CHAMPIONS of EILISTRAEE: the Sword Domain Cleric for D&D 5E

Total Page:16

File Type:pdf, Size:1020Kb

CHAMPIONS of EILISTRAEE: the Sword Domain Cleric for D&D 5E CHAMPIONS OF EILISTRAEE: The Sword Domain Cleric for D&D 5e Disclaimer: DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright All other original material in this work is WizardsSample of the Coast and/or other authors. Such copyright 2021 by Ericfile Davis and published under material is used with permission under the the Community Content Agreement for Dungeon Community Content Agreement for Dungeon Masters Guild. The artwork belongs to its creators Masters Guild. and is royalty free, free for commercial use, or used with permission, with credit given in the Art Credits section. "A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow. ~The message of Eilistraee, excerpted from the Book of Demihuman Deities. Eilistraee is a goddess of moonlight, song, and swordwork and the daughter of the elven deities Corellon Larethian and Araushnee (who later became Lolth). When her mother descended into evil and became the Queen of Spiders, Eilistraee joined her in the drow pantheon of the Dark Seldarine to provide hope and benevolent guidance to their people. She works in subtle and mysterious ways to encourage drow to reject the evil ways of her mother, return to the surface, and live in harmony with the other races of the world. Despite being a drow deity, Eilistraee revels in life in all its myriad forms and welcomes all worshippers DOMAIN SPELLS 1st-level Sword Domain feature who are willing to listen to her song and join her in dance. As such, her followers—although primarily You gain domain spells at the cleric levels listed in drow—include members of many different races, and the Sword Domain Spells table. See the Divine she encourages them to offer kindness, shelter, and Domain class feature for how domain spells work. acceptance to anyone not working evil and to spread joy and merriment wherever they go. To her and to SWORD DOMAIN SPELLS them, life is beautiful and should be celebrated. Eilistraee's divine allies include Mystra and Cleric Level Spell Vhaeraun, while her most prominent enemy is Lolth. 1st compelled duel, zephyr strike* She provides her clerics with access to the Light, 3rd cloud of daggers, magic weapon Nature, and Life domains, as well as the Sword 5th elemental weapon, haste domain, which is detailed here. 7th staggering smite, stoneskin 9th holy weapon*, steel wind strike* CLERIC: DIVINE DOMAIN At 1st level, a cleric gains the Divine Domain feature, SACRED SWORDSMANSHIP which offers you the choice of a subclass. The 1st-level Sword Domain feature following options are available to you when making that choice, in addition to those found in the Player's You gain proficiency with all swords and swordlike Handbook and its supplements. weapons. Whenever you finish a long rest, you can pray over one sword or swordlike weapon. Until your next long rest, when you attack with that weapon you SWORD DOMAIN can use your Wisdom modifier, instead of Strength or For many, swords symbolize strength and honor, and Dexterity, for the attack and damage rolls, and you legends abound of mighty swords wielded in the can use the weapon as a spellcasting focus for your defense of a people or kingdom. Clerics of the Sword cleric spells. Domain take this veneration a step further and worship gods of the sword, dedicating themselves to SECRETS OF THE SWORD the arts of swordsmanship and swordsmithing in the 1st-level Sword Domain feature hope of one day mastering or creating a legendary sword themselves. They might spend their entire Your deity whispers secrets about swords and sword lives at a forge crafting weapons or traveling the techniques to you. Whenever you make a check world in search of new swords and sword techniques, related to crafting, inspecting, recalling information Sampleabout, or performing with swordsfile and swordlike but whether they use their skills for good or evil depends on the gods they worship for—just like weapons, you are considered proficient in the tool or swords themselves—the talents of a Sword Domain skill. cleric can be put to many different uses. Additionally, when you are wielding a sword or swordlike weapon you can use it to parry attacks. 