: Friend of Darkness. Guns Def Tou Speed Gun Schticks: Eagle Eye. 10 12 5 6 The Bared Blade Boss Weapons: Unarmed (6), Buro 9 (10/1/3). Vehicle: Junker Car (5, 6/8, 6/8). Martial Arts Def Tou Speed Skills: Driving 8. 17 15 9 10

Dr. Alice Friedkin Backup Attack: Guns 10. featured Foe Weapons: Rapier (highest hero DV +1), unarmed Guns Def Tou Speed (10), thrown dagger (6), crossbow (7/4/6). 12 12 5 6 Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Weapons: Unarmed (9), Buro 9 (10/1/3). Back to the Wall: If attacked by more than one Spider Monkeys character in any sequence, the shot cost of a Mooks standard attack drops to 2 until end of sequence. Miraculous Escape: If at all possible, events will Damage: 10 (tail), 6 (claws), 18 (bomb). conspire to allow the foe to escape. pannic rabbi-Captain Benjamin Featured Foe Featured Foe Guns Def Tou Speed Martial Arts Def Tou Speed 12 12 5 6 14 13 9 9

Backup Attack: Martial Arts 10. Backup Attack: Chi/ballah 15 (treat as Sorcery). Weapons: Unarmed (6), spear (9), bow and arrow Weapons: Holy Fire (8, 10 against evil or supernatural (7/5/6). creatures, 12 against evil supernatural creatures), Typical Wild Boy unarmed (10), sword (13). Grounded in Malkuth: As an interrupt when hit by Mooks an attack, spend 1 shot and make a Chi/ballah Damage: 8 (unarmed), 11 (spear), 7 (bow and check against a Difficulty equal to the attack’s arrow). damage. On a success, the attack is nullified. Yesod’s Pull: Spend 3 shots and make a Chi/ballah Buster check against Difficulty equal to target’s Will. featured Foe On a success, target is teleported to anywhere Guns/ Def Tou Speed within 12 meters. Targets cannot be teleported Martial Arts into the air. 12 13 5 6 Synagogue Guards Mooks Weapons: Unarmed (6), Buro 9 (10/1/3). Vehicle: Luxury Sedan (8, 7/9, 7/9). Damage: 7 (unarmed), 8 (longbow), 10 (sword). Skills: Driving 10. Dazed and Contused [Driving]: Until next Brothers David, Michael, and Simeon keyframe, enemies getting out of a crashed vehicle the foe at any point rammed or Featured Foe sideswiped take 1 point of Impairment and add Martial Arts Def Tou Speed 1 to all shot costs. 12 13 6 9

22 Elevator to the Netherworld

Backup Attacks: Guns 10, Chi/Ballah 13 (treat as Ahexotl Sorcery). Boss Weapons: Unarmed (10), sword (13), longbow Martial Arts Def Tou Speed (8/5/6). 16 15 7 8 Resistances: Strength 12. Grounded in Malkuth: As an interrupt when hit Weapons: Macauitl or unarmed (highest hero by an attack, spend 1 shot and make a Chi/ DV +1). ballah check against a Difficulty equal to the Auto Re-Arm: Swap, replace, or pick up weapons attack’s damage. On a success, the attack is at a shot cost of 0. nullified. Back to the Wall: If attacked by more than Speed of Hod: Spend 1 shot. Doubles foe’s running one character in any sequence, the shot cost speed, reduces the shot cost of all actions by of a standard attack drops to 2 until end of 1 (to a minimum of 1), and increases Martial sequence. Arts DVs by +3 for 3 shots. Johnny Java Wrath of the Almighty: Spend 1 shot. For the Featured Foe rest of the sequence, the foe’s damage cannot Guns Def Tou Speed be reduced by Toughness. Usable only once per fight. 14 13 6 8 Kaballistic Insight: Spend 1 shot. Foe gets +3 Weapons: Desert Eagle .50 Magnum (12/3/4), Defense for 3 shots. Beretta Model 21 Bobcat (8/1/4). Nik Nemesis Vehicle: Sports Car (9, 7/9, 6/8). Featured Foe Skills: Driving 12. Martial Arts Def Tou Speed Resistances: Police 14. 12 13 6 8 Gun Schticks: Both Guns Blazing III, Hair- Trigger Neck Hairs, Lightning Reload III. Weapons: Unarmed (7), knife (8). Totally Wired: At the beginning of the fight, roll Vehicle: Muscle Car (8, 8/10, 6/8). a die and subtract 1. Add that number to foe’s Skills: Driving 10. Initiative result each sequence. Subtract that Fu Powers: Claw of the Tiger. number from 35 to determine the number of Ram-Alama-Bam [Driving]: When driving, if Wound Points when foe keels over. foe rams a vehicle, gains +2 Frame. +4 Damage georgi Kotov Value when foe hits a pedestrian. Featured Foe 2-Way Way guns Def Tou Speed Featured Foe 12 13 5 6 guns Def Tou Speed 12 13 6 7 Weapons: Unarmed (5). Yang Luo's Intestines Weapons: Unarmed (9), brass knuckles (10), Glock Featured Foe 18 (10/1/3). Creature* Def* Tou Speed Gun Schticks: Hair-Trigger Neck Hair. 15 15 10 6 Hal 2000 Featured Foe * The foe emits glutinous goo that coats the area and applies an adverse condition to which the foe is immune, guns Def Tou Speed granting an immunity bonus of +2. If all other characters are 11 13 5 8 somehow immune, reduce Attack and Defense each by 2. Backup Attacks: Martial Arts 8. Weapons: Unarmed (6), sonic reducer (10/1/—), Weapons: Bite (16), Acid Blast (12). damage is reduced by Will instead of Toughness). Resistances: Strength 20. Vehicle: Junker Car (5, 6/8, 6/8). Creature Schticks: Regeneration III. Skills: Driving 11. Immunity: Immune to Sorcery schticks that are Braced for Impact [Driving]: When the foe’s not Blast or Movement. vehicle crashes, all occupants gain +4 Toughness Navigational Peristalsis: Spend 6 shots and make against crash damage. a Creature check against the Driving AV of target ship’s pilot. On a success, the foe wraps

23 Elevator to the Netherworld

around the ship and deals 1 Condition Point reverend petey Whitefence every 3 shots automatically. A struck ship can Boss escape by making a Drive check against a Sorcery Def Tou Speed Difficulty equal to the foe’s Creature AV. 17 15 7 7 The pinball Hall Featured Foe Weapons: Lightning Blast (highest hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Smack players Def Tou Speed at a shot cost of 0. 12 0 10 0 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Flippers (10), bumper (12), pinball (14). standard attack drops to 2 until end of sequence. viking Bouncer Domination: The foe spends 1 shot and chooses a Mooks hero to make a Difficulty 10 Will Check. If the hero fails, the foe spends another 2 shots, and Damage: 7 (unarmed), 10 (sword or axe). chooses the target of the hero’s next attack. raymond Fong Sorcery Schticks: Blast (lightning), Flight. Noncombatent Cultists of the Tentacle Raymond just wants to play pinball, man. Mooks Typical Forest Ghost Damage: 7 (unarmed), 9 (club). Mooks Big Babies Damage: 6 (unarmed), 9 (blast),7 ( bow & arrow) Featured Foe or 11 (Baker rifle ) or 13 (AK-47). Creature Def Tou Speed Creature Schticks: Flight, Insubstantial. 15 12 8 6 Damage Immunity: Immune to damage from bullets that are not magic or silver. Weapons: Clumsy slap (10), Fire Blast (12). Immunity: Immune to the Domination Sorcery Resistances: Strength 14. schtick while in the Forest of Fallen Banners. Truly Inevitable Comeback: These guys always come back 24 hours later without any Wound Points. Four Bastards

Attacking Mooks Vehicle: Muscle Car (8, 8/10, 6/8). Mooks Skills: Driving 13. Auto Re-Arm: Swap, replace, or pick up weapons Damage: 10 (Intratec Tec-9), 9 (machete). at a shot cost of 0. Fast Eddie Lo Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a Guns Def Tou Speed standard attack drops to 2 until the end of the 12 12 5 6 sequence. Gun Schticks: Fast Draw III, Hair Trigger Neck Weapons: Colt 380 Gov’t Pocketlite (8/1/4). Hairs. ricky Cho T'se Chow Boss Boss Guns Def Tou Speed Martial Arts Def Tou Speed 16 14 7 8 16 15 7 9

Backup Attack: Martial Arts 12. Weapons: or umbrella (highest hero DV +1). Weapons: Browning BDM, Beretta Model 21 Auto Re-Arm: Swap, replace, or pick up weapons Bobcat, or Mossberg Special Purpose (highest at a shot cost of 0. hero DV +1).

24 Four bastards

Back to the Wall: If attacked by more than Yudsuk Kambiev one character in any sequence, the shot cost Boss of a standard attack drops to 2 until end of Guns Def Tou Speed sequence. 17 15 9 7 Fu Schticks: Claw of the Tiger. Medkit: Spend 3 shots to remove 7 Wound Points Backup Attack: Martial Arts 14. from a boss or featured foe. Weapons: Makarov or AK-47 (highest hero DV +1). Long-Nails Chou Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). Featured Foe Skills: Driving 10. Auto Re-Arm: Swap, replace, or pick up weapons Sorcery Def Tou Speed at a shot cost of 0. 14 13 5 6 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Chi Blast (9), dagger (7), unarmed (6). standard attack drops to 2 until end of sequence. Domination: The foe spends 1 shot and chooses a Gun Schticks: Both Guns Blazing II, Hair-Trigger hero to make a Difficulty 10 Will Check. If the Neck Hairs. hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. Ilyas and ortsu Sorcery Schticks: Flight. Featured Foes Dr. Siegfried Zhu Martial Arts Def Tou Speed Featured Foe 14 13 5 7 Guns Def Tou Speed Weapons: Spear (8), unarmed (6). 12 12 5 6 Fu Powers: Flying Windmill Kick. Wulfgar Wulfgarsson Weapons: Buro Blade of Truth (10/3/1). Medkit: Spend 3 shots to remove 7 Wound Points Featured Foe from a boss or featured foe. Martial Arts Def Tou Speed Scroungetech Schticks: Pulser (spend 3 shots, 14 13 9 7 turns immediate area into a hostile zone for Sorcery for one keyframe). Backup Attack: Guns 12. Spirit Shield Generator: As an interrupt, gain Weapons: Really big freakin’ magic sword (17), +4 Toughness against a Guns attack. Can be Winchester Model 1300 Marine shotgun used a number of times per fight equal to the (13/5/4), unarmed (12). number of heroes. Big Bruiser: Keels over at 50 Wound Points. -1 impairment at 40 Wound Points, -2 impairment Shamil at 45 Wound Points. Featured Foe Khalid Laroui Guns/ Def Tou Speed Featured Foe Martial Arts Martial Arts Def Tou Speed 10 13 5 7 14 13 5 8 Weapons: Unarmed (10), American Derringer Mini-Cop (11/1/6). Backup Attack: Guns 12. Weapons: Makarov (10/2/4), Fire Strike (9). Dzokhar Vehicle: Pickup Truck (6, 6/8, 8/10). Featured Foe Skills: Driving 9. Guns Def Tou Speed Resistances: Detective 12. 12 12 5 6 Fire Stance: Heroes making successful unarmed attacks against this foe take 2 Wound Points per Backup Attack: Martial Arts 10. attack. Weapons: AK-47 (13/5/1), unarmed (6). Wendigo Bahari Soldiers Featured Foe Mooks Martial Arts Def Tou Speed Damage: 13 (AK-47), 8 (Rambo knife). 12 12 6 7

25 Four bastards

Weapons: Unarmed (14). pledged Conditional Escalation: Foe gets +1 Toughness Mooks until the end of the fight for each successful Damage: 10 (MP5), 7 (unarmed). Guns attack made against it. Creature Schticks: Regeneration I. Netherworld rabble, Rancid Breath: If foe has hold of an hero, spend 3 Mooks shots and make a Martial Arts attack with DV 10. Wounds from rancid breath are reduced by Damage: 10 (MP5), 7 (unarmed). Constitution rather than Toughness. Buro Cops "Bare Knuckles" o'Halloran Mooks Featured Foe Damage: 10 (MP5), 7 (unarmed). Martial Arts Def Tou Speed Friends of the Dragon 14 13 9 6 Mooks

Weapons: Unarmed (12). Damage: 10 (MP5), 7 (unarmed). Big Bruiser: Keels over at 50 Wound Points. -1 impairment at 40 Wound Points, -2 impairment Chinese Soldiers at 45 Wound Points. Mooks Darcy patrick Damage: 10 (MP5), 7 (unarmed). Featured Foe Freaking Huge Shark Guns Def Tou Speed Boss 14 13 5 8 Martial Arts Def Tou Speed Backup Attack: Martial Arts 10. 17 15 10 9 Weapons: “Old Betsy” — musket (11/5/6), Weapons: Jaws (highest hero DV +1). unarmed (6). Auto Re-Arm: Swap, replace, or pick up weapons Gun Schticks: Eagle Eye, Lightning Reload III. at a shot cost of 0. Fenians Back to the Wall: If attacked by more than one Mooks character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Damage: 8 (butt of musket ), 8 (musket). Conditional Escalation: Foe gets +1 Speed until Abominations the end of the fight for every 10 full Wound Mooks Points it takes. Eunuch Sorcerers Weapons: Buro Blue Spear (13), unarmed (10), Blast (8). Mooks Creature Schticks: Flight. Scroungetech Schticks: Feedback Enhancer Damage: 8 (blast). (causes a Sorcery backlash upon any opponent Sorcery Schticks: Flight. who targets a spell on foe). Hopping vampires Demons Mooks Mooks Damage: 11 (claws). * Demon has three tentacles that must be destroyed before the demon is taken out. Each point of Outcome above 0 Damage Immunity: Immune to damage from destroys one tentacle. Outcome of 4 or more in one hit will bullets that are not magic or silver and Blasts take the demon out completely. that aren’t Flesh-Melter. Damage: 8 (blast or claws/teeth ). Creature Schticks: Flight.

26 Friends of the Dragon

Cops Special: Once a constrictor successfully hits, it Mooks damages its target on subsequent rounds without rolling. Use its original action result, These are types of mooks. They are largely increasing by 1 for each additional round. differentiated by their weapons. The victim must beat the action result with a uniformed Cop Martial Arts check to escape.

Damage: 10 (Glock 17), 8 (nightstick). owl Companion plainclothes Cop Damage: 5 (beak), 4 (flying rake). Cornerstone Mooks Damage: 10 (Glock 17). Mooks SWAT Guy Damage: 10 (Tec-9 ), 13 (SPAS-12), 8 (unarmed). Damage: 11 (MP5 Police), 8 (knife). pC-owned Mooks Criminals Mooks Mooks These are types of mooks. They are largely These are types of mooks. They are largely differentiated by their weapons. differentiated by their weapons. Average Mook Street Thug Damage: 10 (Glock 17). Damage: 8 (knife), 10 (pistol). Melee-Specialist Mook Elite Thug Damage: 11 (polearm), 10 (sword). Damage: 10 (SMG), 13 (shotgun). Supernatural Mook Lethal Killer Damage: 11 during the first sequence, 10 during Damage: 13 (AK-47), 23 (explosives). the second, and 9 in subsequent sequences Animal Companions (if mook has Blast), 7 (unarmed, if mook has Mooks Damage Immunity). Schtick: Damage Immunity (Bullets) or Blast These are types of mooks. They are largely (Acid). differentiated by their weapons. Guns-Specialist Mook Action Family Dog Damage: 10 (Colt 1911A), 10 (Mini Uzi). Damage: 7 (bite). Fu Specialist Monkey Companion Damage: 10 (unarmed). Damage: 4 (bite), 5 (thrown junk). Sorcery-Specialist Mook Constrictor Snake Companion Damage: 10 (Fire Blast). Damage: 6 (bite), 9 (constriction).

27 Glimpse of the Abyss Gui pa Bloodfairy Featured Foe Mooks Creature Def Tou Speed Damage: 8 (Fangs). 14 13 6 6 Group Attack: Instead of rolling for each bloodfairy, roll once for the whole group with Backup Attack: Martial Arts 13. a +1 bonus for each bloodfairy after the first. Weapons: Dagger (9), Poison Skin (10, damage is reduced by Constitution instead of Toughness). unit #476253 Soul Twist: Spend 3 shots and make a Creature Boss Attack. On a hit, DV is 9, and wounds are reduced Creature Def Tou Speed by Fortune instead of Toughness. Wounds from 17 15 7 7 this attack cannot be healed naturally. Abyssal Daughter (Generic) Backup Attack: Martial Arts 12. Weapons: Blast or unarmed (highest hero DV +1). Mooks Auto Re-Arm: Swap, replace, or pick up weapons Damage: 8 (dagger). at a shot cost of 0. Cumulonimbus Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Featured Foe standard attack drops to 2 until end of sequence. Creature Def Tou Speed Chi Desecration: If the fight takes place at a feng 14 13 8 6 shui site the foe has had 24 hours to desecrate, any opponent that is attuned to a feng shui site Weapons: Lightning Blast (12). takes 1 Impairment. Creature Schticks: Flight, Insubstantial (fire, dirt, Creature Schticks: Flight. iron, water, wood). Chi-sucker Angry Cloud Mooks Mooks Damage: 5 (unarmed). Damage: 11 (lightning blast). Creature Schticks: Flight. Creature Schticks: Flight, Insubstantial (fire, dirt, iron, water, wood). phantom Killer Featured Foe Bloodfairy Creature/ Def Tou Speed Featured Foe Martial Arts Creature/ Def Tou Speed 14 13 8 8 Martial Arts 12 13 6 7 Weapons: Fangs (10). Burrowing: Foe can burrow through earth at its Weapons: Fangs (11). normal Speed and solid stone or even concrete Ablative Lackey: If at least one mook is up, as an at Speed 1. interrupt after the foe takes Wound Points, the Damage Immunity: Immune to damage from hand- foe takes 0 Wound Points and 1 mook goes down. to-hand weapons that are not magic or silver. Blood Drain: On a successful Martial Arts attack, Rancid Breath: If foe has hold of an hero, spend 3 foe can make a Creature check against a shots and make a Martial Arts attack with DV difficulty equal to the target’s Fortune. On 10. Wounds from rancid breath are reduced by a success, the Martial Arts attack deals no Constitution rather than Toughness. damage, but the foe gets +1 to Martial Arts Seizure: Spend 3 shots. Every opponent within 4 until the end of the fight. meters must make a Difficulty 14 Constitution Creature Schticks: Flight.

28 Glimpse of the Abyss

check or take 2 Impairment until they leave the Jack Nabors area. Featured Foe Conjunction Bug Martial Arts Def Tou Speed Mooks 12 13 8 8

Damage: 10 (fangs). Weapons: Spiked baseball bat (14). Burrowing: Foe can burrow through earth at its Vehicle: Harley-Davidson Sportster (8, 8/10, 0/0). normal Speed and solid stone or even concrete Skills: Driving 13. at Speed 1. Inevitable Comeback: Jack can come back from Damage Immunity: Immune to damage from hand- the dead up to 5 times in a session. If he has to-hand weapons that are not magic or silver. uses of this left at the end of the session, he will Seizure: Spend 3 shots. Every opponent within 4 likely come back in a later adventure. meters must make a Difficulty 9 Constitution Dead rider check or take 2 Impairment until they leave the Mooks area. Zhan Za Damage: 11 (buck knife), 13 (machete), 10 Featured Foe (unarmed), 12 (tire iron). Vehicle: Motorcycle (8, 8/10, 0/0). Martial Arts Def Tou Speed Skills: Driving 8. 12 12 8 6 Mook Inevitable Comeback: These guys just keep coming back. When you use Dead Riders in Weapons: Unarmed (11). a later fight, describe some or all of them as Resistances: Constitution 14. being the same guys you fought here. Necromantic Implanter: Foe implants a slug into the neck of a zombie corpse. The zombie Lily becomes a corpse factory and can create its own Featured Foe zombie drones. Sorcery Def Tou Speed Will Not Die: Foe does not keel over ever. It takes 14 12 5 6 1 Impairment at 15 Wound Points and another 1 Impairment every 5 Wound Points thereafter. Weapons: unarmed (7). Whenever it takes Wound Points, foe must Skills: Seduction 16. make a Constitution check against Difficulty Creature Schticks: Insubstantial (lead, wood), 10 + current Impairment or fall unconscious. Transformation (can look and sound like Zombify: Any creature that dies from foe’s anyone she’s drained). unarmed attack becomes a zombie under the Domination: The foe spends 1 shot and chooses foe’s control in three hours. a hero to make a Difficulty 10 Will Check. Corpse Factory (Generic) If the hero fails, the foe spends another 2 Mooks shots, and chooses the target of the hero’s next attack. Damage: 10 (unarmed). Energy Drain: Foe can drain energy from anyone Necromantic Implanter: Foe implants a slug with whom she has sexual contact. Make a into the neck of a zombie corpse. The zombie Sorcery check against the victim’s Fortune. becomes a corpse factory and can create its own On a success, the target’s Constitution zombie drones. decreases by 1 until the end of the session. If Will Not Die: Foe is never killed, only knocked Constitution reaches 0, the victim dies. Foe out. gains +1 Constitution whenever she drains a Zombify: Any creature that dies from foe’s victim. unarmed attack becomes a zombie under the Shut Eye: Spend 3 shots and make a Sorcery foe’s control in three hours. check against Difficulty equal to the highest of Zombie Drone target’s Fortune or Constitution. On a success, target gains 1 Impairment. If Outcome is 3 Mooks or higher, target falls into a normal sleep. If Damage: 9 (unarmed). Outcome is 9 or higher, target is rendered Will Not Die: Foe is never killed, only knocked magically unconscious until the end of the out. fight.

