Datafortress 2020
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Presents: INTERLOCK REVISED, REPAIRED, AND RE-EXAMINED A FAN PROJECT FOR FANS - THIS VERSION UPDATED 7-07-14 Written by Deric Bernier ([email protected] ) and R.Talsorian Games (with permission) Table of Contents: Art by Deric Bernier Introduction Pg 1 Indirect Fire Pg 42 ([email protected] ) and 1. Part 1: The Basics Pg 2 Reloads Carried Pg 42 R.Talsorian Games (with permission) Statistics Pg 2 Melee Combat Pg 43 2. Character Identity and Roles Pg 3 Key Attacks Pg 42 Contributions by: Joe Klemann, Ross Standard Roles Pg 3 Moving Attack Maneuvers Pg 46 Wynn, Cameron Jacobs, James Bernier, Multiple Roles Pg 3 Counter Attack Pg 46 Brandon Fleming, Jesse Miller, Richard Role Descriptions Pg 3 Melee Damage Pg 46 Balmer, Jason Parent, Ted Salonich, Paul 3. Skills Pg 5 Improvised Weapons Pg 46 Romine, Richard Harris, Gary Astleford, Learning New Skills Pg 5 Hand To Hand Penalties Pg 47 Tom Mosely, Suhiir, Trentin C Bergeron, IP Distribution Pg 5 Friendly Fighting Pg 47 Jim Lawrie, Omar (Blank Redge), Mike Skill list by era/setting Pg 7 Incapacitation/Nerve Clusters Pg 47 Van Atta, David Pietz, Steven Rennie, Skill Descriptions Pg 8 Death & Maiming Pg 47 Dan Winemiller, David Simpson, Karsten Languages Pg 14 Called Shots Pg 48 Voigt, Seth Skorkowsky, James Durand, Martial Arts Pg 15 Surprise Melee Attacks Pg 48 Sardukhar, Kyberpunkki, Richard Skills And Task Resolution Pg 16 Other Combat Rules Pg 49 Glendinning, Mark Cook, C. J. Maddox 4. Breathing Life Into Your Character Pg 17 Chink In The Armor Pg 49 Origins And Personal Style Pg 18 SP and Its Relation To SDP Pg 49 Playtesters: Motivations Pg 19 Taking It Like A Man Pg 49 Jeff Gray Life Events Pg 20 Falling Damage Pg 49 Matt Baldwin Friends & Enemies Pg 21 Impact Damage Pg 49 Andrew Steel Romantic Life Pg 21 Hard Road (vehicle rules) Pg 50 Al Bob Misc. Character Generation Rules Pg 22 Vehicle Damage Locations Pg 53 Christian Conkle 5. Getting Started Pg 23 Vehicle Damage & Effects Pg 53 Gary Washington Starting Funds Pg 23 Vehicular Combat Pg 54 James Carpio 6. Weapons & Armor Pg 24 Aircraft Rules Pg 56 Jose LacCario Melee Weapon Options & Types Pg 25 Other Transportation Pg 57 Kelvin Hall Firearms Pg 27 8. The Med Side Pg 58 Peter Boddy Armor Pg 28 Body Type Modifier Pg 58 Michael Fry 7. Combat Pg 30 Taking Wounds Pg 58 Ron Beck Basics Pg 30 Wound Effect Pg 58 Markus Muehlbauer Actions & Combat Actions Pg 31 Stun/Shock Saves Pg 58 William Barg Ambushes & Backstabs Pg 31 Death Saves Pg 59 Mike Fulghum Line Of Sight/Facing Pg 31 Stabilization Pg 59 Dennis Kadera Damage Pg 32 First Aid Pg 59 Tony Love Hit Locations Pg 32 Medical Tech Pg 59 Mat Wisniewski Critical Wounds Pg 32 Surgery Codes Pg 60 Abe Spalding Bludgeon Damage Pg 32 Healing Pg 60 Daniel Muresan Armor Pg 33 Recovery Pg 60 Hard And Soft Armor Pg 33 Death State Pg 60 You can find other Interlock Unlimited resources as well as a host of supplements Armor & Bludgeoning Damage Pg 33 Infection Pg 61 for the Cyberpunk 2020 Role-playing Layering Armor Pg 33 Burn Damage Pg 62 Game on Datafortress 2020, the largest, Maximum Armor Pg 33 Electrical Damage Pg 62 most Comprehensive, Cyberpunk 2020 Proportional Armor Pg 33 Poison & Drugs Pg 62 site in the world. Armor Piercing Rounds Pg 33 Starvation/Dehydration Pg 62 Visit it at: Staged Penetration Pg 34 10. Other Rules Pg 63 http://datafortress2020.com Cover Pg 34 Different Races/Animals Pg 63 Making Attacks Pg 36 Environmental Rules Pg 64 Or you can discuss and even get involved Ranged Weapon Combat Pg 36 Extreme Cold Pg 64 with Interlock Unlimited directly by Ranged Definitions Pg 36 Extreme Heat Pg 64 joining the Aiming Pg 36 Underwater Rules Pg 64 Datafortress 2020/Interlock Unlimited Modifiers Pg 36 Space/Vacuum Rules Pg 66 Forums where the latest projects and Critical Success Pg 36 Humanity Loss Pg 67 ideas for the Interlock Unlimited System Fumbles Pg 37 Social Rules Pg 68 are developed. Automatic Weapons Pg 37 Interpersonal Skill Modifiers Pg 68 Interlock, Mekton, Teenagers From Outer Full Auto/multiple Targets Pg 37 Conducting Interviews Pg 68 Space, Cyberpunk, and Cyberpunk:2020 are Fire Corridors & Grazing Fire Pg 38 Seduction Pg 69 a Registered Trademark of R.Talsorian Grace Under Fire Pg 38 Streetwise & Networking Pg 70 Corporation. Original Cyberpunk:2020 Complex Actions Pg 38 Resource Requisition Pg 70 material Copyright 1989, 1990, 1991, 1992, 1993, 1994,1995,1996,1997, 1998, 1999, Morale Pg 38 Generating Contacts Pg 70 2000,2001,2002,2003, 2004, 2005, 2006, 2007, Seeking Cover Pg 38 Technology Rules Pg 72 2008, 2009, 2010, 2011, 2012, 2013, 2014, by Facing Vehicles Pg 38 New Technology Pg 72 R.Talsorian