2 When you or a creature within your weapon's reach SWORD SAINT would be hit by an attack you can see, you can roll a 17th-level Sword Domain feature d8 as a reaction and apply the number rolled as a bonus to the AC of the attack's target, potentially Your deity has blessed you with a revelation of causing the attack to miss. swords and steel, granting you these benefits: Master Swordsmith. You can craft magic swords CHANNEL DIVINITY: MIND OF STEEL and magic swordlike weapons in a quarter of the normal time and at half the gold cost. 2nd-level Sword Domain feature Master Swordsman. You ignore all requirements Your discipline and focus are as sharp as the edge of a on attuning to magic swords and magic swordlike steel sword. When you make a saving throw to weapons, and when you are wielding a sword or maintain your concentration, you can use your swordlike weapon its reach increases by 5 feet. Channel Divinity to gain a +10 bonus to the roll. You Master Sword-Priest. Add Blade Ward, Sequester, make this choice after you see the roll, but before the Mind Blank, and Blade of Disaster** to your list of DM says whether the saving throw succeeds or fails. domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you. SORCEROUS SWORDMANSHIP 6th-level Sword Domain feature Knowledge of sword techniques that border on sorcery fills your mind. Add the Blade Ward and Sword Burst** cantrips to your cleric spell list, as well as any cantrips that use a melee weapon as a component (such as Booming Blade** and Green-Flame Blade**). When you gain this feature, you can replace a number of cantrips you know up to your Wisdom modifier (minimum of one) with these new cantrips. Additionally, when you prepare your spells you learn one of these cantrips without it counting against the number of cantrips you know. You can replace this cantrip with another from this feature whenever you prepare your spells. DIVINE STRIKE 8th-level Sword Domain feature You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level in this class, the extra damage CROSS-REFERENCING NOTES increases to 2d8. A single asterisk (*) denotes content from Xanathar's Guide to Everything. A double asterisk (**) denotes content from Tasha's Cauldron of Everything. ART CREDITS (In Order of Appearance) "Page" (edited) from the DMs Guild Creator Resource— Eberron Scenes & Symbols Art pack. "Swordswoman—Female—Girl" by GDJ from Pixabay, 2020. "Woman—Sword—Fighter" by Samplependleburyannette from Pixabay,file 2020. "Sword—Celtic—Fantasy" by OpenClipart- Vectors from Pixabay, 2013. "Elf—Woman—Fantasy" by darksouls1 from Pixabay, 2017. 3 .
Recommended publications
  • Sage Advice Compendium
    Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t.
    [Show full text]
  • COMPENDIO DOTES BETA.Pdf
    Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo Una descripción sencilla de lo que la dote hace o representa. pueden ser elegidas por aquellos que están corruptos, como se describe en el Requisitos: la puntuación mínima de característica, la dote o dotes, el apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener de corrupción específica (perversión o depravación). Cualquiera con una dote para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que corrupta que reduzca su puntuación de corrupción por debajo de los carecen de requisito. Una dote puede tener más de un requisito. requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la Beneficio: lo que la dote permite hacer al personaje (“tú” en la dote. No posee un espacio vacío para llenar con otra dote y recupera al descripción). Si un personaje tiene la misma dote más de una vez, sus instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel beneficios no se apilan a no ser que en la descripción ponga otra cosa.
    [Show full text]
  • Characters Comprise the Vast Majority of the Adventurers Found in Faerun
    Running the REALMS Additional PC Races Humans, dwarves, elves, halflings, and the other races described in Chapter 1: Characters comprise the vast majority of the adventurers found in Faerun. However, there are many intelligent races on Toril, and most of those give rise to the occasional individual of exceptional ability or drive who is willing to take up the career of the adventurer. The most common of these monstrous races include the drow, duergar, svirfneblin, and planetouched—all described in some detail in Chapter 1. Some of the other races that could reasonably become adventurers are summed up on Table 8-1: Common Monstrous Adventurers. t its heart, the FORGOTTEN REALMS is neither an imaginary world of shining heroes and terrible Table 8-1: COMMOn MONSTROUS ADVENTURERS monsters nor a real world whose mystic echoes are Race Level Adjustment Source Alost in our past. It's a setting for your DUNGEONS & DRAGONS cam- Aarakocra +2 Monster Compendium paign. This book provides an entire world (well, a continent, anyway) Alaghi +11* Monster Compendium in which you can create all kinds of adventures for your players and Bugbear +4* Monster Manual link them together in the ongoing story of Faerun. Centaur +7* Monster Manual This chapter is aimed at the Dungeon Master, providing tips Fey'ri +2 Monster Compendium and rules for creating your own FORGOTTEN REALMS campaign Gnoll +2* Monster Manual and running DUNGEONS & DRAGONS adventures in the world of Goblin +0 Monster Manual Toril. The subjects covered here appear in the same order in which Hobgoblin +1 Monster Manual they're covered in the DUNGEON MASTER's Guide.
