Dragon Magazine #176
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Fictional Games and Utopia: the Case of Azad
Fictional Games and Utopia: The Case of Azad This is a pre-print version of: Gualeni, S. (2021), “Fictional Games and Utopia: The Case of Azad”, Science Fiction Film & Television, 14 (2): 187-207. Abstract ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articulation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation – even the most dystopian ones – is ultimately indeterminate, and retains the possibility of change. Introduction Broadly speaking, sf can be described as a genre of fiction whose worlds, when compared with the world the authors actually inhabit, have undergone considerable scientific and technological advancements. Within their great variety of themes and media forms, the only trait that can perhaps be recognised as common to all works of sf is their aspiration to stimulate their recipients to imagine hypothetical scenarios and alternative possibilities of being (see Williams 198; Bould and Miéville 245; Suvin xviii). -
Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man
Issue Hero Villain Place Result Avengers Spotlight #26 Iron Man, Hawkeye Wizard, other villains Vault Breakout stopped, but some escape New Mutants #86 Rusty, Skids Vulture, Tinkerer, Nitro Albany Everyone Arrested Damage Control #1 John, Gene, Bart, (Cap) Wrecking Crew Vault Thunderball and Wrecker escape Avengers #311 Quasar, Peggy Carter, other Avengers employees Doombots Avengers Hydrobase Hydrobase destroyed Captain America #365 Captain America Namor (controlled by Controller) Statue of Liberty Namor defeated Fantastic Four #334 Fantastic Four Constrictor, Beetle, Shocker Baxter Building FF victorious Amazing Spider-Man #326 Spiderman Graviton Daily Bugle Graviton wins Spectacular Spiderman #159 Spiderman Trapster New York Trapster defeated, Spidey gets cosmic powers Wolverine #19 & 20 Wolverine, La Bandera Tiger Shark Tierra Verde Tiger Shark eaten by sharks Cloak & Dagger #9 Cloak, Dagger, Avengers Jester, Fenris, Rock, Hydro-man New York Villains defeated Web of Spiderman #59 Spiderman, Puma Titania Daily Bugle Titania defeated Power Pack #53 Power Pack Typhoid Mary NY apartment Typhoid kills PP's dad, but they save him. Incredible Hulk #363 Hulk Grey Gargoyle Las Vegas Grey Gargoyle defeated, but escapes Moon Knight #8-9 Moon Knight, Midnight, Punisher Flag Smasher, Ultimatum Brooklyn Ultimatum defeated, Flag Smasher killed Doctor Strange #11 Doctor Strange Hobgoblin, NY TV studio Hobgoblin defeated Doctor Strange #12 Doctor Strange, Clea Enchantress, Skurge Empire State Building Enchantress defeated Fantastic Four #335-336 Fantastic -
8. Archosaur Phylogeny and the Relationships of the Crocodylia
8. Archosaur phylogeny and the relationships of the Crocodylia MICHAEL J. BENTON Department of Geology, The Queen's University of Belfast, Belfast, UK JAMES M. CLARK* Department of Anatomy, University of Chicago, Chicago, Illinois, USA Abstract The Archosauria include the living crocodilians and birds, as well as the fossil dinosaurs, pterosaurs, and basal 'thecodontians'. Cladograms of the basal archosaurs and of the crocodylomorphs are given in this paper. There are three primitive archosaur groups, the Proterosuchidae, the Erythrosuchidae, and the Proterochampsidae, which fall outside the crown-group (crocodilian line plus bird line), and these have been defined as plesions to a restricted Archosauria by Gauthier. The Early Triassic Euparkeria may also fall outside this crown-group, or it may lie on the bird line. The crown-group of archosaurs divides into the Ornithosuchia (the 'bird line': Orn- ithosuchidae, Lagosuchidae, Pterosauria, Dinosauria) and the Croco- dylotarsi nov. (the 'crocodilian line': Phytosauridae, Crocodylo- morpha, Stagonolepididae, Rauisuchidae, and Poposauridae). The latter three families may form a clade (Pseudosuchia s.str.), or the Poposauridae may pair off with Crocodylomorpha. The Crocodylomorpha includes all crocodilians, as well as crocodi- lian-like Triassic and Jurassic terrestrial forms. The Crocodyliformes include the traditional 'Protosuchia', 'Mesosuchia', and Eusuchia, and they are defined by a large number of synapomorphies, particularly of the braincase and occipital regions. The 'protosuchians' (mainly Early *Present address: Department of Zoology, Storer Hall, University of California, Davis, Cali- fornia, USA. The Phylogeny and Classification of the Tetrapods, Volume 1: Amphibians, Reptiles, Birds (ed. M.J. Benton), Systematics Association Special Volume 35A . pp. 295-338. Clarendon Press, Oxford, 1988. -
Characters Comprise the Vast Majority of the Adventurers Found in Faerun
