Warhammer 40,000 Core Rules
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Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
D2492609215cd311123628ab69
Acknowledgements Publisher AN Cheongsook, Chairperson of KOFIC 206-46, Cheongnyangni-dong, Dongdaemun-gu. Seoul, Korea (130-010) Editor in Chief Daniel D. H. PARK, Director of International Promotion Department Editors KIM YeonSoo, Hyun-chang JUNG English Translators KIM YeonSoo, Darcy PAQUET Collaborators HUH Kyoung, KANG Byeong-woon, Darcy PAQUET Contributing Writer MOON Seok Cover and Book Design Design KongKam Film image and still photographs are provided by directors, producers, production & sales companies, JIFF (Jeonju International Film Festival), GIFF (Gwangju International Film Festival) and KIFV (The Association of Korean Independent Film & Video). Korean Film Council (KOFIC), December 2005 Korean Cinema 2005 Contents Foreword 04 A Review of Korean Cinema in 2005 06 Korean Film Council 12 Feature Films 20 Fiction 22 Animation 218 Documentary 224 Feature / Middle Length 226 Short 248 Short Films 258 Fiction 260 Animation 320 Films in Production 356 Appendix 386 Statistics 388 Index of 2005 Films 402 Addresses 412 Foreword The year 2005 saw the continued solid and sound prosperity of Korean films, both in terms of the domestic and international arenas, as well as industrial and artistic aspects. As of November, the market share for Korean films in the domestic market stood at 55 percent, which indicates that the yearly market share of Korean films will be over 50 percent for the third year in a row. In the international arena as well, Korean films were invited to major international film festivals including Cannes, Berlin, Venice, Locarno, and San Sebastian and received a warm reception from critics and audiences. It is often said that the current prosperity of Korean cinema is due to the strong commitment and policies introduced by the KIM Dae-joong government in 1999 to promote Korean films. -
COMPENDIO DOTES BETA.Pdf
Índice de Manuales Manual del Jugador Guía del Dungeon Master Manual del Jugador II Manual de Monstruos MJ2 MM El Aventurero Completo El Divino Completo El Arcano Completo El Combatiente Completo AC DC RC CC Draconomicón Especies Salvajes Héroes de Guerra Heroes of Horror D ES HG HH Faerûn: Guía del Jugador El Este Inaccesible Razas de Faerûn Escenario de Campaña GJF EI RF E Eberron: Guía del Jugador Libro de Obras Elevadas Libro de Oscuridad Vil Libris Mortis GJE OE OV LM Capítulo 1 – Presentación NOMBRE DE LA DOTE [TIPO DE DOTE] [CORRUPTA]: presentada en Heroes of Horror. Las dotes corruptas sólo Una descripción sencilla de lo que la dote hace o representa. pueden ser elegidas por aquellos que están corruptos, como se describe en el Requisitos: la puntuación mínima de característica, la dote o dotes, el apéndice. Ciertas dotes requieren una mayor corrupción que otras, o un tipo ataque base mínimo, la habilidad o el nivel de experiencia que se debe tener de corrupción específica (perversión o depravación). Cualquiera con una dote para poder adquirir esta dote. Este apartado no aparece en aquellas dotes que corrupta que reduzca su puntuación de corrupción por debajo de los carecen de requisito. Una dote puede tener más de un requisito. requisitos de la dote, pierde el acceso a esa dote. Sin embargo, no pierde la Beneficio: lo que la dote permite hacer al personaje (“tú” en la dote. No posee un espacio vacío para llenar con otra dote y recupera al descripción). Si un personaje tiene la misma dote más de una vez, sus instante el uso de la dote si alguna vez sube su nivel de corrupción al nivel beneficios no se apilan a no ser que en la descripción ponga otra cosa. -
Military Transformation on the Korean Peninsula: Technology Versus Geography
