Reality, Perception, and Simulation: a Plausible Theory
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Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018"
Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018" An Updated Report from The MASIE Center Author: Bobby Carlton | Foreword: Elliott Masie May 23, 2018 Learning CONSORTIUM masie.com NOVEMBER 4 – 7, 2018 | ORLANDO, FL Lea “VR, AR, Mixed Reality & More in 2018" & More Reality AR, Mixed “VR, Immersive Realities Immersive masie.com for Learning and Performance Learning for r Author: Bobby Carlton | Foreword: Elliott Masie ning Foreword: An Updated Report from The MASIE Center CONSO “Boldly Go... Where the Learner Has Not Gone Before” R TIUM My good friend, actor George Takei, shared with me the excitement that the cast and crew felt when shooting Star Trek back in 1966. They were all excited by the possibility of a virtual and immersive reality. They imagined that they could scan a planet, a person, or an NOVEMBER 4 – 7, 2018 | ORLANDO, FL 2018 | ORLANDO, 4 – 7, NOVEMBER object and simulate, play with, or even destroy it (virtually) while May 23, 2018 being deeply immersed in the experience. And, they knew that someday this fiction would become reality. Ever since, I have been tracking, using, experimenting with, and researching the ever-changing and emerging worlds of virtual reality, augmented reality, mixed reality, and other immersive reality technologies and software. They keep getting better, though they still aren’t totally "there" yet. The challenge is to bridge the gap between their promise and actual use in workplaces to drive learning and performance. The good news is that in the past three years we have made major jumps forward. -
Perception Is Truth
Perception is Truth... WHEN IT COMES TO LEASING AND SHOPPING REPORTS What is the truth? This age old question has some very deep implications that go way beyond the point of this training tip. Yet, the question reminds us that two people can experience the same incident and walk away with completely different perceptions of what actually happened. Sometimes, just like beauty, "truth” is in the eye of the beholder. It is a matter of perception. Shopping report information is a vivid example of the fact that perception is reality. Occasionally, an EPMS shopper remembers a specific leasing presentation somewhat differently than the on-site professional who was shopped and later evaluated in a written format. The shopper reports that the leasing consultant was a bit distracted and indifferent, not very friendly, or “didn’t seem interested in meeting my needs”. Yet, that individual’s supervisor cannot believe that this very friendly and warm staff member could ever come across in any way but delightful, enthusiastic and professional! “Everyone loves her!” the supervisor explains. Sometimes the gap between what the leasing professional believes about her presentation and what the shopper describes comes down to perception. Regardless of what really (or not really!) happened, the perception of the shopper – and that of the typical rental prospect – is the only “truth” that really matters! Leasing is all about perception, isn’t it? Fellow onsite associates may say, “He is the friendliest guy you’ll ever meet! We love him!” But if this “friendliest guy” is perceived as unfriendly, to that prospect he is unfriendly! “You know, Sara is really nice once you get to know her!” This may be “true”; but the reality is the prospect is unlikely to spend enough time “getting to know” Sara to override their initial impression. -
Longitudinal Investigation of Disparity Vergence in Young Adult Convergence Insufficiency Patients
New Jersey Institute of Technology Digital Commons @ NJIT Theses Electronic Theses and Dissertations Summer 2019 Longitudinal investigation of disparity vergence in young adult convergence insufficiency patients Patrick C. Crincoli New Jersey Institute of Technology Follow this and additional works at: https://digitalcommons.njit.edu/theses Part of the Biomedical Engineering and Bioengineering Commons Recommended Citation Crincoli, Patrick C., "Longitudinal investigation of disparity vergence in young adult convergence insufficiency patients" (2019). Theses. 1683. https://digitalcommons.njit.edu/theses/1683 This Thesis is brought to you for free and open access by the Electronic Theses and Dissertations at Digital Commons @ NJIT. It has been accepted for inclusion in Theses by an authorized administrator of Digital Commons @ NJIT. For more information, please contact [email protected]. Copyright Warning & Restrictions The copyright law of the United States (Title 17, United States Code) governs the making of photocopies or other reproductions of copyrighted material. Under certain conditions specified in the law, libraries and archives are authorized to furnish a photocopy or other reproduction. One of these specified conditions is that the photocopy or reproduction is not to be “used for any purpose other than private study, scholarship, or research.” If a, user makes a request for, or later uses, a photocopy or reproduction for purposes in excess of “fair use” that user may be liable for copyright infringement, This institution -
