Introduction

hese lists are to help players build armies to play table-top as part of creation myths, have been mostly avoided as they are often Tminiatures wargames with the Last Stand Fantasy and too problematic to determine a sensible troop Type for the combatants. Semi-Historical rules set. They may also provide inspiration for players of other games. Suggestions are also provided to convert I have tried to resist the temptation for power inflation by loading up these lists for use with other rules. beings with special qualities. Having said that, some lists do note odd features for a few particular troops. The collection of armies described here follows on from Book-1 in that many are from classical myth or semi-historical armies of the Many more armies could be included, especially from harder to access classical world. Also included are armies from dark-age or medieval Asian sources, I have stopped at a manageable page count and extra fiction and some reflect the ‘Lost Worlds’ of this book’s title. lists appear in Army Lists Books-1 & 3.

These lost worlds might be set on the Moon or lands inspired by As there are often many recensions of the original sources and European exploration of the Americas and the Asia-Pacific. From the re-interpretations of the key information, there is no claim that any 16th Century many writers described fictional voyages of discovery. particular culture or event is covered definitively. I have sometimes The worlds found are often interesting and unusual. More such armies included two or more lists for the same myth. are presented in Book-3. It is almost certain that I have blundered in missing some obvious A few lists covering cave-men have been included. important information or version of a story, in which case feel free to change the lists to something you think better. Remember that the I take semi-historical to mean an idealised form of the historical exercise here is to provide armies as a vehicle for players to indulge in army or one where the sources add magical, monstrous or fictional an enjoyable past-time. components. There is no particular chronological or geographical order to the lists Some descriptions of troops appearing in movies have been included excepting that armies taken from the same source are usually next for inspiration, however stills and clips of the movies themselves are to each other and different versions of the same army may appear not hard to find on-line. together. This army lists book thus resembles many myths themselves in wandering down obscure by-ways that seem extraneous to the main Some pictures have been included to inspire figure painters or point. sculptors needing a prompt. The lists include some quite small forces and adopt the philosophy Most lists include references to the source material for people mentioned in the rules that creatures fortuitously aiding a force can be interested in further reading. corralled into their army list. Many dangerous creatures populating the semi-historical world have been included on the flimsy premise I have no hard policy about what armies to include excepting that that they may fortuitously aid an army by eating their enemy. they should be interesting to build or play. Sometimes modest or mundane armies are presented as enemies for others. Where a source is detailed and includes a variety of troops it will be presented in that form, where the mythical or semi-historical source is Armies that are overwhelmingly comprised of powerful gods, perhaps scanty I have added some troops from the historical prototype.

Army Leaders, Command Range and AAP cost - Chart-4 Type and number of leaders permitted Leadership AAP cost per Structure  C-in-C 2-I-C Sub-general Combat Captain Army 

Formal 1-3 0-1 + 10 AAP 0-1 Feudal - 1-3 1 - Tribal 0-1 0-4 - - 10AAP Animal - 1-5 Sample fileie a saving Command range 8MU 7MU 6MU ‘Contact’

Foreign Contingent 1 Ally-general each (see Section-B.iii.a for command range)

© 2011, 2012, 2013, 2017 David Brown.

1 Notes on Non-Troop Items Magical Equipment any of the Dirty Tricks or Sundry Equipment item may seem Magical Equipment (Section-J.vi.a) items can be used only by those Ma strange possibility for the nature of a particular army as armies noting them in their army list. Players can agree in advance to they might be beyond the organisational or technical capacity of have open slather use of Magical Equipment. the troops. For example, an army of wolves or insects being able to purchase a bridge or organise a False Rout might seem odd. Most Artefacts are limited to one of each kind and perhaps its name or a description of it it given. Lists note where more than one of an In cases like these there might be a plausible explanation such Artefact can be purchased. as the creatures haunting an area formerly containing a human civilization or tactics copied from more advanced recent enemies. Special Dirty Tricks General Camel Resistance Any horses described in these lists as Arab can be given the Dirty Dirty Tricks Trick of Camel Resistance (CR). rmy lists often have a note describing the Dirty Tricks they may have employed, this is both to provide some colour and A General Elephant Resistance indicate which armies can use those Dirty Tricks limited by army Any horses, described as Indian or local troops as part of an Indian list. At the end of this book is a chart showing which Dirty Tricks army can be given the Dirty Trick of Elephant Resistance (ER). are limited by army list or are freely available.

Players can agree in advance to have open slather use of Dirty Competition-Style Play Tricks. Deserters can be used only as part of a scenario or ompetition organisers and players of pick-up games should limit campaign game. Ctheir force to a maximum of 20% of AAP spent on Dirty Tricks and Sundry Equipment. Sundry Equipment rmy lists often have a note describing the Sundry Equipment Competition Terrain Athey may have employed, this is both to provide some colour f not using pre-set terrain, players provide 12 feature equivalents and indicate which armies can use those Sundry Equipment items Ifor the Geography of their army being 0-1 Rare / Unique features, limited by army list. At the end of this book is a chart showing 1-2 Possible, 1-3 Probable and the remainder Common features with which Sundry Equipment is limited by army list or are freely avail- no more than four (4) Feature-equivalents of the same type. able.