29 Glimpse of the Abyss

Demon of Seduction (Generic) Shell: Spend 1 shot to gain +2 Toughness until the Mooks next keyframe. Damage: 5 (unarmed). Egg Demon Energy Drain: Foe can drain energy from anyone Mooks with whom she has sexual contact. Make a Dmaage: 6 (pointy beak). Sorcery check (AV 11) against the victim’s Creature Schticks: Flight. Fortune. On a success, the target’s Constitution Nauseating Touch: Spend 3 shots and make a decreases by 1 until the end of the session. If Martial Arts attack. On a hit, deal damage and Constitution reaches 0, the victim dies. Foe the victim makes a Constitution check against gains +1 Constitution whenever she drains a Difficulty 8. If the victim fails, they gain 1 victim. Impairment for 24 hours. The Fisherman Featured Foe Jasper Lee Featured Foe Martial Arts Def* Tou Speed Martial Arts Def Tou Speed 14 13 6 8 12 12 8 6 *+2 against Martial Arts attacks while in water. Weapons: Unarmed (9). Weapons: Fanges (15), unarmed (11), speargun Damage Immunity: Immune to damage from (13/6/6, can snare a target with a cable). unarmed attacks that do no benefit from fu Resistances: Strength 14. powers. Creature Schticks: Amphibious. Fu Powers: Claw of the Tiger. Fog of Darkness: Foe can apply the Darkness adverse condition to the area 5 meters around Earth Elemental it. It is immune to the condition. Mooks Demonfish Damage: 8 (unarmed). Mooks Damage Immunity: Immune to damage from Weapons: Fanges (10), unarmed (8). unarmed attacks that do no benefit from fu Creature Schticks: Amphibious. powers. Fog of Darkness: Foe can apply the Darkness Caliente rodriguez adverse condition to the area 5 meters around Featured Foe it. It is immune to the condition. Martial Arts Def Tou Speed Egg Fu Yung 13 13 6 7 Featured Foe Creature/Martial Arts Def Tou Speed Weapons: Fire Strike (9 or set a flammable object 12 12 5 8 on fire). Damage Immunity: Immune to damage from Weapons: Pointy beak (7). non-magical fire. Creature Schticks: Flight. Fire Stance: Heroes making successful unarmed Crow: Spend 3 shots and make a Martial Arts attacks against foe take 2 Wound Points per check. Everyone within earshot must beat the attack. Action Result with a Constitution check or Fire Elemental suffer 1 Impairment for the rest of the fight. Mooks Transformed roosters are immune, and Lucien can exclude one target of his choice. Damage: 7 (Fire Strike, does damage or sets a Display: Spend 1 shot to get +1 to Martial Arts flammable object on fire). attacks against two targets until the end of the Damage Immunity: Immune to damage from sequence. Use this only once each sequence. non-magical fire. Nauseating Touch: Spend 3 shots and make a Holly Chow Martial Arts attack. On a hit, deal damage and Featured Foe the victim makes a Constitution check against Sorcery Def Tou Speed your Martial Arts AV. If the victim fails, they gain 1 Impairment for 24 hours. 14 12 6 6

30 Glimpse of the Abyss

Weapons: Chi Blast (10). Back to the Wall: If attacked by more than one Medkit: Spend 3 shots to remove 7 Wound Points character in any sequence, the shot cost of a from a boss or featured foe. standard attack drops to 2 until end of sequence. Damage Immunity: Immune to damage from hand- Mesmerizing Song: Spend 3 shots and make a to-hand weapons that are not magical or silver. Creature check against a difficulty equal to Wood Elemental target’s Will. On a success, the target can do Mooks nothing but listen to the foe’s song for as long as they continue singing. There is no shot cost Damage: 8 (Chi Blast). to continue singing as long as the foe doesn’t Damage Immunity: Immune to damage from hand- speak, make a beak attack, or do anything that to-hand weapons that are not magical or silver. would prevent singing. Slippery Chang Five Colors in Motion Featured Foe Boss Sorcery Def Tou Speed Martial Arts Def Tou Speed 14 14 5 7 17 15 8 7

Weapons: Acid Blast (10). Weapons: Fire Beak (highest hero DV +1). Damage Immunity: Immune to damage from Auto Re-Arm: Swap, replace, or pick up weapons Blasts other than Fire. at a shot cost of 0. Sorcery Schticks: Far Lift. Back to the Wall: If attacked by more than one Squeeze: Foe can squeeze through an opening as character in any sequence, the shot cost of a small as 75 sq cm. standard attack drops to 2 until end of sequence. Water Elemental Fire Stance: Heroes making successful unarmed attacks against foe take 2 Wound Points per Mooks attack. Damage: 8 (Acid Blast). Grandmaster Lau's Flying Damage Immunity: Immune to damage from Ancestral plaque Blasts other than Fire. Featured Foe Squeeze: Foe can squeeze through an opening as Creature/ Def Tou Speed small as 75 sq cm. Martial Arts Dick Steel 14 12 6 8 Featured Foe Martial Arts Def Tou Speed Weapons: Fangs (9). Creature Schticks: Flight. 14 13 6 5 Tenacious Hold: Spend 3 shots and make a Martial Weapons: Unarmed (10). Arts check at -2. On a hit, deal damage and the Damage Immunity: Immune to damage from foe takes hold of the target. On the foe’s next hand-to-hand weapons that are not magical or shot, they deal their previous damage +1. This silver. continues, damage increasing each time, until Fu Powers: Claw of the Dragon. the target’s dead or the foe releases their hold. The victim can try to escape by spending 3 Metal Elemental shots and making a Martial Arts check against Mooks the foe’s Creature AV. Unliving: The foe does not need to eat, drink, Damage: 8 (Unarmed). breathe, or sleep. It is immune to poison, Five Notes in progression paralysis, disease, nausea, and any other effect Boss that works on a living metabolism. Martial Arts Def Tou Speed Flying Ancestral plaque 16 15 7 9 Mooks

Backup Attack: Creature 14. Damage: 7 (fangs). Weapons: Pointy beak (highest hero DV +1). Creature Schticks: Flight. Auto Re-Arm: Swap, replace, or pick up weapons Unliving: The foe does not need to eat, drink, at a shot cost of 0. breathe, or sleep. It is immune to poison,

31 Glimpse of the Abyss

paralysis, disease, nausea, and any other effect Creature Schticks: Flight. that works on a living metabolism. Fascination: The Pramana Blade is fascinated by Tenacious Hold: Spend 3 shots and make an music. Any hero can spend 3 shots and make Attack check at -2. On a hit, deal damage and a music-related skill check against a Difficulty the foe takes hold of the target. On the foe’s 18. On a success, the foe can’t take offensive next shot, they deal their previous damage +1. actions for the rest of the sequence. This continues, damage increasing each time, Unliving: The foe does not need to eat, drink, until the target’s dead or the foe releases their breathe, or sleep. It is immune to poison, hold. The victim can try to escape by spending 3 paralysis, disease, nausea, and any other effect shots and making a Martial Arts check against that works on a living metabolism. the foe’s Attack AV. He Who Eats the Sun Unliving: The foe does not need to eat, drink, Featured Foe breathe, or sleep. It is immune to poison, Creature Def Tou Speed paralysis, disease, nausea, and any other effect that works on a living metabolism. 12 12 8 7 Flying Head Network Backup Attack: Martial Arts 11. Mooks Weapons: Claws (12), teeth (11). Bark: Spend 1 shot. The next opponent to attack you These are types of mooks. They are largely must succeed on a Will check against a Difficulty differentiated by their weapons. equal to the foe’s Martial Arts AV to do so. "Grip" and Flying Head Creature Schticks: Flight, Insubstantial (glass, Damage: 6 (bite), 10 (turret-gun) nylon, paper, plastic, rubber). Flying Head Suicide Bomber Damage Immunity: Immune to damage from fire, except the fire of the sun. Damage: 6 (bite), 10 (Buro 9A), 23 (neck bomb, Pounce: +3 Initiative if foe’s first action is a Martial kills foe) Arts attack. The Tama: The Tama illuminates a 30-meter radius The pramana Blade area as brightly as the sun, and no sorcery or fu Boss powers can dampen it. Attack Def Tou Speed Transparency: The foe can become transparent at 22 17 8 9 will. Ranged attacks are made against it at -1 and Notice checks at -2. Weapons: Blade (highest hero DV +1). She Who roars Like Thunder Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Creature Def Tou Speed character in any sequence, the shot cost of a 14 13 6 7 standard attack drops to 2 until end of sequence. Creature Schticks: Flight. Backup Attack: Martial Arts 12. Fascination: The Pramana Blade is fascinated by Weapons: Sonic Roar (8), claws (9), teeth (8). music. Any hero can spend 3 shots and make Bark: Spend 1 shot. The next opponent to attack a music-related skill check against a Difficulty you must succeed on a Will check against a 18. On a success, the foe can’t take offensive Difficulty equal to the foe’s Martial Arts AV to actions for the rest of the sequence. do so. Unliving: The foe does not need to eat, drink, Creature Schticks: Flight. breathe, or sleep. It is immune to poison, Foo Dog Pup: Foe can summon 8 foo dog pups. paralysis, disease, nausea, and any other effect These should be part of the fight’s allotment of that works on a living metabolism. mooks, but they appear out of nowhere when the foe calls them. Flying Keris (Generic) Mark Prey: Spend 3 shots and make a Martial Featured Foe Arts attack. Attack does no damage, but foe Martial Arts Def Tou Speed gets cumulative +1 Martial Arts against the 14 13 5 8 target until the end of the fight.

Weapons: Blade (7).

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He Who Messes the Carpet Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Back to the Wall: If attacked by more than one Damage: 7 (claws), 6 (teeth). character in any sequence, the shot cost of a Bark: Spend 1 shot. The next opponent to attack standard attack drops to 2 until end of sequence. you must succeed on a Will check against a Burning Blood: Heroes making successful Difficulty equal to the foe’s Attack AV to do so. unarmed attacks against foe take 2 Wound Creature Schticks: Flight. Points per attack. Male Foo Dog (Generic) Damage Immunity: Immune to damage from Mooks bullets that are not magic or silver. Damage: 10 (claws), 9 (teeth). Demon Martial Artist Bark: Spend 1 shot. The next opponent to attack Mooks you must succeed on a Will check against a Damage: 11 (unarmed). Difficulty equal to the foe’s Attack AV to do so. Creature Schticks: Regeneration I. Creature Schticks: Flight. Fu Powers: Claw of the Tiger. Pounce: +3 Initiative if foe’s first action is a Martial Arts attack. pinky The Tama: The Tama illuminates a 30-meter radius Featured Foe area as brightly as the sun, and no sorcery or fu Martial Arts Def Tou Speed powers can dampen it. 14 13 6 8 Female Food Dog (Generic) Mooks Weapons: Bite (7), kick (8). Holo-Monkey Damage: 8 (claws), 7 (teeth). Mooks Bark: Spend 1 shot. The next opponent to attack you must succeed on a Will check against a Difficulty Damage: 7 (Kick). equal to the foe’s Martial Arts AV to do so. Burning Mouth Creature Schticks: Flight. Featured Foe Foo Dog Pup: Foe can summon 8 foo dog pups. These should be part of the fight’s allotment of Creature Def Tou Speed mooks, but they appear out of nowhere when 12 12 6 6 the foe calls them. Mark Prey: Spend 3 shots and make a Martial Backup Attack: Martial Arts 11. Arts attack. Attack does no damage, but foe Weapons: Bite (8), Fire Breath (10). gets cumulative +1 Martial Arts against the Corruption: If an enemy takes 25 Wound Points target until the end of the fight. or more in a single fight from the foe’s bite, they must make a Constitution check against Foo Dog pup (Generic) a Difficulty equal to the number of attack the Mooks foe has scored against them. On a failure, the victim will turn into a hungry ghost after three Damage: 6 (claws), 5 (teeth). midnights. Bark: Spend 1 shot. The next opponent to attack Creature Schticks: Flight, Insubstantial (gold, you must succeed on a Will check against a silver, copper, tin, lead). Difficulty equal to the foe’s Martial Arts AV to do so. Torch-mouthed Hungry Ghost Four Burning Fists Mooks uber-Boss Damage: 6 (bite), 7 (Fire Breath). Creature Def* Tou Speed Horse's Hair 18 16 8 7 Featured Foe * +2 against Martial Arts attacks. Creature Def Tou Speed Backup Attack: Martial Arts 16. 13 12 5 6 Weapons: Fire Blast (highest hero DV +1), Backup Attack: Martial Arts 10. unarmed (9). Weapons: Bite (5).

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Creature Schticks: Flight, Insubstantial (gold, Weapons: Shoulder tackle (16). silver, copper, tin, lead). Brain Shredder: The foe broadcasts overwhelming Blood Drain: On a successful Martial Arts attack, fear that can cause actual brain damage. Choose foe can make a Creature check against a difficulty a target within 8 meters, spend 3 shots, and equal to the target’s Fortune. On a success, the make a Creature attack. DV is 7, and wounds Martial Arts attack deals no damage, but the are reduced by Fortune instead of Toughness. victim loses one unspent Fortune point. Creature Schticks: Insubstantial (gold, silver, Throat Binder: Spend 3 shots and make a Creature copper, tin, lead). check against Difficulty equal to the target’s Needle-haired Hungry Ghost highest AV. On a success, the target makes a Mooks check with their highest AV against the foe’s Action Result. If the target fails, their throat swells Damage: 10 (forearm smash). completely closed until the foe is incapacitated. Creature Schticks: Insubstantial (gold, silver, Meanwhile, the target is suffocating (treat as copper, tin, lead). drowning on p. 109 of the FS2 corebook). Bad Hair Day Needle-throated Hungry Ghost Featured Foe Mooks Martial Arts Def Tou Speed Damage: 7 (bite). 14 13 6 8 Creature Schticks: Insubstantial (gold, silver, Weapons: Bite or tentacle (8). copper, tin, lead). Creature Schticks: Insubstantial (gold, silver, Dung Mouth copper, tin, lead), Regeneration I. Featured Foe Hungry Ghost with Creature Def Tou Speed Foul-smelling Hair 12 12 6 7 Mooks

Weapons: Bite (8). Damage: 8 (bite or tentacle). Creature Schticks: Insubstantial (gold, silver, Creature Schticks: Insubstantial (gold, silver, copper, tin, lead), Regeneration I. copper, tin, lead). Foul Spew: The foe vomits up nauseating chunks. Burning Sores Spend 6 shots. Anyone within 3 meters must Boss make a Difficulty 10 Will check or spend 6 shots throwing up themselves. Martial Arts* Def* Tou Speed Rancid Breath: If foe has hold of an hero, spend 3 19 16 10 8 shots and make a Martial Arts attack with DV * The foe emits slippery slime that coats the area and 10. Wounds from rancid breath are reduced by applies an adverse condition to which the foe is immune, Constitution rather than Toughness. granting an immunity bonus of +2. If all other characters are somehow immune, reduce Attack and Defense each by 2. Hungry Ghost with Foul-smelling Mouth Weapons: Bite (highest hero DV +1). Mooks Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Damage: 8 (bite). Back to the Wall: If attacked by more than one Creature Schticks: Insubstantial (gold, silver, character in any sequence, the shot cost of a copper, tin, lead). standard attack drops to 2 until end of sequence. Rancid Breath: If foe has hold of an hero, spend 3 Creature Schticks: Insubstantial (gold, silver, shots and make an attack with DV 10. Wounds copper, tin, lead). from rancid breath are reduced by Constitution Pus Bucket: Heroes making successful unarmed rather than Toughness. attacks against foe take 2 Wound Points per attack. Hairy Back Hungry Ghost with Large ulcers Featured Foe Mooks Creature Def Tou Speed Damage: 8 (bite). 12 12 8 6 Creature Schticks: Insubstantial (gold, silver, Backup Attack: Martial Arts 10. copper, tin, lead).

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Pus Bucket: Heroes making successful unarmed Six Incinerators attacks against foe take 2 Wound Points per Featured Foe attack. Creature/ Def Tou Speed Eats Like a Ghoul Martial Arts Featured Foe 14 12 9 6 Martial Arts Def Tou Speed Backup Attack: Sorcery 15 13 13 8 8 Weapons: Blast (13), clobber (13), gout of incinerator flame (target is set on fire as if soaked Backup Attack: Creature 15, Sorcery 16. in gasoline, p. 109 of FS2 corebook). Weapons: Bite (12), Lightning Blast (9). Sorcery Schticks: Blast (Animate Environment), Creature Schticks: Insubstantial (gold, silver, Remote Manipulation. copper, tin, lead). Disperse: Foe cannot leave its environment but can Flesh Eating: On a successful Martial Arts disperse into it as a 9-shot action. Foe cannot attack, foe can make a Creature check against be harmed while dispersed. a difficulty equal to the target’s Fortune. On a success, the Martial Arts attack deals no Industrial Demon damage, but the foe gets +1 to Martial Arts Mooks until the end of the fight. Damage: 10 (Blast), 8 (unarmed). Sorcery Schticks: Flight. Disperse: Foe cannot leave its environment but can Are You Going to Eat That disperse into it as a 9-shot action. Foe cannot Featured Foe be harmed while dispersed. Creature Def Tou Speed Sorcery Schtick: Blast (Animate Environment). 14 13 8 8 Lai Kuang uber-Boss Backup Attack: Martial Arts 13, Sorcery 12. Sorcery Def Tou Speed Weapons: Bite (13), Lightning Blast (10). Blood Drain: On a successful Martial Arts 18 16 7 7 attack, foe can make a Creature check against Backup Attack: Martial Arts 10. a difficulty equal to the target’s Fortune. On Weapons: Staff or blast (highest hero DV +1). a success, the Martial Arts attack deals no Auto Re-Arm: Swap, replace, or pick up weapons damage, but the foe gets +1 to Martial Arts at a shot cost of 0. until the end of the fight. Back to the Wall: If attacked by more than one Creature Schticks: Insubstantial (gold, silver, character in any sequence, the shot cost of a copper, tin, lead), Transformation (into a standard attack drops to 2 until end of sequence. human beggar). Demonic Conduit: Lai Kuang can summon many Domination: The foe spends 1 shot and chooses a demon mooks. These should be part of the hero to make a Difficulty 10 Will Check. If the fight’s allotment of mooks, but they appear out hero fails, the foe spends another 2 shots, and of nowhere when the foe calls them. When Lai chooses the target of the hero’s next attack. Kuang keels over, his death summons one or Sorcery Schticks: Flight. more powerful demons. Hungry Ghost Who receives Discards/ Sorcery Schtick: Blast (conjured weapons, fire, Hungry Ghost Who receives Lost Food ice), Flight. Mooks The Smog in parking Structure D Damage: 8 (bite), 7 (Lightning Blast). Featured Foe Creature Schticks: Insubstantial (gold, silver, Creature Def Tou Speed copper, tin, lead). 15 12 5 8 Blood Drain: On a successful Martial Arts attack, foe can make a Creature check against a Backup Attack: Martial Arts 12. difficulty equal to the target’s Fortune. On Weapons: none. a success, the Martial Arts attack deals no Creature Schticks: Flight. damage, but the foe gets +1 to Martial Arts Damage Immunity: Immune to damage from until the end of the fight. bullets and hand-to-hand weapons that are not magic or silver, unarmed attacks that do

35 Glimpse of the Abyss

not benefit from fu powers, falling, poisons, slack-jawed in astonishment until the foe stops suffocation, and vehicles. or the target is the subject of an attack. Formless: Foe cannot physically attack or Fu Powers: Aberrant Spasm, Drunken Fist, manipulate objects. Drunken Stance. Superior Memory Drain: On a successful Martial Monkey Spirit Arts attack, foe can make a Creature check Mooks against a difficulty equal to the target’s Fortune. On a success, foe absorbs the most recent five Damage: 9 (Magic Wishing Staff ), 5 (thrown ears of the target’s memories permanently until found object). the mist is killed. Caper: As an interrupt when attacked with a Larcenous Mist (Generic) ranged or thrown weapon, the foe spends 1 Mooks shot and makes a Martial Arts check. If the foe’s check beats the hero’s, the foe chooses a Damage: None. different target for the attack. Creature Schticks: Flight. virupaksha Damage Immunity: Immune to damage from uber-Boss bullets and hand-to-hand weapons that are Creature/ not magic or silver, unarmed attacks that do Def Tou Speed Sorcery not benefit from fu powers, falling, poisons, suffocation, and vehicles. 21 16 10 9 Formless: Foe cannot physically attack or Backup Attack: Martial Arts 14. manipulate objects. Weapons: Chi Blast, Lightning Blast, or Fangs Superior Memory Drain: On a successful Martial (highest hero DV +1). Arts attack, foe can make a Creature check Auto Re-Arm: Swap, replace, or pick up weapons against a difficulty equal to the target’s Fortune. at a shot cost of 0. On a success, foe absorbs the most recent five Back to the Wall: If attacked by more than one ears of the target’s memories permanently until character in any sequence, the shot cost of a the mist is killed. standard attack drops to 2 until end of sequence. Stone Monkey Creature Schticks: Amphibious. Boss Guardian: Foe can attune to a person or inanimate Martial Arts Def Tou Speed object for 3 shots. As an interrupt when that 16 15 8 11 target is attacked, foe can spend 1 shot and make a Martial Arts check against the attacker’s Weapons: Magic wishing staff (highest hero DV Martial Arts AV. On a success, the attack is +1), thrown found object (5). nullified. Auto Re-Arm: Swap, replace, or pick up weapons Poison: On a successful fangs attack, the target is at a shot cost of 0. injected with a mild poison (p. 109 of the FS2 Back to the Wall: If attacked by more than one corebook). character in any sequence, the shot cost of a Sorcery Schticks: De-Attunement, Remote standard attack drops to 2 until end of sequence. Manipulation. Bounce: Spend 3+X shots to bounce off any Naga available surfaces. The next Martial Arts attack Mooks the foe makes immediately after bouncing gets a +3X bonus. If the foe is stopped from Damage: 7 (Lightning Blast), 8 (fangs, injects target bouncing against their will, they get no bonus. with mild poison, p. 109 in FS2 corebook). Caper: As an interrupt when attacked with a pigsy ranged or thrown weapon, the foe spends 1 Featured Foe shot and makes a Martial Arts check. If the Creature Def Tou Speed foe’s check beats the hero’s, the foe chooses a different target for the attack. 14 12 8 6 Creature Schticks: Flight. Weapons: Unarmed (13), teeth (13). Diversion: Spend 3+X shots and make a Martial Anti-Tech: +1 Defense vs. Guns, Mutant and Arts check against Difficulty equal to the Scroungetech attacks. target’s Will. On a success, the target stand Creature Schticks: Regeneration I.

