Introduction

Introduction

Introduction hese lists are to help players build armies to play table-top as part of creation myths, have been mostly avoided as they are often Tminiatures wargames with the Last Stand Fantasy and too problematic to determine a sensible troop Type for the combatants. Semi-Historical rules set. They may also provide inspiration for players of other games. Suggestions are also provided to convert I have tried to resist the temptation for power inflation by loading up these lists for use with other rules. beings with special qualities. Having said that, some lists do note odd features for a few particular troops. The collection of armies described here follows on from Book-1 in that many are from classical myth or semi-historical armies of the Many more armies could be included, especially from harder to access classical world. Also included are armies from dark-age or medieval Asian sources, I have stopped at a manageable page count and extra fiction and some reflect the ‘Lost Worlds’ of this book’s title. lists appear in Army Lists Books-1 & 3. These lost worlds might be set on the Moon or lands inspired by As there are often many recensions of the original sources and European exploration of the Americas and the Asia-Pacific. From the re-interpretations of the key information, there is no claim that any 16th Century many writers described fictional voyages of discovery. particular culture or event is covered definitively. I have sometimes The worlds found are often interesting and unusual. More such armies included two or more lists for the same myth. are presented in Book-3. It is almost certain that I have blundered in missing some obvious A few lists covering cave-men have been included. important information or version of a story, in which case feel free to change the lists to something you think better. Remember that the I take semi-historical to mean an idealised form of the historical exercise here is to provide armies as a vehicle for players to indulge in army or one where the sources add magical, monstrous or fictional an enjoyable past-time. components. There is no particular chronological or geographical order to the lists Some descriptions of troops appearing in movies have been included excepting that armies taken from the same source are usually next for inspiration, however stills and clips of the movies themselves are to each other and different versions of the same army may appear not hard to find on-line. together. This army lists book thus resembles many myths themselves in wandering down obscure by-ways that seem extraneous to the main Some pictures have been included to inspire figure painters or point. sculptors needing a prompt. The lists include some quite small forces and adopt the philosophy Most lists include references to the source material for people mentioned in the rules that creatures fortuitously aiding a force can be interested in further reading. corralled into their army list. Many dangerous creatures populating the semi-historical world have been included on the flimsy premise I have no hard policy about what armies to include excepting that that they may fortuitously aid an army by eating their enemy. they should be interesting to build or play. Sometimes modest or mundane armies are presented as enemies for others. Where a source is detailed and includes a variety of troops it will be presented in that form, where the mythical or semi-historical source is Armies that are overwhelmingly comprised of powerful gods, perhaps scanty I have added some troops from the historical prototype. Army Leaders, Command Range and AAP cost - Chart-4 Type and number of leaders permitted Leadership AAP cost per Structure C-in-C 2-I-C Sub-general Combat Captain Army Formal 1-3 0-1 + 10 AAP 0-1 Feudal - 1-3 1 - Tribal 0-1 0-4 - - 10AAP Animal - 1-5 Sample fileie a saving Command range 8MU 7MU 6MU ‘Contact’ Foreign Contingent 1 Ally-general each (see Section-B.iii.a for command range) © 2011, 2012, 2013, 2017 David Brown. 