Players can agree in advance to have open slather use of Sundry Equipment.

AAP for Stand Qualities and Items - Chart-3 ITEM AAP Notes The C-in-C Free As per 2-i-C 15AAP leadership Sub-general 12AAP (10 if Tribal) structure, (Section-B) and Ally-general 8AAP (10 if Formal) army list Combat Captain 7AAP Logistics Base Free only one per Protected Logistics Base 10AAP army Dirty Tricks various see Section-J Sundry Equipment

Unconditional dismount 2AAP per SEQ Conditional dismount 1AAP Magical Ability 12AAP per Stand Death Stare 3AAP SampleBreathe Fire 1 or 2AAP (Sect-O.iv) file Fire Proof / Resistance 1AAP per SEQ Divine Horses (DVH) 2AAP 2AAP per SEQ if foot, 3 if Mounted, Artillery or Airpower, Fully-armoured 4 for Elephant, Naval, Giant or Aircraft Artillery as ‘magical, gunpowder etc’, (Section-K.ix.a) or ‘giant thrower’ (S-A.xx.iii) +1AAP per SEQ

2 Order of Battle Sheet

Troops Army and Battle Information Division Home Weather Sundry Dirty Tricks Hit Geography today? Equipment AAP Troop(s) Type notes strength   Leadership Structure    Year/ Region / General  Log Base Hits →  Battlefield sketch map 12 15 14 10    13 16 5 8 ⅓ Hit strength = ½ Hits = ∑ Division  11 7 6 9    Orders Orders  Cycle Bound Division Activated Cycle Bound Division Activated  1 1 O Chk r/roll Chk r/roll  n ⅓ Hit strength = ½ Hits = ∑ e 2 F 2 Division i 1 3  Chk r/roll v T e  w 2 4  o 3 5  1 1 Chk r/roll  Chk r/roll  T 2 2  h S r i ⅓ Hit strength = ½ Hits = ∑ 3 3 e x Division e 4 4  5 5   Orders Orders  Cycle Bound Division Activated Cycle Bound Division Activated  1 1 Chk r/roll Chk r/roll ⅓ Hit strength = ½ Hits = ∑ S F 2 2 Division e o  v u 3 3 e  r 4 n 4 Sample file  5 5 ⅓ Hit strength = ½ Hits = ∑ Leaders’ Bonus Kills Division Leader Kills  ⅓ Hit strength = ½ Hits = ∑ Totals, AAP / Army Hit Strength

This page may be freely photocopied Summary

he lists are presented for armies of up to 450 AAP, for those for your army, based on its Leadership Type, and the AAP costs Tover 450 AAP and for allied contingents. associated with each. Numbers of stands (SEQ) allowed is given in three columns, the Some armies note equipment and dirty tricks, either because these first is for when the army provides a foreign allied contingent to are in the rules limited by army list or just as an interesting bit of another army. The second is for armies of up to 450 AAP and the trivia. third column is for armies of more than 450 AAP. Not all allies or plausible enemies as noted have an army list Where an army has a foreign allied contingent provided by a presented for them. This might be because the information is not different army, no more than ⅓ of the main army’s total AAP can known or space does not yet permit them, in which case players may be spent on that ally. devise something suitable.

Where an army has two foreign allied contingents the total of their I have tried to highlight unusual troop qualities such as dismounting AAP must not exceed half of the main army’s AAP. or fire-breathing in the ‘notes’ sections of the lists.

Check Chart-3 and Chart-4 for the numbers and types of leaders Leader stands are not additional, they must be taken from the others shown in the main body of the list.

The list name, number and sometimes a possible fictional or semi-historical date

The name of 1.1 Atlantis c.9500 BCE army lists that A general Leadership Formal can provide a description foreign allied Mediterranean Libyans, of the troop Geography Allies: contingent to the Bronze-Age Europe type, the list as Chariot or Heavy army. notes may give Leaders infantry more detail on Troop appearance or Troop Type Number (SEQ) Notes weaponry as a Description Heavy infantry guide to figure Regular 4-8 8-20 10-48 collectors. spearmen Horsemen with Cavalry or all Light 1-6 3-12 3-12 small shields Cavalry Elephants Elephant - (0-2) Marines of any foot Triremes Naval 0-4 0-12 0-14 listed Notes Equipment Stuff, 0-4 Logistics Moveable or not, Dirty Tricks Base Protected or not

Equipment or Dirty Tricks is shown here. Numbers Troop Type or sub- are SEQ for personal Type, AAP cost is not The first column is the number of stand equivalents allowed when items or MU sections for shown here (see the constructed items. inside cover) to allow this army provides a foreign allied contingent to another army, it easier amendment if generally has a minimum of 5 to 7 stand equivalents (SEQ). (The balance is needed. above is just a list excerpt.) Where troop numbers are The second column is the allowance is for armies of up to Sample shownfile in brackets there 450 AAP, it includes a minimum of 16 SEQ. If organising a Fast- can be only one such Play game of 150-250AAP (Section-P.iii) use half the minimum of entity but it can be up to the second column, rounding 0.5 up and other fractions down. the size listed. The third column is the allowance is for armies of more than 450 AAP, it includes a minimum of 20 SEQ.

