What Is a Roleplaying Game?
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® MULTIGENRE ROLEPLAYINGMULTIGENRE TOOL MULTIGENRE ROLEPLAYING TOOL FUZION : CORE RULES FOR ANY GENRE ROLEPLAYING RT 10010 Skills. Gallons Fuzion Webring at Fuzion Webring stuff at your fingertips. mor, tools, and transportation from mor, ready to use , weapons, ar alsorian Games, Inc., 2002. All Rights Reserved under as their House Rules. Just mix and match to build instant campaigns without ® , Heresy and many others, in print, on the internet and at local game . Use it to link to other Fuzion players and GMs for new rules, ™ ® Sample file . In this book, you’ll find tons of Sample It’s been field-tested by gamers just like you. Fuzion Core Game Rules Copyright © R. T for its multi-genre Trademark International Copyright Conventions. Fuzion™ is the FUZION Labs Group’s game system. All situations, incidents and persons portrayed within are fictional and any similarity without satiric intent to individuals living or dead is strictly coincidental. , Lightspeed ™ New stuff. All a mouse click away. later, they’re adapted to fit your style; flexible, comprehensive and capable of being later, ® integrated system Because Fuzion is the backbone system for over a number of popular roleplaying games. Cyberpunk. It’s the engine that drives all these game systems, working right there in the background, making It’s , Shards of the Stone ™ Take your characters between campaigns, even worlds, and have their abilties synch up to their new Take Infinite power. Infinite possibilities. Infinite adven- Infinite power. The new House Rules. , Sengoku ch a lot of extra rulebooks or settings. Or even recreate your favorite settings just by picking the stuff you need- ™ ®. ® and mountains of Fritos ® un smoothly and without notice; a powerful, dynamic system that invisibly works to make good games even better. We un smoothly and without notice; a powerful, dynamic system that invisibly works to make good games even better. alents. Magic. Clerical Spells. Psionics. Superpowers. Personal gear ® 1-891933-09-4 AM 10010 ISBN# 1-891933-09-4 ANY GAME. ANY GENRE. SIMPLE. FAST. UNIVERSAL ANY GAME. ANY GENRE. SIMPLE. FAST. UNIVERSAL tailored the way you like to use them. The House Rules. Dragon Ball Z tures. Now at your fingertips for only $8. Fuzion Hate revisions? Hate being caught out by changes? Want new stuff without having to wait for the next book? Looking Hate revisions? Hate being caught out by changes? Want for a multitude of other world settings for Fuzion? Access the power of the Get LINKED to the only system with a built in Upgrade Path. answers, clarifications and expansions. Fully Packed and Ready to Rock an But Fuzion isn’t just rules. It’s Thousands of gamers use Fuzion So why haven’t YOU noticed? Fuzion adaptable, flexible systems, Fuzion allows you to mix settings, bend genres, even shift between campaigns with- With it’s out losing a beat. tables around the world. They’re the rules you and your gaming group have built up painstakingly over years of hard fought play sessions. The House Rules games r didn’t just come up with this baby last weekend. of Coke http://e.webring.com/hub?ring=fuzionalliance&id=1&hub surroundings seamlessly. Only Fuzion has the ability to cross settings this way—because it’s been designed from the Only Fuzion has the ability to cross settings this way—because it’s surroundings seamlessly. start to cover almost any world you can imagine. All this in a book a beginning player can read from cover to cover in an evening. 56 pages stripped down and ready to go. Play for an evening or plan a world spanning campaign. having to sear Or even combine resources to make your own unique combinations. -and get ready to play right away. Perks. T over ten different levels of technology--from medieval to the far future. CORECORE FUZIONFUZION The Rules and Nothing But Those Responsible: the Rules! System Creators: The Fuzion Introduction......................................2 Resolving Combat...........................48 Labs Group What is a Roleplaying Game? ...........3 Types of damage .............................................48 How do I play?...................................................3 Determining the damage done..........................49 How do I GM?....................................................4 Damage scaling ...............................................50 Author of this particular tome: Applying the damage........................................51 Creating a Character ........................5 Aimed Shots....................................................52 Mike Pondsmith Knockback.......................................................52 What is a character?..........................................5 Defenses ........................................................53 What are characteristics?...................................5 Graphic Design: Ted Talsorian Buying characteristics. .......................................6 What are derived characteristics? .......................6 The Environment & Recovery ..........54 Editing and Graphics Twinges: Sample Character Sheet ...................7 The Environment..............................................54 Electricity ................................................................54 Lisa Pondsmith Blank Character Sheet......................8 Burning ...................................................................54 Optional derived characteristics ..........................9 Poison ...................................................................54 Drugs......................................................................54 Interior Illustration: Illness.....................................................................54 Optional Possibilities ......................10 Environment ............................................................54 Gary Washington Option Points...................................................10 Asphyxiation ............................................................54 More Option Points:Complications.....................11 Ramming & Bashing.................................................54 Option 1: Skills................................................14 Recovering from damage ..................................55 Invaluable Help, Timely Option 2: Talents .............................................16 Suggestions and Staunch Option 3: Perks................................................17 Experience: How do I Improve? ......56 Option 4: Gear.................................................18 Support: Christian Conkle Magic..............................................................24 Psionics ..........................................................28 Option 4: Superpowers.....................................30 PDF Conversion: Jim Milligan Getting Into Action.........................34 Distance..........................................................34 Terrain ............................................................34 Time ...............................................................34 Also thanks for timely help to Chris Turns ..............................................................35 1 Weible and all the members of the Actions............................................................35 Fuzion Alliance. Speed .............................................................35 Advanced Actions.............................................36 Resolving Actions.............................................37 R.Talsorian is profoundly sorry for Lifting, ThrowingSample and Strength Feats file.................38 leaving Gary Washington's art credit Throwing .........................................................39 off the printed version of the Fuzion Modifying Actions.............................................39 Core Rules. Gary has been a com- Using Your Skills..................................40 plete gentleman about this unfortu- What characteristic do I use? ...........................40 nate oversite and we will make sure What skill do I use? .........................................40 that it is remedied in the next printing. Improving skill use...........................................41 – Lisa Pondsmith, Business Manager, Driving and piloting actions...............................41 RTG Conflict & Combat..........................43 Types of combat ..............................................43 Rules of play ..................................................43 Combat modifiers ............................................44 Making the attack ............................................45 10010 • 1-891933-09-4 Special attacks................................................45 Targeting against range............................................45 Vehicle combat........................................................45 Area effect attacks..................................................45 Explosions ..............................................................45 Autofire attacks.......................................................46 Core Fuzion © 2002 R. Talsorian Archery attacks .......................................................46 Missile attacks........................................................47 G Games, Inc. All Right Reserved under Presence attacks ....................................................47 E international Copyright Conventions. N Fuzion™ is the FUZION Lab Group’s E Trademark for its multi-genre game R I system. All situations, incidents, and C persons portrayed within are fictional F and any similiarity without satiric Visit the Fuzion Webring at: U intent to