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Devourer: Spend 3 shots and make a Creature rotting robot check. Remove 1 Wound Point per kilogram Mooks of food eaten, up to the Action Result of the Damage: 10 (Buro Blade of Truth). Creature check. Necrosis Unit: Anyone making flesh-to-flesh contact pig Demon with the foe must make a Constitution check Mooks agains the foe’s Attack AV or become infected and take Wound Points equal to their negative Damage: 13 (unarmed), 13 (teeth). Outcome. Additional checks against the same Sasha difficulty are made each day with the same results Featured Foe until a check is made. Treatment (Difficulty 10) Martial Arts Def Tou Speed does not cure the infection, but the victim can 12 12 6 8 add the Outcome to their Constitution check. The Harbor Scourge Weapons: Claw (9), bite (10). Featured Foe Latent Creature Schticks: Under stress (GM’s option), Attack Def Tou Speed Sasha will manifest Flight and Regeneration I. 18 12 5 8 Giant panda reclamation Mooks Weapons: Claw (4). Swarming Mass: Foe does not take Wound Points. Damage: 8 (claw), 9 (teeth). If it would, it instead reduces its Creature AV Latent Creature Schticks: Under stress (GM’s by 1. Foe can split into smaller swarms, dividing option), foe’s DVs and Defense will increase by +1. Creature AV evenly between them. If Creature George romero AV is reduced to 0, the swarm is destroyed. Featured Foe Scuttlehead Swarm (Generic) Creature Def Tou Speed Featured Foe 14 12 7 6 Creature Def Tou Speed 12 12 5 8 Backup Attack: Guns 11, Martial Arts 11 Weapons: Buro Blade of Truth (10/3/1), unarmed Weapons: Claw (4). (10). Swarming Mass: Foe does not take Wound Points. Blood Drain: On a successful Martial Arts attack, If it would, it instead reduces its Creature AV foe can make a Creature check against a difficulty by 1. Foe can split into smaller swarms, dividing equal to the target’s Fortune. On a success, the Creature AV evenly between them. If Creature Martial Arts attack deals no damage, but the AV is reduced to 0, the swarm is destroyed. victim loses one unspent Fortune point. Corruption: If an enemy takes 25 Wound Points Indrani Cour or more in a single fight from the foe’s unarmed Boss attack or Necrosis Unit, they must make a Guns Def* Tou Speed Constitution check against a Difficulty equal 15 15 8 8 to the number of attack the foe has scored against them. On a failure, the victim will turn * +2 against Martial Arts attacks. into a rotting robot after three midnights. Weapons: Intratec Tec-9 x4, Bowie knife, or tulwar Juicer: Foe ignores Impairment. x4 (highest hero DV +1). Necrosis Unit: Anyone making flesh-to-flesh Auto Re-Arm: Swap, replace, or pick up weapons contact with the foe must make a Constitution at a shot cost of 0. check agains the foe’s Creature AV or become Back to the Wall: If attacked by more than one infected and take Wound Points equal to their character in any sequence, the shot cost of a negative Outcome. Additional checks against standard attack drops to 2 until end of sequence. the same difficulty are made each day with the Four Arms Blazing: Spend 3 shots and make a same results until a check is made. Treatment Guns attack at no penalty or a Martial Arts (Difficulty 10) does not cure the infection, attack at -2. On a hit, Smackdown equals total but the victim can add the Outcome to their DV of all weapons - (target’s Toughness x Constitution check. number of weapons) + Outcome. Scroungetech Schticks: Neural Stimulator. Fu Powers: Dark’s Soft Whisper, Friend of Darkness. 37 Glimpse of the Abyss

Shiva Back to the Wall: If attacked by more than one Mooks character in any sequence, the shot cost of a * Defense +2 against Martial Arts attacks. standard attack drops to 2 until end of sequence. Gun Schticks: Eagle Eye. Damage: 10 (M16), 10 (spear). Sister of Mercy BErNArD Mooks Featured Foe Creature/ Damage: 11 (Desert Eagle .50 Magnum), 13 (M16). Def Tou Speed Martial Arts Li qing 14 12 10 6 Featured Foe Sorcery Def Tou Speed Backup Attacks: Arcanowave 12, Guns 12. Weapons: Fangs (22), Helix Ripper (15/7/—), 14 13 6 7 Madame Curie Microwave Laser Cannon Backup Attack: Creature 12. (15/8/—). Weapons: Fire Blast (11), teeth (9). Resistances: Strength 18. Damage Immunity: Immune to damage from hand- Scroungetech Schticks: Feedback Enhancer to-hand weapons that are not magic or wooden. (causes a Sorcery backlash upon any opponent Domination: The foe spends 1 shot and chooses a who targets a spell on foe). hero to make a Difficulty 10 Will Check. If the Poison: On a successful fangs attack, the target is hero fails, the foe spends another 2 shots, and injected with a mild poison (p. 109 of the FS2 chooses the target of the hero’s next attack. corebook). Skin-stealing: The foe can kill a human and wear Spirit Shield Generator: As an interrupt, gain +4 their skin like a suit. If properly maintained, toughness against Guns attacks. Can be used a the disguise is perfect except to close physical number of times per fight equal to the number inspection. of heroes. Soul Twist: Spend 3 shots and make a Creature SICAASp (Generic) Attack. On a hit, DV is 7, and wounds are reduced Featured Foe by Fortune instead of Toughness. Wounds from Creature/ this attack cannot be healed naturally. Def Tou Speed Martial Arts Skin painter (Generic) 13 12 8 6 Mooks

Weapons: Fangs (21), Helix Ripper (15/7/—), Damage: 9 (Fire Blast ), 8 (teeth). Hellharrower (14/8/2). Damage Immunity: Immune to damage from Scroungetech Schticks: Feedback Enhancer hand-to-hand weapons that are not magic or (causes a Sorcery backlash upon any opponent wooden. who targets a spell on foe). Skin-stealing: The foe can kill a human and wear Poison: On a successful fangs attack, the target is their skin like a suit. If properly maintained, injected with a mild poison (p. 109 of the FS2 the disguise is perfect except to close physical corebook). inspection. Spirit Shield Generator: As an interrupt, gain +4 Soul Twist: Spend 3 shots and make a Creature toughness against Guns attacks. Can be used a Attack. On a hit, DV is 7, and wounds are reduced number of times per fight equal to the number by Fortune instead of Toughness. Wounds from of heroes. this attack cannot be healed naturally. Sister Eluria Han Lo 3 Boss Boss Guns Def Tou Speed Martial Arts/ Def Tou Speed 15 15 7 8 Sorcery 15 15 8 9 Weapons: Desert Eagle .50 Magnum or M16 (highest hero DV +1), bandolier of grenades Weapons: Blast, spear, or unarmed (highest hero (18 close up or 23 point blank). DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Anti-Tech: +1 Defense vs. Guns, Mutant and at a shot cost of 0. Scroungetech attacks.

38 Glimpse of the Abyss

Auto Re-Arm: Swap, replace, or pick up weapons Weapons: Battering wind (highest hero DV +1). at a shot cost of 0. Auto Re-Arm: Swap, replace, or pick up weapons Back to the Wall: If attacked by more than one at a shot cost of 0. character in any sequence, the shot cost of a Back to the Wall: If attacked by more than standard attack drops to 2 until end of sequence. one character in any sequence, the shot cost Fu Powers: Hands Without Shadow. of a standard attack drops to 2 until end of Sorcery Schticks: Blast (chi, disintegration, sequence. lightning), Flight. Creature Schticks: Flight, Insubstantial (glass, Sorcerer-bot (Generic) nylon, paper, plastic, rubber). Featured Foe Transparency: The foe can become transparent at will. Ranged attacks are made against it at -1 Sorcery Def Tou Speed and Notice checks at -2. 12 13 6 7 Thirty-Six Thousand Gods Backup Attack: Martial Arts 11. Mooks Weapons: Conjured Weapons (7), sword (13), Damage: 3 (battering wind). unarmed (7). Creature Schticks: Flight, Insubstantial (glass, Sorcery Schticks: Flight. nylon, paper, plastic, rubber). Chaoxing Transparency: The foe can become transparent at Featured Foe will. Ranged attacks are made against it at -1 Martial Arts Def Tou Speed and Notice checks at -2. 14 12 6 7 Courante Featured Foe Weapons: Bite (7). Martial Arts Def Tou Speed Resistances: Notice 12. Bark: Spend 1 shot. The next opponent to attack you 14 13 5 7 must succeed on a Will check against a Difficulty Backup Attack: Guns 12. equal to the foe’s Martial Arts AV to do so. Weapons: Buro Avenger (11/2/5), length of heavy Damage Immunity: Immune to damage from chain (7). hand-to-hand weapons unless they are magic DownBeat: Spend 1 shot and make a Martial or made from mulberry wood. Arts attack against up to three opponents close Hump: Spend 3 shots and make a Martial Arts together. On a hit, each target is deafened and attack. On a hit, remove 1 Wound Point and gains 1 Impairment until the end of the fight. the target is stunned and cannot act for 1 shot. EarDrum: Spend 3 shots and make a Martial Mark Prey: Spend 3 shots and make a Martial Arts attack. On a hit, the target is permanently Arts attack. Attack does no damage, but foe deafened and gains 1 Impairment until he gets cumulative +1 Martial Arts against the becomes used to it through a humorous or target until the end of the fight. poignant montage of scenes of acclimation. Spirit Dog SoundQuake: Spend X shots to reduce an area Mooks with radius X meters to rubble, an adverse condition with Immunity bonus +1. Foe is not Damage: 6 (bite). immune. Damage Immunity: Immune to damage from hand-to-hand weapons unless they are magic Thumper or made from mulberry wood. Mooks Hump: Spend 3 shots and make a Martial Arts Damage: 8 (baseball bat). attack. On a hit, the target is stunned and DownBeat: Spend 1 shot and make a Martial cannot act for 1 shot. Arts attack against up to three opponents close God of the Leftmost together. On a hit, each target is deafened and Eyelash of Zu's right Eye gains 1 Impairment until the end of the fight. Boss SoundQuake: Spend X shots to reduce an area Martial Arts Def Tou Speed with radius X meters to rubble, an adverse 16 15 7 9 condition with Immunity bonus +1. Foe is not immune.

39 Glimpse of the Abyss

kan.exe Burrowing Blood Tentacles: If foe has hold of Boss an hero, spend 3 shots and make a Martial Creature Def Tou Speed Arts attack with DV 10. Wounds from rancid 16 15 7 8 breath are reduced by Constitution rather than Toughness. Backup Attack: Martial Arts 12. Mook Inevitable Comeback: These guys just keep Weapons: Varies by borrowed tech (highest hero coming back. When you use them in a later DV +1). fight, describe some or all of them as being the Auto Re-Arm: Swap, replace, or pick up weapons same guys you fought here. at a shot cost of 0. Di Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Martial Arts Def Tou Speed Creature Schticks: Insubstantial (no exceptions). 14 12 10 6 Damage Immunity: Immune to damage from bullets and hand-to-hand weapons that are Weapons: Drill-tipped left arm (14), hot poker not magical and unarmed attacks that do not right arm (14). benefit from fu powers. Resistances: Strength 14. Tech Borrow: Foe can possess a technological item Auto Re-Arm: Swap, replace, or pick up weapons and operate or manipulate it using the foe’s full at a shot cost of 0. stats. Spend 3 shots and make a Martial Arts Back to the Wall: If attacked by more than attack if object is attended. one character in any sequence, the shot cost of a standard attack drops to 2 until end of Ti Kan sequence. Mooks Damage Immunity: Immune to damage from fire unless magical. Damage: 5 (punch). Inevitable Comeback: Di can come back from the Creature Schticks: Insubstantial (no exceptions). dead once in a session. Damage Immunity: Immune to damage from One-Two Punch: Spend 3 shots and make a bullets and hand-to-hand weapons that are Martial Arts attack at -4. On a hit, deal damage not magical and unarmed attacks that do not + 4. Both arms must be free to use this attack. benefit from fu powers. Tech Borrow: Foe can possess a technological item Tortoise-shell Warrior and operate or manipulate it using the foe’s full Mooks stats. Spend 3 shots and make a Martial Arts attack if object is attended. Damage: 10 (Drill-tipped left arm), 10 (hot poker right arm). Xu Mi Twilk Featured Foe Boss Creature Def Tou Speed Creature Def Tou Speed 14 13 8 8 16 15 7 8 Backup Attack: Martial Arts 12. Backup Attack: Guns 12. Weapons: Unarmed (11). Weapons: Beretta Jetfire or Acid Blast (highest Resistances: Strength 14. hero DV +1). Burrowing Blood Tentacles: If foe has hold of Auto Re-Arm: Swap, replace, or pick up weapons an hero, spend 3 shots and make a Martial at a shot cost of 0. Arts attack with DV 16. Wounds from rancid Back to the Wall: If attacked by more than one breath are reduced by Constitution rather than character in any sequence, the shot cost of a Toughness. standard attack drops to 2 until end of sequence. Inevitable Comeback: Xu Mi can come back from Creature Schticks: Flight. the dead up to 2 times in a session. Shapeshift: Foe can change shape into anything Tomb Spirit from a quarter to quadruple its normal size. It Mooks does not gain any abilities of the new form, but it does sound perfectly like whatever form it Damage: 10 (unarmed). assumes.

40 Glimpse of the Abyss

Casbit Heinrich Nest Boss Boss Creature Def Tou Speed Creature Def Tou Speed 17 14 8 7 17 14 8 7

Weapons: Unarmed or Fire Blast (highest hero Backup Attacks: Guns 13, Martial Arts 14. DV +1). Weapons: Sword or AK-47 (highest hero DV +1). Resistances: Strength 14. Resistances: Constitution 14, Strength 14. Auto Re-Arm: Swap, replace, or pick up weapons Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. at a shot cost of 0. Back to the Wall: If attacked by more than one Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. standard attack drops to 2 until end of sequence. Damage Immunity: Immune to damage from Blood Drain: On a successful Martial Arts attack, explosions or fire unless magical. foe can make a Creature check against a difficulty Tiresias equal to the target’s Fortune. On a success, the Featured Foe Martial Arts attack deals no damage, but the foe gets +1 to Martial Arts until the end of the fight. Sorcery Def Tou Speed Corruption: If an enemy takes 25 Wound Points 16 12 7 7 or more in a single fight from the foe’s bite, they must make a Constitution check against a Weapons: Unarmed (7). Difficulty equal to the number of attack the foe Domination: The foe spends 1 shot and chooses a has scored against them. On a failure, the victim hero to make a Difficulty 10 Will Check. If the will turn into a vampire after three midnights. hero fails, the foe spends another 2 shots, and Creature Schticks: Transformation (bat, mist, wolf ). chooses the target of the hero’s next attack. Damage Immunity: Immune to damage from bullets Twisted Man (Generic) and hand-to-hand weapons that are not magic or Mooks silver, unarmed attacks that do not benefit from fu powers, falling, suffocation, and vehicles. Damage: 6 (unarmed). Domination: The foe spends 1 shot and chooses a Domination: The foe spends 1 shot and chooses a hero to make a Difficulty 10 Will Check. If the hero to make a Difficulty 10 Will Check. If the hero fails, the foe spends another 2 shots, and hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. chooses the target of the hero’s next attack. Will Not Die: Foe does not keel over ever. It takes unerring Dagger 1 Impairment at 20 Wound Points and another Featured Foe 1 Impairment every 5 Wound Points thereafter. Creature Def Tou Speed Whenever it takes Wound Points, foe must make a Constitution check against Difficulty 14 13 8 6 10 + current Impairment or fall unconscious. Weapons: Claw (17). Vulnerability: Foe takes 5 Wounds per sequence Resistances: Strength 14. from physical contact with crosses, garlic, holy Quarry Signature: Foe can mark a quarry that it water, sunlight, and wooden stakes. Weaponized has a relic or sample from. Once marked, the foe versions of these deal double damage and always knows the quarry’s distance and direction wounds cannot be reduced by Toughness. as long as both are in the same juncture. The vampire (Generic) mark remains until the foe or the victim is dead. Mooks underworld Tracker (Generic) Damage: 13 (sword), 10 (unarmed). Mooks Corruption: If an enemy takes 25 Wound Points Damage: 12 (claw). or more in a single fight from the foe’s unarmed Quarry Signature: Foe can mark a quarry that it attacks, they must make a Constitution check has a relic or sample from. Once marked, the foe against a Difficulty equal to the number of always knows the quarry’s distance and direction attack the foe has scored against them. On a as long as both are in the same juncture. The failure, the victim will turn into a vampire after mark remains until the foe or the victim is dead. three midnights.

41 Glimpse of the Abyss

Domination: The foe spends 1 shot and chooses a Creature Schticks: Insubstantial (gold, silver, hero to make a Difficulty 10 Will Check. If the copper, tin, lead). hero fails, the foe spends another 2 shots, and Pus Bucket: Heroes making successful unarmed chooses the target of the hero’s next attack. attacks against foe take 2 Wound Points per Damage Immunity: Immune to damage from bullets attack. and hand-to-hand weapons that are not magic or Dou ping, in the Flesh silver, unarmed attacks that do not benefit from Boss fu powers, falling, suffocation, and vehicles. Sorcery Def Tou Speed Will Not Die: Foe is never killed, only knocked out, unless killed by crosses, garlic, holy water, 17 14 7 7 sunlight, or wooden stakes. Weapons: Blast (highest hero DV +1), unarmed (6). Dou ping, Ghost Auto Re-Arm: Swap, replace, or pick up weapons Noncombatent at a shot cost of 0. Back to the Wall: If attacked by more than one At this point, Dou Ping is a plot device, cannot be character in any sequence, the shot cost of a damaged, and has no damaging attacks. So, you standard attack drops to 2 until end of sequence. don’t really needs stats for that, right? Domination: The foe spends 1 shot and chooses a Blooderfly hero to make a Difficulty 10 Will Check. If the Mooks hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. Damage: 8 (fangs). Misfortune: Spend 3 shots and make a Sorcery check Creature Schticks: Flight. against Difficulty equal to the target’s Fortune. Group Attack: Instead of rolling for each If successful, the next time the target spends a blooderfly, roll once for the whole group with a Fortune point, they automatically fail the check. +1 bonus for each blooderfly after the first. Sorcery Schticks: Blast (conjured weapons, flesh- Chen, Wu, Yang, and Xie eating insects, lightning), Flight. Featured Foe Will Not Die: Foe does not keel over ever. It takes 1 Impairment at 10 Wound Points and another Creature/ Def Tou Speed 1 Impairment every 5 Wound Points thereafter. Martial Arts Whenever it takes Wound Points, foe must 13 13 6 8 make a Constitution check against Difficulty 10 + current Impairment or fall unconscious. Weapons: Bite (10). Golden Comeback

Kar Fai, old Master The prof, Techie Boss Featured Foe Martial Arts Def Tou Speed Scroungetech Def Tou Speed 17 15 8 8 14 13 5 6

Weapons: Spear (highest hero DV +1). Weapons: M-1911A (10/2/4). Auto Re-Arm: Swap, replace, or pick up weapons Vehicle: Armored Jalopy (6, 6/8, 8/10). at a shot cost of 0. Skills: Driving 15. Back to the Wall: If attacked by more than one Techie: If the Prof needs a particular technological character in any sequence, the shot cost of a item, roll a die. On a 1, she doesn’t have it. On standard attack drops to 2 until end of sequence. a 2, she doesn’t have it but can cobble together a Fu Powers: Claw of the Tiger, Vengeance of the Tiger. substitute out of scrap with a few moments’ work. Medkit: Spend 3 shots to remove 7 Wound Points Weird Science Metabolism: As the Regeneration from a boss or featured foe. I creature power, but if the Prof ever leaves the Tough Old Buzzard: Kar Fai does not keel over on Netherwolrd, she is cursed to die from cancer a 1 on the GM’s die. in fairly short order.