Hyperreality and Virtual Worlds: When the Virtual Is Real
sphera.ucam.edu ISSNe: 2695-5725 ● Número 19 ● Vol.II ● Año 2019 ● pp. 36-58 Hyperreality and virtual worlds: when the virtual is real Paulo M. Barroso, Polytechnic Institute of Viseu (Portugal) [email protected] Received: 12/11/19 ● Accepted: 10/12/19 ● Published: 19/12/19 How to reference this paper: Barroso, Paulo M. (2019). Hyperreality and virtual worlds: when the virtual is real, Sphera Publica, 2(19), 36‐58. Abstract This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artefacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, this article is conceptual (it has no case study or empirical work) and has the purpose of problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality. Keywords Hyperreality, image, real, virtual worlds, technology Barroso Hiperrealidad y mundos virtuales Hiperrealidad y mundos virtuales: cuando lo virtual es real Paulo M. -
"Physics Considerations for a Simulated Reality"
Physics considerations for a simulated reality Max Hodak 1 Why build a simulated reality? ined, but that of defining a suitable physics system. We conjecture that there is a relationship between Video games have a powerful natural appeal. Our the depth of a virtual world and the sophistication of physical world imposes harsh constraints: atoms are its underlying physics. difficult to work with compared to bits, and the Any non-trivial universe must contain informa- scarcity of both materials and the capacity to trans- tion, and we can phrase the central problem in world form them leads to a tough environment. By con- design as one of writing down the information that trast, video games can be anything we want them defines a universe; informally, we can state that a to be: players can fly, use magic, or even have their universe without information has zero depth. We can own planet, all the while exercising mental faculties start from a premise that information in any universe in just as satisfying a way as they would in our base is found in two forms: matter and its interactions. reality. As computer processing power continues to improve and the space of games we can build expands, a natural opportunity arises to build simulated real- 2 Naturalness ities that are as engaging and emotionally immersive as our base reality, but with fewer constraints and a Before we think about physics as it is usually under- greater capacity for easier creative expression. stood, let's briefly look at video game \physics" as Video game design is challenging on multiple lev- it exists today. -
Studies on Collingwood, History and Civilization
Studies on Collingwood, History and Civilization Jan van der Dussen Studies on Collingwood, History and Civilization Jan van der Dussen Heerlen , The Netherlands ISBN 978-3-319-20671-4 ISBN 978-3-319-20672-1 (eBook) DOI 10.1007/978-3-319-20672-1 Library of Congress Control Number: 2015951386 Springer Cham Heidelberg New York Dordrecht London © Springer International Publishing Switzerland 2016 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifi cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfi lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specifi c statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper Springer International Publishing AG Switzerland is part of Springer Science+Business Media (www. springer.com) Acknowledgements The following four essays are reproduced from their original publication. -
Perception and Law Enforcement