Corporation. All Rights Recoil Pg 38 Computers Pg 73 Reserved. Used with permission. Any use of Unusual Ranged Weapons Pg 38 Computer Programs Pg 73 R.Talsorian Corporation's copyrighted material or trademarks in this archive should Beam Weapons Pg 39 Computer Virus Pg 74 not be viewed as a challenge to those Bows And Crossbows Pg 39 Hacking & Net Combat Pg 74 copyrights or trademarks. Area Effect Weapons Pg 39 Computer Combat Pg 75 Explosives Pg 40 Virtual Reality Pg 75 INTRODUCTION: I was first introduced to gaming in 1983, at the tender age of 11, when or mirrored articles from books or other sites, or just one little yahoo page my grandmother, knowing my love for Conan, the Dungeons and Dragons cartoon, promising future updates, but one site stuck out. Paul Minor’s Datafortress 2020. and all things fantasy, gave me the Basic Dungeons and Dragons box set for We became friends, and I began submitting articles to him, the very first one was Christmas. The rules were completely over my head, and I didn’t know anyone the Appleseed Sourcebook (still one of the most popular articles on the site). who played, still the books themselves were treated like treasures. Particularly, the Shortly thereafter Paul asked me to take over the site, real life was getting in the equipment sections and the small blurbs of examples of play enthralled me. It way of his fun. I have run Datafortress 2020 ever since, updating steadily and as would be another 3 years before I got to play, and that experience was so frequently as I can, building it bigger and bigger and hopefully better. disappointing that I lost interest completely. While I still hold that Cyberpunk 2020, and its Rules system is the most Then in late 1989, early 1990, a friend of mine attending the Kansas City perfect “out of the box” system I have ever seen, after 20 years of playing and 12 Art Institute invited me to come play Dungeons and Dragons with him. I conceded, years of writing for Datafortress 2020, it was hard to miss that Interlock did have though honestly it was more just to hang out with him, than over any excitement for some flaws, or at least ideas that could have been better executed. That’s where this the game. Things didn’t work out as planned though; instead what happened would book comes in. change the course of my life and interests from then on. We didn’t play Dungeons and Dragons, instead we played this new game I had never heard of called Interlock Unlimited is the culmination of all those years, as well as the Cyberpunk by R. Talsorian Games. It was like a light went on, an incredible neon collective experience of the online community. In addition to my own house rules green light that would outshine every other interest /(except girls and sex) I had and replacements, I scoured the net for the best ideas and house rules available. ever had up until that point. Compiling them into one place it soon became apparent that what had always been missing was a basic set of rules, one usable for any genre, any setting. I had already been a fan of the genre, without knowing what it actually was. The very first VHS tape I purchased with my own money was Bladerunner, Many systems used Interlock, or a slightly modified version of it. and I had discovered manga and anime very early on in 1986, when you could only Cyberpunk, Cyberpunk 2020, Dream Park, Mekton, and Teenagers From Outer get 18 th generation straight Japanese pirate videos at comic conventions. Shows Space. R. Talsorian eventually noticed the flaws themselves and worked with Hero like Bubblegum Crisis, Cyber City, Grey: The Digital Target, and books like Games to create Fuzion, which they use as standard now, to power Cyberpunk V3, Xenon: Heavy Metal Warrior, Cyber 7, Akira, and most importantly Appleseed Bubblegum Crisis, Dragonball Z, and their other newer releases. But Fuzion didn’t were already often viewed favorites in my personal library. Cyberpunk struck that really address the issues I had problems with, and instead created new problems. still forming nerve with a dose of chrome infused steroids. I immediately bought all But it was their attempt to make Interlock the truly Universal system it should have the books I could, and finally with a name for the genre, I poured myself into any been presented as from the start. And some of the ideas were pure gold, and have and all inspiration I could find. Then Cyberpunk 2020 was released, and everything been incorporated here. became… Perfect. While I would like to claim that this, Interlock Unlimited, is perfect, and While I eventually started playing other games, for years Cyberpunk you will never have a problem using it, it would be ludicrous of me to do so.