42 Golden Comeback

Jake Donovan Weapons: (11), unarmed (9). Featured Foe Fu Powers: Dark’s Soft Whisper, Friend of Guns Def Tou Speed Darkness, Strike From Darkness. 14 13 6 7 Zheng Yi quan Boss Backup Attack: Martial Arts 12. Martial Arts Def Tou Speed Weapons: Glock 18 (10/2/1), unarmed (9). Vehicle: Cop Car (8, 8/10, 6/8). 16 14 7 7 Skills: Driving 16. Weapons: Straight sword (highest hero DV +1). Gun Schticks: Eagle Eye, Lightning Reload I. Auto Re-Arm: Swap, replace, or pick up weapons Mad Dog McCroun at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Martial Arts Def Tou Speed character in any sequence, the shot cost of a 13 12 8 7 standard attack drops to 2 until end of sequence. Torrent of Fury: Foe spends all shots for the Backup Attack: Guns 10. sequence making a series of attacks against a Weapons: Winchester 1300 (13/5/4), unarmed (12). number of targets. After each successful Martial Resistances: Constitution 12. Arts attack, foe can attack another target. Can Big Bruiser: Keels over at 50 Wound Points. -1 attack each target only once per sequence. impairment at 40 Wound Points, -2 impairment Sonny pak, Gun Dealer at 45 Wound Points. Featured Foe The Golden Gunman Guns Def Tou Speed Featured Foe 10 12 5 6 Guns Def Tou Speed Weapons: Unarmed (5), any gun in the book (he 14 13 5 8 can throw it to a hero, at least). Weapons: Beretta 92 (10/2/3). Susan "Suckerpunch Suzy" Wei Vehicle: Pickup Truck (6, 6/8, 8/10). Featured Foe Skills: Driving 14. Martial Arts Def Tou Speed Gun Schticks: Both Guns Blazing V, Lightning 14 12 6 6 Reload I. Iala Mané Weapons: unarmed (7). Featured Foe Vehicle: Compact Car (6, 7/9, 6/8). Skills: Driving 12. Martial Arts Def Tou Speed Resistances: Will 10. 14 13 6 8 Everyman Hero: +1 AV with improvised weapons until they get boring. Backup Attacks: Creature Powers 14, Sorcery 14. Fu Powers: Hands Without Shadow. Weapons: Unarmed (9), lightning blast (10). Creature Schticks: Flight, Insubstantial. Denise Levoussier, Sorceress Damage Immunity: Immune to damage from Featured Foe bullets that are not magic or silver. Immune to Sorcery Def Tou Speed Summoning Sorcery schticks. 14 12 5 7 Domination: The foe spends 1 shot and chooses a hero to make a Difficulty 10 Will check. If the Weapons: Chi Blast (10). hero fails, the foe spends another 2 shots, and Medkit: Spend 3 shots to remove 7 Wound Points chooses the target of the hero’s next attack. from a boss or featured foe. Immunity to Summoning: Iala is not affected by Sorcery Schticks: Allegiance, Chi Blast, Far Lift, the Summoning sorcery specialty. Fertility. Ting Tin, Bandit-Scholar richard Armitage, Gambler Featured Foe Featured Foe Martial Arts Def Tou Speed Guns Def Tou Speed 14 13 6 6 12 12 6 8

43 Golden Comeback

Weapons: .357 Derringer (11/1/6). Ho Li Kwan Gun Schtick: Eagle Eye. Featured Foe Gambler: +2 attack if any hero spent a Fortune point Guns Def Tou Speed (including sub-types) since foe’s previous attack. 13 13 5 8 Tom Donovan, Maverick Journalist Featured Foe Weapons: Sig-Sauer P-220 (10/2/4), Mossberg Special Purpose (13/5/4), Ruger MP-9 (10/3/1). Guns Def Tou Speed 13 12 6 6 Billie Cho Featured Foe Backup Attack: Martial Arts 11 Martial Arts Def Tou Speed Weapons: Unarmed (9). 14 13 6 6 Journalist: +2 Defense if Donovan has damning information on the enemy. Weapons: Unarmed (8). Jade McGovern, Thief Fu Powers: Claw of the Tiger. Featured Foe Kang pao Martial Arts Def Tou Speed Boss 12 13 6 8 Martial Arts Def Tou Speed 16 15 7 7 Weapons: Unarmed (7). Madame Li Chan Weapons: Unarmed (highest hero DV +1). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Attack Def Tou Speed Back to the Wall: If attacked by more than one none 12 5 6 character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Weapons: Poisoned knife (16). Creature Schticks: Flight Unseen Strike: Automatically hits a Sitting Duck Transformed Animal Schticks: Coiled Strike, with an Outcome of 7. Riveting Gaze. Li Chan's Girls Theo Chen Mooks Featured Foe Damage: 8 (knife). Martial Arts Def Tou Speed Leo Mahoney 12 12 5 8 Boss Backup Attack: Guns 10. Guns Def Tou Speed Weapons: Unarmed (7), Colt 1911A (10/2/4). 16 14 7 7 Disorienting Strike: When Chen hits with an unarmed strike, instead of taking damage, Weapons: AMT Automat V or Glock 18 (highest target takes a penalty to their next attack equal hero DV +1). to Chen’s Outcome. The target may remove Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). this penalty by spending 6 shots. Skills: Driving 8. Lurk: Spend 1 shot and make a Martial Arts check Auto Re-Arm: Swap, replace, or pick up weapons against a difficulty equal to the target’s Notice, at a shot cost of 0. Detective, or Police AV. If successful, Chen is Back to the Wall: If attacked by more than one invisible to that target until he moves. character in any sequence, the shot cost of a Squeeze: Foe can squeeze through an opening as standard attack drops to 2 until end of sequence. small as 75 sq cm. Gun Schticks: Eagle Eye, Hair-Trigger Neck Hairs. PainShot: Spend 1 shot to aim. If the foe’s next Art Maddox attack hits, it does half damage, but the target Featured Foe takes 2 Impairment for the next two sequences. Guns Def Tou Speed Jade Lotus Mooks 12 12 6 7 Mooks Weapons: Colt 1911A (10/2/4). Damage: 10 (Glock 17). Resistances: Constitution 10.

44 Golden Comeback

Gun Schtick: Eagle Eye. Weapons: H&K MP5 K (10/3/1), unarmed (7). Survive: When Maddox would keel over, make Resistances: Strength 10. a Constitution check against difficulty 10 + Creature Schticks: Flight. number of Wound Points above 35. On a Crow: Spend 3 shots and make a Martial Arts success, Maddox sheds his husk and clothes and check. Everyone within earshot must beat the escapes instead. Action Result with a Constitution check or Lu Shen/Lucien suffer 1 Impairment for the rest of the fight. Featured Foe Transformed roosters are immune, and Lucien can exclude one target of his choice. Guns/ Def Tou Speed Display: Spend 1 shot to get +1 to Martial Arts Martial Arts attacks against two targets until the end of the 13 13 5 8 sequence. Use this only once each sequence. Gorilla Warfare

Typical Ape of Wrath Resistances: Notice 16. Mooks Gun Schticks: Fast Draw I, Lightning Reload III. Damage: 12 (robot arm), 23 (missile launcher). Typical Sea Monkey Typical Chimpanzer Mooks Mooks Damage: 12 (unarmed), 23 (torpedo launcher). Creature Schticks: Amphibious. Damage: 13 (Buro Blue Spear). Typical Flying Monkey Swimpanzee Boss Mooks Guns Def Tou Speed Damage: 8 (unarmed), 15 (minigun). 16 14 7 7 Creature Schticks: Flight. Typical Monkey Boy Weapons: Torpedo launcher (highest hero DV +1). Mooks Vehicle: Personal Watercraft (7, 7/9, 0/0). Skills: Driving 15. Damage: 10 (Twin Buro of Truth pistols). Resistances: Notice 16. Typical robo-Bonobo Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than one Guns Def Tou Speed character in any sequence, the shot cost of a 12 12 8 6 standard attack drops to 2 until end of sequence. Scroungetech Schticks: Amphibious (as the Backup Attack: Martial Arts 10. Creature schtick). Weapons: Buro Godhammer (12/4/5), unarmed (12). Vehicle: Junker Car (5, 6/8, 6/8). Typical 401K Soldier Skills: Driving 9. Mooks Resistances: Notice 5. Damage: 15 (Helix Ripper ), 10 (unarmed). Gun Schticks: Fast Draw II. Typical Abomination Mandrill Sergeant Mooks Featured Foe Guns Def Tou Speed Damage: 11 (unarmed), 15 (Helix Ripper). 14 12 8 6 Creature Schticks: Flight. Typical vivisector Weapons: Buro Godhammer (12/4/5), unarmed (12). Mooks Vehicle: Armored Jalopy (6, 6/8, 8/10). Skills: Driving 10. Damage: 8 (Buro Backup Arm).

45 Gorilla Warfare

Green rain * These values reflect Edgrim’s berserker rage. When not Featured Foe raging, use Attack 16 and Defense 15. Guns Def Tou Speed Weapons: Heart’s Blood Drinker, axe (highest 13 12 6 6 hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Weapons: Buro Blue Flag (13/4/1). at a shot cost of 0. 10,000 Bullets: Choose 2 heroes and spend 3 Back to the Wall: If attacked by more than one shots. Green Rain makes a single Guns attack character in any sequence, the shot cost of a against the highest Defense between the two. standard attack drops to 2 until end of sequence. If successful, deal Smackdown to both heroes. Kornell the vandal Typical Mad Scientist Boss Mooks Martial Arts Def Tou Speed Damage: 8 (Buro Backup Arm), 5 (unarmed). 15 14 8 7 Akaza Dizai Backup Attack: Guns 11. Featured Foe Weapons: Axe or bow (highest hero DV +1). Martial Arts Def Tou Speed Auto Re-Arm: Swap, replace, or pick up weapons 14 13 6 7 at a shot cost of 0. Back to the Wall: If attacked by more than one Backup Attacks: Creature 10, Martial Arts 11. character in any sequence, the shot cost of a Weapons: Buro Backup Arm (8/1/5), unarmed (6). standard attack drops to 2 until end of sequence. Brain Shredder: Akaza broadcasts overwhelming No Mercy: Any opponent aware of his reputation fear that can cause actual brain damage. Choose in battle gets a -1 to their attack AVs. a target within 8 meters, spend 3 shots, and Michael Freedman make a Creature attack. DV is 10, and wounds Featured Foe are reduced by Fortune instead of Toughness. Guns Def Tou Speed Medkit: Spend 3 shots to remove 7 Wound Points 12 13 6 7 from a boss or featured foe. Typical portal Jockey Backup Attack: Martial Arts 10. Mooks Weapons: Black powder pistol (7/3/6). Neil Glasscock Damage: 13 (Buro 16). Featured Foe Typical Dallas rocket Guns Def Tou Speed Mooks 10 12 5 6 Damage: 10 (Buro Blade of Truth pistol). Weapons: Beretta Centurion (10/2/5). Typical Edge Warrior Vehicle: Compact Car (6, 7/9, 6/8). Mooks Skills: Driving 14. Shibuya Slide [Driving]: When driving as the Damage: 10 (Buro 9A). evader in a chase, gain +2 Driving if one or Typical viking Warrior more hero drivers have fewer Chase Points. Mooks The Skimmer Attack* Defense* Speed Featured Foe 10 17 5 Guns Def Tou Speed

* When not raging, use Attack 8 and Defense 13 12 5 6 13 as for a normal mook. Weapons: Buro Backup Arm (8/1/5). Damage: 9 (unarmed), 10 (mace), 10 (shield). Resistances: Detective 21. Edgrim Thorodsson Johnny Badhair Boss Boss Martial Arts* Def* Tou Speed Guns Def Tou Speed 18 13 8 8 16 15 7 8

46 Gorilla Warfare

Weapons: UZI or AK-47 (highest hero DV +1). Skills: Driving 17. Vehicle: Muscle Car (8, 8/10, 6/8). Resistances: Notice 16, Strength 8. Skills: Driving 15. Auto Re-Arm: Swap, replace, or pick up weapons Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. at a shot cost of 0. Back to the Wall: If attacked by more than one Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. standard attack drops to 2 until end of sequence. Gun Schticks: Both Guns Blazing III. Evitable Comeback: Unless killing him will directly Ramming Speed!: Spend 3+X shots and make a advance or resolve a hero’s melodramatic hook, Martial Arts attack. On a hit, Apeshot rams something will happen to obscure Johnny’s the target head-first for 10+X DV and gains X death. He will make a miraculous recovery and Wound Points. return in a subsequent adventure. Scroungetech Schticks: Flight (as the Creature Who Wants Some: Johnny can add up to 5 damage schtick). when using an autofire weapon without rah rah rasputine reducing his Guns AV. Boss Chimp Change Guns Def Tou Speed Boss 15 14 7 7 Martial Arts Def Tou Speed 15 14 7 7 Backup Attack: Martial Arts 13. Weapons: AMT Automat IV or right arm (highest Backup Attack: Guns 13. hero DV +1). Weapons: Uzi (highest hero DV +1), unarmed (10). Skills: Sabotage 17. Vehicle: Junker Car (5, 6/8, 6/8). Auto Re-Arm: Swap, replace, or pick up weapons Skills: Driving 14. at a shot cost of 0. Auto Re-Arm: Swap, replace, or pick up weapons Back to the Wall: If attacked by more than one at a shot cost of 0. character in any sequence, the shot cost of a Back to the Wall: If attacked by more than one standard attack drops to 2 until end of sequence. character in any sequence, the shot cost of a Machines Are My Friend: When attacking a standard attack drops to 2 until end of sequence. target with Scroungetech schticks, Rah Rah Bounce: Spend 3+X shots to bounce off any can use her Sabotage skill instead of Martial available surfaces. The next Martial Arts attack Arts to attack. the foe makes immediately after bouncing Scroungetech Schticks: Feedback Enhancer gets a +3X bonus. If the foe is stopped from (causes a Sorcery backlash upon any opponent bouncing against their will, they get no bonus. who targets a spell on foe). Caper: As an interrupt when attacked with a Battlechimp potemkin ranged or thrown weapon, the foe spends 1 uber-Boss shot and makes a Martial Arts check. If the Guns Def Tou Speed foe’s check beats the hero’s, the foe chooses a different target for the attack. 19 17 13 9 Constant Evolution: At the beginning of the Backup Attack: Martial Arts 14. session, and whenever Chimp Change travels Weapons: Minigun, flamethrower, missile launcher, to another juncture, make a closed roll. Add the chainsword, or unarmed (highest hero DV +1). Result to Chimp Change’s DV and subtract it Vehicle: Battlechimp Potemkin (3, 3/5, 7/10). from his Speed and Notice value. Skills: Driving 17. Apeshot Resistances: Notice 16. Boss Auto Re-Arm: Swap, replace, or pick up weapons Guns Def Tou Speed at a shot cost of 0. 16 15 10 11 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Backup Attack: Martial Arts 12. standard attack drops to 2 until end of sequence. Weapons: Twin missile launchers (highest hero Pep Talk: Spend 1 shot and make an attack against DV +1). the Defense of the hero the foe last tried to Vehicle: Armored Jalopy (6, 6/8, 8/10). hit. On a success, a number of downed mooks

47 Gorilla Warfare

equal to 1 plus the Outcome recovers, and the Funky Monkey foe spends 2 more shots. The foe can’t revive Boss more mooks than are currently downed. Guns Def Tou Speed Scroungeteck Schticks: Regeneration III (as the 15 15 7 9 Creature schtick). Who’s the Big Man Now?: Spend 3 shots and Backup Attack: Martial Arts 13. choose a target. Target must make a Will check Weapons: Minigun (highest hero DV +1), against Difficulty 10. On a failure, target takes unarmed (6). a penalty equal to their Outcome to all AVs Vehicle: Junker Pickup Truck (5, 5/7, 7/9). until the end of the sequence. Skills: Driving 14. Braced for Impact [Driving]: When the foe’s Resistances: Notice 5, Strength 8. vehicle crashes, all occupants gain +4 Toughness Auto Re-Arm: Swap, replace, or pick up weapons against crash damage. at a shot cost of 0. Subject Eleven Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Martial Arts Def Tou Speed Dance Dance for the Revolution: Funky Monkey 10 12 5 6 is the only cyborg simian to have an implanted boom-box; this blasts funk whenever he’s in Weapons: Unarmed (5). combat. As long as it’s playing, he gets +1 to Resistances: Detective 18. all his AVs. Keep ‘Em Talking: Whenever an opponent tries to attack Subject Eleven when he can talk to The Yellow rose them, the enemy must succeed at a Will check Featured Foe against Difficulty 15. On a failure, the enemy Guns Def Tou Speed spends a shot responding verbally instead. 15 13 5 7 offense Temp Boss Weapons: Mini UZI (10/3/1). Awning Magnet: The Yellow Rose never takes Martial Arts* Def* Tou Speed* damage from falls. There’s always an awning, 15 15 5 8 rickety fire escape, or convenient truck full of *When in human form, and offense temp has mattresses to break her fall. Martial Arts 10, Defense 10, Speed 5 Gun Schticks: Hair-Trigger Neck Hairs. Backup Attack: Guns 14. Captain Contagious Weapons: Unarmed (highest hero DV +1), unarmed uber-Boss (6 in human form), Beretta Bobcat (8/1/4). Arcanowave Def Tou Speed Resistances: Detective 9. 18 16 8 8 Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Backup Attack: Guns 17, Creature 15. Back to the Wall: If attacked by more than one Weapons: Helix Ripper (highest hero DV +1), character in any sequence, the shot cost of a unarmed (9). standard attack drops to 2 until end of sequence. Auto Re-Arm: Swap, replace, or pick up weapons Creature Schticks: Regeneration I, Transformation I. at a shot cost of 0. Jamal Hopkins Back to the Wall: If attacked by more than Featured Foe one character in any sequence, the shot cost of a standard attack drops to 2 until end of Martial Arts Def Tou Speed sequence. 10 12 5 7 Creature Schticks: Regeneration IV. Super Absorption: When he makes flesh-to-flesh Weapons: Unarmed (5). contact with an enemy, Captain Contagious Netherworld Shaping: Jamal can spend 2 shots can make a Creature check against the enemy’s to impose any adverse condition he wants on highest AV. On a success, at each keyframe, a fight taking place in the Netherworld. Jamal his victim’s highest AV goes down by 1 and and anyone else he chooses are automatically he makes the check again. When all AVs are immune to this condition. reduced to 0, the victim is fully absorbed.

48 Gorilla Warfare

rhesus pieces Backup Attack: Martial Arts 10. Boss/uber-Boss Weapons: Twin Buro 9As (10/1/4), unarmed (12). Martial Arts Def Tou Speed Vehicle: Luxury Sedan (8, 7/9, 7/9). 15 14 8 10 Skills: Driving 11. Resistances: Constitution 16, Strength 14. Weapons: Unarmed (highest hero DV +1). Gun Schticks: Both Guns Blazing. Auto Re-Arm: Swap, replace, or pick up weapons Ladies’ Man: Anyone who would be attracted at a shot cost of 0. to Johnson has to make a Will check against Back to the Wall: If attacked by more than one Difficulty 17 to attack him. This does not apply character in any sequence, the shot cost of a if he’s already attacked them or if he’s in the standard attack drops to 2 until end of sequence. middle of combat. Crawling Claws: Foe can detach their limbs, Miss Behaving which continue to operate independently of Featured Foe the body. Walk on Walls: Foe can walk and even fight while Guns Def Tou Speed on walls or ceilings. This is an adverse condition 14 13 6 8 with an immunity bonus of +2 (foe is immune). Backup Attack: Martial Arts 11. Major Hottie Weapons: Beretta Jet Fire (8/1/4), unarmed (8). Boss Vehicle: Luxury Sedan (8, 7/9, 7/9). Guns Def Tou Speed Skills: Driving 12. 16 14 7 7 Gun Schticks: Lightning Reload II. Monkeywrench Weapons: Buro Godhammer, AK-47, Uzi, Benellig Featured Foe 90 M3, Auto Ordnance Pit Bull (highest hero DV +1), unarmed (8). Guns Def Tou Speed Vehicle: Armored Army Vehicle (6, 6/7, 8/11). 14 12 6 6 Skills: Driving 14. Backup Attack: Martial Arts 12. Auto Re-Arm: Swap, replace, or pick up weapons Weapons: UZI (10/4/1). at a shot cost of 0. Vehicle: Junker Car (5, 6/8, 6/8). Back to the Wall: If attacked by more than one Skills: Driving 14. character in any sequence, the shot cost of a Gun Schticks: Lightning Reload I. standard attack drops to 2 until end of sequence. Who Wants Some: Monkeywrench can add up Who’s the Big Man Now?: Spend 3 shots and to 5 damage when using an autofire weapon choose a target. Target must make a Will check without reducing his Guns AV. against Difficulty 10. On a failure, target takes a penalty equal to their Outcome to all AVs Koko Chanel until the end of the sequence. Featured Foe red Don Guns Def Tou Speed Featured Foe 14 13 6 6 Guns Def Tou Speed Weapons: Missile launcher (23/—/5). 14 12 5 7 Vehicle: Luxury Sedan (8, 7/9, 7/9). Skills: Driving 13. Weapons: .357 Magnum (11/3/3). Resistances: Notice 16. Vehicle: Compact Car (6, 7/9, 6/8). Maternal Instinct: Whenever any of Koko’s Skills: Driving 12. comrades are wounded, she gets +3 to all Titanium Johnson her AVs until the end of the sequence. This Featured Foe bonus is not cumulative, but if they get further Guns Def Tou Speed wounded in a later sequence, she does get the 14 13 6 6 bonus again.

49 In Your Face Again

Jan Jiang Medkit: Spend 3 shots to remove 7 Wound Points Featured Foe from a boss or featured foe. Guns/Martial Sorcery Schtick: Flight. Def Tou Speed Arts April Ishihara 12 13 5 8 Featured Foe Weapons: Unarmed (6), Grendel P-12 (9/1/3). Martial Arts Def Tou Speed Fu Powers: Flying Windmill Kick. 14 13 8 8 Gun Schticks: Eagle Eye, Fast Draw II. Weapons: Unarmed (11), katana (17). Architect Goons Big Brent Kogan Mooks Featured Foe Damage: 10 (Buro 9). Martial Arts Def Tou Speed Bao Gan 12 13 9 8 Boss Backup Attack: Guns 10. Creature Def Tou Speed Weapons: Unarmed (13), AMT Automag V 16 15 special 8 (12/3/5), Mossberg (13/5/4), Louisville Slugger (15). Backup Attack: Martial Arts 14, Sorcery 14. Resistances: Strength 16. Weapons: varies by host (highest hero DV +1). Big Bruiser: Keels over at 50 Wound Points. -1 Auto Re-Arm: Swap, replace, or pick up weapons impairment at 40 Wound Points, -2 impairment at a shot cost of 0. at 45 Wound Points. Back to the Wall: If attacked by more than one Fu Powers: Claw of the Tiger. character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Club Bouncers Body Borrow: Foe can possess a living being. Mooks Spend 3 shots and make a Creature check against the target’s Will AV. On a success, the Damage: 10 (unarmed), 12 (Buro Godhammer ). foe controls the victim until the next keyframe. Daniel Chen Brain Shredder: The foe broadcasts overwhelming Featured Foe fear that can cause actual brain damage. Choose Guns Def Tou Speed a target within 8 meters, spend 3 shots, and 14 13 6 8 make a Creature attack. DV is 10, and wounds are reduced by Fortune instead of Toughness. Backup Attack: Martial Arts 12. Damage Immunity: Immune to damage from Weapons: Unarmed (9), 2x Buro-9A (13/1/3). hand-to-hand weapons that are not magic or Gun Schticks: Both Guns Blazing III, Lightning silver and unarmed attacks that do not benefit Reload III. from fu powers. Scroungetech Schticks: Neural Stimulator. Sorcery Schticks: De-Attunement, Far Lift. Spirit Shield Generator: As an interrupt, gain +4 Sheng Shen toughness against Guns attacks. Can be used a Boss number of times per fight equal to the number Sorcery Def Tou Speed of heroes. 15 14 7 7 Guld Featured Foe Weapons: Blast (highest hero DV +1), unarmed (8). Guns/ Def Tou Speed Auto Re-Arm: Swap, replace, or pick up weapons Martial Arts at a shot cost of 0. 12 13 8 7 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Unarmed (11), Buro Godhammer standard attack drops to 2 until end of sequence. (12/4/5).

