audience
in The
the Call
A REFUSAL be
to The
Hot),
den
a
lenge
throws Ordinary The
THE
Special
and
contrast upon
Ordinary
ic World.
Every Journey. he
may
tics
identify
Hero
eyes, Journey
the
multitude The
THE
choose
met,
MYTH
Ordinary
question,
Refusal
to
enters
Hero
storm
Call inhabitants,
an
Journey
and
is
Ordinary
Adventure.
be
which
Refuses
we
or
story
CALL
the
rejected.
The World.
abduction
will
AND
ORDINARY
may
between
established, with
may
flaws to
that Dr.
begins.
World,
must
(Home
and his
of
Ordinary
of
Hero
Adventure and
World.
not involves
the THE Richard
that the
include OF
Special
his
forms,
the need
the
Special
World
that
be
TO
Often
be
return
Special
Alone),
as
Call
MOVIES
Since
only
The presenting
must
lies
two
Hero’s
Journey
THE (Star
able
compelled
well
a make
World
ADVENTURE including:
a
World
the
Kimble’s
becomes
Succession
ahead.
although
Hero
allows
means
delivered
Conflicting
worlds.
problem balance.
enter the
to
Wars),
sets
the
World
as
Special
/
drives,
CALL
WORLD
him
relate
Vovtilla
because
audience
is the
off arrival
as
the
the
us
Without
a
of
not
to a
three-dimensional.
an
The a
problems
balance, challenge
Hero’s and
escape
The
these
a to or
man’s
by
to
Special urges,
story
World’s
fugitive
be
of
willing
message
essential
Calls.
get
Central
him.
of
of
the
Ordinary
a Calls
Ordinary the
usually
part
fears
the
can
risks
to
rolling
dying
is Herald
actions
and
Journey’s
The
and
World
know the
of physical
in
to
8
villain
before
or
change
of
Dramatic
or
Stage
and and
justice. problems,
his
make
Ordinary
Special experiences establishes
quest
the
words
announcement
World
World
by
archetype,
and
the
to
Ordinary
insecurities
danger
(High
finally
Hero’s
that
solve
disrupting
changes,
and
outcome
The
depending
Hero
growth
that
World.
(Citizen
Question
is allows
communicates
while
emotional
World
Noon),
Hero’s
the
the
or
realizing
Journey.
must
the and
World the
the
the
Hero’s
problem, preferring
while that
must
Many
the
stakes
showing Kane).
identify
Journey
Call (The
the
gives a
upon
Inner
that
likelihood be
storyteller death
have
change characteristics,
be comfort
that to
undertaken. African traveling
times
home,
disrupts
involved
us
Adventure
and
the
compared.
the answer
with
surfaced
unique
through
(Jaws,
the
a
the
drastically
challenge
the
demands
risks
Outer
of
Queen),
the
safe
opportunity
of
to
him
the
through
failure,
Hero
Some
contrast
the
if
the
characteris
safe
involved
haven
from
the
The
the
before
Ordinary
can
Problems
Areas
its
dramat
Hero’s
a
needs
Like
haven must
Hero’s
of
chal
sud
when
rules
take the
Call
the
this
of
the
the
the
It
of to THE STAGEs OF THE HERO’S JOURNEY
Although an eager or Willing Hero may skip the Refusal Stage, the Hero’s Allies or Threshold Guardians may still express the fears and risks involved (Dances With Wolves).
In Horror and Thriller, the frightening and forbidding nature of the Special World can lead the Hero to be repeatedly “called” to the Adventure that he continues to refuse. Each Call and Refusal must escalate the stakes, until the Hero has no choice but to accept the Call. MEETING THE MENTOR
The Hero Meets a Mentor to gain confidence, insight, advice, training., or magical gifts to overcome the initial fears and face the Threshold of the adventure.
A Hero may not wish to rush into a Special World blindly and, therefore, seeks the expe rience and wisdom of someone who has been there before. This Mentor has survived to provide the essential lessons and training needed to better face the Journey’s Tests and Ordeals. The Mentor may be a physical person, or an object such as a map, a logbook, or hieroglyphics. In Westerns and Detective stories, the Hero may hold an Inner Mentor, a strong code of honor or justice that guides him through the Journey. CROSSING THE THRESHOLD Crossing the Threshold signifies that the Hero has finally committed to the Journey. He is prepared to cross the gateway that separates the Ordinary World from the Special World. The Crossing may require more than accepting one’s fears, a map, or a swift kick in the rear from a Mentor. The Hero must confront an event that forces him to commit to entering the Special World, from which there is no turning back. The Event will re-establish the Central Dramatic Question that propels the story forward. The Event will directly affect the Hero, raising the stakes and forcing some action. Outside forces may push the Hero ahead, such as an abduction of someone close to the Hero (The Searchers).A Chase may push the Hero to the brink, presenting no choice but to commit (SomeLikeIt Hot), The Hero’s place in his Ordinary World may be usurped by a penguin (The Wrong Trousers), or the Hero may cross the Threshold with guns blazing and whip cracking (Raiders of the Lost Ark). Internal forces may also push the Hero to accept his Special World. Conrad finally decides to see a therapist (Ordinary People). Belle sacrifices herself in exchange for her father’s freedom (Beauty and the Beast).Alvy and Annie agree to go out on their first date (Annie Hall).
