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- We Are Probably Not Sims
- Defining and Exploring the Logics of Alternate Reality Games Jay Johnson University of Wisconsin-Milwaukee
- Jennifer Haley's the Nether: Digital and Inhuman Subjectivities on Stage
- Virtual Reality in Psychology
- Effectiveness of Virtual/Augmented Reality–Based Therapeutic Interventions on Individuals with Autism Spectrum Disorder: a Comprehensive Meta-Analysis
- VIRTUAL REALITY CHECK IQT Quarterly Is a Publication of In-Q-Tel, Inc., the Strategic Investment Firm That Serves As a Bridge Between the U.S
- Virtual Reality and the Meaning of Life
- Reality to the Test
- An Exploration of How Consumers Are Shopping in an Immersive Virtual Reality
- Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality
- Thesis Final Version
- Biblical Concepts Explored: Simulated Reality
- Universidad Autónoma De Nuevo León Facultad De Ingeniería Mecánica Y Eléctrica
- What If Reality Is Simulated and Simulations Are Real?
- Virtual and Augmented Reality Workshop
- Viral Skills Survey Report of VR Applications”
- The Nature of Reality (PDF)
- Physics Education in Virtual Reality: an Example
- SIGGRAPH 2020 Virtual Conference Survey Written Comments Complete
- Logging Away from Reality: Hyperreality in Ready
- Analysis of Immersive Virtual Reality Through Senses
- Skepticism, Epistemological Fictionalism and the Metaphysical
- Potential Hazards Associated with Emerging and Future Technologies
- Virtual and Augmented Reality As Game-Changers in Anesthesiology: History, Applications, and Challenges for Clinical Virtuality
- Revised Landscape Report 2020
- Landscape Report
- Immersive Virtual Reality Serious Games for Evacuation
- Requirement for Oculus Rift
- Social Ontology, Spectacle, and Hyperreality: a Critical Examination of Searle, Debord and Baudrillard
- The Concept of Hyperrealism in Cyberpunk Films. the Film The
- How Virtual Reality Technology Will Change Us
- 1 Selves, Solipsism and Living in a Simulated Reality Philosophy 540
- Simulated Reality a Study Of
- Augmented Reality Applications in Hand-Held Devices in the Light of Baudrillard’S “Simulacra and Simulation”
- (Tele)Presence and Simulation: Questions of Epistemology, Religion, Morality, and Mortality
- Research on 3D Painting in Virtual Reality to Improve Students’ Motivation of 3D Animation Learning
- Dissertation
- Living in a Simulated Universe
- Can Mixed-Reality Experiences Improve Student Learning?
- Knowledge Construction by Immersion in Virtual Reality Environments
- Augmented Reality VS Virtual Reality
- Digital Worlds: Performativity and Immersion in VR Videogames By
- "Did You Ever Eat Tasty Wheat?": Baudrillard and the Matrix William Merrin, University of Wales, Swansea, UK
- Immersive Journalism As Storytelling
- Achieving Presence Through Evoked Reality Jayesh S
- Living in the Age of the Unreal: Exploring Baudrillard’S Theory of Hyperreality in the Graphic Narrative
- Virtual Reality
- Technology Effectiveness of Communication in ASD Running Head: TECHNOLOGY and COMMUNICATION in ASD 1