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Records of the Medieval Sword Free
FREE RECORDS OF THE MEDIEVAL SWORD PDF Ewart Oakeshott | 316 pages | 15 May 2015 | Boydell & Brewer Ltd | 9780851155661 | English | Woodbridge, United Kingdom Records of the Medieval Sword by Ewart Oakeshott, Paperback | Barnes & Noble® I would consider this the definitive work on the development of the form, design, and construction of the medieval sword. Oakeshott was the foremost authority on the subject, and this work formed the capstone of his career. Anyone with a serious interest in European swords should own this book. Records of the Medieval Sword. Ewart Oakeshott. Forty years of intensive research into the specialised subject of the straight two- edged knightly sword of the European middle ages are contained in this classic study. Spanning the period from the great migrations to the Renaissance, Ewart Oakeshott emphasises the original purpose of the sword as an intensely intimate accessory of great significance and mystique. There are over photographs and drawings, each fully annotated and described in detail, supported by a long introductory chapter with diagrams of the typological framework first presented in The Archaeology of Weapons and further elaborated in The Sword in the Age of Chivalry. There are appendices on inlaid blade inscriptions, scientific dating, the swordsmith's art, and a sword of Edward Records of the Medieval Sword. Reprinted as part Records of the Medieval Sword Boydell's History of the Sword series. Records of the Medieval Sword - Ewart Oakeshott - Google книги Uh-oh, it looks like your Internet Explorer is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser. -
Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
Emei White Cloud White Ape Sect Lineage 峨眉 白 云 白 猿 派 传统
Emei White Cloud White Ape Sect Lineage 峨眉 白 云 白 猿 派 传统 Emei Shan Hui-Chan Lineage Emei Shan Daoist Lineage Bai Yuan (White Ape) Hui Chaquan master who accepted Lingdongzi Founder of martial arts - created white ape style, the first imitation martial Wang as a disciple Shitu Xuankong Yang Hongxiu 1830-1900 art and father of all martial arts. Created Yuangong Jian (Ape Sword), Ape 200 BC Circa Long Fist, Carried forward by his Dizi BaiYu and BaiMei (White Eyebrow) I I Creator of Green Dragon Sword (Chin Long Jian), Deyuan Bai Mei (White 20 Fist Method (Quan Shr Er Fa) and 20 Wushu Postures. Eyebrow) 960-1112 Creator of Bak Mei (Bai Mei) White Eyebrow which ultimately becomes Wang Zi-Ping 1881- 1973 Students Liu Jin-Sheng, Zhao Jiang authored Chin Na Methods AD Circa Wing Chun I I Founder of Emei Qigong - Created Emei Linji School of Qigong and Bai Yun (White Cloud) Creator of Flying Rainbow Fan (Wang) compiled 3,600 school's teaching. 1227 AD Wrote The Emei Treasured Lotus Canon Wang Ju-Rong 1928-2006 Dr. Wu Chengde I Sole carrier of teachings post cultural revolution. Daoist Wanderer and Co Authored Tai Chi Single Fan with Wen-Ching Li Liu Tong 梨 劉 通 Priest in Lijiadao and Emei Bai Yuan Dao, Preserver of Emei Bai Yuan Styles (Destroyer of Misery) Grace Wu Helen Wu 1965- and Neidan 毁痛 1947- Grandfather of Liang Shou-yu and Emei practitioner. Began training Liang at Liang, Zhi-Xiang (梁芷箱) age 6 in Emei styles and Emei Da Peng Gong ( (Emei Great Roc Gong, 峨嵋大鵬功) I Trained at Daoist temple “The Temple of the Great Emperor of Martial Arts” on Zhen Wu Mountain (真武山) Hong Ze Great Master in Wudang - Taught Swimming Body (Swift Dragon) Baguazhang, Deer Hook Sword, Bagua Crutch, and (洪澤大師) Wujiquan (無極拳) I Grandmaster Liang, Grandmaster and founder of the IWSD (Int'l Wushu Sanshou dao, Assoc). -
COMPENDIO DOTES BETA.Pdf
Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo Una descripción sencilla de lo que la dote hace o representa. pueden ser elegidas por aquellos que están corruptos, como se describe en el Requisitos: la puntuación mínima de característica, la dote o dotes, el apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener de corrupción específica (perversión o depravación). Cualquiera con una dote para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que corrupta que reduzca su puntuación de corrupción por debajo de los carecen de requisito. Una dote puede tener más de un requisito. requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la Beneficio: lo que la dote permite hacer al personaje (“tú” en la dote. No posee un espacio vacío para llenar con otra dote y recupera al descripción). Si un personaje tiene la misma dote más de una vez, sus instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel beneficios no se apilan a no ser que en la descripción ponga otra cosa. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
1St Degree Combat Maneuvers
