Matrix Magic Plug-In for Fuzion™ by Bob Greenwade Edition 2.1
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GURPS Ultra-Lite Folds and and Much More
TM ULTRA-LITE About GURPS Steve Jackson Games is committed to full support of slit on the dotted line in the middle of the sheet, below pages GURPS players. Our address is SJ Games, P.O. Box INSTRUCTIONS 6 and Back and above 3 and 2; if you cut to either edge of 18957, Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, and – write us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages 5 and [email protected]. Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other – bring your hands together, so that the pages long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages on the New supplements and adventures. GURPS continues Look at the sheet landscape style, so the Ultra-Lite cover bottom layer (2 and 3) pop down. Looked at from a certain to grow – see what’s new at www.sjgames.com/gurps. is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. e23. Our e-publishing division offers GURPS adven- Fold page 6 toward page 5, then fold page 1 toward page tures, play aids, and support in PDF form . -
MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Marvel Fantasy Role Playing Game
MARVEL FANTASY ROLE PLAYING GAME A Fantasy RPG using the FASERIP System Table of Contents Character Creation ......................................................................................................................................................... 5 Race ........................................................................................................................................................................... 5 Origin of Power ......................................................................................................................................................... 6 Primary Abilities........................................................................................................................................................ 6 Secondary Abilities.................................................................................................................................................... 6 Powers ....................................................................................................................................................................... 6 Talents ....................................................................................................................................................................... 7 Contacts ..................................................................................................................................................................... 7 Heroic Alignment ..................................................................................................................................................... -
The Unofficial Fantasy Roleplaying Game Instant Fuzion® Rules
Instant Fuzion© Copyright ™ 1997-2001, Fuzion Labs Group. Chrono Trigger" and all related properties Copyright ! 1995-2001 Square, Ltd. All non-related text Copyright ! 2001, D. West Robbins. The Unofficial Fantasy Roleplaying Game Instant Fuzion Rules By Steve Peterson and Gary Townsend with extremely special thanks to Bill Beane. Some text has been adapted from R. Talsorian Game's Dragonball Z RPG. Artwork by Square, Ltd. Text adapted to the Chrono Trigger FRPG by D. West Robbins. Special Thanks to Christian "Evil Schemer" Conkle for his assistance with the Chrono Trigger Magic Plug -In. Then there are the Derived Stats and how to figure them: • Hit Points or HP: (5 x Physical) A measure of the physical damage that a character can take before being knocked out or killed. • Mana Points or MP: (5 x Mental) The amount of magical energy a character can control; it measures how many Techniques (see below) a character can perform before he drains his magical reserve. • Stun Defense or SD: (2 x Physical) How good a character is at either avoiding or absorbing damage or physical punishment; it is subtracted from the damage dice roll an enemy makes against you. • Initiative or INIT: (Combat + Move) A measure of how quickly a character can ready himself in combat; the combatant with the highest INIT score acts first each combat round. Hit Points and Mana Points fluctuate constantly ... especially in the heat of battle. Characters may regain both their full HP and their full MP allotment by either resting in a Shelter or an Inn or by imbibing an Elixir. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
What Is a Roleplaying Game?
® MULTIGENRE ROLEPLAYINGMULTIGENRE TOOL MULTIGENRE ROLEPLAYING TOOL FUZION : CORE RULES FOR ANY GENRE ROLEPLAYING RT 10010 Skills. Gallons Fuzion Webring at Fuzion Webring stuff at your fingertips. mor, tools, and transportation from mor, ready to use , weapons, ar alsorian Games, Inc., 2002. All Rights Reserved under as their House Rules. Just mix and match to build instant campaigns without ® , Heresy and many others, in print, on the internet and at local game . Use it to link to other Fuzion players and GMs for new rules, ™ ® Sample file . In this book, you’ll find tons of Sample It’s been field-tested by gamers just like you. Fuzion Core Game Rules Copyright © R. T for its multi-genre Trademark International Copyright Conventions. Fuzion™ is the FUZION Labs Group’s game system. All situations, incidents and persons portrayed within are fictional and any similarity without satiric intent to individuals living or dead is strictly coincidental. , Lightspeed ™ New stuff. All a mouse click away. later, they’re adapted to fit your style; flexible, comprehensive and capable of being later, ® integrated system Because Fuzion is the backbone system for over a number of popular roleplaying games. Cyberpunk. It’s the engine that drives all these game systems, working right there in the background, making It’s , Shards of the Stone ™ Take your characters between campaigns, even worlds, and have their abilties synch up to their new Take Infinite power. Infinite possibilities. Infinite adven- Infinite power. The new House Rules. , Sengoku ch a lot of extra rulebooks or settings. Or even recreate your favorite settings just by picking the stuff you need- ™ ®. -
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System V3.4