9
—
of
tion
ing Journey
Souls;
The
greatest THE
express
Comedy,
The
with
reorganize
A
may
The
Hero
face naissance
the The
APPROACH
questions
to The
Initiation
or
Hero’s
The
its
Audience
tional
Enemies,
Having
TESTS,
MYTH
any
Hero’s
whether
Test
an
conditions
Hero
that
Journey’s
Approach
Hero
Hero
his
Hero
need
Hero
a
may
Annie
Journey.
ORDEAL
Hero’s
entire
realm
the
goal AND
teeters
his
greatest
grants
fear,
the
Team
engages
crossed
must
has
launched,
into
must
and to bypass
needs
whether
the
alike.
need
the
skills
ALLIES,
and
may THE
Approach
take
of
Hero
or heart,
confronts
survived
and
learns
may
depleted
the
Only
greater may
on
Hero
make
romantic
prepare
fear
Mentor’s
Alvy
to
MOVIES
for
Whether
reveal
in
and
a these
TO
the
Special
the
inhabitants
find
he
Team
break
signal
have
or
and
the marriage.
through
will
or
the
the
have
can
powers,
brink
powers
Threshold, central
may
his
preparations
THE
the
out
Ordeal,
ranks,
himself.
ENEMIES
himself
possibly
his
I
love,
rules
preparations
hit
survive.
forged.
for
Voytilla
rally
succeed.
entering
World
a
descent
supreme
broken
who
force
Ticking setbacks
of most
a
“death”
the
Ordeal.
of
or
contrast INMOST
remember
cigarette,
or
cry.
failure,
the
for
can
this
the
insight
Enemies
also
Test
The
the
perhaps
the
difficult
up.
into
central
the
the
be
and
Clock
danger
Special
Enemy’s
during
lovers
Stage can
Ordeal
Tests
needed
Maps
And
trusted.
greater with
imaginary
Hero
Indy
the
to
a
make
10
the
the
joke, life-or-death
and
or
seek
see
Special
the
is
the
challenge,
lurking
may CAVE
to
the
World.
the
and
is
dead
faces
Hero
to
forces our
a
Ordeals
a
the
question
Allies
Villains
the
Hero’s
audience
heightening
or
Hero’s
Approach
Tests,
further
bold
be
Marion
first
world
Journey
a
central,
and
World.
be
This
Tests,
in
whittled reviewed,
romance,
are
Approach
and
look
reborn,
the
commitment
yet
crisis,
Ordinary
and
are
wounded,
training
commitment;
Stage
earned,
of
watches
are
Special
the
He
the
encounters
to
essential,
at
to
encountered.
a
of
experiences
down,
come
the during
sealed
future
the
Approach before
has
Inmost
experiencing
is
attacks
the
to
important
a
Special
from
World.
end.
in
World.
earned
Sidekick
the
and
stakes.
and
before
to
suspense
society
and
in
which
facing
Cave
planned,
one
Inmost
the
Allies,
the
rekindle
the
needs
World
is
magical
A
The
“death”.
his
partner
In
Mentor.
the
Journey,
necessary
for
that Well
may he
Rival
a
the
or
Romantic
place
resurrec
Cave.
confident
this
wonder
Hero
faces
Hero
confronts
the
and
a
Ordeal.
leads
morale
join
of
Stage
recon
to
Stage
may
emo
His
This
and
the
how
his
and
can
and
up,
the
to to Tiis STAGES OF THE HERo’S JOURNEI
[he Hero may directly taste death, or witness the death of an Ally or Mentor or, even orse, directly cause that death. The Ordeal may pit Hero against Shadow or Villain, and the Hero’s failure heightens the stakes and questions the Journey’s success (Die Hard). fhe Hero may have the power to defeat a Villain in the Ordeal, only to have to face greater forces in the Journey’s second half.
In Romantic Comedies, death can mean the break-up of the relationship. In Romance, a Crisis of the Heart can be a love scene—the physical act of love is a type of “death” or surrender The Crisis of the Heart can also be a moment when a Shapeshifting lover sud dtnly reveals a dark side that attempts to destroy the Hero (Casablanca).
