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COMPENDIO DOTES BETA.Pdf Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo Una descripción sencilla de lo que la dote hace o representa. pueden ser elegidas por aquellos que están corruptos, como se describe en el Requisitos: la puntuación mínima de característica, la dote o dotes, el apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener de corrupción específica (perversión o depravación). Cualquiera con una dote para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que corrupta que reduzca su puntuación de corrupción por debajo de los carecen de requisito. Una dote puede tener más de un requisito. requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la Beneficio: lo que la dote permite hacer al personaje (“tú” en la dote. No posee un espacio vacío para llenar con otra dote y recupera al descripción). Si un personaje tiene la misma dote más de una vez, sus instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel beneficios no se apilan a no ser que en la descripción ponga otra cosa. En apropiado. general, tener una dote dos veces es lo mismo que tenerla una sola vez. Estas dotes representan la manifestación de la corrupción fundamental Normal: las limitaciones o restricciones sufridas por los personajes que tanto en el cuerpo como en el alma del personaje que las posee. Aquellos que no disponen de esta dote. Este apartado no aparecerá en aquellas dotes cuya usan estas dotes están literalmente tratando con la malevolencia mística que carencia no suponga un contratiempo particular. crece en su interior como un cáncer, una actitud que no ayuda en los Especial: detalles adicionales que podrían resultarte de utilidad al esfuerzos para librarse de la corrupción. decidirte a adquirir la dote. Un personaje que usa una dote corrupta aparece como malvado a todos los conjuros y aptitudes detectoras de alineamiento durante 2d4 asaltos después, incluso aunque no sea de alineamiento malvado. Durante este Tipos de dotes tiempo, también está sujeto a aptitudes que normalmente funcionan sólo contra seres malvados, como círculo mágico contra el mal o la aptitud del [ACECHO]: Las dotes de acecho te permiten usar tu aptitud de ataque paladín de castigar el mal. Las dotes corruptas son aptitudes sobrenaturales furtivo para infligir un efecto adicional dañino u entorpecedor sobre un (aunque no requieren tiempo extra para usarse, a menos que lo indique su oponente, a cambio de uno o más de los dados de daño adicional que descripción) y no funcionan dentro del área de un campo antimagia. normalmente causarías con un impacto con éxito. Debes declarar tu intento de utilizar una dote de acecho antes de hacer tu tirada de ataque, y tu ataque [CREACIÓN DE OBJETOS]: Los lanzadores de conjuros pueden utilizar su furtivo debe hacer al menos un dado de daño adicional (es decir, no puedes poder personal para crear objetos mágicos duraderos; no obstante, conseguirlo reducir el número de dados de daño adicionales a cero). Puedes aplicar varias puede consumir mucha energía, pues el lanzador debe poner un poco de sí dotes de acecho al mismo ataque mientras sigas causando al menos un dado mismo en cada uno de los objetos que cree. de daño adicional con el ataque. Una dote de creación de objetos permite a un lanzador de conjuros crear un tipo concreto de objeto mágico. Todas las dotes de creación de objetos El rasgo de clase del ninja de Golpe Súbito es equivalente al ataque furtivo a (sin importar de qué tipo sean éstos) tienen ciertas características comunes. efectos de adquirir dotes de acecho. Las criaturas inmunes al daño adicional Coste en PX: el poder y la energía poseídos normalmente por el lanzador de los ataques furtivos son también inmunes a los efectos secundarios de conjuros se consumen al crear un objeto mágico. El coste en PX equivale a causados por las dotes de acecho. Incluso si una criatura es vulnerable a los 1/25 del coste del objeto en piezas de oro. Ningún personaje puede gastar en ataques furtivos, si tu ataque no causa daño a la criatura (por ejemplo, si un objeto tantos puntos de experiencia como para perder un nivel; sin queda anulado por la Reducción de daño de la criatura), el efecto secundario embargo, al ganar los suficientes PX como para adquirir un nuevo nivel, sí tampoco ocurre. podría gastarlos inmediatamente en la creación de un objeto en lugar de quedárselos