4 Index of Army Lists - Book-2 2.1 Heroic Persian 2.53 Terra Australis - Starveling Land or Hungerland 2.2 Shahnameh / Turk 2.54 Terra Australis - Drink-allia 2.3 Sekandar 2.55 Terra Australis - She-landt 2.4 Abyssinia and the Western Sea 2.56 Terra Australis - Fooliana 2.5 Banu Sasan - Criminal Brotherhood 2.57 Terra Australis - Echantress Cholly-Melan 2.6 Hollywood Bagdad or Basra 2.58 Terra Australis - Theeuingen 2.7 Temple of the Dawn 2.59 Isle of Demons 2.8 Hollywood Mongol 2.60 Eldorado or Manoa 2.9 Hollywood Mosul 2.61 City of the Caesars, Cibola, Seven 2.10 The Land of Legend Cities of Gold 2.11 Cavern of Enchanted Trees or Blue-Rose 2.62 Vision of Heaven Door - Animated Trees 2.63 Four Riders of the Apocalypse 2.12 Blue-Rose Door - Queen Casida 2.64 Abaddon King of the Scorpion-locusts 2.13 Blue-Rose Door - Palace of Pegasus 2.65 Lion-head Snake-tail Horse Riders 2.14 Blue Rose Army 2.66 Satan’s Fall 2.15 Prester John 2.67 The Beast 2.16 Prester John in Africa 2.68 Heavenly Host 2.17 Devotees of Juggernaut 2.69 Satan Returns 2.18 Lombe 2.70 Inferno 2.19 Calanok, Java, Thalamass or Somober 2.71 Ultima Thule, Frisland or Estotiland 2.20 Natumeran Cynocephales 2.72 Solomon 2.21 Dundeya 2.73 Hollywood Solomon 2.22 Bactria 2.74 Queen of Sheba 2.23 Cathay Pygmies 2.75 Hollywood Egypt 2.24 The Great Khan of Cathay 2.76 King Solomon’s Mines 2.25 Old Man of the Mountain 2.77 Zimba - King Solomon’s Mine 2.26 The Vale Perilous 2.78 Queen Fazira or Neidonga 2.27 Cavemen 10,000 BC 2.79 City of Brass 2.28 Mammoth Hunters 10,000 BC 2.80 Underground Snakewomen 2.29 Almighty Empire10,000 BC 2.81 Seven Sea Islands 2.30 Cavemen 1,000,000 BC 2.82 Ape Nation or Black Mountain Ghouls 2.31 The Lost World 2.83 Valley of the Ants 2.32 Moon or Mars 2.84 Detachable Cannibals 2.33 Moon Hoax 2.85 King Mihrjan 2.34 Cacklogallinia - Giant Sentient Chickens 2.86 Valley of Diamonds 2.35 Selenites 2.87 Isle of Apes 2.36 Land of Zaneh 2.88 Isle of Naked Cannibals 2.37 Fairyland or King Neptune 2.89 Land of Flying Men or Elephant Hunters 2.38 Evil Witch of Fairyland 2.90 Gog and Magog, Yajuj and Majuj or 2.39 The Faerie Queene Albion Giants 2.40 Archimago the Sorcerer 2.91 UFOs of Nuremburg, Nizza, Genoa and 2.41 Errour the Snake-woman Martigues 2.42 Melager’s Mutant Rabblement 2.92 Hy-Brasil 2.43 Terra Australis or Java la Grande 2.93 Leonardo and contemporaries - semi-historical 2.44 Magallanica Italian and French 1469-1519 2.45 Patagonian Giants 2.94 Tartar semi-historical 2.46 Arthashatra Indian 2.95 Hanno, Carthage, Salambo - semi-historical 2.47 Taprobane 2.96 Spendius, Mercenaries - semi-historical 2.48 WildSample Indian or Asian Elephants 2.97 Numidian - semi-historical file 2.49 Harmatelians 2.98 Matho, Mercenaries - semi-historical 2.50 Psylli Libyans 2.99 African Horde - semi-historical 2.51 Terra Australis - Eat-allia 2.100 Hamilcar, Carthage - semi-historical 2.52 Terra Australis - Idle-bergh Free Towne, Pewter-Platteria, Tenter-Belly

5 2.1 Heroic Shahnameh Persian Formal or Feudal Leadership Allies: Warm Dry Hills Yemen if Manuchehir Geography Evil champion Kakui and Divs if Leaders as hero, rider, guard mace-man or barded horseman Kabol if Kay Qobad, Tartars if Kay Kavus Troop Description Troop Type Number (SEQ) Notes Infantry, swordsmen, lance-bearers Yeomen 0-6 2-8 2-12