REWARD
The Hero has survived death, overcome his greatest fear,slain the dragon, or weathered LI. Crisis of the Heart, and now earns the Reward that he sought. The Hero’s Reward Lames in many forms: a magical sword, an elixir, greater knowledge or insight, reconcil i-ition with a lover. Whatever the treasure, the Hero has earned the right to celebrate. Celebration not only allows the Hero to replenish his or her energy, but also gives the audience a moment to catch their breath before the Journey resumes to its climax and resolution,
The Hero may have earned the Reward outright, or the Hero may have seen no option but to steal it. The Hero may rationalize this Elixir theft, having paid for it with the Tests mnd Ordeals thus far. But the consequences of the theft must be confronted as the Shadow forces race to reclaim the Elixir that must not see the light of the Ordinary World.
THE ROAD BACK
The Hero must finally recommit to completing the Journey and accept the Road Back to the Ordinary World. A Hero’s success in the Special World may make it difficult to reurrt. Like Crossing the Threshold, The Road Back, needs an event that will push the 1-1ro through the Threshold, back into the Ordinary World. i be Event should re-establish the Central Dramatic Question, pushing the Hero to action ml heightening the stakes. Like any strong turning point, the action initiating the Road Bak could change the direction of the story. The Hero may need a force to Chase her out I the Special World (Thelma and Louise).A Ticking Clock threatening destruction or d ath in the Ordinary World may be set in motion (HomeAlone).The Villain may have ered the Elixir and must be stopped (Raidersof the Lost Ark)
Event may be an internal decision that must be made by the Hero In Comedies, a ro may be trying to juggle contlicting Tourneys, and one must finally be sacrificed S me LikeIt J-Jot’i.In Romance and Action Adventure, the Road Back may be a moment
11
Hero
Story
In
Possibly The
“fade
ishments,
in using
awareness
tragic could
with
World
been
The
RETURN
Star
Hero
Other
fice
Hero
much
Shadow;
The
from
This
formed now brought
and-death The
THE
journey
most
when
the
M7H
Elixir
Return
may
for
(Star
lines
others
out”.
resurrected,
it
Resurrection
end
Hero
Ordinary be
must
Ordeal
that
must
the
and
Allies
more
tales, to
the
the
it
RESURRECTION AND
love,
with
or
now
back Wars),
may
have
of
heal
characters
of
however,
of
poses
the
share
faces
rise
with
or
Hero
benefit
now
celebrate
Ordeal
a
the us than
and
may
the THE
WITH
wisdom,
Hero’s
heal
the
Hero embark
bring
a
to
been
and
World.
to
or
Heart
physical
questions
the
the
prove
must
the
Return
purified
MOVIES
the
Resurrection
the
the
attributes
come
offer
a
of
may
our
shows
has
Elixir
the
Resurrection, resolved,
wounded
that closure
Journey
Elixir
Ordinary
the
Hero’s
sacrifice
the
(Beauhi on
choose
The
or
THE
that
world
his
Ticking
emerged
to
be
with
Journevs
he
or
/
Ordinary
simply
a
and
is
VotiIIa
and
of
hand
that
Return the
new
he
emotional
a the
has
of
to
life.
can
the
balance
between
(Citizen
ELIXIR
physical
the
and
has
at
land.
has
can
World.
last-minute
the
ambiguities
his
final
the
met
Clock
life,
and
hand.
the
yield
Other
Journey.
from
Elixir
earned
his
the
represent
signals achieved
Journey
end
Ordinary
World.
Hero
The
experience
Reward
along
forever
accept
Beast).
most
Kane).
has
wound,
the
of
the
He
the
with
Ordeal,
lives,
completes
Elixir
the
12
the
has
been
best
The
a
must
journey
land
the
rescue
dangerous
and
the
that
time
The
Heroic
a
influenced
revelry
earned
self
right
or
Road
maintained
“cleansing”
can
road.
Elixir
or
true
restored
“magic”
of
of
or
deliver restore
an
continue
Hero
when
in
accomplish
surviving
to
he
the
to
of
entire the
final
Hero
Status
Back
on
addition
or
of
he
lend
a
a
may
dead.
meeting
all, marriage.
cycle
great
the
we
Higher
balance
the
by
accepted
to
Elixir
showdown
returns
has
world
the
or
and
assistance,
granting and
the
show
Hero’s
distribute
the
blow
the
The
treasure
of
purification
tasks
to
been
Journey
of
Ordinary
journey
willingly
Cause
with
can
this
to
Special
the
love may
the
Hero
that
with
back
journey.
the
that
set.
the
apply
particular
lessons
benefit
death.
between
(Sleepless
or
be
rewards
destroys
but
versus
Ordinary
beyond
an into
is
audience
traveled.
had
This
World.
magic
World,
at
accept
reborn
that
Elixir
in
all
The
stake
the
This
of
been
and
the
battle
the
that
must
and
the
in
the
potion.
Ordinary
Journey.
Hero
the
Even
Hero
his
and
to
final
or
World.
end
greater
personal
Seattle).
and
insights
feared
Elixir,
Death
share
he
final
pun
sacri
trans
is
occur
the
has
the
and
the
life-
the
has for It