50 In your Face Again

Protect Chen: As an interrupt when Chen is Celer within 2 meters and is hit by an attack, negate Featured Foe the attack and Guld keels over. Martial Arts Def Tou Speed More Architect Goons 12 12 6 7 Mooks Weapons: Unarmed (7), dagger (8). As Architect Goons on the previous page, but add Vehicle: Chariot (6, 6/8, 7/9). Blade of Truth pistol (10). Skills: Driving 15. Wicked Ride [Driving]: Add 2 to the Handling Abominations of the vehicle the foe starts the chase in. Mooks* Archer Assassins * The abomination emits either glutinous goo or slippery Mooks slime that coats the area and applies an adverse condition to which the foe is immune, granting an immunity bonus Damage: 7 (bow and arrow). of +2. If all other characters are somehow immune, reduce Attack and Defense each by 2. praetorian Guard Damage: 11 (unarmed), 10 (Buro 9), 13 (Buro Mooks Blue Flag). Damage: 10 (spear). Studio Goons Donny Wong Mooks Featured Foe Damage: 10 (Buro Blade of Truth pistol), 13 (Buro Martial Arts Def Tou Speed Blue Flag). 13 12 5 6 Gate Abominations Weapons: Unarmed (6). Mooks Resistances: Detective 14. Attack* Defense* Speed Fu Powers: Claw of the Tiger. 10 15 5 Talisman of Invincible Chi: Immune to damage from heroes with Fortune less than 7. Heroes * The abomination emits either glutinous goo or slippery slime that coats the area and applies an adverse condition with Fortune 7 or higher do full damage to which the foe is immune, granting an immunity bonus with hand-to-hand attacks, half damage with of +2. If all other characters are somehow immune, reduce sorcery, and no damage with guns. Attack and Defense each by 2. Shi pinnu Damage: 13 (unarmed), 14 (Buro Hellharrower ). Featured Foe Ma Mo Shen Martial Arts Def Tou Speed Noncombatent 17 13 5 6

Ma Mo Sen is a noncombatant and should only Weapons: Unarmed (highest hero DV +1). be consulted on how to make your cave feel more Fu Powers: Flying Windmill Kick. roomy. Talisman of Invincible Chi: Immune to damage Lotus Guards from heroes with Fortune less than 14. Heroes Mooks with Fortune 14 or higher do full damage with hand-to-hand attacks, half damage with Damage: 6 (unarmed). sorcery, and no damage with guns. Titus The Joes Featured Foe Featured Foe Martial Arts Def Tou Speed Guns Def Tou Speed 13 12 6 7 13 13 6 8

Weapons: Unarmed (7). Backup Attack: Martial Arts 12. pledged Agents Weapons: Unarmed (8), Colt M6351 (10/5/1). Resistances: Strength 9. Mooks Cover Fire: One Joe has this schtick. Spend 3 shots Damage: 10 ( Colt 1911A). and make a Guns check against the highest AV

51 In your Face Again

of up to five targets. On a success, those targets Kenny Fong act 2 shots later. Featured Foe 10,000 Bullets: The other Joes have this schtick. Sorcery Def Tou Speed Choose up to 3 heroes and spend 3 shots. Foe 14 13 6 7 makes a single Guns attack against the highest Defense between the two. If successful, deal Backup Attack: Guns 12. Smackdown to all heroes. Weapons: Unarmed (7), Blast (8), Browning BDM pledged Scientists (10/2/3). Mooks Domination: The foe spends 1 shot and chooses a hero to make a Difficulty 10 Will Check. Damage: 8 (Rossi Model 515). If the hero fails, the foe spends another 2 pledged Guards shots, and chooses the target of the hero’s next attack. Mooks Gertie Gunderson Damage: 10 (Heckler & Koch MP5). Featured Foe Blue Monks Martial Arts Def Tou Speed Mooks 13 13 5 8

Damage: 9 (unarmed). Weapons: Unarmed (6), wrench (8). Kong Tiaorong Vehicle: Eighteen Wheeler (5, 6/8, 10/13). Boss Skills: Driving 15. Creature Def Tou Speed Ram-alama-bam [Driving]: When driving, if the foe rams a vehicle, gain +2 Frame. Also, +4 15 15 8 9 Damage Value when the foe hits a pedestrian. Weapons: Bite (costs 1 shot), Constriction, or Chi Clayton Masterson Blast (highest hero DV +1). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons Guns Def Tou Speed at a shot cost of 0. 12 12 6 6 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Unarmed (7), Colt 1911A (10/2/4). standard attack drops to 2 until end of sequence. Vehicle: Compact Car (7, 7/9, 7/9). Blood Drain: On a successful Martial Arts attack Skills: Driving 12. or Blast, foe can make a Creature check against Thundering Death a difficulty equal to the target’s Fortune. On a success, the Martial Arts attack deals no damage, Featured Foe Creature/ but the victim loses one unspent Fortune point. Def Tou Speed Creature Schticks: Transformation (inanimate Martial Arts talisman). 14 14 8 6 Transformed Animal Schticks: Coiled Strike. * The foe emits glutinous goo that coats the area and Mini-Tiaorongs applies an adverse condition to which the foe is immune, Mooks granting an immunity bonus of +2. If all other characters are somehow immune, reduce Attack and Defense each by 2. Damage: 8 (bite). Weapons: Unarmed (13), grab and squeeze (14). old Man Fong Creature Schticks: Transformation. Featured Foe Walking Dead Sorcery Def Tou Speed Mooks 14 13 5 6 Damage: 6 (grope and rend). Weapons: Unarmed (6), Blast (9). Buro Grunts Domination: The foe spends 1 shot and chooses a Mooks hero to make a Difficulty 10 Will Check. If the hero fails, the foe spends another 2 shots, and Damage: 10 (Buro 9), 13 (Buro Blue Spear). chooses the target of the hero’s next attack.

52 In your Face Again

Bouncing Benjis Asur Mbani, Bangala Shaman Mooks Featured Foe Sorcery Def Tou Speed Damage: 11 (claws). Damage Immunity: Immune to damage from Blasts. 14 13 5 6 Tower rocket Team Weapons: Unarmed (5), Blast (10). Mooks Sorcery Schticks: Blast (Lightning, Ghostly Leopard Claws), Far Lift. Damage: 10 (Buro 9 ), 13 (Buro Blue Spear), 25 (Woodchuck missile launcher, 6 shots to reload). Bangalas The Four Hot rods Mooks of the Apocalypse Damage: 9 (spear), 6 (unarmed). Featured Foe Kevin Hoyt Martial Arts* Def* Tou Speed Featured Foe 16 15 6 8 Martial Arts Def Tou Speed * The foe emits glutinous goo that coats the area and 13 13 7 8 applies an adverse condition to which the foe is immune, granting an immunity bonus of +2. If all other characters are somehow immune, reduce Attack and Defense each by 2. Backup Attack: Guns 10. Weapons: Unarmed (9), combat knife (11), heavy Backup Attacks: Creature 15, Guns 10. chain (11), Colt 1911A (10/2/4). Weapons: Unarmed (9), Fiery Breath (10), flaming Vehicle: Motorcycle (8, 8/10, 0/0). tire iron (12). Skills: Driving 14. Vehicle: Car Form (8, 8/10, 6/8). Rehearsed Getaway [Driving]: –3 to Chase Points Skills: Driving 14. dealt to the foe’s vehicle when a hero narrows Creature Schticks: Transformation (car form). the gap with it. Biker Thug Juan Cabera Mooks Featured Foe Damage: 7 (unarmed), 10 (Uzi). Martial Arts Def Tou Speed Vehicles: Motorcycles (8/8/0) 13 13 6 8 Muggers Backup Attack: Guns 10. Mooks Weapons: Unarmed (9), combat knife (11), Colt Damage: 7 (knife). Python (11/3/5). Vehicle: Motorcycle (8, 8/10, 0/0). Jean de la Croix Skills: Driving 13. Featured Foe Bikers Guns Def Tou Speed Mooks 14 12 5 7 Damage: 8 (unarmed), 10 (heavy chain or tire Backup Attack: Martial Arts 11. iron), 8 (switch-blade), 10 (Colt 1911A). Weapons: Unarmed (5), black-powder pistol (7/3/6). Gun Schticks: Lightning Reload III. Willie ruiz Noncombatent Lackeys of King Leopold Mooks Willie is a noncombatant and a source of information. Don’t get him killed. Damage: 8 (musket). Tetela Warriors Kel's Bodyguards Mooks Mooks

Damage: 9 (spear), 6 (unarmed). Damage: 9 (unarmed), 11 (knife), 10 (UZI), 10 (Glock 17). Guardian Gorillas Mooks

Damage: 9 (unarmed). 53 In your Face Again

Kel's Gangbangers pledged Hit Team and other Scum Mooks Damage: 6 (unarmed), 13 (AK-47). Firehouse patrons Damage: 8 (unarmed), 9 (knife), 10 (Ingram M10, Mini-Uzi), Intratec Tec-9, or Beretta 92). Damage: 6 (unarmed), 10 (Colt 1911A). Kel Mukando Nathan Ward Featured Foe Boss Martial Arts Def Tou Speed Guns Def Tou Speed 14 13 8 8 17 15 7 8

Weapons: Unarmed (10), great sword (14). Weapons: Grendel P-12 (highest hero DV +1). Resistances: Strength 14. Vehicle: Sport Utility Vehicle, Civilian (6, 6/8, 7/9). Anti-Tech: +1 Defense vs. Guns, Mutant and Skills: Driving 16. Scroungetech attacks. Auto Re-Arm: Swap, replace, or pick up weapons Joe Kucharski at a shot cost of 0. Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a Martial Arts Def Tou Speed standard attack drops to 2 until end of sequence. 12 13 7 8 Gun Schticks: Eagle Eye, Hair-Trigger Neck Hairs. Huen Li Weapons: Unarmed (9). Featured Foe Filippo vasquez Sorcery Def Tou Speed Featured Foe 14 13 6 7 Martial Arts Def Tou Speed 11 12 8 6 Backup Attack: Martial Arts 8. Weapons: Unarmed (8), Lightning Blast (10), staff Weapons: Unarmed (11). (10), chakram (5). "Tiger" Chiang Wai Domination: The foe spends 1 shot and chooses a Featured Foe hero to make a Difficulty 10 Will Check. If the Martial Arts Def Tou Speed hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. 12 13 6 8 Sorcery Schticks: De-Attunement, Far Lift. Weapons: Unarmed (6). Kwan Fu Powers: Claw of the Tiger. Boss William "Jackknife" Jackson Martial Arts Def Tou Speed Featured Foe 17 15 7 9 Guns/Martial Def Tou Speed Arts Weapons: Sword (highest hero DV +1), chakram (5). Auto Re-Arm: Swap, replace, or pick up weapons 13 13 6 8 at a shot cost of 0. Weapons: Unarmed (9), 2x Browning BDM Back to the Wall: If attacked by more than one (10/2/3). character in any sequence, the shot cost of a Gun Schticks: Both Guns Blazing III. standard attack drops to 2 until end of sequence. people at the Firehouse Fu Powers: Hands Without Shadow. Mooks Won Kwang Featured Foe These are types of mooks. They are largely Martial Arts Def Tou Speed differentiated by their weapons. 14 13 6 8 Lotus Agent Weapons: Unarmed (10), nunchaku (9), chakram (5). Damage: 6 (unarmed), 8 (Beretta Model 21 Bobcat).

54 In your Face Again

Lotus Mooks Defibrilis Mooks Featured Foe Guns/ Def Tou Speed Weapons: Unarmed (6), various Blasts (7). Martial Arts Tacops Troopers 13 13 6 8 Mooks Backup Attacks: Arcanowave 16, Creature 14. Weapons: Unarmed (8), Buro 9 (10). Weapons: Unarmed (9), Buro 16 (13/5/1). Commander Wu Creature Schticks: Regeneration I. Boss Scroungetech Schticks: Feedback Enhancer Guns Def Tou Speed (causes a Sorcery backlash upon any opponent who targets a spell on foe). 17 14 7 7 Tracer Resin Projector: Spend 3 shots and make Weapons: 2 Buro Avengers or Buro Blade of Truth an Arcanowave attack. On a hit, the target is (highest hero DV +1). -2 Defense against hand-to-hand attacks by Vehicle: Armored Army Vehicle (6, 6/7, 8/11). abominations and all Arcanowave attacks until Skills: Driving 14. the end of the fight. Auto Re-Arm: Swap, replace, or pick up weapons people at the Convention at a shot cost of 0. Mooks Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a These are types of mooks. They are largely standard attack drops to 2 until end of sequence. differentiated by their weapons. Gun Schticks: Both Guns Blazing III. Convention Security Warden Chiang Damage: 7 (unarmed), 9 (Colt Detective Special). Featured Foe Medieval re-enactor Guns Def Tou Speed 14 13 6 7 Damage: 8 (unarmed), 9 (boffer weapon), 11 (real sword). Backup Attack: Arcanowave 15, Martial Arts 11. Zhifu Wan Weapons: Unarmed (8), Buro Avenger (11/2/5), Featured Foe Buro Backup Arm (8/1/5). Sorcery Def Tou Speed Gun Schticks: Eagle Eye. 11 12 5 6 Malefactor Zeta Boss Weapons: Unarmed (6), Blast (5, conjured weapons Arcanowave Def Tou Speed or disease). 16 14 8 7 Jianguo Lo Featured Foe Backup Attacks: Guns 11, Martial Arts 11, Martial Arts Def Tou Speed Creature 15. Weapons: Helix Ripper (highest hero DV +1). 14 12 6 6 Auto Re-Arm: Swap, replace, or pick up weapons Backup Attack: Guns 10. at a shot cost of 0. Weapons: Unarmed (9), bow and arrow (7/5/6). Back to the Wall: If attacked by more than one Fu Powers: Claw of the Tiger. character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Bryce Sutton Rancid Breath: If foe has hold of an hero, spend 3 Boss shots and make a Martial Arts attack with DV Guns Def Tou Speed 10. Wounds from rancid breath are reduced by 16 14 7 7 Constitution rather than Toughness. Scroungetech Schticks: Feedback Enhancer Backup Attack: Martial Arts 8, Arcanowave 8. (causes a Sorcery backlash upon any opponent Weapons: Helix Ripper or Beretta 92 Centurion who targets a spell on foe), Neural Stimulator. (highest hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. 55 In your Face Again

Back to the Wall: If attacked by more than one Darkness Warriors character in any sequence, the shot cost of a Mooks standard attack drops to 2 until end of sequence. Damage: 7 (unarmed), 12 (AK-47), 12 (Aztec Gun Schticks: Both Guns Blazing, Hair-Trigger warclub). Neck Hairs. plainclothes Cops Über-kid Mark II Mooks Mooks Attack Defense Speed Damage: 6 (unarmed), 8 (Colt 380 Government 8 16 5 Pocketlite). Guiding Hand Mooks Damage: 4 (unarmed). Mooks Photo-Reflexes: At the beginning of each sequence, Über-kid Mark II gets +1 to Attack Damage: 7 (unarmed), 11 (AMT Automag IV ). for each successful Martial Arts or Guns attack Shen Lian made by a hero in the previous sequence. Featured Foe ManDrill Martial Arts/ Featured Foe Def Tou Speed Sorcery Guns Def Tou Speed 11 12 5 6 14 13 5 8

Weapons: Unarmed (5), Fire or Lightning Blast (5). Backup Attacks: Martial Arts 10, Arcanowave 14. Domination: The foe spends 1 shot and chooses a Weapons: Unarmed (6), drill arm (8 against nonliving hero to make a Difficulty 10 Will Check. If the targets, 12 against living targets), silenced H&K hero fails, the foe spends another 2 shots, and MP5K (10/5/1), silenced Buro Avenger (11/2/5), chooses the target of the hero’s next attack. mini-grenades (thrown explosives). Lotus Mooks Resistances: Notice 10. Mooks Disarm: The foe’s first successful hit against a hero each fight disarms that hero. Damage: Unarmed (6). Scroungetech Schticks: GateMaker (opens a Architect Mooks temporary Netherworld portal on a Difficulty 10 Arcanowave check), Neural Stimulator. Mooks Typical Simian Sneaker Damage: Unarmed (6), Colt 1911A (10). Mooks Cardinal Gray Damage: 6 (Unarmed), 12 (drill arm, 8 against Boss nonliving targets), 10 (silenced Buro Blade of Sorcery Def Tou Speed Truth), 10 (silenced Buro 9), grenades (thrown 15 14 6 6 explosives). Scroungetech Schticks: Neural Stimulator. Backup Attack: Martial Arts 8. Weapons: Blast (highest hero DV +1), unarmed Clarence Fenderbecker (5), ceremonial dagger (7). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons Guns Def Tou Speed at a shot cost of 0. 10 13 5 6 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Weapons: Unarmed (6), Buro 9 (10/1/3). standard attack drops to 2 until end of sequence. park Security Medkit: Spend 3 shots to remove 7 Wound Points Mooks from a boss or featured foe. Sorcery Schticks: Blast (lightning, fire, conjured Damage: 7 (unarmed), 10 (shock baton ). weapons), Flight. Wage Slaves Thunder pagoda Mooks Mooks Mooks Damage: 6 (Unarmed), 7 (large blunt souvenir), 9 Damage: 6 (unarmed), 10 (H&K MP5). (bucket of searing hot food).

56 In your Face Again

Burómon Weapons: Unarmed (9), bite (10). Mooks Split: If the Half Golem would keel over, it splits into two Baby Golems instead. Damage: 8 (unarmed), 5 (various Blasts ). Baby Golems Tai Gongen Mooks Featured Foe Martial Arts Def Tou Speed Damage: 6 (unarmed), 8 (bite). 14 13 5 5 Suffocate: Spend 3 shots and make an Attack. On a hit, foe lodges in the target’s throat. Target Weapons: Unarmed (5). takes 1 Wound Point on the foe’s next shot, Donald Khao 2 on the foe’s following shot, and so on until Featured Foe dislodged. Victims can dislodge a Baby Golem by making a Difficulty 6 Constitution check. Martial Arts Def Tou Speed Chun Baobai 14 12 6 6 uber-Boss Backup Attack: Guns 10. Cute Little Def Tou Speed Weapons: Unarmed (8), Colt Detective Special Girl (9/1/5). 18 16 4 7 Vehicle: Muscle Car (8, 8/10, 6/8). Skills: Driving 10. Weapons: Unarmed (3). Marvin Zhizhi Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Featured Foe Back to the Wall: If attacked by more than Guns Def Tou Speed one character in any sequence, the shot cost 14 13 6 8 of a standard attack drops to 2 until end of sequence. Backup Attack: Martial Arts 12. Enormous Plot Device: The Crystalline Child can Weapons: Unarmed (8), 2x MP5 K (10/3/1). alter time in order to do pretty much anything Gun Schticks: Both Guns Blazing II, Fast Draw II. at all, as long as it helps further the plot. Lotus Baseball Mooks Fang Nuxu Mooks Boss Damage: 7 (unarmed), 10 (Glock 17). Sorcery Def Tou Speed Clay Golem 17 14 7 7 Featured Foe Backup Attack: Martial Arts 15. Martial Arts* Def* Tou Speed Weapons: Blade of Sorrows or Blast (highest hero 16 15 10 5 DV +1). Auto Re-Arm: Swap, replace, or pick up weapons * The foe emits slippery slime that coats the area and applies an adverse condition to which the foe is immune, at a shot cost of 0. granting an immunity bonus of +2. If all other characters are Back to the Wall: If attacked by more than somehow immune, reduce Attack and Defense each by 2. one character in any sequence, the shot cost Weapons: Unarmed (15), bite (17). of a standard attack drops to 2 until end of Resistances: Strength 20. sequence. Procreate: The Clay Golem splits off a Half Golem Sorcery Schticks: Blast (acid, chi, disintegration, whenever he takes any damage. If he has split lightning). off four Half Golems already, he becomes a Lotus Mooks Half Golem himself. Mooks Half Golems Damage: 6 (unarmed), 10 (Clock 17). Featured Foe Guiding Hand Monks Guns/ Def Tou Speed Martial Arts Mooks 14 14 9 9 Damage: 7 (unarmed), 10 (edged cane).

