Gunslinger Credits Credit to Zow Aka /U/Zowjr for the Creation of the Original Class

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Gunslinger Credits Credit to Zow Aka /U/Zowjr for the Creation of the Original Class Gunslinger Credits Credit to Zow aka /u/ZowJr for the creation of the original class. Firearm Properties Inspired from Matthew Mercer and Taliesin Jaffe from These are some of the specific rules regarding the properties Critical Role, as well as Firaxis games' XCOM of a firearm. Scatter. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take General Rules scatter damage if the attack would hit them. The original These are universal rules for every gun found in this book. target does not take this damage. Misfire. Whenever you make an attack roll with a firearm You have resistance to the scatter damage dealt from your and the dice roll is 1, the weapon misfires. The attack misses firearm attacks. and the weapon cannot be used again until you spend an Loading. Because of the time required to load this weapon, action to repair your firearm. To do so, you must use a set of you can fire only one piece of ammunition from it when you Tinker's Tools to perform this action. use an action, bonus action, or reaction to fire it, regardless Reload. Some ranged weapons can be fired a number of of the number of attacks you can normally make. times before they must be reloaded. Ranged weapons with Heavy. Small creatures have disadvantage on attack rolls the reload property take an action to reload its ammunition. with heavy weapons. A heavy weapon's size and bulk make it Alternatively, when you take the attack action on your turn too large for a Small creature to use effectively. with the Extra Attack feature, you can forgo one of those attacks to reload your weapon. If you wield two light ranged weapons with the reload property, you can reload them both at once as an action during your turn. Firearms Name Damage Cost Weight Properties Light Pistol 1d6 piercing 600gp 2 lbs Ammunition (range 40/120), Reload 8, Light, Misfire Pistol 1d8 piercing 850gp 3 lbs Ammunition (range 40/140), Reload 8, Misfire Scattergun 2d4 bludgeoning 900gp 4 lbs Ammunition (range 20/40), Reload 4, Scatter (1d4), Misfire Shotgun 1d12 bludgeoning 1,400gp 7 lbs Ammunition (range 30/60), Two-Handed, Scatter(1d6), Reload 6, Misfire Light Rifle 1d10 piercing 1,350gp 6 lbs Ammunition (range 60/200), Two-Handed, Reload 6, Misfire Rifle 1d12 piercing 1,100gp 10 lbs Ammunition (range 90/300), Two-Handed, Reload 4, Misfire Heavy Rifle 3d8 piercing 2,100gp 18 lbs Ammunition (range 200/600), Two-Handed, Reload 1, Heavy, Misfire 1 Did they train with a mentor before deciding to go on their The Gunslinger own path? Or did they form a pact with a dark entity for this knowledge? Either way, their background should lead them to A Human finishes loading rounds into her gun and and runs come across these deadly tools for use in their adventures. straight into a pack of angry kobolds that are threatening her town. She tumbles and spins, her weapon burping out salvo after salvo of hot lead against the poorly armed draconians with naught but simple spears to use against her. The Gunslinger Setting his perch up at the top of a tree, a Half Elf begins to train the custom built sights of his homemade rifle on his Proficiency prize. Amidst the roaming herd of goblins and hobgoblins, Level Bonus Features there stands a single, massive fire giant shouting commands 1st +2 Gun Stunts, Quickdraw to the monsters near the edge of a cliff. As he lets out a 2nd +2 Fighting Style, Upgrade haughty guffaw, the half-elf sees his opening. His lips curl into a grin, and he pulls the trigger. 3rd +2 Gunslinging Trail, Lucky Item A band of orcs move in and surround a Tiefling and her 4th +2 Ability Score Improvement disarmed friends, calling for their surrender. Undeterred, the tiefling turns her steely gaze to the firearms within her hands, 5th +3 Extra Attack and imbues them with a mysterious arcane force. Suddenly, 6th +3 Moment of Focus she starts to twirl about, firing a multitude of magically 7th +3 Evasion charged shots towards her now baffled foes. Whether outlaws from a distant land trying to redeem 8th +3 Ability Score Improvement themselves, swashbucklers with an eye for the explosive, or 9th +4 Trail Feature smiths that wish to show off their talents to the world in the heat of battle, gunslingers come from many backgrounds, but 10th +4 Upgrade all have one thing in common. They’re all very good with 11th +4 Shootout Sense guns, and use unique fighting styles and speed to strike down 12th +4 Ability Score Improvement any foe that challenges them with less advanced weaponry. 