Running the REALMS Additional PC Races Humans, dwarves, elves, halflings, and the other races described in Chapter 1: Characters comprise the vast majority of the adventurers found in Faerun. However, there are many intelligent races on Toril, and most of those give rise to the occasional individual of exceptional ability or drive who is willing to take up the career of the adventurer. The most common of these monstrous races include the drow, duergar, svirfneblin, and planetouched—all described in some detail in Chapter 1. Some of the other races that could reasonably become adventurers are summed up on Table 8-1: Common Monstrous Adventurers. t its heart, the FORGOTTEN REALMS is neither an imaginary world of shining heroes and terrible Table 8-1: COMMOn MONSTROUS ADVENTURERS monsters nor a real world whose mystic echoes are Race Level Adjustment Source Alost in our past. It's a setting for your DUNGEONS & DRAGONS cam- Aarakocra +2 Monster Compendium paign. This book provides an entire world (well, a continent, anyway) Alaghi +11* Monster Compendium in which you can create all kinds of adventures for your players and Bugbear +4* Monster Manual link them together in the ongoing story of Faerun. Centaur +7* Monster Manual This chapter is aimed at the Dungeon Master, providing tips Fey'ri +2 Monster Compendium and rules for creating your own FORGOTTEN REALMS campaign Gnoll +2* Monster Manual and running DUNGEONS & DRAGONS adventures in the world of Goblin +0 Monster Manual Toril. The subjects covered here appear in the same order in which Hobgoblin +1 Monster Manual they're covered in the DUNGEON MASTER's Guide. -
War in the Age of Intelligent Machines
Introduction The image of the ''killer robot" once belonged uniquely to the world of science fiction. This is still so, of course, but only if one thinks of human like mechanical contraptions scheming to conquer the planet. The latest weapons systems planned by the Pentagon, however, offer a less anthropo morphic example of what machines with "predatory capabilities" might be like: pilotless aircraft and unmanned tanks "intelligent" enough to be able to select and destroy their own targets. Although the existing prototypes of robotic weapons, like the PROWLER or the BRAVE 3000, are not yet truly autonomous, these new weapons do demonstrate that even if Artificial Intel ligence is not at present sufficiently sophisticated to create true "killer robots,'' when synthetic intelligence does make its appearance on the planet, there will already be a predatory role awaiting it. The PROWLER, for example, is a small terrestrial armed vehicle, equipped with a primitive form of "machine vision" (the capability to ana lyze the contents of a video frame) that allows it to maneuver around a battlefield and distinguish friends from enemies. Or at least this is the aim of the robot's designers. In reality, the PROWLER still has difficulty negoti ating sharp turns or maneuvering over rough terrain, and it also has poor friend/foe recognition capabilities. For these reasons it has been deployed only for very simple tasks, such as patrolling a military installation along a predefined path. We do not know whether the PROWLER has ever opened fire on an intruder without human supervision, but it is doubtful that as currently designed this robot has been authorized to kill humans on its own. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Gods of the Forgotten Realms
THE PANTHEON OF THE REALMS GREATER POWERS Akadi Elemental Air, Air Elementalists, Movement, Speed, Flying creatures Chauntea Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer Cyric Murder, Strife, Lies, Intrigue, Deception, Illusion Grumbar Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths Istishia Elemental Water, Water Elementalists, Purification through Cleansing,Wetness Kelemvor Death, The Dead Kossuth Elemental Fire, Fire Elementalists, Purification through Fire Lathander Spring, Dawn, Birth, Renewal, Creativity, youth, Vitality, Self-Perfection, Athletics Mystra Magic, Spells, The Weave Oghma Knowledge, Invention, Inspiration, Bards Shar Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark Silvanus Wild Nature, Druids Sune Beauty, Love , Passion Talos Storms, Destruction, rebellion, Conflagrations, Earth-Shakings, Vortices Tempus War, Battle, Warriors Tyr Justice INTERMEDIATE POWERS Beshaba Random mischief, Misfortune, Bad Luck, Accidents Gond Artifice, Craft, Construction, Smithwork Helm Guardians, Protectors, Protection Ilmater Endurance, Suffering, Martyrdom, Perseverance Mielikki Forest, Forest Creatures, Rangers, Dryads, Autumn Selune Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes Tymora Good Fortune, Skill, Victory, Adventurers, Adventuring Umberlee Oceans, Currents, Waves, Sea Winds LESSER POWERS Auril Cold, Winter Azuth Wizards, Mages, Spellcasters in general. Deneir Glyphs, Images, Literature, Literacy, Scribes, -
PKD Otaku # 12 - February 2004 1 a Question of Chronology: 1955 – 1958 Frame