Bowmen Archer or Skirmisher 0-4 2-6 2-8

Guard mace-men (Guard) Regular - 0-2

Riders Cavalry 6-16 8-40 12-60 Qaren of the Kaviani clan, Shirui, Andian, Shapur, Sam, Zal, see notes for heroes’ Champion 0-3 Keshvad, , Isfyander / various Artefacts. Esfandyar or other heroes War elephants Elephant or all (Pachyderm) Charger - 0-3 0-4 Ships Naval - 0-2 Marines; Yeomen [Fully-Armoured] (Ghilmen) Cavalry Riders of barded horses 0-6 0-12 0-16 or all [Fully-Armoured] Cavalry

Cataphract elephants [Fully-Armoured] Elephant 0-2 0-3 Not with War elephants* - Tethered lions and leopards, (War-dog) Warriors or Ravening Pack 0-3 0-4 wild boars Sages, astrologers, priests, (Secretive) Thing or Mass 0-1 0-2 Magic Ability Zoroaster Revolting peasants (Impetuous) Mass 0 or 4-16 revolt against Nozar

Machines of war Artillery - 0-1 0-2

Riders of black-haired camels Cavalry or all Light Horse 0-1 Ride camels For Kay Kavus only and as Four eagle-powered throne (Experimental) Flyer 0-1 the C-in-C’s stand Royal farr or Kaviani banner Iconic Item-(II) Anti-dragon cart (MFc) for C-in-C, 0-1 of each. for Isfyander, Notes Magic Ability for Leaders. Sam’s mace Artefact-(S) Equipment Rostam’s (DVH) Kavus’ healing potion - Artefact-(GF) Arab horses (CR) for any Logistics Base: (NM) Protected or not as city, palace, baths, or fort portion, tents, Dirty Tricks horse mounted troops (M) as herds or flocks, baggage elephants, baggage camels. Conditional Dismount

his list covers Persian rulers described in the Shahnameh and to-div for half a day mid-battle with the evil champion Kakui, who follows from the last list in Book-1. was a fearsome demon ally of Salm. Both the demon and Salm were T killed by him in the victory. The period covers leaders including the sons of Feraydun being; Salm, and who were each given a share of the world to The list thus also covers; himself, his son Nozar, the rule. Tur was granted Turan, land of the Turks and China, Salm heroic Sam and his son Zal, the elderly Zav who became king after was King of the Western Lands and Iraj governed the land of the the first Turk occupation, Kay Qobad who led the nation to fight the Arabs and Persia. second invasion and his son Kay Kavus.

The troops above can be depicted representing soldiers from The list also incudes the exploits of the most famous Persian hero of these non-Persian lands without altering classifications. all, ‘Champion of the World’ Rostam-son-of-Zal.

Iraj was murdered by his jealous brothers who raised armies to Sam used diamond-tip arrows to pin closed the jaws of a particularly dispossessSample him. fearsome dragon before killing it withfile his mace. Iraj’s grandson Manuchehr was groomed by Feraydun to exact Manuchehr granted a repentant Sam rule of Kabol, India, parts of revenge. His army can include tasteful leopard-skin tents, Indian China and Zavolstan. Sam had retrieved his albino son Zal from the swords in golden scabbards and Chinese shields. protection of the magical bird. The albino / white haired child was thought a monster and initially exposed by Sam, however Tur, in attempting a night attack of the second (or third) day of the Simurgh decided to not feed him to its chicks and instead reared a battle was killed by Manuchehr. Manuchehr also fought man- him into young adulthood.

6 As a parting gift Zal received from the Simurgh a feather with the or cymbal-players on foot, or be ridden by trumpeters. They may power, when burnt, to summon the magical bird at a time of need. be draped in mourning black for Iraj. Other elephants had jewelled collar and golden howdah some were clad in red, yellow or purple. The feather can rationalised as Magic Ability for the stand - a model Zal’s elephants had turquoise howdahs. representing the fantastic bird can be incorporated into your Zal (or Rostam) stand for decoration. The bird gave Zal a new feather when The cataphract fully armoured elephants* can not be used with the he had used the last one. other war elephants.

Zal once attacked an enemy camp at night and caused mayhem by Logistics items can include Kay Kavus’ leopard skin tents and a wife bombarding it with arrows ‘as massive as the bough of a tree’. A in a gold litter upon a palfrey. mounted Zal can conditionally dismount as Artillery if he is in position to shoot at a camp, (NM) Logistics Base or fortifications. For costume details we learn of a noble with a black pavilion and an elephant on his standard, others mentioned were; Nozar was initially a bad king and under his rule peasant revolts sprung up and various petty kings claimed autonomy - the anarchy red pavilion / lion and bears on standard, of his rule tempted the Turk invasion. Nozar was killed by Afrasyab the Turk who seized the crown. green pavilion (with infantry guards),