1 Notes on Non-Troop Items Magical Equipment any of the Dirty Tricks or Sundry Equipment item may seem Magical Equipment (Section-J.vi.a) items can be used only by those Ma strange possibility for the nature of a particular army as armies noting them in their army list. Players can agree in advance to they might be beyond the organisational or technical capacity of have open slather use of Magical Equipment. the troops. For example, an army of wolves or insects being able to purchase a bridge or organise a False Rout might seem odd. Most Artefacts are limited to one of each kind and perhaps its name or a description of it it given. Lists note where more than one of an In cases like these there might be a plausible explanation such Artefact can be purchased. as the creatures haunting an area formerly containing a human civilization or tactics copied from more advanced recent enemies. Special Dirty Tricks General Camel Resistance Any horses described in these lists as Arab can be given the Dirty Dirty Tricks Trick of Camel Resistance (CR). rmy lists often have a note describing the Dirty Tricks they may have employed, this is both to provide some colour and A General Elephant Resistance indicate which armies can use those Dirty Tricks limited by army Any horses, described as Indian or local troops as part of an Indian list. At the end of this book is a chart showing which Dirty Tricks army can be given the Dirty Trick of Elephant Resistance (ER). are limited by army list or are freely available. Players can agree in advance to have open slather use of Dirty Competition-Style Play Tricks. Deserters can be used only as part of a scenario or ompetition organisers and players of pick-up games should limit campaign game. Ctheir force to a maximum of 20% of AAP spent on Dirty Tricks and Sundry Equipment. Sundry Equipment rmy lists often have a note describing the Sundry Equipment Competition Terrain Athey may have employed, this is both to provide some colour f not using pre-set terrain, players provide 12 feature equivalents and indicate which armies can use those Sundry Equipment items Ifor the Geography of their army being 0-1 Rare / Unique features, limited by army list. At the end of this book is a chart showing 1-2 Possible, 1-3 Probable and the remainder Common features with which Sundry Equipment is limited by army list or are freely avail- no more than four (4) Feature-equivalents of the same type. able. Players can agree in advance to have open slather use of Sundry Equipment. AAP for Stand Qualities and Items - Chart-3 ITEM AAP Notes The C-in-C Free As per 2-i-C 15AAP leadership Sub-general 12AAP (10 if Tribal) structure, (Section-B) and Ally-general 8AAP (10 if Formal) army list Combat Captain 7AAP Logistics Base Free only one per Protected Logistics Base 10AAP army Dirty Tricks various see Section-J Sundry Equipment Unconditional dismount 2AAP per SEQ Conditional dismount 1AAP Magical Ability 12AAP per Stand Death Stare 3AAP SampleBreathe Fire 1 or 2AAP (Sect-O.iv) file Fire Proof / Resistance 1AAP per SEQ Divine Horses (DVH) 2AAP 2AAP per SEQ if foot, 3 if Mounted, Artillery or Airpower, Fully-armoured 4 for Elephant, Naval, Giant or Aircraft Artillery as ‘magical, gunpowder etc’, (Section-K.ix.a) or ‘giant thrower’ (S-A.xx.iii) +1AAP per SEQ 2 Order of Battle Sheet Troops Army and Battle Information Division Home Weather Sundry Dirty Tricks Hit Geography today? Equipment AAP Troop(s) Type notes strength Leadership Structure Year/ Region / General Log Base Hits → Battlefield sketch map 12 15 14 10 13 16 5 8 ⅓ Hit strength = ½ Hits = ∑ Division 11 7 6 9 Orders Orders Cycle Bound Division Activated Cycle Bound Division Activated 1 1 O Chk r/roll Chk r/roll n ⅓ Hit strength = ½ Hits = ∑ e 2 F 2 Division i 1 3 Chk r/roll v T e w 2 4 o 3 5 1 1 Chk r/roll Chk r/roll T 2 2 h S r i ⅓ Hit strength = ½ Hits = ∑ 3 3 e x Division e 4 4 5 5 Orders Orders Cycle Bound Division Activated Cycle Bound Division Activated 1 1 Chk r/roll Chk r/roll ⅓ Hit strength = ½ Hits = ∑ S F 2 2 Division e o v u 3 3 e r 4 n 4 Sample file 5 5 ⅓ Hit strength = ½ Hits = ∑ Leaders’ Bonus Kills Division Leader Kills ⅓ Hit strength = ½ Hits = ∑ Totals, AAP / Army Hit Strength This page may be freely photocopied Summary he lists are presented for armies of up to 450 AAP, for those for your army, based on its Leadership Type, and the AAP costs Tover 450 AAP and for allied contingents. associated with each. Numbers of stands (SEQ) allowed is given in three columns, the Some armies note equipment and dirty tricks, either because these first is for when the army provides a foreign allied contingent to are in the rules limited by army list or just as an interesting bit of another army. The second is for armies of up to 450 AAP and the trivia. third column is for armies of more than 450 AAP. Not all allies or plausible enemies as noted have an army list Where an army has a foreign allied contingent provided by a presented for them. This might be because the information is not different army, no more than ⅓ of the main army’s total AAP can known or space does not yet permit them, in which case players may be spent on that ally.

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