Perception and Law Enforcement Lt. Norman Hale White County Sheriff Department School of Law Enforcement Supervision Session XXXII Criminal Justice Institute Introduction Since the beginning, perception has been used by everyone. When man first said I am naked, I need clothing. The perception was I am naked. Without understanding why things are the way they appear man was fearful of the world around him. Superstitions overwhelmed man and his thoughts. It was an effort to explain the unexplainable. This is the perception of man and his surroundings. Early man worshiped nature in an attempt to change what was happening. At one time, it was believed that a man lived in the moon. This was based on the face seen on the moon. More resonantly, many believed there was or had been life on Mars, because of a photo taken as a satellite passed Mars showing a face on the surface (face on mars). This raised a large stir among people and the scientific community. It was not until some time later when a new photo was taken by a passing satellite, that the face on Mars proved to be a mountain and the face was formed by shadows cast across the surface of the mountain (face on mars). The attempt to understand how things are perceived goes back before the Egyptians were building pyramids. Modern man has devoted an extensive amount of time to studying perception and how it affects man. As the understanding of perception increases, the mystery that caused many superstitions is solved and man is no longer fearful. -
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah To cite this version: Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah. Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers. IEEE Communications Magazine, Institute of Electrical and Electronics Engineers, 2017, 55 (6), pp.110 - 117. 10.1109/MCOM.2017.1601089. hal-01781856 HAL Id: hal-01781856 https://hal-centralesupelec.archives-ouvertes.fr/hal-01781856 Submitted on 18 Jun 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Towards Interconnected Virtual Reality: Opportunities, Challenges and Enablers Ejder Ba¸stug˘;⊗, Mehdi Bennisy, Muriel Médard, and Mérouane Debbah⊗;◦ Research Laboratory of Electronics, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139, USA ⊗Large Networks and Systems Group (LANEAS), CentraleSupélec, Université Paris-Saclay, 3 rue Joliot-Curie, 91192 Gif-sur-Yvette, France yCentre for Wireless Communications, University of Oulu, Finland ◦Mathematical and Algorithmic Sciences Lab, Huawei France R&D, Paris, France {ejder, medard}@mit.edu, [email protected].fi, [email protected] Abstract Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. -
Virtual and Augmented Reality in Marketing
Virtual and Augmented Reality in Marketing Laura Håkansson Thesis Tietojenkäsittelyn Koulutusohjelma 2018 Authors Group Laura Håkansson HETI15KIM The title of your thesis Number of Virtual and Augmented Reality in Marketing pages and appendices 56 Supervisors Heikki Hietala This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two different technologies can be used in marketing. I work in marketing and have been following the evolvement of both VR and AR for a few years now. I was personally very curious to learn about how these have been implemented in marketing in the past, and what they will look like in the future, and if there are any reoccurring themes, for both VR and AR, that work best with a specific product or service. I spent a year reading the latest news and articles about various VR/AR marketing campaigns, and about the updates on these technologies that kept coming almost monthly. I also participated in different VR/AR-themed events in Helsinki to try out headsets and new AR apps, and to listen to the experts view on the potential of VR and AR. I wanted to create clear guidelines on which technology to use and how, depending on the product or service being marketed, but realized during my research that this was not possible. VR and AR are still in development, but evolving at a very fast pace, and right now it’s important to just bravely test them out without worrying about failing. I give plenty of examples in this thesis that will hopefully encourage marketers to start experimenting now, because we will see some really advanced VR and AR/MR in a few years, and those with the most experience will have great advantage in the marketing field. -
Improving the Management of an Air Campaign with Virtual Reality