    [Show full text]
  • 1St Degree Combat Maneuvers
    1st Degree Combat provoked, you expend one piece of ammunition or thrown weapon. Maneuvers Doubleshot (1 point) Adamant Mountain Bonus Action—The next ranged weapon attack you make uses two missiles instead of Heavy Combat Stance (1 point) one. You make this attack with minor disadvantage. On a hit, you deal an Stance—On each of your turns, you gain additional damage die. minor advantage on your first melee weapon attack roll using a weapon with the Heavy property. Farshot Combat Stance (1 point) Stance—When you are wielding a ranged Heavy Swing (1 point) weapon, increase its normal range by 10 feet and long range by 30 feet. Reaction—When you hit with a melee weapon attack using a weapon with the Heavy property, you can use your reaction to Guarded Draw (1 point) make an additional melee weapon attack Bonus Action—Being within 5 feet of a against a second creature that is also within hostile creature who can see you and who your reach. You have minor disadvantage on isn’t incapacitated does not give you this additional attack. disadvantage when making a ranged weapon attack. In addition, when an adjacent hostile Lean Into It (1 point) creature that you can see moves 5 feet or more away from you, you can use your Technique—Until the start of your next turn, reaction to make a ranged weapon attack you deal an extra 1d4 damage whenever you against it. hit with a weapon attack using a weapon that has the Heavy property. Mirror's Glint Mountain’s Might (2 points) Intuitive Combat Stance (1 point) Bonus Action—You regain hit points equal to 1d6 + your proficiency bonus + your Stance—You gain minor advantage on Constitution modifier (minimum 0).
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • By Peter Dell ' O Rto and S Ean Punch
    BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations.
    [Show full text]
  • War Is Art Secondary Effects Are Listed Below: Archery
    chosen for your Combat Trance. These secondary effects are listed below: War Is Art Archery. While raging, you use Strength Whether it be by brute force, surprising instead of Dexterity for attack and damage grace, or unparalleled skill, the art of hand- rolls for attacks made with a longbow or to-hand combat is experienced by all shortbow, if you do so, you can add your species, and every combatant has their own rage damage bonus to those attacks. At level style that they can gift to the greater world. 9, you also gain the benefits of Brutal Critical with ranged weapons Defense. While raging, when holding a Fighting Style shield and/or weapon with which your are proficient and another creature hits you The following fighting style is available to with a melee attack, you can use your Paladins, Fighters and War-Trance reaction to add your proficiency bonus to Barbarians your AC for that attack. Potentially causing Monkey Grip the attack to miss. Dueling. While raging, you may add your You have learned to use large weapons in rage damage bonus to melee weapon ways they weren't meant to be used. You attacks made with dexterity. may use any melee weapon without the Great Weapon Fighting. When you hit an two-handed property as a thrown weapon enemy with a melee weapon attack using a with a range of 10/30. Also, if you are small, weapon you are wielding in two hands and you may use heavy weapons without you are raging and you are using Reckless disadvantage.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Deities
    Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ...................................................................................................................................................................................................................................
    [Show full text]
  • Shadowrun: Run & Gun Errata
    GENERAL, RECOIL COMPENSATION P. 30 AND 33, CHANGE ON FICHETTI EXECUTIVE CORRECTIONS ACTION AND SAVALETTE GUARDIAN MODES Minus symbols should be removed from Recoil Compen- Remove the note on these guns stating that Burst Fire re- sation listings for all weapons that have them, including the quires a Complex Action. These weapons can fire bursts as a following: Auto-Assault 16, Franchi Spas-24, GE Vindicator Simple Action. Mini-Gun, SA Nemesis, FN Mag-5, Ultimax MMG, Ruhrmetall SF-20, Ultimax HMG-2 P. 34, PPSK-4 COLLAPSIBLE MACHINE PISTOL CONCEALABILITY CLARIFICATION P. 20, COUGAR FINEBLADE STAT CHANGES While collapsed, the PPSK-4 offers a concealment of –6 For both the Short and Long blades, increase the Accuracy to 7. P. 40, BARRET MODEL 122 P. 20, EXOTIC MELEE WEAPONS ADDITION STANDARD UPGRADES ADDITION Sound suppressor should be added as a standard upgrade. Chakram fighting is provided as a martial art, but stats for the chakram are not in the book. Here are the stats: Chakram Acc 4, Reach —, DV (STR)P, Avail 8R, Cost 750¥, P. 42, GE VINDICATOR use Shuriken range and Skill Exotic Melee Weapon (Chakram) STANDARD UPGRADES ADDITION Smartgun system should be added as a standard upgrade. P. 25, HARPOON/JAVELIN RANGE Harpoons and javelins use Aerodynamic Grenade ranges. P. 45, ARES THUNDERSTRUCK GAUSS RIFLE AVAILABILITY P. 25, URBAN TRIBE TOMAHAWK Change the Availability from 12F to 24F. SKILL AND RANGE The Urban Tribe tomahawk uses the Throwing Weapons P. 52, FOREGRIP MOUNT CLARIFICATION skill with the Thrown Knife range in ranged attacks; for me- The second sentence of the description of the foregrip lee attacks, use the Blades skill, with the same damage as the should be changed to read as follows: thrown weapon “It can be mounted on the Barrel or Underneath slots, and it can not be used on Pistols and Hold-outs.” P.