"SCOTT MEREDITH TO PKD" September 30 [1968] Dear Phil, Thanks very much for our letter. Doubleday can't yet release the full $4500 because the money hasn't come in yet from NAL. We have asked them to advance some -- up to $1500 -- and we're confident this will be coming in very soon. In the meantime, I'm happy to send you a check for the $1500, less commission, as our advance on the Doubleday money. Here, then, is $1350. Doubleday, of course, is very anxious to see the new book you've mentioned to us and to Larry, and if you could send in a completed half, say in two weeks or so, they'll be able to issue an immediate contract. And, of course, they're very anxious about DEUS IRAE, mostly because they'd like to contract for THE NAME OF THE GAME IS DEATH as soon as possible, but cannot until they have something more on DEUS IRAE. This is necessary because GAME in only in outline form, whereas the new one is completed in rough draft. Now I'd like to pass on some very encouraging news from Norman Spinrad -- we know you've been talking to him about this -- that the editor at Essex House is very interested in seeing some of your old unpublished novels. They are of course moving out of the sex lines and the editor is an old S-F fan. They would pay from $1000 to $1500 for any they might want to do. By all means, send in these old ones and we'll be happy to push for you in his area. -
Heptasuchus Clarki, from the ?Mid-Upper Triassic, Southeastern Big Horn Mountains, Central Wyoming (USA)
The osteology and phylogenetic position of the loricatan (Archosauria: Pseudosuchia) Heptasuchus clarki, from the ?Mid-Upper Triassic, southeastern Big Horn Mountains, Central Wyoming (USA) † Sterling J. Nesbitt1, John M. Zawiskie2,3, Robert M. Dawley4 1 Department of Geosciences, Virginia Tech, Blacksburg, VA, USA 2 Cranbrook Institute of Science, Bloomfield Hills, MI, USA 3 Department of Geology, Wayne State University, Detroit, MI, USA 4 Department of Biology, Ursinus College, Collegeville, PA, USA † Deceased author. ABSTRACT Loricatan pseudosuchians (known as “rauisuchians”) typically consist of poorly understood fragmentary remains known worldwide from the Middle Triassic to the end of the Triassic Period. Renewed interest and the discovery of more complete specimens recently revolutionized our understanding of the relationships of archosaurs, the origin of Crocodylomorpha, and the paleobiology of these animals. However, there are still few loricatans known from the Middle to early portion of the Late Triassic and the forms that occur during this time are largely known from southern Pangea or Europe. Heptasuchus clarki was the first formally recognized North American “rauisuchian” and was collected from a poorly sampled and disparately fossiliferous sequence of Triassic strata in North America. Exposed along the trend of the Casper Arch flanking the southeastern Big Horn Mountains, the type locality of Heptasuchus clarki occurs within a sequence of red beds above the Alcova Limestone and Crow Mountain formations within the Chugwater Group. The age of the type locality is poorly constrained to the Middle—early Late Triassic and is Submitted 17 June 2020 Accepted 14 September 2020 likely similar to or just older than that of the Popo Agie Formation assemblage from Published 27 October 2020 the western portion of Wyoming. -
Light Drow Medium Humanoid (Elf), Chaotic Good (D20TALK – YOUTUBE)
Light Drow Medium Humanoid (elf), Chaotic Good (D20TALK – YOUTUBE) Everyone knows the story of how the Drow left the surface world after choosing to follow Lolth instead of a non-evil God. The elves of old and the other races wouldn’t tolerate what they had become, and the Drow were driven to the Underdark. There they have built an evil empire loyal to Lolth and cruelty is what rules in their world. What many people don’t know is that the Drow goddess Eilistraee left with her kin, not because of an evil nature, but to hopefully one day convince the Drow to leave Lolth and rejoin the other elves and above ground races. A small percent of the Drow have chosen to leave Lolth and follow Eilistraee back in the world above. There Eilistraee teaches them everything they need to know to survive. These lessons include hunting, fighting, spell casting, forging weapons and much more. These drow have come to be known as the Light Drow, since they have left the subterranean world below and returned to the world above and they now live in the light. The Light Drow still appear very much like the dark drow with a few exceptions. They no longer possess the very pale eyes which are seen with most drow. Life in the light has returned some of the pigment to the iris. Living in the light has demanded a change in vision and they have adapted. The sunlight doesn’t seem overly bright for them like it does for the Dark Drow and in this adaptation, they have lost some of their darkvision range.