57 Iron & Silk

Iron & Silk is packed to the armory walls with Wang Liang (Mountainous ogres) weapons, most of which are improvised. As any Featured Foe Feng Shui 2 player knows, weapons don’t work that Creature Def Tou Speed way any longer in the new game, so here’s the easy 14 13 6 8 rule of thumb for them all: • Add the bonus to the baseline of 7 (which is what Weapons: Unarmed (11), Ru Yi Scepter (14). an unarmed attack defaults to). If your archetype Vehicle: Chariot (6, 6/8, 7/9). has a bonus like Very Strong or similar, make that Skills: Driving 11. adjustment first and then add the bonus. Conditional Escalation: Foe gets +1 Toughness until the end of the fight for each successful Easy! Now go smash some more mooks with a Sorcery attack made against it. lawn chair or a fire extinguisher or whatever else is Damage Immunity: Immune to fire and unarmed lying around. attacks that do not benefit from fu powers. on Location various Noncombatants Belligerent Smoker Noncombatents Damage: 7 (unarmed), 10 (Ruger Red Label). Most of the characters given stat blocks in this Gangster supplement do not even rank as mooks. A hero worth the name is not slowed down when facing one Damage: 7 (unarmed), 10 (Browning Hi-Power). of these characters (listed in order of appearance): Building Security Irate Traveler, Baggage Handler, Ticket Agent, Convenience Engineer, Office Drone, Night Damage: 7 (baton or unarmed). Watchman, Citizen, DMV Employee, Doctor, Night Security Guard Nurse, Wounded Patient, Waitron, Waitress on Damage: 10 (Makarov), 8 (baton), 6 (unarmed). the Brink, Parking Attendant, Parent, Community Watch Captain, Kid, Proprietor, Regular, Stock Irate restaurateur Boy, Shopper, Waitron (again), Patron, Warehouse Featured Foe Workers. Martial Arts Def Tou Speed various Mooks 12 12 5 6 Mooks Weapons: Chopping knife (7), unarmed (5). These are types of mooks. They are largely Enormous regular Who Doesn't differentiated by their weapons. Say Much But is quick to Anger unsavory, Craps-playing Thug Featured Foe Martial Arts Def Tou Speed Damage: 7 (unarmed), 8 (switchblade), 10 (Beretta 12 12 7 6 92 Centurion). undercover police officer Weapons: Unarmed (11). Damage: 6 (unarmed), 8 (Colt 380 Gov’t Pocketlite). Crazy uncle Butcher Big Chuck Featured Foe Martial Arts Def Tou Speed Damage: 8 (unarmed), 10 (Ruger Red Label). 12 13 6 7 Cop Weapons: Butcher knife (10), unarmed (8). Damage: 7 (unarmed), 9 (Colt Detective Special).

58 Seal of the Wheel

The Web Master Rebuke: Spend 3 shots. Until the end of the fight, Featured Foe the battle zone is treated as hostile to Sorcery Martial Arts Def Tou Speed and Arcanowave devices. 12 12 6 6 Typical Inner Shell Tortoise Featured Foe Weapons: Unarmed (6), E.T. “Series One Martial Arts Def Tou Speed Laseraim” (10/8/4). Resistances: Detective 15. 14 12 6 5 Not So Fast: When a hero Cheeses It, this foe may Weapons: Unarmed (5). spend 3 shots as an interrupt to deal that hero 14 Damage. This does not expend the bad guys’ Typical outer Shell Tortoise one chance to stop the hero from Cheesing It. Featured Foe On the Verge: Whenever the foe takes damage Guns Def Tou Speed from a Sorcery attack, he must make a Defense 14 12 7 6 check against Difficulty equal to the attacker’s Magic stat or permanently revert to a spider. Backup Attack: Martial Arts 12. Scuttle: +2 to Martial Arts if foe’s previous attack Weapons: Unarmed (6), Glock 18 (10/1/4). was against a different hero. Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). Typical Named Web Agent Skills: Driving 10. Featured Foe Resistances: Constitution 12. Rebuke: Spend 3 shots. Until the end of the fight, Martial Arts Def Tou Speed the battle zone is treated as hostile to Sorcery 12 12 5 8 and Arcanowave devices. Backup Attack: Guns 10. Natraj Thalnasser Weapons: Unarmed (5), Kahr K9 (10/1/4). Boss Vehicle: Sport Utility Vehicle, Security (7, 6/8, Guns/Martial Def Tou Speed 7/10). Arts Skills: Driving 10. 17 15 10 7 Not So Fast: When a hero Cheeses It, this foe may spend 3 shots as an interrupt to deal that Weapons: Unarmed or Desert Eagle .50 Magnum hero 14 Damage. This does not expend the (highest hero DV +1). bad guys’ one chance to stop the hero from Vehicle: Jeep, Military (6, 6/7, 7/10). Cheesing It. Skills: Driving 12. Scuttle: +2 to Martial Arts if foe’s previous attack Auto Re-Arm: Swap, replace, or pick up weapons was against a different hero. at a shot cost of 0. Counterslam [Driving]: If the foe’s vehicle’s Back to the Wall: If attacked by more than one higher Frame gives an opposing vehicle a character in any sequence, the shot cost of a Bump value, that value increases by 3. standard attack drops to 2 until end of sequence. Li Feng "Sonny" Shang Bellow: Spend 2 shots and foe and three targets Boss make Difficulty 10 Will checks. If foe succeeds and target fails, target takes 1 Impairment until Martial Arts Def Tou Speed the next keyframe. 17 14 8 6 Big Bruiser: Keels over at 50 Wound Points. -1 impairment at 40 Wound Points, -2 impairment Weapons: Unarmed (highest hero DV +1). at 45 Wound Points. Resistances: Constitution 10. Rage: When an enemy deals 7 or more Wound Auto Re-Arm: Swap, replace, or pick up weapons Points to an ally, foe gains +2 Martial Arts vs. at a shot cost of 0. that enemy until next keyframe. Back to the Wall: If attacked by more than one Slap: After a successful Martial Arts attack, target character in any sequence, the shot cost of a loses shots equal to Outcome. standard attack drops to 2 until end of sequence. 59 Seal of the Wheel

Typical Fist Agent Surprise: +3 Initiative if foe’s first action is a Featured Foe Martial Arts attack. Guns/Martial Arts Def Tou Speed No 14 12 7 6 Mark Prey: Spend 3 shots and make a Martial Arts Weapons: Unarmed (10), H&K MP5 (10/5/1). attack. Attack does no damage, but foe gets Bellow: Spend 2 shots and foe and three targets cumulative +1 Martial Arts against the target make Difficulty 10 Will checks. If foe succeeds until the end of the fight. and target fails, target takes 1 Impairment until Surprise: +3 Initiative if foe’s first action is a the next keyframe. Martial Arts attack. Rage: When an enemy deals 7 or more Wound Swindle: Spend 1 shot and make a Martia Arts Points to an ally, foe gains +2 Martial Arts vs. attack. On a hit, foe can use one creature schtick that enemy until next keyframe. possessed by the target on their next action. Foe Slap: After a successful Martial Arts attack, target ignores Magic costs for the swindled schtick. loses shots equal to Outcome. Transformed Animal Schticks: Embezzle. Liu, Shi, and No Shantalle Devereaux, Boss the unseen Hand Boss Martial Arts Def Tou Speed Guns/Martial Def Tou Speed 17 15 8 9 Arts Backup Attack: Guns 14. 16 15 7 9 Weapons: Unarmed, Mossberg Special Purpose, or Weapons: Unarmed or Beretta Model 21 Bobcat paired Sig Sauer P-220s (highest hero DV +1). (highest hero DV +1). Resistances: Strength 12. Auto Re-Arm: Swap, replace, or pick up weapons Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. at a shot cost of 0. Back to the Wall: If attacked by more than one Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. standard attack drops to 2 until end of sequence. Scuttle: +2 to Martial Arts if foe’s previous attack Liu was against a different hero. Bellow: Spend 2 shots and foe and three targets Sting: As an interrupt after making a successful make Difficulty 10 Will checks. If foe succeeds Martial Arts attack, sting target. Target takes and target fails, target takes 1 Impairment until 3 Wound Points each time they fail an attack the next keyframe. until the end of the fight. Usable once per hero. Rage: When an enemy deals 7 or more Wound Surprise: +3 Initiative if foe’s first action is a Points to an ally, foe gains +2 Martial Arts vs. Martial Arts attack. that enemy until next keyframe. Typical Sting of the Scorpion Rebuke: Spend 3 shots. Until the end of the fight, Featured Foe the battle zone is treated as hostile to Sorcery Martial Arts Def Tou Speed and Arcanowave devices. Slap: After a successful Martial Arts attack, target 13 13 5 8 loses shots equal to Outcome. Backup Attack: Guns 12. Shi Weapons: Unarmed (6). Not So Fast: When a hero Cheeses It, this foe may Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). spend 3 shots as an interrupt to deal that hero Skills: Driving 12. 14 Damage. This does not expend the bad guys’ Scuttle: +2 to Martial Arts if foe’s previous attack one chance to stop the hero from Cheesing It. was against a different hero. Scuttle: +2 to Martial Arts if foe’s previous attack Sting: As an interrupt after making a successful was against a different hero. Martial Arts attack, sting target. Target takes Sting: As an interrupt after making a successful 3 Wound Points each time they fail an attack Martial Arts attack, sting target. Target takes until the end of the fight. Usable once per hero. 3 Wound Points each time they fail an attack Surprise: +3 Initiative if foe’s first action is a Martial until the end of the fight. Usable once per hero. Arts attack.

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"Fat Tony" Camponelli, Typical Fang of the Snake the Jaw of the Jackal Featured Foe Boss Guns Def Tou Speed Guns Def Tou Speed 14 13 6 8 16 15 7 9 Weapons: Unarmed (8), Barrett M90 (13/7/6), Weapons: Unarmed or AMT Automat IV (highest H&K P7 (10/2/4). hero DV +1). Transformed Animal Schticks: Coiled Strike. Resistances: Constitution 12. The unspoken Name Auto Re-Arm: Swap, replace, or pick up weapons uber-Boss at a shot cost of 0. Back to the Wall: If attacked by more than one Martial Arts Def Tou Speed character in any sequence, the shot cost of a 17 16 7 7 standard attack drops to 2 until end of sequence. Pack Attack: If target was already hit by another Weapons: Unarmed or SITES M380 revolver transformed animal this sequence, gain +2 to (highest hero DV +1). Martial Arts against him. Auto Re-Arm: Swap, replace, or pick up weapons Worr y: As an interrupt when you hit with a at a shot cost of 0. unarmed attack with an Outcome greater than Back to the Wall: If attacked by more than one target’s toughness, make another unarmed character in any sequence, the shot cost of a attack. On a hit, damage cannot be reduced by standard attack drops to 2 until end of sequence. target’s Toughness. Mark Prey: Spend 3 shots and make a Martial Arts attack. Attack does no damage, but foe Typical Jackal Agent gets cumulative +1 Martial Arts against the Featured Foe target until the end of the fight. Guns Def Tou Speed Surprise Pounce: +6 Initiative if foe’s first action is 14 13 5 8 a Martial Arts attack. Mr. X Backup Attack: Martial Arts 9. Boss Weapons: Unarmed (6), Berettat Model 21 Bobcat (8/1/4). Martial Arts Def Tou Speed Pack Attack: If target was already hit by another 15 16 7 7 transformed animal this sequence, gain +2 to Martial Arts against him. Backup Attack: Guns 14. Worr y: As an interrupt when you hit with a Weapons: Unarmed or silence Walther PPK unarmed attack with an Outcome greater than (highest hero DV +1). target’s toughness, make another unarmed Resistances: Detective 18. attack. On a hit, damage cannot be reduced by Auto Re-Arm: Swap, replace, or pick up weapons target’s Toughness. at a shot cost of 0. Men in Black Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Featured Foe standard attack drops to 2 until end of sequence. Guns/Martial Arts Def Tou Speed Doppelganger: Foe can permanently change their 12 12 6 6 appearance to look like anyone, but they can never take on an appearance they’ve given up. Weapons: Unarmed (8), H&K MP5 Police (11/3/1). Gun Schticks: Eagle Eye, Hair-Trigger Neck Hairs. Vehicle: Sport Utility Vehicle, Security (7, 6/8, 7/10). Skills: Driving 13. Señor ocho Dr. Adeleke Ayidaga Boss Featured Foe Guns Def Tou Speed Guns/Martial Arts Def Tou Speed 17 15 7 11 14 13 5 7 Weapons: Unarmed, Bowie knife, Browning Hi- Power, Heckler & Koch MP5 K, Mossberg Weapons: Unarmed (6), American Derringer Special Purpose, AD47, or AI PM Counter Mini-Cop (11/1/6). Terrorist (highest hero DV +1). Transformed Animal Schticks: Coiled Strike.

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Vehicle: Sport Utility Vehicle, Security (7, 6/8, Auto Re-Arm: Swap, replace, or pick up weapons 7/10). at a shot cost of 0. Skills: Driving 12. Back to the Wall: If attacked by more than Auto Re-Arm: Swap, replace, or pick up weapons one character in any sequence, the shot cost at a shot cost of 0. of a standard attack drops to 2 until end of Back to the Wall: If attacked by more than one sequence. character in any sequence, the shot cost of a Bellow: Spend 2 shots and foe and two targets standard attack drops to 2 until end of sequence. make Difficulty 10 Will checks. If foe succeeds Gun Schticks: Both Guns Blazing, Eagle Eye, and target fails, target takes 1 Impairment until Hair-Trigger Neck Hairs. the next keyframe. Scuttle: +2 to Martial Arts if foe’s previous attack Rage: When an enemy deals 7 or more Wound was against a different hero. Points to an ally, foe gains +2 Martial Arts vs. Not So Fast: When a hero Cheeses It, this foe may that enemy until next keyframe. spend 3 shots as an interrupt to deal that hero Slap: After a successful Martial Arts attack, target 14 Damage. This does not expend the bad guys’ loses shots equal to Outcome. one chance to stop the hero from Cheesing It. Kyle "Mr. Clean" Jameson Clara Duvall Featured Foe Featured Foe Guns Def Tou Speed Martial Arts Def Tou Speed 13 12 6 6 14 13 5 8 Weapons: Ruger Redhawk (13/3/5). Weapons: Unarmed (5), Beretta Bobcat (8/1/4). Gun Schticks: Hair-Trigger Neck Hairs. Not So Fast: When a hero Cheeses It, this foe may The pacific rim Butcher spend 3 shots as an interrupt to deal that hero Boss 14 Damage. This does not expend the bad guys’ Martial Arts Def Tou Speed one chance to stop the hero from Cheesing It. Bleys Fontaine 15 14 10 7 Boss Weapons: Alien knife (highest hero DV +1), Martial Arts Def Tou Speed unarmed (12). 16 14 7 9 Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Weapons: Walking Stick (highest hero DV +1). Back to the Wall: If attacked by more than Resistances: Constitution 10, Notice 7 (5 for one character in any sequence, the shot cost sight). of a standard attack drops to 2 until end of Auto Re-Arm: Swap, replace, or pick up weapons sequence. at a shot cost of 0. Atlantean Pain Editor: Ignores Impairment from Back to the Wall: If attacked by more than one Wound Points. character in any sequence, the shot cost of a Big Bruiser: Keels over at 50 Wound Points. standard attack drops to 2 until end of sequence. Carter Cross Blind: Immune to the darkness adverse condition Featured Foe and any attack that requires foe be able to see Guns Def Tou Speed the attacker. Burrowing: Foe can burrow through earth at its 12 13 6 7 normal Speed and solid stone or even concrete Weapons: Unarmed (7), Colt Revolver x2 (10/3/5), at Speed 1. Lefaucheau Shotgun (10/5/6). ursula Vehicle: Horse (6, 6/8, –/–). Boss Skills: Driving 12. Guns Def Tou Speed Gun Schticks: Fast Draw I. 17 14 10 7 Techie: If Cross needs a particular technological item, roll a die. On a 1, he doesn’t have it. On Backup Attack: Martial Arts 16. a 2, he doesn’t have it but can cobble together Weapons: Unarmed, Makarov P6, or Scorpion a substitute out of scrap with a few moments’ Model 61 (highest hero DV +1). work.

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reverend redglare Will Not Die: Foe does not keel over ever. It takes Featured Foe 1 Impairment at 15 Wound Points and another Guns/Martial 1 Impairment every 5 Wound Points thereafter. Def Tou Speed Arts Whenever it takes Wound Points, foe must 14 13 7 7 make a Constitution check against Difficulty 10 + current Impairment or fall unconscious. Weapons: Unarmed (10), Desert Eagle .50 Magnum Typical Country Club Guards (12/3/3), Engine of Righteousness (7/—/—, Mooks silver, ignores Toughness of supernatural entities). Gun Schticks: Eagle Eye, Lightning Reload III. Damage: 7 (unarmed). running Horse Bronze Automaton Boss Featured Foe Martial Arts Def Tou Speed Martial Arts Def Tou Speed 17 14 7 7 15 12 10 7

Backup Attack: Guns 15. Weapons: Unarmed (13). Weapons: Bow (highest hero DV +1), unarmed Resistances: Strength 20. (8), knife (9). Big Bruiser: Keels over at 50 Wound Points. -1 Vehicle: Thunderbird (7, 7/9, –/–). impairment at 40 Wound Points, -2 impairment Skills: Driving 14. at 45 Wound Points. Resistances: Detective 14, Strength 12. Damage Immunity: Immune to damage from Anti-Tech: +1 Defense vs. Guns, Mutant and bullets that are not magic or silver, fire that is Scroungetech attacks. not magic, poison, suffocation, and drowning. Auto Re-Arm: Swap, replace, or pick up weapons Tough as Leather: Unarmed attacks against foe at a shot cost of 0. are DV -1. Back to the Wall: If attacked by more than one Killkid character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Featured Foe Beak of the Crane: Target hit by a successful Guns/Martial Arts Def Tou Speed Martial Arts attack is immobilized. Every 3 14 14 9 9 shots, the target can make a Strength check against a 15 difficulty to break free. If foe takes Weapons: Unarmed (11). any action, the hold is broken. Resistances: Strength 18. Fu Powers: Dark’s Soft Whisper, Friend of Darkness. Death Before Dishonor: Defeated Killkids are Ten Thousand Shuddering always dead. Nightmares Dr. Elias Lobyachov Boss Featured Foe Arcanowave Def Tou Speed Guns Def Tou Speed 16 14 8 7 12 12 4 5

Backup Attacks: Martial Art 14, Guns 13. Backup Attack: Martial Arts 10. Weapons: Desert Eagle .50 Magnum or Pando Weapons: H&K MP5 (10/5/1), electric ram (20), Jackhammer (highest hero DV +1), Deathsaber electric shock (12). (3, damage cannot be reduced by Toughness), Limited Fire Arc: The foes gun can only be fired unarmed (11). at targets in front of his motorized brain cart. Auto Re-Arm: Swap, replace, or pick up weapons Electric Ram: If he has enough and a level surface at a shot cost of 0. room to maneuver his motorized brain cart Back to the Wall: If attacked by more than one around, this foe can ram into opponents while character in any sequence, the shot cost of a activating his electric shock, for a combined standard attack drops to 2 until end of sequence. Damage Value of 20. Scroungetech Schticks: Feedback Enhancer Brazilian Army Soldiers (causes a Sorcery backlash upon any opponent Mooks who targets a spell on foe), Neural Stimulator (see FS2 corebook). Damage: 7 (Unarmed), 13 (M-16).