THE UNIVERSITY OF HULL Military Transformation on the Korean Peninsula: Technology Versus Geography Being a Thesis submitted in partial fulfilment of the requirements for the Degree of Doctor of Philosophy At the University of Hull By Soon Ho Lee BA, Sungkyunkwan University, Republic of Korea, 2004 MA, The University of Birmingham, United Kingdom, 2005 MRes, King’s College London, United Kingdom, 2006 1 Acknowledgement I am the most grateful to my Supervisor Dr. David Lonsdale for his valuable academic advice and support during the long PhD journey. To reach this stage, I have had invaluable support from my family back in Korea and my dear wife Jin Heon. I would also like to thank my family for being so patient while I was researching. During this journey, I have obtained a precious jewel in my daughter, Da Hyeon. I will pray for you all my life. I would like to give special thanks to my late grandfather who gave me the greatest love, and taught me the importance of family. 2 Thesis Summary This thesis provides an explanation of one RMA issue: the effectiveness of contemporary military technology against tough geography, based upon case studies in the Korean peninsula. The originality of the thesis is that it will provide a sound insight for potential foes’ approach to the dominant US military power (superior technology and sustenance of war). The North Korean defence strategy – using their edge in geography and skill – tried to protect themselves from the dominant US power, but it may be impossible to deter or defeat them with technological superiority alone. -
1St Degree Combat Maneuvers
1st Degree Combat provoked, you expend one piece of ammunition or thrown weapon. Maneuvers Doubleshot (1 point) Adamant Mountain Bonus Action—The next ranged weapon attack you make uses two missiles instead of Heavy Combat Stance (1 point) one. You make this attack with minor disadvantage. On a hit, you deal an Stance—On each of your turns, you gain additional damage die. minor advantage on your first melee weapon attack roll using a weapon with the Heavy property. Farshot Combat Stance (1 point) Stance—When you are wielding a ranged Heavy Swing (1 point) weapon, increase its normal range by 10 feet and long range by 30 feet. Reaction—When you hit with a melee weapon attack using a weapon with the Heavy property, you can use your reaction to Guarded Draw (1 point) make an additional melee weapon attack Bonus Action—Being within 5 feet of a against a second creature that is also within hostile creature who can see you and who your reach. You have minor disadvantage on isn’t incapacitated does not give you this additional attack. disadvantage when making a ranged weapon attack. In addition, when an adjacent hostile Lean Into It (1 point) creature that you can see moves 5 feet or more away from you, you can use your Technique—Until the start of your next turn, reaction to make a ranged weapon attack you deal an extra 1d4 damage whenever you against it. hit with a weapon attack using a weapon that has the Heavy property. Mirror's Glint Mountain’s Might (2 points) Intuitive Combat Stance (1 point) Bonus Action—You regain hit points equal to 1d6 + your proficiency bonus + your Stance—You gain minor advantage on Constitution modifier (minimum 0). -
Combat Maneuvers
Combat Maneuvers May be used with Combat Options Maneuver Option Description Movement Active Defenses Determined Melee: +4 to hit Ranged: +1 to hit Double Make 2 attacks. The first will unready unbalanced weapons. Feint Feint, then one attack. The Feint only applies to this attack. Strong +2 damage or +1/die, whichever is better All-Out Attack +1 yard of reach Half (forward) None No penalty to thrust attacks, -2 damage or -1/die to swing attacks, whichever is worse. Long The maneuver ends up in a kneeling position, any non two-handed weapon wielder can make a DX roll to end in a crouch. Can't be used with defensive grip. Suppression Fire Ranged weapon with RoF 5+. Spray area with fire for entire turn. Determined +2 to hit OR Committed +1 step Cannot parry/block with attack Attack Step weapon/arm or dodge if he kicked. +1 to damage OR All other defenses at -2. Strong -2 to hit, +1 damage, and +1 step Attack Make a melee, close combat, or ranged attack Step Any You can move and attack. Melee attacks suffer a -4 penalty and cannot exceed an effective skill of 9. Any, but cannot parry with the Move and Attack Ranged attacks suffer a -2 penalty or the bulk penalty, whichever is worse Full attacking weapon, nor can you If you aim previously, the aim bonuses are lost. retreat. -2 to damage or -1/die of damage whichever is worse, target gets +1 to defend Balanced against a grapple AND +1 to Parry or Block OR Defensive Attack with kick +2 on rolls to avoid Leg Grapples and to avoid falling. -
