3. Combat and Characteristic Tests 3.1

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3. Combat and Characteristic Tests 3.1 RuleBook Base Rules 1. BASICS 1.1 Armies......................................................................................................................................................................................3 1.2 Dice and Measuring...............................................................................................................................................................3 1.3. Battlefield..............................................................................................................................................................................3 2. GAME SEQUENCE .............................................................................................................................................3 2.1 Movement...............................................................................................................................................................................4 2.2 Actions.....................................................................................................................................................................................4 3. COMBAT AND CHARACTERISTIC TESTS 3.1. Ranged Combat (LOF).........................................................................................................................................................4 3.2. Shooting sequence..............................................................................................................................................................5 3.3. Ranged attack resolution...................................................................................................................................................5 3.4. Close Combat........................................................................................................................................................................5 3.5. Close combat attack resolution........................................................................................................................................6 4. MENTAL POWER TESTS................................................................................................................................6 5. CREATING YOUR ARMY 5.1 Army points and commander level....................................................................................................................................7 5.2. Advancing Commander Levels..........................................................................................................................................7 5.3. Commander Level-up..........................................................................................................................................................7 5.4 Army composition................................................................................................................................................................7 5.5. Weapon profiles...................................................................................................................................................................8 6. COMMAND UNITS 6.1. Commands.............................................................................................................................................................................8 7. BATTLEFIELD TERRAIN.................................................................................................................................8 7.1. Cover from other models...................................................................................................................................................9 8. PLAYING MISSIONS 8.1. Mission objectives................................................................................................................................................................9 8.2. Missions................................................................................................................................................................................10 8.3 Deployment type.................................................................................................................................................................10 9. SPECIAL RULES.....................................................................................................................................................11 2 Base Rules Quick Start Rules 1. BASICS 1. THE BASICS 1.3. BATTLEFIELD 1.1 Armies......................................................................................................................................................................................3 A typical game is played on a 4x6 ft battlefield with 1.2 Dice and Measuring...............................................................................................................................................................3 Verge of War is a fast-paced, competitive strategic miniature various terrain pieces. Recommendations on creating a 1.3. Battlefield..............................................................................................................................................................................3 war game for two players. To play Verge of War, you’ll need battlefield can be found in the Battlefield section. the following: • Armies Deployment Zones are parts of the battlefield that 2. GAME SEQUENCE .............................................................................................................................................3 the players may use to place their troops during 2.1 Movement...............................................................................................................................................................................4 • Six-sided dice and a tape measure (in inches) • A battlefield deployment phase. These will change, depending on 2.2 Actions.....................................................................................................................................................................................4 the type of mission being played. Models may not leave the battlefield voluntarily, unless 1.1. ARMIES a special rule states otherwise. If a model 3. COMBAT AND CHARACTERISTIC TESTS . Armies in Verge of War are made up of Units. These are 3.1. Ranged Combat (LOF).........................................................................................................................................................4 is forced to move off the board it is counted as a comprised of one or more models, depending on the Unit’s 3.2. Shooting sequence..............................................................................................................................................................5 casualty. Profile. All models must distinctly represent the unit they 3.3. Ranged attack resolution...................................................................................................................................................5 belong to and be assembled on bases of appropriate size. 3.4. Close Combat........................................................................................................................................................................5 2. GAME SEQUENCE 3.5. Close combat attack resolution........................................................................................................................................6 If the unit contains more than one model, they must be deployed and moved so that all models in a unit always remain Verge of War is played in a series of Game Rounds, each 4. MENTAL POWER TESTS................................................................................................................................6 within MP range of the unit leader. consisting of Player Turns, one for each player. The sequence of play is determined before deployment, as Characteristics and rules for Units are listed in detail under described in the Missions section. 5. CREATING YOUR ARMY their Unit Profiles in the Advanced Rules > Army Composition 5.1 Army points and commander level....................................................................................................................................7 section. During their turn players may activate any of the Units 5.2. Advancing Commander Levels..........................................................................................................................................7 in their army, one by one, in the order of their choice. 5.3. Commander Level-up..........................................................................................................................................................7 Unit Profiles are data sheets presenting all information Below are the basic actions available for Units. 5.4 Army composition................................................................................................................................................................7 about the unit, including its characteristics, special rules 5.5. Weapon profiles...................................................................................................................................................................8 and abilities. Certain units will also have a Damage Grid to А Unit’s activation consists of two phases: represent how incoming damage affects their systems and 1. Movement. 6. COMMAND UNITS combat capability. 2. Action. 6.1. Commands.............................................................................................................................................................................8
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