The elderly Zav was of royal lineage and was installed as King by wolf standard, the military, a famine forced the Turks to return home and negotiate a truce that saw Zav regain . Upon his death the Turks invaded white pavilion (for infantry), again but were defeated by King Kay Qobad with his armies led by Zal and Rostam. scarlet pavilion / wild boar standard topped with a golden moon. Rostam rode the famous horse, Rakhsh, who counts as a Divine Horse-(DVH) and was powerful in his own right as he killed a Other standards depicted the moon, shining sun, wild-ass, ‘studded lion and bit a charging dragon that his master fought. Rakhsh with stars on a red ground and black fringe’, tiger and buffalo. had barding but is often not depicted with it in art, his colour was described as ‘rose leaves that have been scattered upon a saffron One hero can be the maiden of the White Fortress who ground’ - some art works depict this as almost leopard skin. took up arms against and held her own as an expert horse- archer. Rostam used Sam’s mace, the Artefact-(S), and could be depicted clad in his tiger skin coat and perhaps a leopard skin head-dress. His Kavus’ 100 black-haired camels had gold bridles, the equipment of banner featured a dragon. His armour was sometimes described as their riders was not given. exceptional enough to count as an Artefact-(B). Kavus’ all-healing potion was not seen in action but is given the Guard mace-men were dressed from head to foot in gold (including benefit of doubt and classed as a Golden Fleece Artefact-(GF). gold boots) and were armed with gold maces and shields. The anti-dragon cart was covered all over in spikes - the dragon Kay Qobad’s army had gold helmets and shields. He reigned choked attempting to swallow it and the hero emerged from within peacefully for a hundred years. His son Kay Kavus was notable for the cart to kill the beast. a disastrous invasion of the demons’ homeland where his army was destroyed and he was captured, requiring rescue by Rostam. Zoroaster made an appearance to promote his new religion at the time of King Goshtasp. Kavus later defeated the demons in a titanic eight-day battle but his luck did not improve. He was later captured by faithless Barbary rebels and in another incident his four eagle-powered throne crashed Magic Ability is optional for all troops shown with the option. to earth when the birds tired.

Elephants can sport war-drums, or be accompanied by drummers References: , Shahnameh - Penguin Books, 2007. Trans, Dick Davis. Avesta - (on-line). Vesta Sarhhosh Curtis - Persian Myths - British Museum Press, 1993.

Interesting or Plausible enemies: Divs, Petty Kings, Arabs, Turks, Bactria, Barbary Lands, revolt in Egypt or Syria, Hamaveran, other Sample Persians.file

Left, Isfyander and the Simurgh.

7 2.2 Heroic Shahnameh Turan / Turk Leadership Formal or Feudal Steppe Allies: Geography Chinese, ‘Western’ forces Leaders as, hero, rider, or barded horseman Troop Description Troop Type Number (SEQ) Notes Foot soldiers, swordsmen Yeomen 0-1 0-4 0-6

Bowmen Archer or Skirmisher 0-1 0-2 0-4

Riders Cavalry or all (Fierce) Light Cavalry 6-16 14-60 18-100 Afrasyab, Akhvast, Garsivaz, , Golbad, , Champion 0-3 other heroes War elephants Elephant or all (Pachyderm) Charger - 0-2 0-3 [Fully-Armoured] (Ghilmen) Cavalry Riders of barded horses 0-2 0-4 0-6 or all [Fully-Armoured] Cavalry Frontier forces (Dubious) Cavalry - 2-12 2-24

Sages, astrologers, priests (Secretive) Thing or Mass 0-1 0-2 Magic Ability

Machines of war Artillery - 0-1 0-2

Notes Magic Ability for Leaders Equipment Logistics Base: (NM) Protected or not as city, palace, tents, (M) as herds or flocks, baggage camels. Dirty Tricks

his list covers Turkish enemies of the Persian rulers described which are possibly artillery of some type. Tin the Shahnameh and includes , commander of the Turks, his father Zadsham, his son the heroic Afrasyab, and One Turk leader cast a magic darkness spell mid-battle - presumably Sohrab or lesser chieftains. others had magical powers too.

The Turks’ forces were broadly similar to their Iranian This list also covers the heroic and fearsome Sohrab son of Rostam counterparts which is to say massed horsemen led by heroic who declared an independent state in the Iranian / Turan border champions with elephants and infantry gaining less attention. region. I have emphasised differences where they can be seen and included some variety based on historical precedent. He is included in this list as he first attacked Iran and Afrasyab sent him 12,000 warriors to join the swordsmen and chieftains who Pashang’s army was 400,000 strong including a 30,000-strong flocked to him. division of all mounted troops sent on a strategic flanking manoeuvre. Sohrab was more than a match for the ageing Rostam who led an army to oppose him, only after mortally wounding his son (the child Turk auxiliaries or allies included Chinese and ‘Western’ mace- of a secret liaison) did Rostam learn his true identity. armed men so these can be used to represent any of the troops above. Magic Ability is optional for all troops shown with the option. Aghriras doubted that the Turkic second rate ‘frontier forces’ could, if they suffered an early setback,. References: stand up to the enemy’s more Ferdowsi, Shahnameh - Penguin experienced troops and charismatic Books, 2007. Trans, Dick Davis. champions. Avesta - (on-line). Vesta Sarhhosh Curtis - Persian Myths Costume detail included black - British Museum Press, 1993. banners and Afrasyab’s black iron armour (decorated with gold) and leopard-skin saddle cloth, he also had Interesting or Plausible enemies: a blackSample pennon on his helmet. Persia, fileDivs, Petty Kings, Arabs. Any army that includes a hero named Barman must be blessed.

The Turk army and their Persian Left, riders fighting, the right group enemy both prepare ‘engines of war’ includes the famous ‘champion-of the world’, Rostam.