    [Show full text]
  • Gods of the Forgotten Realms
    THE PANTHEON OF THE REALMS GREATER POWERS Akadi Elemental Air, Air Elementalists, Movement, Speed, Flying creatures Chauntea Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer Cyric Murder, Strife, Lies, Intrigue, Deception, Illusion Grumbar Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths Istishia Elemental Water, Water Elementalists, Purification through Cleansing,Wetness Kelemvor Death, The Dead Kossuth Elemental Fire, Fire Elementalists, Purification through Fire Lathander Spring, Dawn, Birth, Renewal, Creativity, youth, Vitality, Self-Perfection, Athletics Mystra Magic, Spells, The Weave Oghma Knowledge, Invention, Inspiration, Bards Shar Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark Silvanus Wild Nature, Druids Sune Beauty, Love , Passion Talos Storms, Destruction, rebellion, Conflagrations, Earth-Shakings, Vortices Tempus War, Battle, Warriors Tyr Justice INTERMEDIATE POWERS Beshaba Random mischief, Misfortune, Bad Luck, Accidents Gond Artifice, Craft, Construction, Smithwork Helm Guardians, Protectors, Protection Ilmater Endurance, Suffering, Martyrdom, Perseverance Mielikki Forest, Forest Creatures, Rangers, Dryads, Autumn Selune Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes Tymora Good Fortune, Skill, Victory, Adventurers, Adventuring Umberlee Oceans, Currents, Waves, Sea Winds LESSER POWERS Auril Cold, Winter Azuth Wizards, Mages, Spellcasters in general. Deneir Glyphs, Images, Literature, Literacy, Scribes,
    [Show full text]
  • OPTIONAL RULE: Legendary Weapons Step 1
    OPTIONAL RULE: Legendary Weapons Some missions call for a legendary weapon as a reward. When you need a legendary weapon, we have you covered. Step 1: Melee or Ranged Step 4: Finish Statline This is one you may occasionally be able to choose. If At this point, roll on the table corresponding to what not, roll a d6. 1-3 generates a ranged weapon, 4-6 you rolled in step 3. generates a melee weapon. Table A RANGED WEAPONS D6 Roll Rate of Fire Dmg AP Step 2: Type 1-2 +0 D6 -4 3-4 +1 2 -3 D6 Type RoF Rng 5-6 D3 D3 -2 Roll 1-2 Pistol 1 12” 3-4 Assault 1 18” Table B 5 Rapid Fire 1 24” 6 Heavy 1 36” D6 Roll Rate of Fire Dmg AP 1-2 +0 D3 -3 3-4 +1 1 -2 Step 3: Basic Strength 5-6 +2 1 -1 D6 Str Next Roll Roll Table C 1 8 Table A 2 7 Table A D6 Roll Rate of Fire Dmg AP 3 6 Table B 1-2 +2 1 -2 4 5 Table B 3-4 +3 1 -1 5 4 Table C 5-6 +4 1 -0 6 3 Table C Step 5: Generate Two Traits from the table below: D66 Ability Ranged Weapon Effect Roll 11 Shred Re-roll failed wound rolls with this weapon. 12 Graviton If the Target has a save characteristic of 3+ or better, add 1 to this weapon’s damage. 13 Scatter This weapon gains +1 strength if used at half range or less.
    [Show full text]
  • Sample File4 Lb
    you bring them to life. Maybe you wish your character to Expanded Armory have a more of an Oriental theme to his background. As such, you will want to know how variations of certain standard weapons function. and Gear The Expanded Weapons table shows these more specialized weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any The marketplace teems with buyers and sellers of many special properties they possess. Every weapon is classified sorts: dwarf smiths and elf woodcarvers, Halfling farmers as either melee or ranged. A melee weapon is used to attack and gnome jewelers, not to mention humans of every shape, a target within 5 feet of you, whereas a ranged weapon is size, and color drawn from a spectrum of nations and used to attack a target at a distance. cultures. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker baskets and practical swords. Weapon Properties For an adventurer, the availability of armor, weapons, Your race, class, and feats can grant you proficiency with backpacks, rope, and similar goods is of paramount certain weapons or categories of weapons. The two importance, since proper equipment can mean the categories are simple and martial. Most people can use difference between life and death in a dungeon or the simple weapons with proficiency. These weapons include untamed wilds. This document details the mundane and clubs, maces, and other weapons often found in the hands exotic merchandise that adventurers commonly find useful of commoners.
    [Show full text]