FMA Informative Newspaper Vol6 No.6
Vol 6 No 6 - 2017 Newspaper Propagating the Filipino Martial Arts and the Culture of the Philippines Using Performance Time for an FMA Revolution Profiling to Assess and Improve your Filipino Time for an FMA Revolution part1 - was published in the FMA Informative Newspaper Vol5 No8. Martial Arts Skills Well Mr. Mustafa Gatdula has now written “Time for an FMA Revolution” a part 2. So the FMA By Leslie Buck Informative will recap on part 1 once again and share part 2 with you here. Article By: Mustafa Gatdula cret if you don’t know it. And we will talk Let’s stir things up a bit. about stuff your friendly McGuros won’t. Yup, when it comes to stirring the pot, So here’s the thing. The Filipino mar- About ... there aren’t too many people other than tial arts of Arnis, Eskrima, and Kali need to Past Events good ole theKuntawMan for something like change up its weapons. Honestly. Have you Health & Safety that. That Filipino martial arts Empty Hands been hit with a rattan stick lately? Sure, they Building Blocks of FMA article was written in 2009, and it is still the hurt. But as a self-defense tool, you need Tid-Bits most read article on this blog. It has prob- something that will ruin somebody’s life, and ably gotten this blog more views, more sub- these sticks just won’t. Get hard core, take scriptions, sold me more books, signed up off the safety gear, and get a little heavier more students to my school, and brought rattan, and then we’re talking. -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
Most Important Mats
Most important MATs Name of Grandmaster Jürg Ziegler’s most important Martial Arts Teachers: Ø Grandmaster Kang Ban Chuan, = („Cheng Kau“ - „The Iron Head of Shaolin“): He taught me Southern Shaolin Lohan Kung Fu, Chinese Medicine as well as martial Arts History & Philosophy. I am his Successor, Inheritor and Permanent European Headmaster/Representative. I am a full member of „NANYANG SHAOLIN MARTIAL ARTS ASSOCIATION SINGAPORE“ / „Siong Lam Gee - Singapore“ as well as full Instructor of „SUNGSAN SHAOLIN MARTIAL ARTS ASSOCIATION (MALAYSIA)“ since 1987. He tested & graded me Headmaster/Grandmaster 9th Dan Black Belt in December 1998. He passed away on 6th Nov 1999 and left me as his Inheritor and Successor (as 10th Dan) in charge as World Grandmaster (51st Generation) for Southern Shaolin Lohan Kung Fu Ø Grandmaster Quek Heng Choon: He taught me Southern Shaolin Lohan Kung Fu. He graded me Shaolin Instructor in 1988 and he tested & graded me Headmaster/Grandmaster 10th Dan Black Belt on 12th July 2001. He authorized me to use the title “Chung Si” (Head of Style) for Southern Shaolin Lohan Kung Fu in Europe on 12th July 2001. Ø Grandmaster Austin Goh („The Iron Man of Wing Chun“): He taught me Wing Chun Kung Fu, Ng Mui Pai, Chi Kung, Siu Lam Pak Tui, Tai Chi and various Weapons plus Martial Arts History & Philosophy & Healing. He tested & graded me Wing Chun Instructor in 1983 and Master in 1986 and European Headmaster in February 1993. Ø DoJuNim Ji , Han Jae (10th Dan, Founder of Hapkido): He taught me Sin Moo Hapkido, Martial Arts History & Philosophy. -
War Is Art Secondary Effects Are Listed Below: Archery
chosen for your Combat Trance. These secondary effects are listed below: War Is Art Archery. While raging, you use Strength Whether it be by brute force, surprising instead of Dexterity for attack and damage grace, or unparalleled skill, the art of hand- rolls for attacks made with a longbow or to-hand combat is experienced by all shortbow, if you do so, you can add your species, and every combatant has their own rage damage bonus to those attacks. At level style that they can gift to the greater world. 