para subir de nivel. Aunque el rasgo de clase de hostigar de un batidor no cuenta como ataque Bajo el reglamento de Pathfinder RPG, los objetos mágicos ya no tienen furtivo a la hora de comprobar los requisitos para las dotes, un batidor con la un coste en PX. dote de acechador rápido puede combinar el daño de su ataque furtivo y su Coste en materias primas: crear un objeto mágico requiere el uso de aptitud de hostigar a la hora de comprobar los requisitos para las dotes de materiales caros, la mayoría de los cuales se consumen en el proceso. El coste acecho. Incluso con esta dote, un batidor no puede sacrificar daño adicional de las materias primas equivale a ½ del coste del objeto en piezas de oro. de hostigar para obtener los beneficios de una dote de acecho. Por ejemplo, al alcanzar el 12º nivel, Mialee la maga adquiere la dote Forjar anillo y crea un anillo de protección +3. El coste del mismo es 18.000 [BARDO]: Las dotes de música de bardo, como su nombre sugiere, po; por tanto, crearlo requiere el gasto de 720 PX y 9.000 po. requieren la aptitud de música de bardo y activarlos cuesta usos diarios de El uso de una dote de creación de objetos también exige tener acceso a un ésta. Todas estas dotes requieren que el personaje sea capaz de producir laboratorio o taller mágico, a herramientas especiales, etc. Normalmente, los música para utilizarlas, incluso aquellas que no requieren ninguna acción o personajes tendrán acceso a aquello que necesiten, siempre y cuando no se sólo una gratuita. den circunstancias insólitas (por ejemplo, si están de viaje, lejos de su hogar). Los rasgos de clase que se asemejan a música de bardo, como la música Tiempo: el tiempo que se tarda en crear un objeto mágico depende de la del cantor de la guerra de esta (consulta el Combatiente Completo) o un dote y del coste del objeto. El mínimo es un día. buscador de la canción (consulta el Arcano Completo) pueden sustituir el Coste del objeto: las dotes Elaborar poción, inscribir rollo de pergamino prerrequisito de música de bardo de una de estas dotes y los usos de esos y Fabricar varita crean objetos que reproducen directamente efectos de rasgos de clase pueden gastarse en lugar de usos de música de bardo para conjuro de poder equivalente al nivel del lanzador; esto es, los sortilegios de obtener el beneficio de la dote. estos objetos tendrán el mismo poder que si fueran ejecutados por un En general, las dotes de música de bardo no funcionan en un área de lanzador de ese nivel. Una varita de bolas de fuego con nivel de lanzador 8º silencio mágico. por ejemplo, crearía bolas de fuego que infligirían 8d6 puntos de daño y llegarían hasta 720 pies de distancia. El precio de tales objetos (y por tanto, [CAMBIANTE], [FORJADO]: estas categorías de dotes están restringidas a también su coste en PX y el precio de sus materiales) dependerá del nivel de los personajes de una raza concreta. Las dotes de cambiante mejoran la lanzador que se posea, y la personaje que ejecute el sortilegio debe ser capaz aptitud racial única de los cambiantes, mientras que las dotes de forjado de lanzarlo a ese nivel. Para determinar el precio final según el caso, permiten a los personajes de dicha raza ganar rasgos de constructo y mejorar multiplicará el nivel del lanzador por el nivel del conjuro, y a continuación su armadura. vuelve a multiplicarlo por una constante, tal y como se muestra a continuación: [CEREMONIAL]: una dote ceremonial te concede el conocimiento y Rollos de pergamino: precio base = nivel del conj. x NL x 25 po. entrenamiento necesarios para completar varias ceremonias concretas. Cada Pociones: precio base = nivel del conj. x NL x 50 po. dote requiere la habilidad Saber (religión) para medir la profundidad de tu Varitas: precio base = nivel del conj. x NL x 750 po. saber. A medida que obtengas más rangos en dicha habilidad, aumentarán las En lo referente a este cálculo, se considera que los sortilegios de nivel ceremonias disponibles. cero tienen un nivel de conjuro de ½. Una criatura puede beneficiarse de una ceremonia de cada vez. Si tratas Costes adicionales: toda poción, rollo de pergamino o varita que de realizar otra sobre la misma criatura, los beneficios de la primera contenga conjuros con componentes materiales caros o coste en PX terminarán de inmediato y se aplicarán los de la segunda.
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