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System v3.4 Magic in Talislanta is a powerful but limited art practiced in as many different ways as there are cultures and races in the world. They key to understanding how magic works in the game is to remember that the largest part of the magical knowledge of the ancients was lost during The Great Disaster, and what remains is but a fraction of the spells, enchantments and magical items of that forgotten age. Rules Spellcasting is governed by Magic Rating (MR). MR = (INT+WIL+PER) ÷ 3. A magician may cast as many spells per day as his MR. The spellcaster rolls d20 + MR – Spell Level on the Action Table to determine the results of a spell. There are 15 Greater Spells that are commonly known across most Talislantan races & cultures. There are countless Lesser Spells with more minor effects that can be invented by the GM on the spot. There are dozens of lost Archaen spells that have to be unearthed during the course of play. These are initially known only to the GM and are often tied to particular magical races or traditions. There are over 30 different magical traditions which govern how spellcasting is performed, from Sawila Spellweaving to Cymrillian Wizardry to Rajan Necromancy &c. Each tradition knows certain greater spells and a few secret spells, and has spellcasting bonuses and limitations. Starting PC magicians know as many greater spells as their Magic Rating (eg, a magician with a MR of+5 would know 5 spells). Once all spells are expended, the magician must rest 7 hours to regain them. -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
Da Archive Annex (^^) July 14 2016 New Links Will Be Placed Here for a While Before Adding Them to Da Archive
Da Archive Annex (^^) July 14 2016 New links will be placed here for a while before adding them to Da Archive. .. .. .. .. …. Some more fills for Da Wishlist - Fills F-O FASA Star Trek adventures from the 80's - 90's Fate of the Norns Ragnarok: Denizens of the North Fates Worse Than Death Fellowship - A Tabletop Adventure Game Fellowship (for the author, actually) Fiasco set "The Call of the Necronomicon" by AnDrE Geist Fireborn stuff Fragged Empires - Protagonist Archive 1 (Antagonist Archive?) Fragged Empires- DM Screen Fragged Empires- "Genetic Spectres" Fragged Empires- "Let Sleeping Gods Lie" Fudge 10th Anniversary Fuzion Appleseed.pdf Fuzion Guns and Butter.pdf Hellas: Worlds of Sun & Stone Hellboy Corebook.pdf (not the GURPS one) Hero System Bestiary Hero System Equipment Guide Jeremiah RPG - Mongoose Publishing Liber Chaotica complete edition (probably) LotR The Bringer of Gifts Part 1.pdf LotR The Bringer of Gifts Part 2.pdf Mars Martian Characters by City.pdf Mars The Master Mind of Mars.PDF Marvel Universe books, esp Core book and Guide to the X-Men, OCR (Alas not OCR) Masters of Magic from Legend of the five rings -3rd- edition MERP Far Harad The Scorched Land Maps 2.pdf MERP Far Harad The Scorched Land Maps.pdf MERP Far Harad The Scorched Land.pdf Morrow Project 4th Edition Musha Shugyo Mutant Year Zero - Zone Sector 1 - Doom Sphere (Eng. or Swedish) Night Witches, based on the Russian bomber division OutWorlds Star Sector Atlas for FGUs Space Opera https://www.mediafire.com/folder/1on6w9542dw47/Da_Wish_List_(F-O) Nephilim -
Degree Project Level: Master’S Bringing the Magic Back to Structuralist Approaches in Fantasy Literature
Degree Project Level: Master’s Bringing the Magic Back to Structuralist Approaches in Fantasy Literature Supporting Themes of Unity in Patrick Rothfuss’ The Kingkiller Chronicle Author: Sarah Schroer Supervisor: Billy Gray Examiner: Carmen Zamorano Llena Subject/main field of study: English (literature) Course code: EN3063 Credits: 15 ECTS Date of examination: May 28, 2020 At Dalarna University it is possible to publish the student thesis in full text in DiVA. The publishing is open access, which means the work will be freely accessible to read and download on the internet. This will significantly increase the dissemination and visibility of the student thesis. Open access is becoming the standard route for spreading scientific and academic information on the internet. Dalarna University recommends that both researchers as well as students publish their work open access. I give my/we give our consent for full text publishing (freely accessible on the internet, open access): Yes ☒ N o ☐ Dalarna University – SE-791 88 Falun – Phone +4623-77 80 00 Table of Contents Introduction 1 Establishing Patterns of Binary Thinking Between Hard and Soft Magic Systems 9 Madness as Mediator: The Whole is Greater Than the Parts 16 Conclusion 26 Works Cited 30 1 Introduction From witches and warlocks, wizards and sorcerers, spells and incantations, magical potions, wardrobes that transport you to another world, and even one ring to rule them all, magical elements or beings are considered to be the fantasy genre's main defining feature. But what are the different ways magic appears in novels? In 2007, fantasy author, Brandon Sanderson published an essay where he not only explained his personal guidelines for creating magic systems, but more significantly to the genre, he proposed a scale for defining the different types of magic. -
Atomik Magick
AATOMIK MMAGICK Written By: Mark Chase ([email protected]) All material within, Copyright 1998, all rights reserved Home Base Meta-Earth http://www.meta-earth.com Mekton Zetaä, Cyperpunk 2030ä, Championsä, and Fuzionä are all trademarks of R.Talsorian and Hero Games. All rights reserved In late 1998 or 1999, R.Talsorian will be coming out hat is Fuzion? with a Fuzion version of Cyberpunk and Mekton, WFuzion is a unified set of role-playing rules which I would highly recommend. combining the best of the Hero Systemä (Champions) and Interlockä (Cyberpunkâ, Mekton Zä). Not only can Fuzion be adapted to reating a Fuzion Character cover nearly every time, place, or setting, but it also To create a character for any Fuzion game, Cyou must have a Fuzion rulebook (see has the ability to utilize existing Heroä and Interlockä rules and materials; if it is marketed as above). Most any Fuzion rulebook should do. Fuzion Capable, it can be used as part of the Fuzion The first step is to develop your character's system. lifepath (see step one Fuzion character creation Hero Games and R.Talsorian Games, Inc., rules). I would recommend the lifepath chart shown jointly developed Fuzion. Many existing games in Bubblegum Crisis (or Cyberpunk or Mekton, systems use Fuzion, including Champions: The when they come out), or the on-line rules which you New Millennium, Usagi Yojimbo, Bubblegum can download off the web. There are other lifepath Crisis the RPG, VOTOMS, Mekton, and many more. systems, some made by fans, and these are Fuzion uses a unique Plug-In system that allows for acceptable at the GM's discretion.