9, you also gain the benefits of Brutal Critical with ranged weapons Defense. While raging, when holding a Fighting Style shield and/or weapon with which your are proficient and another creature hits you The following fighting style is available to with a melee attack, you can use your Paladins, Fighters and War-Trance reaction to add your proficiency bonus to Barbarians your AC for that attack. Potentially causing Monkey Grip the attack to miss. Dueling. While raging, you may add your You have learned to use large weapons in rage damage bonus to melee weapon ways they weren't meant to be used. You attacks made with dexterity. may use any melee weapon without the Great Weapon Fighting. When you hit an two-handed property as a thrown weapon enemy with a melee weapon attack using a with a range of 10/30. Also, if you are small, weapon you are wielding in two hands and you may use heavy weapons without you are raging and you are using Reckless disadvantage. -
Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker O - Rodney Thompson and Jd Wiker
• T.. Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker o - Rodney Thompson and jD Wiker Editor Tammie Webb Ryan Interior Artists Attila Adorjany. Kalman Andrasofszky, jeffrey Carlisle, Anderson Gaston, Andez Gaston, D. Alexander Gregory, jaime jones, I Warren Mahy. joel Thomas, Francis Tsai . G . h· 0 Paul Hebron, Kate Irwin, jennifer Lathrop, Soe Murayama - T h .. Travis Adams This product requires the use of the d20 Modern Roleploying Game by Bill Siavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original DUNGEONS & DRAGONS'"rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Sources for this product include the Alternity Science Fiction Roleplaying Game by Bill Siavicsek and Richard Baker; Warships by Richard Baker; Star Frontiers Alpha Dawn (published by TSR, Inc.); Zebulon's Guide to Frontier Space by Kimber Eastland; "Mecha Crusade" by David Noonan (Polyhedron #154); and "Genetech" by Rich Redman (Polyhedron #155). This Wizards of the Coast'"game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. u.s .. CANADA. EUROPEAN HEADQUARTERS ASIA, PACIFIC. & LATIN AMERICA Hasbro UK Ltd. Wizards of the Coast. Inc. Caswell Way P.O. Box 707 Newport. Gwent NP9 OYH Renton WA 98057-0707 Great Brital" (Questions?) 1-800-324-6496 620-95396740-00l-EN Please keep this address for your records 987654321 ISBN·l0: 0·7869·3949-4 First Printing: February 2006 ISBN-ll: 978-0-7869-3949-7 d20.d20FYtlollr. -
Shadowrun: Run & Gun Errata
GENERAL, RECOIL COMPENSATION P. 30 AND 33, CHANGE ON FICHETTI EXECUTIVE CORRECTIONS ACTION AND SAVALETTE GUARDIAN MODES Minus symbols should be removed from Recoil Compen- Remove the note on these guns stating that Burst Fire re- sation listings for all weapons that have them, including the quires a Complex Action. These weapons can fire bursts as a following: Auto-Assault 16, Franchi Spas-24, GE Vindicator Simple Action. Mini-Gun, SA Nemesis, FN Mag-5, Ultimax MMG, Ruhrmetall SF-20, Ultimax HMG-2 P. 34, PPSK-4 COLLAPSIBLE MACHINE PISTOL CONCEALABILITY CLARIFICATION P. 20, COUGAR FINEBLADE STAT CHANGES While collapsed, the PPSK-4 offers a concealment of –6 For both the Short and Long blades, increase the Accuracy to 7. P. 40, BARRET MODEL 122 P. 20, EXOTIC MELEE WEAPONS ADDITION STANDARD UPGRADES ADDITION Sound suppressor should be added as a standard upgrade. Chakram fighting is provided as a martial art, but stats for the chakram are not in the book. Here are the stats: Chakram Acc 4, Reach —, DV (STR)P, Avail 8R, Cost 750¥, P. 42, GE VINDICATOR use Shuriken range and Skill Exotic Melee Weapon (Chakram) STANDARD UPGRADES ADDITION Smartgun system should be added as a standard upgrade. P. 25, HARPOON/JAVELIN RANGE Harpoons and javelins use Aerodynamic Grenade ranges. P. 45, ARES THUNDERSTRUCK GAUSS RIFLE AVAILABILITY P. 25, URBAN TRIBE TOMAHAWK Change the Availability from 12F to 24F. SKILL AND RANGE The Urban Tribe tomahawk uses the Throwing Weapons P. 52, FOREGRIP MOUNT CLARIFICATION skill with the Thrown Knife range in ranged attacks; for me- The second sentence of the description of the foregrip lee attacks, use the Blades skill, with the same damage as the should be changed to read as follows: thrown weapon “It can be mounted on the Barrel or Underneath slots, and it can not be used on Pistols and Hold-outs.” P.