13th +5 Trail Feature, Lucky Item Using Unique Weapons With Style Improvement Though this is heavily dependent on the adventure being run, 14th +5 Overwatch guns are considered very rare in most adventures, and few 15th +5 Final Stand know how to operate them. Their exotic nature can lead to 16th +5 Ability Score Improvement confusion and panic among those at the business end of these tools. Gunslingers take advantage of this and combine 17th +6 Trail Feature the usage of these guns with a stylistic grace and speed very 18th +6 Superhuman Reflexes few can comprehend. A Gunslinger will take nearly any opportunity they feel appropriate to show off with their 19th +6 Ability Score Improvement weapons of choice, and as they hone their skills with these 20th +6 Gunslinging Supreme distributors of supersonic lead death, they become speedy, nearly impossible to track and able to hit a target with their guns under nearly impossible circumstances. Born for Adventure Most adventurers seek adventure out. Others have it thrust upon them. Gunslingers seem to have been born with a natural affinity and curiosity for exploration and dealing with Quick Build the problems out in the wild. You'll find them at the job board To quickly build a gunslinger, make Dexterity your highest before any paladin or fighter, and they'll be eager to take on ability score, followed by Intelligence. Second, choose the the challenges of the darkest and most dangerous dungeons. Investigation and Acrobatics skills. Lastly, choose the Folk The more challenging the encounter, the greater use they'll Hero, Guild Artisan, or Soldier background. get out of their pride and joy. Creating a Gunslinger Class Features As a Gunslinger, you get the following class features. When creating a gunslinger, consider two major things. Firstly, consider how rare guns are in the adventure your DM is running, and then consider how your character came Hit Points Hit Dice: 1d8 per Gunslinger level across their knowledge of how to make and use them? Did Hit Points at 1st level: 8 + your Constitution modifier they have a eureka moment in a time of renaissance? Hit Points at Higher Levels: 1d8 or 5 + your Constitution modifier per Gunslinger level after 1st 2 Proficiencies Breacher Armor: Light Armor, Medium Armor, Shields When you roll a 1 or 2 on a damage die for an attack you Weapons: Simple Weapons, Crossbows, Firearms make with a firearm, you can reroll the die and must use the Tools: Tinker’s Tools or Smith's Tools new roll. The firearm must have the scatter property for you Saving Throws: Dexterity, Intelligence to gain this benefit. Skills: Choose two from Arcana, Acrobatics, History, Insight, Investigation, Perception, Persuasion, Sleight of Hand. Gun Duelist When wielding a firearm in one hand and no other weapons, Equipment you get a +2 bonus to your damage rolls with these weapons. You start with the following equipment, in addition to the equipment granted by your background: Shield Shooting You can now wield a two-handed firearm, heavy crossbow, or (a) leather armor or (b) scale mail. a light crossbow with a shield, but you must use an action to (a) 2 light pistols, (b) a scattergun or (c) a rifle. brace the weapon against the shield in order to attack with it. (a) a dungeoneer’s pack or (b) a scholar’s pack. The weapon stays braced in this way as long as you move no (a) a simple weapon or (b) a shield. more than 10 feet during your turn. a personal effect and 30 pieces of ammunition. Sniper Gun Stunts When you make an attack with a two-handed firearm against a target further than 30 feet away from you, you get a +2 Gunslingers learn unique skills that set them apart from bonus to damage roll for that attack. The firearm cannot have anyone else who can point and shoot a gun. At 1st level, you the scatter property in order to gain this benefit. can perform various different daring feats with your firearms. You can use the following abilities during your turn. Analytical Shot. You can use a bonus action to train your Upgrade firearm's sights on a creature's vitals before you fire. When At 2nd level you have finally finished customising an you do so, you add your Intelligence modifier to the damage attachment for your firearm and have learnt how to craft it. roll for your next weapon attack you make using a firearm Choose the attachment from the list of 2nd-level items below. before the end of your turn. You complete another attachment of your choice when you Pistol Whip. When you make a melee weapon attack using a reach 10th level. The item you chose can be from any of the firearm on your turn, you can use Dexterity instead of list options.
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