8 2.3 Sekandar Leadership Formal Allies: Geography Warm Dry Hills Persia, India, Arabs, Andalusia, Amazons Leaders as hero or rider Troop Description Troop Type Number (SEQ) Notes Greek, Persian or Egyptian Cavalry or [Fully-Armoured] Cavalry 5-10 10-36 13-48 armoured riders Greek or Egyptian rear-guard or Light Cavalry 0-2 2-4 2-6 scouting cavalry Heroes Champion 0-1 0-2 War elephants Elephant 0-1 1-3 2-4 Catapults and ballistas Artillery - 0-2 0-3 Fire-filled iron lancers, Thunder Oxen (Flaming Pig, FPto, variant) 0-1 1-6 1-8 Human, non-elephant parents Poison-filled cattle skins, Improvised Rocks and Carts-(IRC), 0-4 Bowmen Skirmisher or Archer 0-2 1-3 1-4

Mace-men guards (Guard) Regular - 0-2 Arestalis or other philosophers, Magic Ability for Mass or (Secretive) Thing 0-2 1-4 astrologers, seers 0-1 philosophers Ships or small boats Naval 0-3 0-4 Slaves or drummers Mass - 0-2 Hunting dogs and cheetahs (War-dog) Warrior 0-2 Magical ever-full goblet Royal farr, Iconic Item-(II) for Sekandar Notes Equipment Artefact-(U) for C-in-C Logistics Base: (NM) Protected or not as city, palace, tents, (M) as herds or flocks, baggage camels, golden litter with princess or noble women, water buffaloes. Dirty Tricks

his list covers Sekandar, who is , within To counter the Indian’s elephants Sekandar had 1200 blacksmiths Tthe Shahnameh. He was a rightful King of Persia by virtue of construct 1000 iron horsemen filled with flammable black oil. being the undisclosed half brother of Dara (Darius III?) whom he defeated. Some versions of the tale mention them as lancers or possibly made of bronze/brass. The horsemen were described as polished iron and As well as the dubious lineage, Sekandar was also the Christian with wheels - but also as dappled, gray, bay and black - perhaps King of Greece. Many of his exploits are versions of tales forming they were painted to resemble real soldiers. Depictions of the the Alexander Romance - army lists for the creatures and nations of contraptions show them with wheels at the horse’s knee and shorter that work appear within Army Lists Book-1. than a real horse and rider.

Sekandar defeated Persians, Egyptians, Indians, Arabs and others The flames from the fake horses and riders terrified the elephants while also visiting exotic peoples and places throughout the world. while those beasts brave enough to grab them burnt their trunks and ran wild maddened in pain. His army was broadly similar to many within the Shahnameh, which is to say massed heroic riders and some war elephants with even Soldiers’ equipment included maces, Indian swords in golden fewer infantry mentioned here than for the others. scabbards, golden saddles, man and horse armour, bows, lances and Indian daggers. Sekandar’s banner was described as bearing the ‘images of the royal bird of fortune, the homa, and the beloved cross were embroidered Musical instruments included trumpets, Indian chimes, kettle drums, in red on a turquoise ground.’ bugles and fifes.

Before conquering Persia, Sekandar defeated the Egyptians in an Elephants were once mentioned with golden howdahs. eight-day battle. His first victory over Dara was a seven-day battle followed by a three day battle and a third battle near Estakhr. Qaydafeh, Queen of Andalusia, and her (otherwise undescribed) million-man army has taken the role of Queen Canadace of Merowe In his battleSample against Foor, the Indian King, Sekandar’s army was from the Alexander Romance. file 30,000 Persian warriors in front of 40,000 Greek cavalry themselves in front of Egyptian cavalry who fought with swords, accompanied Farayan was a minor King on the borders of Qaydafeh’s realm, by 40,000 of Dara’s troops and Persian royalty. A further 12,000 Sekandar smashed his city walls with catapults and ballistas. Greek and Egyptian cavalry were rear-guards and scouters. Qaydafeh’s gifts to Sekandar included hunting dogs and cheetahs. The force also included 60 military astrologers and sages. Arestalis the philosopher is presumably Aristotle.

9 The magical ever-full goblet counts as an Artefact-(U), costing Magic Ability is optional for all troops shown with the option. 8AAP it has the power to negate the effects of pre-battle weather as if Extra Logistics (EL) equipment - the Indian Astrologer References: explained that it had the power to ‘magnetically’ draw moisture Ferdowsi, Shahnameh - Penguin Books, 2007. Trans, Dick Davis. out of the air as each of Sekandar’s noblemen drank their fill. Avesta - (on-line). Vesta Sarhhosh Curtis - Persian Myths - British Museum Press, 1993. Poison-filled cattle skins (with head still attached) were thrown down a mountain to be devoured by a dragon that was pestering a city. Interesting or Plausible enemies: Persia, Egypt, India, Arabs, Andalusia, Amazons, naked black-men, The skins are given the benefit of being suitably potent to count wild white men, creatures, China, Qanuj, Abyssinia, fish-eaters, Yajuj as a weapon against other troops. and Majuj (Gog and Magog).