1st Degree Combat provoked, you expend one piece of ammunition or thrown weapon. Maneuvers Doubleshot (1 point) Adamant Mountain Bonus Action—The next ranged weapon attack you make uses two missiles instead of Heavy Combat Stance (1 point) one. You make this attack with minor disadvantage. On a hit, you deal an Stance—On each of your turns, you gain additional damage die. minor advantage on your first melee weapon attack roll using a weapon with the Heavy property. Farshot Combat Stance (1 point) Stance—When you are wielding a ranged Heavy Swing (1 point) weapon, increase its normal range by 10 feet and long range by 30 feet. Reaction—When you hit with a melee weapon attack using a weapon with the Heavy property, you can use your reaction to Guarded Draw (1 point) make an additional melee weapon attack Bonus Action—Being within 5 feet of a against a second creature that is also within hostile creature who can see you and who your reach. You have minor disadvantage on isn’t incapacitated does not give you this additional attack. disadvantage when making a ranged weapon attack. In addition, when an adjacent hostile Lean Into It (1 point) creature that you can see moves 5 feet or more away from you, you can use your Technique—Until the start of your next turn, reaction to make a ranged weapon attack you deal an extra 1d4 damage whenever you against it. hit with a weapon attack using a weapon that has the Heavy property. Mirror's Glint Mountain’s Might (2 points) Intuitive Combat Stance (1 point) Bonus Action—You regain hit points equal to 1d6 + your proficiency bonus + your Stance—You gain minor advantage on Constitution modifier (minimum 0). -
Combat Maneuvers
Combat Maneuvers May be used with Combat Options Maneuver Option Description Movement Active Defenses Determined Melee: +4 to hit Ranged: +1 to hit Double Make 2 attacks. The first will unready unbalanced weapons. Feint Feint, then one attack. The Feint only applies to this attack. Strong +2 damage or +1/die, whichever is better All-Out Attack +1 yard of reach Half (forward) None No penalty to thrust attacks, -2 damage or -1/die to swing attacks, whichever is worse. Long The maneuver ends up in a kneeling position, any non two-handed weapon wielder can make a DX roll to end in a crouch. Can't be used with defensive grip. Suppression Fire Ranged weapon with RoF 5+. Spray area with fire for entire turn. Determined +2 to hit OR Committed +1 step Cannot parry/block with attack Attack Step weapon/arm or dodge if he kicked. +1 to damage OR All other defenses at -2. Strong -2 to hit, +1 damage, and +1 step Attack Make a melee, close combat, or ranged attack Step Any You can move and attack. Melee attacks suffer a -4 penalty and cannot exceed an effective skill of 9. Any, but cannot parry with the Move and Attack Ranged attacks suffer a -2 penalty or the bulk penalty, whichever is worse Full attacking weapon, nor can you If you aim previously, the aim bonuses are lost. retreat. -2 to damage or -1/die of damage whichever is worse, target gets +1 to defend Balanced against a grapple AND +1 to Parry or Block OR Defensive Attack with kick +2 on rolls to avoid Leg Grapples and to avoid falling. -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
War Is Art Secondary Effects Are Listed Below: Archery
chosen for your Combat Trance. These secondary effects are listed below: War Is Art Archery. While raging, you use Strength Whether it be by brute force, surprising instead of Dexterity for attack and damage grace, or unparalleled skill, the art of hand- rolls for attacks made with a longbow or to-hand combat is experienced by all shortbow, if you do so, you can add your species, and every combatant has their own rage damage bonus to those attacks. At level style that they can gift to the greater world. 9, you also gain the benefits of Brutal Critical with ranged weapons Defense. While raging, when holding a Fighting Style shield and/or weapon with which your are proficient and another creature hits you The following fighting style is available to with a melee attack, you can use your Paladins, Fighters and War-Trance reaction to add your proficiency bonus to Barbarians your AC for that attack. Potentially causing Monkey Grip the attack to miss. Dueling. While raging, you may add your You have learned to use large weapons in rage damage bonus to melee weapon ways they weren't meant to be used. You attacks made with dexterity. may use any melee weapon without the Great Weapon Fighting. When you hit an two-handed property as a thrown weapon enemy with a melee weapon attack using a with a range of 10/30. Also, if you are small, weapon you are wielding in two hands and you may use heavy weapons without you are raging and you are using Reckless disadvantage. -
Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker O - Rodney Thompson and Jd Wiker
• T.. Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker o - Rodney Thompson and jD Wiker Editor Tammie Webb Ryan Interior Artists Attila Adorjany. Kalman Andrasofszky, jeffrey Carlisle, Anderson Gaston, Andez Gaston, D. Alexander Gregory, jaime jones, I Warren Mahy. joel Thomas, Francis Tsai . G . h· 0 Paul Hebron, Kate Irwin, jennifer Lathrop, Soe Murayama - T h .. Travis Adams This product requires the use of the d20 Modern Roleploying Game by Bill Siavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original DUNGEONS & DRAGONS'"rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Sources for this product include the Alternity Science Fiction Roleplaying Game by Bill Siavicsek and Richard Baker; Warships by Richard Baker; Star Frontiers Alpha Dawn (published by TSR, Inc.); Zebulon's Guide to Frontier Space by Kimber Eastland; "Mecha Crusade" by David Noonan (Polyhedron #154); and "Genetech" by Rich Redman (Polyhedron #155). This Wizards of the Coast'"game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. u.s .. CANADA. EUROPEAN HEADQUARTERS ASIA, PACIFIC. & LATIN AMERICA Hasbro UK Ltd. Wizards of the Coast. Inc. Caswell Way P.O. Box 707 Newport. Gwent NP9 OYH Renton WA 98057-0707 Great Brital" (Questions?) 1-800-324-6496 620-95396740-00l-EN Please keep this address for your records 987654321 ISBN·l0: 0·7869·3949-4 First Printing: February 2006 ISBN-ll: 978-0-7869-3949-7 d20.d20FYtlollr. -
Weaponry During the Period of Disunity in Imperial China with a Focus on the Dao
Weaponry During the Period of Disunity in Imperial China With a focus on the Dao An Interactive Qualifying Project Report Submitted to the Faculty Of the WORCESTER POLYTECHNIC INSTITUTE By: Bryan Benson Ryan Coran Alberto Ramirez Date: 04/27/2017 Submitted to: Professor Diana A. Lados Mr. Tom H. Thomsen 1 Table of Contents Table of Contents 2 List of Figures 4 Individual Participation 7 Authorship 8 1. Abstract 10 2. Introduction 11 3. Historical Background 12 3.1 Fall of Han dynasty/ Formation of the Three Kingdoms 12 3.2 Wu 13 3.3 Shu 14 3.4 Wei 16 3.5 Warfare and Relations between the Three Kingdoms 17 3.5.1 Wu and the South 17 3.5.2 Shu-Han 17 3.5.3 Wei and the Sima family 18 3.6 Weaponry: 18 3.6.1 Four traditional weapons (Qiang, Jian, Gun, Dao) 18 3.6.1.1 The Gun 18 3.6.1.2 The Qiang 19 3.6.1.3 The Jian 20 3.6.1.4 The Dao 21 3.7 Rise of the Empire of Western Jin 22 3.7.1 The Beginning of the Western Jin Empire 22 3.7.2 The Reign of Empress Jia 23 3.7.3 The End of the Western Jin Empire 23 3.7.4 Military Structure in the Western Jin 24 3.8 Period of Disunity 24 4. Materials and Manufacturing During the Period of Disunity 25 2 Table of Contents (Cont.) 4.1 Manufacturing of the Dao During the Han Dynasty 25 4.2 Manufacturing of the Dao During the Period of Disunity 26 5. -
Shadowrun: Run & Gun Errata
GENERAL, RECOIL COMPENSATION P. 30 AND 33, CHANGE ON FICHETTI EXECUTIVE CORRECTIONS ACTION AND SAVALETTE GUARDIAN MODES Minus symbols should be removed from Recoil Compen- Remove the note on these guns stating that Burst Fire re- sation listings for all weapons that have them, including the quires a Complex Action. These weapons can fire bursts as a following: Auto-Assault 16, Franchi Spas-24, GE Vindicator Simple Action. Mini-Gun, SA Nemesis, FN Mag-5, Ultimax MMG, Ruhrmetall SF-20, Ultimax HMG-2 P. 34, PPSK-4 COLLAPSIBLE MACHINE PISTOL CONCEALABILITY CLARIFICATION P. 20, COUGAR FINEBLADE STAT CHANGES While collapsed, the PPSK-4 offers a concealment of –6 For both the Short and Long blades, increase the Accuracy to 7. P. 40, BARRET MODEL 122 P. 20, EXOTIC MELEE WEAPONS ADDITION STANDARD UPGRADES ADDITION Sound suppressor should be added as a standard upgrade. Chakram fighting is provided as a martial art, but stats for the chakram are not in the book. Here are the stats: Chakram Acc 4, Reach —, DV (STR)P, Avail 8R, Cost 750¥, P. 42, GE VINDICATOR use Shuriken range and Skill Exotic Melee Weapon (Chakram) STANDARD UPGRADES ADDITION Smartgun system should be added as a standard upgrade. P. 25, HARPOON/JAVELIN RANGE Harpoons and javelins use Aerodynamic Grenade ranges. P. 45, ARES THUNDERSTRUCK GAUSS RIFLE AVAILABILITY P. 25, URBAN TRIBE TOMAHAWK Change the Availability from 12F to 24F. SKILL AND RANGE The Urban Tribe tomahawk uses the Throwing Weapons P. 52, FOREGRIP MOUNT CLARIFICATION skill with the Thrown Knife range in ranged attacks; for me- The second sentence of the description of the foregrip lee attacks, use the Blades skill, with the same damage as the should be changed to read as follows: thrown weapon “It can be mounted on the Barrel or Underneath slots, and it can not be used on Pistols and Hold-outs.” P.