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Brain Trust Scientists Sorcery Schticks: Blast (fire, chi, lightning), Far Lift. Mooks Margaret Wi Damage: 5 (unarmed). Featured Foe Kuanlun Martial Arts Def Tou Speed Boss 6 10 5 6 Sorcery Def Tou Speed Backup Attack: Sorcery 16. 16 14 7 7 Weapons: Unarmed (5), [Blast (10)]. Backup Attack: Guns 11. Sorcery Schticks: Blast (fire, chi, lightning), Far Lift. Weapons: Sig-Sauer P220 with silver bullets Devon Sharpe (highest hero DV +1). Featured Foe Auto Re-Arm: Swap, replace, or pick up weapons Guns Def Tou Speed at a shot cost of 0. 13 13 6 8 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Backup Attack: Martial Arts 12, Sorcery 16. standard attack drops to 2 until end of sequence. Weapons: Unarmed (9), Automag V x2 (15/3/5), Domination: The foe spends 1 shot and chooses a Blast (10). hero to make a Difficulty 10 Will Check. If the Vehicle: Vehicle: Sports Car (9, 7/9, 6/8). hero fails, the foe spends another 2 shots, and Skills: Driving 12. chooses the target of the hero’s next attack. Gun Schticks: Both Guns Blazing IV. Medkit: Spend 3 shots to remove 7 Wound Points Lucky Claw: Once per session, switch the positive from a boss or featured foe. and negative dice of one Swerve. Sorcery Schticks: Blast (chi, conjured scalpels, Shake It Off: Ignore Impairment from Wound Points. disease), De-Attunement, Far Lift. Sorcery Schticks: Blast (fire, chi, lightning), Far Lift. Sven "Hurricane" Harrison Kun Song Featured Foe Boss Martial Arts Def Tou Speed Ceature Def Tou Speed 13 13 6 7 16 15 7 9

Backup Attack: Guns 10. Backup Attack: Sorcery 15. Weapons: Unarmed (7), guitar axe (10). Weapons: Unarmed (7). Sonic Axe: Spend 3 shots and make a Guns Auto Re-Arm: Swap, replace, or pick up weapons attack. On a hit, DV is 3 and wounds cannot at a shot cost of 0. be reduced by Toughness. In addition, target Back to the Wall: If attacked by more than one must make a Fortune check against a Difficulty character in any sequence, the shot cost of a equal to the Wound Points suffered or have all standard attack drops to 2 until end of sequence. of their guns disabled until the end of the fight. Brain Shredder: The foe broadcasts overwhelming Harrison's fans fear that can cause actual brain damage. Choose Mooks a target within 8 meters, spend 3 shots, and make a Creature attack. DV is 7, and wounds Damage: 7 (unarmed), 8 (Buro Backup Arm). are reduced by Fortune instead of Toughness. Genocide Lounge Staff Creature Schticks: Flight, Insubstantial. Mooks Damage Immunity: Immune to damage from bullets that are not magic or silver. Damage: 7 (unarmed), 10 (Intratec Tec-9), 13 Domination: The foe spends 1 shot and chooses a (Mossberg Special Purpose). hero to make a Difficulty 10 Will Check. If the phillip Lo hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. Featured Foe Martial Arts Def Tou Speed Johnny Fan Featured Foe 3 12 5 6 Guns/Martial Arts Def Tou Speed Backup Attack: Sorcery 16. 13 12 7 6 Weapons: Unarmed (5), megaphone (8), Blast (10)

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Weapons: Unarmed (10), Colt Python (11/3/5). Big Bruiser: Keels over at 50 Wound Points. -1 Bellow: Spend 2 shots and foe and three targets impairment at 40 Wound Points, -2 impairment make Difficulty 10 Will checks. If foe succeeds at 45 Wound Points. and target fails, target takes 1 Impairment until Gun Schticks: Both Guns Blazing IV. the next keyframe. Night of the Jackal Rage: When an enemy deals 7 or more Wound Mooks Points to an ally, foe gains +2 Martial Arts vs. that enemy until next keyframe. These are types of mooks. They are largely Slap: After a successful Martial Arts attack, target differentiated by their weapons. loses shots equal to Outcome. poster Mooks Triad Mooks Damage: 8 (unarmed). Mooks possessed Waiters, Busboys, Damage: 6 (unarmed), 10 (Glock 17). Bodyguards, and Film Execs Charlie Yen Damage: 6 (unarmed), 7 (reinforced heavy briefcase), Featured Foe 10 (Glock 17). Guns/Martial Arts Def Tou Speed Triad Mooks 13 12 7 6 Damage: 6 (unarmed), 10 (Glock 17), 10 (Uzi), 13 Weapons: Unarmed (6), Kahr K9 (10/1/4). (Winchester 1300). Swindle: Spend 1 shot and make a Martia Arts quick Eddie Kwan attack. On a hit, foe can use one creature schtick Featured Foe possessed by the target on their next action. Foe ignores Magic costs for the swindled schtick. Guns Def Tou Speed Transformed Animal Schticks: Embezzle. 14 13 5 8 Triad Mooks Disguised as Demons Backup Attack: Martial Arts 13. Mooks Weapons: Unarmed (6), Glock 18 (13/1/3). Pack Attack: If target was already hit by another Damage: 6 (unarmed), 10 (Glock 17 ). transformed animal this sequence, gain +2 to Celluloid Image of Devon Sharpe Martial Arts against him. Featured Foe Worr y: As an interrupt when you hit with a Guns/Martial Arts Def Tou Speed unarmed attack with an Outcome greater than 13 13 10 8 target’s toughness, make another unarmed attack. On a hit, damage cannot be reduced by Weapons: Unarmed (13), Automag V x2 (15/3/5). target’s Toughness. Seed of The New Flesh

This book features a lot of Future juncture tech from Auto Re-Arm: Swap, replace, or pick up weapons before the C-Bomb. Treat it basically like Scroungetech. or Scroungetech devices at a shot cost of 0. Some of these characters have Arcanowave as an Back to the Wall: If attacked by more than one Attack; this works like any other Attack Value. character in any sequence, the shot cost of a Dr. Curtis Boatman standard attack drops to 2 until end of sequence. uber-Boss Arcanowave Nexus: Curtis can replicate any Arcanowave Def Tou Speed Genome or Sorcery schtick, once per fight, by spending 1 shot. Any schtick with a shot cost 20 20 10 7 of its own is added to this cost. He uses his Backup Attacks: Guns 10, Martial Arts 10 Arcanowave Attack Value for any AV required Weapons: Arcanowave Attack Suite (highest hero by the schtick. He is also considered to have DV +1). access to any Scroungetech device he needs, Resistances: Notice 15. which he powers himself. 65 Seed of the New Flesh

Johann Bonengel Creature Powers: Flight, Inevitable Comeback, uber-Boss Regeneration III, Transformation I Guns/Martial Def Tou Speed Sonja Maccarrelli Arts Featured Foe 14 14 10 9 Attack Def Tou Speed Weapons: Buro sidearm (highest hero DV +1). 14* 13* 7* 8* Resistances: Notice 14. *In her human form, all of Sonja’s abilities are 3 points lower. Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Weapons: Claws, Beak, and Razorwings (13), Back to the Wall: If attacked by more than one Buro Avenger (11/3/2), Buro Blade of Truth character in any sequence, the shot cost of a (10/3/1). Sonja cannot use her Buro firearms standard attack drops to 2 until end of sequence. while in abomination form. Chi Charged: As the master of most of 2056’s feng Resistances: Constitution 10 (7 in human form). shui sites, Johann enjoys overwhelming fortune Scroungetech Schticks: Feedback Enhancer while in that juncture. He rolls an extra positive (causes a Sorcery backlash upon any opponent die on any roll he makes, and anyone who tries to who targets a spell on foe), Helix Activator harm him directly must first overcome his Will (with a successful Attack on a target, target AV with a Will Check. Johann can convince gains 1 point of Impairment and mutant limbs almost anyone of anything by opposing their sprout from the target, attacking the target as Will AV with his Will; this effect goes away a mook. Requires successful attack on limbs to once that person leaves Johann’s presence. eradicate them. Can’t be used in abomination Dan Dammer, Jammer Slammer form), Helix Rethreader (see FS2 corebook, can’t be used in abomination form). Featured Foe Creature Powers: Flight, Inevitable Comeback, Guns Def Tou Speed Natural Weapons, Steel Hide. Only Inevitable 15 12 12 7 Comeback functions while in human form, and when it activates, Sonja comes back in her Weapons: Buro Godhammer (12/4/5). abomination form. Resistances: Constitution 12, Strength 12. Spirit Shield Generator: As an interrupt, gain +4 Gun Schticks: Fast Draw II, Lightning Reload III. toughness against Guns attacks. Can be used a T is for Target: As an interrupt after a failed attack number of times per fight equal to the number on a hero, Johann may spend 1 shot; up to three of heroes. mooks, as an interrupt, may attack the hero. Usable once per sequence. Bonechills featured Foes Desdemona Deathangel Boss Bonechills are always Featured Foes. Apply the Attack Def Tou Speed following modifiers and abilities to any Featured 19* 16* 5 10* Foe template from Chapter 13 of the FS2 core book. *In her human form, these three abilities are 3 points lower. • If no Guns Attack Value, make it 10. Weapons: Variable Mass Sword (highest hero • If no gun schticks, add 2. DV +1). Resistances: Strength 10 (7 in human form). Jef Moor, Bonechill Auto Re-Arm: Swap, replace, or pick up weapons Featured Foe at a shot cost of 0. Guns Def Tou Speed Back to the Wall: If attacked by more than 14 12 6 7 one character in any sequence, the shot cost of a standard attack drops to 2 until end of Weapons: 3 Buro 9s (10/1/3), 2 Buro Reliants sequence. (9/1/5), Landridge Cutter (11). Scroungetech Schticks: Feedback Enhancer Vehicle: Sport Utility Vehicle, Security (7, 6/8, (causes a Sorcery backlash upon any opponent 7/10). who targets a spell on foe), Helix Rethreader, Skills: Driving 8. Pulser (spend 3 shots, turns immediate area into Gun Schticks: Both Guns Blazing III, Flesh a hostile zone for Sorcery for one keyframe) Wound.

66 Seed of the New Flesh

Bouncing Benjis Weapons: Tentacles (20). Mooks/featured Foes Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. Use stats for hopping vampires from Chapter Back to the Wall: If attacked by more than one 13 of the FS2 corebook, either as mooks or as character in any sequence, the shot cost of a Featured Foes, but add 2 Scroungetech schticks standard attack drops to 2 until end of sequence. (if a Featured Foe). Creature Schticks: Amphibious. BuroMil Scroungetech Schticks: Feedback Enhancer Mooks (causes a Sorcery backlash upon any opponent who targets a spell on foe), Neural Stimulator, These are types of mooks. They are largely Pulser (spend 3 shots, turns immediate area into differentiated by their weapons. a hostile zone for Sorcery for one keyframe). BuroMil Grunt Inside-out Demon Damage: 7 (unarmed), 10 (Buro 9), 13 (Buro Blue Featured Foe Spear, full auto). Martial Arts Def Tou* Speed* High Mobility 14 12 7 7 Combat union Trooper * -2 in human form. Damage: 7 (unarmed), 10 (Buro 9), 10 (Buro Blade Backup Attacks: Arcanowave 10, Creature 15. of Truth, full auto), 7 (deathsaber, damage Weapons: Unarmed (8/6 in human form). cannot be redcued by Toughness). Brain Shredder: The demon broadcasts Tac ops overwhelming fear that can cause actual brain damage. Choose a target within 8 meters, spend Damage: 11 (Buro Avenger), 9 (2 Buro Reliants), 3 shots, and make a Creature attack. DV is 10, 10 (Buro Blade of Truth, full auto). and wounds are reduced by Fortune instead of Cops Toughness. Mooks Creature Schticks: Transformation (special), Insubstantial. These are types of mooks. Scroungetech Schticks: Feedback Enhancer public order Cop (causes a Sorcery backlash upon any opponent who targets a spell on foe), Pulser (spend 3 Damage: 7 (unarmed), 9 (Buro Beat Patroller), 8 shots, turns immediate area into a hostile zone (Buro Backup Arm), 13 (Buro Crimestopper). for Sorcery for one keyframe). SpuD-u pilot Cybertengu Damage: 7 (unarmed), 10 (Buro 9) Featured Foe pubord SWAT Trooper Martial Arts Def Tou Speed Damage: 7 (unarmed), 9 (Buro Beat Patroller), 8 (Buro special 13 6 8 Backup Arm), 13 (Buro Crimestopper or Buro I6). Weapons: Variable Mass sword (14), unarmed (9). Hell's postman Mirroring: The cybertengu’s Martial Arts is equal Mooks to the Martial Arts AV of its target. Scroungetech Schticks: Helix Rethredder, Neural Damage: 5 (unarmed). Stimulator. Creature Schticks: Flight, Insubstantial. Foul Spew: The foe vomits up nauseating chunks. Flying Bladder Spend 6 shots. Anyone within 3 meters must Featured Foe Arcanowave/ make a Difficulty 10 Will check or spend 6 Def* Tou Speed shots throwing up themselves. Creature* The Blood Squid 15 14 6 8 Featured Foe * The abomination emits either glutinous goo or slippery Creature Def Tou Speed slime that coats the area and applies an adverse condition to which the foe is immune, granting an immunity bonus 14 12 10 6 of +2. If all other characters are somehow immune, reduce Attack and Defense each by 2.

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Weapons: Bite (9). Dr. May pandrasil Creature Schticks: Flight. Featured Foe Foul Spew: The foe vomits up nauseating chunks. Guns Def Tou Speed Spend 6 shots. Anyone within 3 meters must 10 12 5 7 make a Difficulty 10 Will check or spend 6 shots throwing up themselves. Weapons: Buro Backup Arm (8/1/5), unarmed (5). Tracer Resin Projector: Spend 3 shots and make Goo an Arcanowave attack. On a hit, the target is Featured Foe Creature/ -2 Defense against hand-to-hand attacks by Def Tou Speed abominations and all Arcanowave attacks until Martial Arts the end of the fight. 14 13 5 7 Earth Swimmer Weapons: Grasp and Crush While Dissolving Featured Foe DNA Structures (10). Creature Def Tou Speed Resistances: Strength 14. 14 12 10 6 Soul Twist: Spend 3 shots and make a Creature Attack. On a hit, DV is 7, and wounds are reduced Weapons: Tentacular crush (21). by Fortune instead of Toughness. Wounds from Big Bruiser: Keels over at 50 Wound Points. -1 this attack cannot be healed naturally. impairment at 40 Wound Points, -2 impairment Damage Immunity: Immune to damage from at 45 Wound Points. bullets and hand-to-hand weapons (unless Devour: On a successful Creature attack, the Earth magic or silver) and from unarmed attacks that Swimmer can grab a target and shove them do not benefit from fu powers. under its body. Before the next keyframe, the Divisibility: If a single attack deals (50/number victim can spend 3 shots and make a Strength of total goos created during the fight) Wound check, difficulty 15. If they succeed once, they Points, the goo keels over. Otherwise, the goo swim away from the mouth. If they succeed splits into two goos. three times in a row, they escape from under Bouncing Benjis the Earth swimmer. If they do not succeed even once before the next keyframe, they are Featured Foes swallowed and die. Creature Def Tou Speed Scroungetech Schticks: Feedback Enhancer 10 12 6 6 (causes a Sorcery backlash upon any opponent who targets a spell on foe). Weapons: Claws (11). Scroungetech Schticks: Feedback Enhancer CDCA Security Flunkies (causes a Sorcery backlash upon any opponent Mooks who targets a spell on foe), Neural Stimulator. Damage: 8 (Buro Backup ), 13 ( Buro 16). Spirit Shield Generator: Some of the bouncing benjis have this in place of Feedback Enhancer. Warner Ng, Security Chief As an interrupt, gain +4 toughness against Featured Foe Guns attacks. Can be used a number of times Arcanowave Def Tou Speed per fight equal to the number of heroes. 13 12 6 7 Lieutenant Chip Chang Featured Foe Backup Attack: Guns 12, Martial Arts 10. Arcanowave/Guns/ Weapons: Helix Activator (special/3/3), Variable Def Tou Speed Martial Arts Mass sword (12), Buro 9 (10/1/3), 2 Buro Backups (8/1/5). 14 13 6 7 Helix Activator: Spend 3 shots and make an Weapons: Buro 9A (10/1/4), Buro 16 (13/5/1). Arcanowave attack. On a hit, the target Scroungetech Schticks: Neural Stimulator. sprouts a mutant limb that attacks every shot Tracer Resin Projector: Spend 3 shots and make with Martial Arts 10 and DV 7, decreasing an Arcanowave attack. On a hit, the target is by 1 AV each shot. When the limb reaches -2 Defense against hand-to-hand attacks by Martial Arts 0, it is re-absorbed into the body. abominations and all Arcanowave attacks until Targets gain 1 Impairment for each mutant the end of the fight. limb.

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Steve Chung, Transformed Tiger Medkit: Spend 3 shots to remove 7 Wound Points Boss from a boss or featured foe. Martial Arts Def Tou Speed Sorcery Schticks: Blast (Fire, Lightning, and 15 15 7 7 Conjure Chainsaws), Flight. Monks of Boundless Backup Attack: Guns 14. Contemplation Weapons: Unarmed, Buro 9, or Buro Blue Spear Mooks (highest hero DV +1). Resistances: Strength 9. Damage: 8 (unarmed or nunchaku). Auto Re-Arm: Swap, replace, or pick up weapons Lumpy McThumpy, aka “Camilla,” at a shot cost of 0. Abomination Servant of the Ice queen Back to the Wall: If attacked by more than one Featured Foe character in any sequence, the shot cost of a Arcanowave/ standard attack drops to 2 until end of sequence. Creature/ Def Tou Speed Fu Powers: Claw of the Tiger. Guns/Martial Mark Prey: Spend 3 shots and make a Martial Arts Arts attack. Attack does no damage, but foe 13 12 8 6 gets cumulative +1 Martial Arts against the target until the end of the fight. Weapons: Bite (12), unarmed (13), Helix Ripper Pounce: +3 Initiative if foe’s first action is a Martial (15/7/—), Buro 9 (10/1/3), Buro Blue Flag Arts attack. (13/4/1). Nayirah Chung, 360° Vision: Sees in all directions simultaneously. Transformed Scorpion Creature Schticks: Flight, Regeneration I, Featured Foe Transformation. Guns Def Tou Speed Jill "Mockingbird" Mokhiber, 14 13 5 8 Jammer pilot Featured Foe Backup Attack: Martial Arts 13. Guns Def Tou Speed Weapons: Buro Backup Arm (8/1/4), Buro 9 14 13 6 8 (10/1/3), Buro Avenger (11/2/5), unarmed (6). Fu Powers: Dark’s Soft Whisper, Friend of Backup Attack: Martial Arts 9. Darkness. Weapons: Unarmed (9), Landridge Cutter (12), Sting: As an interrupt after making a successful Heckler & Koch MP5 (10/5/1), Glock 18 Martial Arts attack, sting target. Target takes (10/2/1), grenades (9 within 3 feet, 20 at point- 3 Wound Points each time they fail an attack blank). until the end of the fight. Usable once per hero. Vehicle: Helicopter (6, 7/8, 5/7). Surprise: +3 Initiative if foe’s first action is a Skills: Driving 16. Martial Arts attack. Thunderhawks Chow Yen Li, mooks Sorcerous Bon vivant Boss These are types of mooks. They are largely Sorcery Def Tou Speed differentiated by their weapons. Thunderhawk Infantrypersons 17 14 7 7 Damage: 7 (unarmed), 13 (Buro 16), 8 (Buro Backup Attack: Guns 9. Backup Arm). Weapons: Blast, Desert Eagle .50, or Auto- Ordnance Pit Bull (highest hero DV +1). Thunderhawk Markspersons Resistances: Notice 9. Damage: 6 (unarmed), 13 (Buro 16), 14 Auto Re-Arm: Swap, replace, or pick up weapons (Hellharrower emplacement). at a shot cost of 0. Sergeants Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Damage: 7 (unarmed), 10 (Buro 9A). standard attack drops to 2 until end of sequence.

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Big Dumb rex Scientists Featured Foe Mooks Guns/ Def Tou Speed Martial Arts Damage: 5 (unarmed). 13 12 8 6 Soldiers Mooks Weapons: Unarmed (14), Buro Hellharrower (14/8/2). Resistances: Strength 16. Damage: 7 (Unarmed), 13 (Buro 16), 8 (Buro Creature Schticks: Flight. Backup Arm). Scroungetech Schticks: Feedback Enhancer Note: Zero-g is an adverse condition with an (causes a Sorcery backlash upon any opponent immunity bonus of +1. These soldiers are zero-g who targets a spell on foe). trained and are immune to the adverse condition. Spirit Shield Generator: As an interrupt, gain +4 Commandos toughness against Guns attacks. Can be used a Mooks number of times per fight equal to the number of heroes. Damage: 8 (unarmed), 12 (Landridge Cutter), Colonel Djibril 3 Deathsaber, damage cannot be reduced by Toughness). Featured Foe Guns/ Edna ramirez, Commando Leader Def Tou Speed Martial Arts Boss 14 13 6 7 Martial Arts Def Tou Speed 17 15 7 8 Weapons: Unarmed (7), Buro Backup Arm (8/1/5), Buro 9 (10/1/3). Backup Attack: Arcanowave 15, Guns 10. Gun Schticks: Eagle Eye. Weapons: Landridge Cutter or Helix Ripper Medkit: Spend 3 shots to remove 7 Wound Points (highest hero DV +1), Deathsaber (3, damage from a boss or featured foe. cannot be reduced by Toughness), unarmed (8). Spirit Shield Generator: As an interrupt, gain +4 Vehicle: Shuttle (8, 8/10, 5/7). toughness against Guns attacks. Can be used a Skills: Drive Shuttle 15. number of times per fight equal to the number Auto Re-Arm: Swap, replace, or pick up weapons of heroes. at a shot cost of 0. Back to the Wall: If attacked by more than one Buro Weapons character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Attack/Weapon Type Damage value Scroungetech Schticks: Feedback Enhancer (causes a Sorcery backlash upon any opponent Guns who targets a spell on foe), GateMaker (opens Buro Backup Arm 8/1/5 a temporary Netherworld portal on a Difficulty 10 Arcanowave check). Buro Beat Patroller 9/1/4 Temporal Perception Suppressor: Spend 1 shot Buro 9 10/1/3 and make an Arcanowave attack. On a hit, foe spends X more shots. Both foe and target are Buro Avenger 11/2/5 immobile for those X shots. Buro Godhammer 12/4/5 Laverne onions Buro Crimestopper 13/5/4 Featured Foe Buro Blade of Truth 10/3/1 Martial Arts Def Tou Speed 14 13 5 9 Buro Blue Flag 13 /4/1 Buro 16 13 /5/1 Backup Attack: Arcanowave 13. Weapons: Acid Blast (10), Unarmed (10), Helix Buro Blue Spear 13 /6/1 Ripper (15/7/6). Buro Hellharrower 14 /8/2 Damage Immunity: Immune to damage from bullets that are not magic or silver. +1 to attacks vs. mooks. +2 to attacks vs. mooks. Scroungetech Schticks: Neural Stimulator.

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Xia Tain Yu, elder eunuch Back to the Wall: If attacked by more than one Boss character in any sequence, the shot cost of a Sorcery Def Tou Speed standard attack drops to 2 until end of sequence. 16 15 8 7 Sorcery Schticks: Eyes of the Past, Far Lift. plague Bearer, Weapons: Blast (highest hero DV +1). demonic punisher Auto Re-Arm: Swap, replace, or pick up weapons Boss at a shot cost of 0. Creature Def Tou Speed Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a 17 15 10 7 standard attack drops to 2 until end of sequence. Weapons: Blast (highest hero DV +1). Domination: The foe spends 1 shot and chooses Auto Re-Arm: Swap, replace, or pick up weapons a hero to make a Difficulty 10 Will Check. at a shot cost of 0. If the hero fails, the foe spends another 2 Back to the Wall: If attacked by more than one shots, and chooses the target of the hero’s next character in any sequence, the shot cost of a attack. standard attack drops to 2 until end of sequence. Sorcery Schticks: Blast (Acid, Disease, Creature Schticks: Insubstantial (wood). Disintegration, Transmutation). Disease Blast: Wounds dealt by foe’s blast cannot Tiger be healed normally. Anyone touching a victim Mooks of this Blast must make a Constitution check against Difficulty 10 or take damage as if hit Damage: 10 (claws). by the Blast. Gao Zhang, Center of the Lotus Shi Zi Hui, petal of the Desert uber-Boss Boss Sorcery Def Tou Speed Martial Arts Def Tou Speed 22 17 7 7 17 15 9 7

Weapons: Blast (highest hero DV +1). Weapons: Sword (highest hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. at a shot cost of 0. Back to the Wall: If attacked by more than one Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. standard attack drops to 2 until end of sequence. Domination: The foe spends 1 shot and chooses a Tactical Genius: Spend 1 shot; until the foe goes hero to make a Difficulty 10 Will Check. If the down, mooks gain +2 attack. hero fails, the foe spends another 2 shots, and chooses the target of the hero’s next attack. Empress Jui Szu Medkit: Spend 3 shots to remove 7 Wound Points Featured Foe from a boss or featured foe. Guns Def Tou Speed Sorcery Schticks: Blast (All), De-Attunement, Far 13 13 5 6 Lift, Flight. Hu Lei, sorcerer of the Ten Weapons: Bow (7/5/—). Thousand Eyes order of the Empress, Boss loyal henchmen Sorcery Def Tou Speed Featured Foe 17 14 7 7 Martial Arts Def Tou Speed 13 13 6 6 Weapons: Far Lifted object (highest hero DV +1). Auto Re-Arm: Swap, replace, or pick up weapons Backup Attack: Guns 10. at a shot cost of 0. Weapons: Bow (7/5/—).