2.4 Abyssinia and the Western Sea Leadership Animal or Tribal Geography Warm Dry Hills or Mediterranean Allies: none known As human or Ravening Pack* Leaders 0-1 non-C-in-C as swarm Troop Description Troop Type Number (SEQ) Notes Veiled fish-eaters Mass 0-4 0-6 0-8 Giant fish / whale Daunting Monster - (0-2) Water-Limited Snakes or up to ½ Water Adapted Swarm 0-10 0-15 0-20 flame-coloured scorpions as snakes. Boars or lions Ravening Pack

Naked black Habash warriors Warrior or all (Fierce) Guerrilla 5-15 16-32 20-68 choose only one type Naked soft-feet men Warrior or all (Improvised) Skirmisher Giant rhino (Titanic) Crusher 0-1 - Dragon [Flying or land] Daunting Monster 0-1 Breathe Fire

Notes Equipment Logistics Base: (NM) Protected or not as city portion, (M) as herds or flocks. Dirty Tricks

his list covers some of the wild humans and creatures met specifically do not have horses, armour, swords or maces; they did Tduring Sekandar’s trek about the world. however, make a war cry ‘like the roll of thunder’ and attacked ‘as if they were devils.’ Many of the tales surrounding the items in this list are reflected in the Alexander Romance. The non-humans look a less exotic The description of the dragon does not specify wings, depictions version of the Book-1 Gedrosian Creatures army list. Interestingly show it with or without. While the beast terrorised a city, and the animals also included a giant rhino but they were better incinerated some of Sekandar’s archers by breathing fire, it was co-ordinated with the snakes and scorpions making a frontal attack at least initially daunted by massed drums. Sekandar killed it by while boars (with tusks glittering like diamonds) and lions each tricking it to eat poison-filled animal skins disguised as the usual made a flank attack. cattle the city folk fed it to keep it away.

‘Veiled like women’ coastal human fish-eaters were not described A human must be C-in-C if there any human troops in the army. A for arms or armour and are given only a modest Type. They wore Ravening Pack* leader can have no humans in his division. An army colourful splendid clothes. with no humans can have no Logistics Base.

The giant whale / fish was mistaken for an island - it destroyed a Substitute more humans or Ravening Pack if there is no place for boat of Sekandar’s explorers when it dived. Water Limited troops to deploy.

In Abyssinia Sekandar was attacked by the black ‘redoubtable References: armySample of tall, naked soldiers’ of the Habash tribe or region. The Ferdowsi, Shahnameh - Penguin Books,file 2007. Trans, Dick Davis. men attacked, and died, in great numbers. They killed many men Avesta - (on-line). with thrown bones rather than spears but any other weapons were Vesta Sarhhosh Curtis - Persian Myths - British Museum Press, 1993. not mentioned.

The tall numberless ‘men with soft feet’ also made a doomed Interesting or Plausible enemies: massed naked attack throwing a hail of stones. These men Sekandar, Persians, Arabs.

10 2.5 Banu Sasan - Criminal Brotherhood 7-12th Century CE Leadership Tribal Hot Desert or Urban Allies: Geography none known Leaders as any non-Swarm Troop Description Troop Type Number (SEQ) Notes Tortoise, with or without 0-1 1-2 Optional Torch-(TCH) lit candle Swarm Camel ticks 0-1 Burglars, criminals, tricksters, (Secretive) Thing 4-12 4-16 unemployed poets Rogues, vagabonds, up to ¼ (Tenacious) Guerrilla, rest 2-8 6-20 9-24 murderers, beggars (Timid) Mass Infamous murderers (Fanatic) Warrior 0-1 1-2 Bandits, pirates Guerrilla 0-2 2-6 Shaiban bin Shihab, Mounted on Camel, Champion 0-1 prince of camel thieves Strategic Mount-(SM) Stampeding camels (Stampeding Animal) Charger - 0-1 Mystics, miracle workers (Otherworldly) Thing or Mass 0-1 1-2 2-3 or alchemists Throwers of jars of ticks or (Petardier) Skirmisher 0-1 1-3 anti- guard-dog concoction Remnant Sassanian loyalists Warrior or Cavalry 0-3 0-4

Beduin or Kurds Light Cavalry 0-2 0-3 - Bribed city watch (Demoralised) Regular 0-1

Pirate ships Naval 0-6 Marines, pirates Magic Ability for Mystics 0-1. Ring of informants Islamic matyr relic, Iconic Notes Scry Device-(SCD) for leaders 0-1 per leader. Equipment Item-(II) for mystic, 0-1 Logistics Base: (NM) as bandit or pirate camp, (M) as pack animals. Dirty Tricks