Improving the Management of an Air Campaign with Virtual Reality JAMES E. HAYWOOD, Major, USAF School of Advanced Airpower Studies THESIS PRESENTED TO THE FACULTY OF THE SCHOOL OF ADVANCED AIRPOWER STUDIES, MAXWELL AIR FORCE BASE, ALABAMA, FOR COMPLETION OF GRADUATION REQUIREMENTS, ACADEMIC YEAR 1994–95. Air University Press Maxwell Air Force Base, Alabama March 1996 Disclaimer The author produced this paper in a Department of Defense school environment in the interest of academic freedom and the advancement of national defense-related concepts. The views expressed in this publication are those of the author and do not reflect the official policy or position of the Department of Defense or the United States government. This publication has been reviewed by security and policy review authorities and is cleared for public release. ii Contents Chapter Page DISCLAIMER . ii ABSTRACT . v ABOUT THE AUTHOR . vii ACKNOWLEDGMENTS . ix 1 INTRODUCTION . 1 Notes . 3 2 THE TECHNOLOGY OF VIRTUAL REALITY . 5 The Human-Computer Interface . 6 Types of Virtual Realities . 7 Virtual Reality Component Technologies . 8 Technological Challenges . 10 Notes . 12 3 BATTLE MANAGEMENT OF AN AIR CAMPAIGN . 15 Structure and Organization for Theater Air Battle Management . 15 Functions of the Air Operations Center . 17 Elements of the Theater Air Control System . 18 Data Required for Air Battle Management . 19 Notes . 21 4 MANAGING AN AIR CAMPAIGN WITH VIRTUAL REALITY . 23 Operational Considerations . 24 Technical Considerations . 30 Notes . 30 5 CONCLUSION . 33 Notes . 34 BIBLIOGRAPHY . 35 iii Illustrations Figure Page 1 Conventional (A) versus VR (B) User Interfaces . 7 2 Air Operations Center Organization . 17 3 Elements of the Theater Air Control System . -
Perceptual Causality, Counterfactuals, and Special Causal Concepts
OUP CORRECTED PROOF – FINAL, 19/10/2011, SPi 3 Perceptual Causality, Counterfactuals, and Special Causal Concepts Johannes Roessler On one view, an adequate account of causal understanding may focus exclusively on what is involved in mastering general causal concepts (concepts such as ‘x causes y’ or ‘p causally explains q’). An alternative view is that causal understanding is, partly but irreducibly, a matter of grasping what Anscombe called special causal concepts, con- cepts such as ‘push’, ‘flatten’,or‘knock over’. We can label these views generalist vs particularist approaches to causal understanding. It is worth emphasizing that the contrast here is not between two kinds of theories of the metaphysics of causation, but two views of the nature and perhaps source of ordinary causal understanding. One aim of this paper is to argue that it would be a mistake to dismiss particularism because of its putative metaphysical commitments. I begin by formulating an intuitively attractive version of particularism due to P.F. Strawson, a central element of which is what I will call na¨ıve realism concerning mechanical transactions. I will then present the account with two challenges. Both challenges reflect the worry that Strawson’s particularism may be unable to acknowledge the intimate connection between causa- tion and counterfactuals, as articulated by the interventionist approach to causation. My project will be to allay these concerns, or at least to explore how this might be done. My (tentative) conclusion will be that Strawson’sna¨ıve realism can accept what interventionism has to say about ordinary causal understanding, and that intervention- ism should not be seen as being committed to generalism. -
Unity of Mind, Temporal Awareness, and Personal Identity
UNIVERSITY OF CALIFORNIA, IRVINE THE LEGACY OF HUMEANISM: UNITY OF MIND, TEMPORAL AWARENESS, AND PERSONAL IDENTITY DISSERTATION submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in Philosophy by Daniel R. Siakel Dissertation Committee: Professor David Woodruff Smith, Chair Professor Sven Bernecker Associate Professor Marcello Oreste Fiocco Associate Professor Clinton Tolley 2016 © 2016 Daniel R. Siakel DEDICATION To My mother, Anna My father, Jim Life’s original, enduring constellation. And My “doctor father,” David Who sees. “We think that we can prove ourselves to ourselves. The truth is that we cannot say that we are one entity, one existence. Our individuality is really a heap or pile of experiences. We are made out of experiences of achievement, disappointment, hope, fear, and millions and billions and trillions of other things. All these little fragments put together are what we call our self and our life. Our pride of self-existence or sense of being is by no means one entity. It is a heap, a pile of stuff. It has some similarities to a pile of garbage.” “It’s not that everything is one. Everything is zero.” Chögyam Trungpa Rinpoche “Galaxies of Stars, Grains of Sand” “Rhinoceros and Parrot” ii TABLE OF CONTENTS Page ACKNOWLEDGMENTS v CURRICULUM VITAE vi ABSTRACT OF THE DISSERTATION xii INTRODUCTION 1 CHAPTER I: Hume’s Appendix Problem and Associative Connections in the Treatise and Enquiry §1. General Introduction to Hume’s Science of Human Nature 6 §2. Introducing Hume’s Appendix Problem 8 §3. Contextualizing Hume’s Appendix Problem 15 §4.