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Bone Drinker, Gun Schticks: Eagle Eye, Fast Draw II. minor demonic infiltrator Hsiung-nu warrior Boss Mooks Creature Def Tou Speed 16 14 8 7 Damage: 10 (sword), 7 (bow). Ten Badger Hill, taoist monk Backup Attack: Martial Arts 14. Featured Foe Weapons: Transmutation Blast (highest hero DV +1), claws (5). Martial Arts Def Tou Speed Auto Re-Arm: Swap, replace, or pick up weapons 14 13 7 6 at a shot cost of 0. Back to the Wall: If attacked by more than one Weapons: Unarmed (10). character in any sequence, the shot cost of a Resistances: Strength 12. standard attack drops to 2 until end of sequence. Beak of the Crane: Target hit by a successful Blindspot: Anyone looking specifically for the foe Martial Arts attack is immobilized. Every 3 must make a Notice check against the foe’s shots, the target can make a Strength check Creature AV. Otherwise, people simply ignore the against a 15 difficulty to break free. If foe takes foe and subconsciously maneuver around them. any action, the hold is broken. Voice Mimicry: The foe can sound like anyone Cha Tzu, water thorn of 1850 they’ve spent time studying. Boss Meng Jen Sorcery Def Tou Speed Boss 17 15 7 7 Martial Arts Def Tou* Speed Weapons: Blast (highest hero DV +1). 17 15 8 7 Auto Re-Arm: Swap, replace, or pick up weapons * +2 against blade weapons. at a shot cost of 0. Back to the Wall: If attacked by more than Weapons: Sword (highest hero DV +1), bow one character in any sequence, the shot cost (7/5/—). of a standard attack drops to 2 until end of Auto Re-Arm: Swap, replace, or pick up weapons sequence. at a shot cost of 0. Domination: The foe spends 1 shot and chooses Back to the Wall: If attacked by more than one a hero to make a Difficulty 10 Will Check. character in any sequence, the shot cost of a If the hero fails, the foe spends another 2 standard attack drops to 2 until end of sequence. shots, and chooses the target of the hero’s next The old Man, eunuch scholar attack. Featured Foe Sorcery Schticks: Blast (conjured weapons, disease, Martial Arts Def Tou Speed fire, object overload). 14 13 5 6 penny Bane, contemporary Lotus mastermind Backup Attack: Sorcery 20. Featured Foe Weapons: Staff (12). Sorcery Def Tou Speed Arygh, Hsiung-nu chief 14 12 5 6 Boss Guns Def Tou Speed Weapons: Blast (12), unarmed (6). 17 14 8 7 Domination: The foe spends 1 shot and chooses a hero to make a Difficulty 10 Will Check. If the Weapons: Sword or bow (highest hero DV +1). hero fails, the foe spends another 2 shots, and Vehicle: Horse (6, 6/8, –/–). chooses the target of the hero’s next attack. Skills: Driving 15. Bob, weird hippy freak Auto Re-Arm: Swap, replace, or pick up weapons Noncombatent at a shot cost of 0. Back to the Wall: If attacked by more than one It says right there: Bob cannot take any action that character in any sequence, the shot cost of a directly harms a living creature. He’s no good in a standard attack drops to 2 until end of sequence. fight, so what stats do you want?

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popcorn Demons, Weapons: Blast (highest hero DV +1), unarmed (4). Mooks Resistances: Detective 8. Auto Re-Arm: Swap, replace, or pick up weapons Damage: 7 (claws). at a shot cost of 0. Blaze of Glory: When the foe dies, they explode, Back to the Wall: If attacked by more than one dealing 25 Smackdown to anyone within 1 character in any sequence, the shot cost of a meter or 10 Smackdown within 10 meters. The standard attack drops to 2 until end of sequence. GM should ask the player if they kill the foe or Domination: The foe spends 1 shot and chooses knock them out. a hero to make a Difficulty 10 Will Check. Hard to Kill: If a hero knocks the foe out, note If the hero fails, the foe spends another 2 the Outcome. Foe wakes up after that many shots, and chooses the target of the hero’s next sequences. The GM should always ask the attack. player if they kill the foe or knock them out. Sorcery Schticks: Blast (chi, disease, fire, ice, Horned Demon X-125-A transmutation), Flight, Remote Manipulation. Boss Two ox, bound demon Arcanowave Def Tou Speed Featured Foe 16 15 10 8 Martial Arts Def Tou Speed Backup Attack: Creature 14, Guns 12, Martial 12 13 9 8 Arts 12. Backup Attack: Creature 15. Weapons: Helix Ripper or claws (highest hero Weapons: Sword (14). DV +1). Resistances: Strength 14. Auto Re-Arm: Swap, replace, or pick up weapons Damage Immunity: Immune to damage from at a shot cost of 0. bullets that are not magic. Back to the Wall: If attacked by more than Creature Schticks: Insubstantial, Regeneration II. one character in any sequence, the shot cost of a standard attack drops to 2 until end of Shen Chang, exiled god sequence. uber-Boss Creature Schticks: Regeneration I. Martial Arts Def Tou Speed Burning Blood: Heroes making successful 26 16 9 9 unarmed attacks against foe take 2 Wound Points per attack. Weapons: Staff or unarmed (highest hero DV +1). Tim Gunner, Resistances: Strength 16. sorcerous pyromancer Anti-Mystical: Add +1 Defense vs. Creature Featured Foe Powers and Sorcery attacks. Auto Re-Arm: Swap, replace, or pick up weapons Sorcery Def Tou Speed at a shot cost of 0. 14 12 5 6 Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a Backup Attack: Guns 13, Martial Arts 12. standard attack drops to 2 until end of sequence. Weapons: Fire Blast or Lightning Blast (16), Creature Schticks: Regeneration IV. unarmed (6). Will Not Die: Foe does not keel over ever. It Blown Clear: As an interrupt when caught in an takes 1 Impairment at 10 Wound Points and explosion, spend 1 shot and make a Martial another 1 Impairment every 5 Wound Points Arts check at +5. Subtract foe’s Action Result thereafter. Whenever it takes Wound Points, from the explosion’s damage. foe must make a Constitution check against vassals Difficulty 10 + current Impairment or fall Mooks unconscious. Damage: 9 (sword). Hui Xue, drowned ghost Hoi Mao qian, Fire Thorn Featured Foe Creature Def Tou Speed Boss Sorcery Def Tou Speed 14 13 6 8 17 15 7 7 Weapons: Lightning Blast (8).

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Body Borrow: Foe can possess a living being. standard attack drops to 2 until end of sequence. Spend 3 shots and make a Creature check Medkit: Spend 3 shots to remove 7 Wound Points against the target’s Will AV. On a success, the from a boss or featured foe. foe controls the victim until the next keyframe. Sorcery Schticks: Blast (acid, chi, fire, lightning, Creature Schticks: Insubstantial, Regeneration I. magical disruption), Far Lift, Flight. Domination: The foe spends 1 shot and chooses a Misfortune's Daughter hero to make a Difficulty 10 Will Check. If the Boss hero fails, the foe spends another 2 shots, and Martial Arts Def Tou Speed chooses the target of the hero’s next attack. Bowl Bird, inanimate spirit 17 15 8 10 Featured Foe Weapons: Claws (highest hero DV +1). Creature/ Skills: Intimidation 12. Def Tou Speed Martial Arts Auto Re-Arm: Swap, replace, or pick up weapons 12 12 5 7 at a shot cost of 0. Back to the Wall: If attacked by more than one Weapons: Talons (9). character in any sequence, the shot cost of a Blood Drain: On a successful Martial Arts attack, standard attack drops to 2 until end of sequence. foe can make a Creature check against a difficulty Corpse Fu: As an interrupt when foe attacks a equal to the target’s Fortune. On a success, the target for the first time, make an Intimidation Martial Arts attack deals no damage, but the check against target’s Will. On a success, victim loses one unspent Fortune point. subtract Outcome from target’s next shot. Only Creature Schticks: Flight. works the first time a target faces Corpse Fu. Two Axes Creature Schticks: Regeneration IV. uber-Boss Will Not Die: Foe does not keel over ever. It takes 1 Impairment at 10 Wound Points and Martial Arts Def Tou Speed another 1 Impairment every 5 Wound Points 22 16 8 9 thereafter. Whenever it takes Wound Points, foe must make a Constitution check against Weapons: Sword (highest hero DV +1). Difficulty 10 + current Impairment or fall Auto Re-Arm: Swap, replace, or pick up weapons unconscious. at a shot cost of 0. Back to the Wall: If attacked by more than one Misfortune's Hands, bandits character in any sequence, the shot cost of a Mooks standard attack drops to 2 until end of sequence. Creature Schticks: Regeneration I. Damage: 5 (unarmed). Will Not Die: Foe does not keel over ever. It Kuei Chih takes 1 Impairment at 10 Wound Points and Noncombatent another 1 Impairment every 5 Wound Points thereafter. Whenever it takes Wound Points, While Kuei Chih controls the shared body, he is a foe must make a Constitution check against noncombatant. As long as the spirit possesses him, Difficulty 10 + current Impairment or fall Kuei Chih cannot die. unconscious. Thunder under Mountains Deng Mei Boss uber-Boss Martial Arts Def Tou Speed Sorcery Def Tou Speed 17 15 8 7 22 14 10 8 Backup Attack: Creature 16. Backup Attack: Martial Arts 15. Weapons: FireBlast (highest hero DV +1), Weapons: Unarmed (highest hero DV +1), Blast unarmed (9). (8). Auto Re-Arm: Swap, replace, or pick up weapons Auto Re-Arm: Swap, replace, or pick up weapons at a shot cost of 0. at a shot cost of 0. Back to the Wall: If attacked by more than one Back to the Wall: If attacked by more than one character in any sequence, the shot cost of a character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence.

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Conditional Escalation: Foe gets +1 Toughness Back to the Wall: If attacked by more than one until the end of the fight for every 10 full character in any sequence, the shot cost of a Wound Points it takes. standard attack drops to 2 until end of sequence. Creature Schticks: Regeneration III. Creature Schticks: Amphibious. Will Not Die: Foe does not keel over ever. It takes Enveloping Attack: On a successful Martial Arts 1 Impairment at 10 Wound Points and another attack, foe wraps around or swallows the target. 1 Impairment every 5 Wound Points thereafter. On each keyframe, the target takes an additional Whenever it takes Wound Points, foe must 5 Wound Points that cannot be reduced by make a Constitution check against Difficulty Toughness. Target gains 2 Impairment while 10 + current Impairment or fall unconscious. enveloped. Luan ou Medkit: Spend 3 shots to remove 7 Wound Points Boss from a boss or featured foe. Sorcery Schticks: Blast (earthquake wave, Creature Def Tou Speed lightning, water, wind), De-Attunement. 17 15 7 7 Chung, dragon hunter Backup Attack: Martial Arts 16, Sorcery 14. Boss Weapons: Chi Blast or sword (highest hero DV +1). Martial Arts Def Tou Speed Auto Re-Arm: Swap, replace, or pick up weapons 17 15 8 10 at a shot cost of 0. Back to the Wall: If attacked by more than one Weapons: Blast, Sword, or unarmed (highest hero character in any sequence, the shot cost of a DV +1). standard attack drops to 2 until end of sequence. Anti-Tech: +1 Defense vs. Guns, Mutant and Damage Transfer: Spend 3 shots and make a Scroungetech attacks. Creature attack. On a hit, remove Outcome + Auto Re-Arm: Swap, replace, or pick up weapons 5 Wound Points from foe and transfer them at a shot cost of 0. to the target, up to a maximum of foe’s current Back to the Wall: If attacked by more than one Wound Points. character in any sequence, the shot cost of a Medkit: Spend 3 shots to remove 7 Wound Points standard attack drops to 2 until end of sequence. from a boss or featured foe. Sorcery Schticks: Blast (fire, lightning, water, Will Not Die: Foe does not keel over ever. It wind), Far Lift, Flight. takes 1 Impairment at 10 Wound Points and Long Kai, rebel dragon another 1 Impairment every 5 Wound Points Boss thereafter. Whenever it takes Wound Points, Martial Arts Def Tou Speed foe must make a Constitution check against Difficulty 10 + current Impairment or fall 17 15 8 9 unconscious. Weapons: Bite or claws (highest hero DV +1). Luan Ghouls, assistants Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Back to the Wall: If attacked by more than one Damage: 10 (sword). character in any sequence, the shot cost of a Will Not Die: Foe is never killed, only knocked out. standard attack drops to 2 until end of sequence. Long Ti, imperial dragon Mo Tsou, medium uber-Boss Featured Foe Martial Arts Def Tou Speed Sorcery Def Tou Speed 20 15 12 9 14 13 5 6 Weapons: Bite or Blast (highest hero DV +1). Backup Attack: Martial Arts 7. Resistances: Strength 18. Weapons: Unarmed (6). Auto Re-Arm: Swap, replace, or pick up weapons Protected by Ancestor Spirits: As an interrupt at a shot cost of 0. when foe is attacked, spend 1 shot and make a Burrowing: Foe can burrow through earth at its Sorcery check at +2 against the attack’s Action normal Speed and solid stone or even concrete Result. On a success, the attack’s damage is at Speed 1. This leaves behind tunnels that nullified. other creatures can use.

75 Thorn of the Lotus

Jade Fox of Heaven against the target’s Will AV. On a success, the Boss foe controls the victim until the next keyframe. Martial Arts/ Creature Schticks: Flight, Insubstantial, Def Tou Speed Sorcery Regeneration II. 16 14 7 7 Punch Passages: Foe can punch portals directly from one juncture to another that do not Weapons: Lightning Blast (highest hero DV +1), pass through the tunnels of the Netherworld. unarmed (6). Creating a portal costs 3 shots. Auto Re-Arm: Swap, replace, or pick up weapons Mang ri, at a shot cost of 0. renegade eunuch sorcerer Back to the Wall: If attacked by more than one Boss character in any sequence, the shot cost of a standard attack drops to 2 until end of sequence. Sorcery Def Tou Speed Disarm: The foe’s first successful hit against a hero 17 15 7 7 each fight disarms that hero. Domination: The foe spends 1 shot and chooses a Weapons: Blast (highest hero DV +1). hero to make a Difficulty 10 Will Check. If the Auto Re-Arm: Swap, replace, or pick up weapons hero fails, the foe spends another 2 shots, and at a shot cost of 0. chooses the target of the hero’s next attack. Back to the Wall: If attacked by more than Medkit: Spend 3 shots to remove 7 Wound Points one character in any sequence, the shot cost from a boss or featured foe. of a standard attack drops to 2 until end of Sorcery Schticks: Blast (lightning), De-Attunenement. sequence. Domination: The foe spends 1 shot and chooses a Si Tso hero to make a Difficulty 10 Will Check. If the Featured Foe hero fails, the foe spends another 2 shots, and Martial Arts Def Tou Speed chooses the target of the hero’s next attack. 14 13 7 6 Medkit: Spend 3 shots to remove 7 Wound Points from a boss or featured foe. Weapons: Unarmed (9). Sorcery Schticks: Blast (fire, conjured weapon, Creature Schticks: Flight, Regeneration II. transmutation, lightning), Far Lift, Flight. Ghostly Warder Greg osborne, possessed, Featured Foe unemployed mailman Martial Arts Def Tou Speed Featured Foe 13 12 8 7 Guns Def Tou Speed 14 12 8 6 Weapons: Unarmed (8). Creature Schticks: Flight, Insubstantial. Weapons: 12-gauge shotgun (13/5/4). Damage Immunity: Immune to damage from Gun Schticks: Hair-Trigger Neck Hairs, bullets and hand-to-hand weapons that are not Lightning Reload III. magic or silver. Generic Bystanders Five pains, demonic manipulator Noncombatents Boss Martial Arts Def Tou Speed These are noncombatants and should be protected. They can stampede when frightened. Any hero 15 15 7 9 caught in the stamped must make a Martial Arts Backup Attack: Creature 18. check against Difficulty 8 or be knocked down, Weapons: Unarmed (highest hero DV +1). losing their remaining shots in the sequence. If their Auto Re-Arm: Swap, replace, or pick up weapons Outcome is less than 5, they also take 8 Smackdown. at a shot cost of 0. First round, Back to the Wall: If attacked by more than one volleyball players character in any sequence, the shot cost of a Mooks standard attack drops to 2 until end of sequence. Attack Defense Speed Body Borrow: Foe can possess a living being. 10 — 5 Spend 3 shots and make a Creature check

76 Thorn of the Lotus

Damage: 5 (unarmed). police and Museum Guards, Competition: At the beginning of each sequence, legally employed Mooks increase Speed by +1 and Attack by +2. Mooks Marsha Thompson, secretary Weapons: Pistol (10). and possessed NrA gun buff Mongols, magically Featured Foe controlled Mooks Guns Def Tou Speed Mooks 14 12 8 6 Damage: 10 (Uzi). Weapons: M14 (13/5/2). Vehicle: Motorcycle (8, 8/10, 0/0). Gun Schticks: Eagle Eye, Lightning Reload II. Skills: Driving 10. Billy-Bob, possessed redneck Mang'ri's Guards, ancient Mooks Featured Foe Mooks Guns Def Tou Speed Damage: 7 (bow), 9 (sword). 14 12 9 6 Captain Ma Yi, Lotus vassal Weapons: Hoss the Truck (20), Colt King Cobra Featured Foe (11/3/5). Martial Arts Def Tou Speed Vehicle: Hoss the Truck (6, 6/8, 8/13). 14 13 6 7 Skills: Drive 8. Baby Gangstas, yuppie rebels Backup Attack: Guns 12. Mooks Weapons: Unarmed (7). Average Imperial Soldier, Damage: 8 (pistol). Mooks Benjamin Franklin Smith, transformed fox Damage: 10 (spear). Featured Foe Fire Thorn Ku qiao, Guns Def Tou Speed Lotus sorcerer 14 13 5 7 Featured Foe Sorcery Def Tou Speed Backup Attack: Martial Arts 13. 14 13 5 6 Weapons: Colt 1911A (10/2/4). Resistances: Police 12. Weapons: Acid, Fire, or Ice Blast (8). Swindle: Spend 1 shot and make a Martia Arts Blood of Flames, fire demon attack. On a hit, foe can use one creature Boss schtick of fu power possessed by the target on their next action. Foe ignores Magic costs for Martial Arts Def Tou Speed the swindled schtick. 17 14 8 7 Transformed Animal Schticks: Embezzle. Weapons: Fire Blast or sword (highest hero DV +1). Men in Black, elite Mooks Auto Re-Arm: Swap, replace, or pick up weapons Mooks at a shot cost of 0. Damage: 10 (pistol). Back to the Wall: If attacked by more than one Relentless Reality: All schticks have -2 AV when character in any sequence, the shot cost of a used against the Men in Black. standard attack drops to 2 until end of sequence. Burning Blood: Heroes making successful unarmed attacks against foe take 2 Wound Points per attack. Creature Schticks: Regeneration II.

77 Credits Project Lead & Developer: Cam Banks Stat Block Adaptation & Conversion: Paul Stefko Layout & Graphic Design: Hal Mangold Publisher: John Nephew Thanks to: Robin D. Laws, Jeff Tidball, and Legions of Playtesters and Kickstarter Backers Atlas Games and “Charting New Realms of Imagination” are trademarks of John Nephew, used under license. The Atlas Games logo is a trademark of John Nephew and Trident, Inc., d/b/a Atlas Games. Feng Shui is ©1996, 1999, 2011, 2015 Robin D. Laws, published under license by Trident Inc., d/b/a Atlas Games. Feng Shui is a trademark of Robin D. Laws, used under license. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohibited. Respecting the intellectual property rights of this game’s creators and publishers will allow them to bring you more fantastic games. 1st Edition Credits

Feng Shui (1st edition, Atlas Games) written by Robin D. Laws Blood of the Valiant written by Keith Baker and Chris Pramas Blowing Up Hong Kong written by Chris Jones Four Bastards written by Robin D. Laws Elevator to the Netherworld written by Tim Dedopulous, Bryant Durrell, David Eber, Geoff Grabowski, Mike Lee, Mike Mearls, Chris Pramas, and Greg Stolze Friends of the Dragon written by Keith Baker and Will Hindmarch Gorilla Warfare written by John Seavey Glimpse of the Abyss written by Darrin Bright, Chris Dolunt, Will Hindmarch, John Seavey, and Jeff Tidball Golden Comeback written by Bruce Baugh, Tim Dedopulous, Geoff Grabowski, Rob Heinsoo, Andy Lucas, Hal Mangold, John Snead, Greg Stolze, Tim Toner, and Rob Vaux In Your Face Again written by Anthony Botz, Darrin Bright, Loki Carbis, Jim Crocker, David Eber, Mark Kinney, Alex Knapik, Tom McGrenery, and Mike Mearls Iron & Silk written by Chris Jones, John Seavey, and Will Hindmarch On Location written by Jeff Tidball Seal of the Wheel written by David Blewer, Deird’re Brooks, Hal Mangold, and John Seavey Seed of the New Flesh written by Greg Stolze Thorns of the Lotus written by Rich Warren