his list covers the historical criminal brotherhood the Banu Sasan of the beggars, at least in literature, as stories of the underworld and Twho infested the mediaeval Middle East. Grouping them in an vice were becoming popular in the 9th-10th Century CE. army sized force moves them from historical to semi-historical. A famous underworld figure was Shaiban bin Shihab ‘prince of camel The information presented here relies mostly on the fascinating thieves’ who would release a mass of camel ticks into a camp to research work by British writer Clifford Bosworth who delved into stampede and make off with unguarded animals. Infamous murderers various sources to glean information on the brotherhood. include Sahib ba’j, ‘disemboweler and ripper-open of bellies’ and Sahib radkh ‘crusher and pounder’ the former noted as specialising The brotherhood was a loose association of underworld types in knocking off lone or unwary travellers. One Kāled bin Yazīd lead including housebreakers, robbers, murderers and underclasses such bands of bandits on land and also pirates of the Makrān coast. as vagabonds, beggars, crooked merchants, drug dealers, dubious money-changers, rogues, mystics, wandering story-tellers and Sticky anti- guard-dog concoctions were thrown for them to bite, unemployed poets who all shared culture and a slang. The criminals which would both distract them and gum up their jaws - presumably could be of any race in the Islamic world. to silence their barks and stop them biting.

The tortoise with a candle would be sent into a dwelling by a Gangs of Bedouin and Kurds appear to have boldly attacked caravans housebreaker to spy the layout, the men also carried crowbars, claws, and their armed guards. drills, sand and stale bread. Sand was thrown about strategically while in the house to crunch should the owner investigate the activity Remnant Sassanians, bribed city watch and rings of informants are and step on it, stale bread would be scratched to sound like rats assumed rather than directly attested. should the criminal make an unintended noise - the home owners would hopefullySample stay abed when hearing the ‘rats’. References: file Encyclopedia Iranica (on-line) The Sasan name could reflect the Sassanian Persian dynasty as an CE Bosworth, The Mediaeval Islamic Underworld. The Banū Sāsān allusion to their remnant stateless soldiers after the Arab Conquest or in Arabic Society and Literature, (1976). possibly a Sheikh Sasan son of the ancient Persian ruler Bahman bin Esfandīār, who became a wanderer after his removal from power. Interesting or Plausible enemies; Arabs, Persians, Byzantines, North African, Spain, India, vigilantes. Bosworth describes one Abu Dulaf al-Khazraij a self-proclaimed king

11 2.6 Hollywood Bagdad or Basra Leadership Feudal Allies: Geography Hot Desert or Urban Indian, Mongol or Persians, Blue-Rose door nation Leaders as Flyer, Elephant, thief, cavalry, revolting peasant Troop Description Troop Type Number (SEQ) Notes Princess guard cavalry (Famous) Cavalry 0-1 0-2 0-3

Princess guard archers (Professional) Skirmisher 0-1 0-2 0-3 Royal white elephant or prince of Elephant 0-1 Leaders only the Indias riding an elephant

Sinbad Champion - 0-1 Marines, Three-mast giant ships (Dreadnought) Naval 0-1 0-2 0-3 human foot Massed small ships and rafts Naval 0-1 0-2 0-3 Thief, mystic man, agents, spy, street magician, mullah, harem (Secretive) Thing or Mass 0-1 1-3 1-5 0-1 with Magic Ability women musicians, beggar, gypsy Demonic Entity or Genie - (0-2) Magic Ability [Flying] Daunting Monster Magic carpet, winged horse, Flyer 0-1 flying mechanical horse Animated multi-armed woman (Automata) Crusher - 0-1 statue machine Camel riders or Prince of Persia Cavalry 0-1 0-2 0-3 ride camels in two-camel palanquin

[Pikemen] (Citizen) Yeomen City or palace guard halberdiers, use only one kind of 5-12 12-40 15-55 scimitar men, Indians, Persians. these (Citizen) Yeomen

Spearmen Yeomen + camel Strategic Mounts-(SM) 0-1 0-3 0-4

Bagdad cavalry Cavalry 1-4 2-6 3-9 Giant negro guard with tulwar, (Guard) Regular - 0-1 0-2 executioners Musicians or parasol bearers, fan Mass 0-1 0-2 bearers, donkey bearing bird cage

Guard tigers or ape, cheetah (War-dog) Warrior 0-1 1-6 1-8

Ghost pygmies of the moon (Secretive) Thing 0 or 2-8

Magically-generated soldiers Regular - 0 or 8-48

Peasant revolt (Impetuous) Mass 0 or 10-30

Enraged peasants (Timid) Mass 0-1 0-4

Notes Magic Ability for 0-1 Thief or Jaffar (Flyer, cavalry or guard) as C-in-C. Magic Crossbow for Magic carpet C-in-C Artefact-(S). Giant gong, Iconic Cloak of invisibility (ID)* Item-(II) 0-1, for any Magic rope of Ispahan, Ladder-(L) for thief. Equipment non-Thing human Land SampleIsle of Wak gold apple, Artefact-(GF) for non-thief, non-Flyer C-in-C. filetroops or Logistics Base Kandahar idol cyrstal ball, Scry Device-(SCD) for non-thief, non-Flyer C-in-C. Magic moon dust, Artefact-(A) for thief C-in-C. All-seeing eye, giant ruby, Scry Device-(SCD)** for non-Leader thief.

Logistics Base: (NM) Protected or not as city, palace, giant jars or tents, (M) as herds, flocks, baggage camels, porters, mules, palanquin, nobles in sedan chairs. Dirty Tricks

12