We Are Probably Not Sims
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Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018"
Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018" An Updated Report from The MASIE Center Author: Bobby Carlton | Foreword: Elliott Masie May 23, 2018 Learning CONSORTIUM masie.com NOVEMBER 4 – 7, 2018 | ORLANDO, FL Lea “VR, AR, Mixed Reality & More in 2018" & More Reality AR, Mixed “VR, Immersive Realities Immersive masie.com for Learning and Performance Learning for r Author: Bobby Carlton | Foreword: Elliott Masie ning Foreword: An Updated Report from The MASIE Center CONSO “Boldly Go... Where the Learner Has Not Gone Before” R TIUM My good friend, actor George Takei, shared with me the excitement that the cast and crew felt when shooting Star Trek back in 1966. They were all excited by the possibility of a virtual and immersive reality. They imagined that they could scan a planet, a person, or an NOVEMBER 4 – 7, 2018 | ORLANDO, FL 2018 | ORLANDO, 4 – 7, NOVEMBER object and simulate, play with, or even destroy it (virtually) while May 23, 2018 being deeply immersed in the experience. And, they knew that someday this fiction would become reality. Ever since, I have been tracking, using, experimenting with, and researching the ever-changing and emerging worlds of virtual reality, augmented reality, mixed reality, and other immersive reality technologies and software. They keep getting better, though they still aren’t totally "there" yet. The challenge is to bridge the gap between their promise and actual use in workplaces to drive learning and performance. The good news is that in the past three years we have made major jumps forward. -
Hyperreality and Virtual Worlds: When the Virtual Is Real
sphera.ucam.edu ISSNe: 2695-5725 ● Número 19 ● Vol.II ● Año 2019 ● pp. 36-58 Hyperreality and virtual worlds: when the virtual is real Paulo M. Barroso, Polytechnic Institute of Viseu (Portugal) [email protected] Received: 12/11/19 ● Accepted: 10/12/19 ● Published: 19/12/19 How to reference this paper: Barroso, Paulo M. (2019). Hyperreality and virtual worlds: when the virtual is real, Sphera Publica, 2(19), 36‐58. Abstract This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artefacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, this article is conceptual (it has no case study or empirical work) and has the purpose of problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality. Keywords Hyperreality, image, real, virtual worlds, technology Barroso Hiperrealidad y mundos virtuales Hiperrealidad y mundos virtuales: cuando lo virtual es real Paulo M. -
Gold Medal IPO 2012 Tadas Krisciunas, Lithuania
Tadas Krisciunas (Litauen) - Goldmedaille bei der IPO 2012 in Oslo Topic Nr. 4: “And when we question whether the underlying object is such as it appears, we grant the fact that it appears, and our doubt does not concern the appearance itself but the account given of that appearance – and that is a different thing from questioning the appearance itself. For example, honey appears to us to be sweet (and this we grant, for we perceive sweetness through the senses), but whether it is also sweet in its essence is for us a matter of doubt, since this is not an appearance but a judgment about the appearance.” Sextus Empiricus, Outlines of Pyrrhonism I. 10 (2nd century AD). Among the schools of Hellenistic philosophy, one of much interest for anyone with an interest in epistemology flourished. Skeptics, as they were called, combining the negative1 arguments of the rival- ing schools of Stoics and Epicureans, tried to disprove2 the possibility of knowledge. One of the key works in the tradition of Hellenistic skepticism is Sextus Empiricus’ “Outlines of Pyrrhonism.” As the title shows, in the work, Sextus Empiricus tries to outline the skeptical tradition started by Pyrrho. In this essay, I am going to discuss a certain distinction made by Sextus Empiricus. The distinc- tion is between what the philosopher calls appearances and underlying objects (D)3. I will try to compre- hend the motivation for such a distinction and the logical consequences of it. However, I will try to give some arguments against this distinction, showing how the problems the distinction addresses can be dealt with in other ways. -
"Physics Considerations for a Simulated Reality"
Physics considerations for a simulated reality Max Hodak 1 Why build a simulated reality? ined, but that of defining a suitable physics system. We conjecture that there is a relationship between Video games have a powerful natural appeal. Our the depth of a virtual world and the sophistication of physical world imposes harsh constraints: atoms are its underlying physics. difficult to work with compared to bits, and the Any non-trivial universe must contain informa- scarcity of both materials and the capacity to trans- tion, and we can phrase the central problem in world form them leads to a tough environment. By con- design as one of writing down the information that trast, video games can be anything we want them defines a universe; informally, we can state that a to be: players can fly, use magic, or even have their universe without information has zero depth. We can own planet, all the while exercising mental faculties start from a premise that information in any universe in just as satisfying a way as they would in our base is found in two forms: matter and its interactions. reality. As computer processing power continues to improve and the space of games we can build expands, a natural opportunity arises to build simulated real- 2 Naturalness ities that are as engaging and emotionally immersive as our base reality, but with fewer constraints and a Before we think about physics as it is usually under- greater capacity for easier creative expression. stood, let's briefly look at video game \physics" as Video game design is challenging on multiple lev- it exists today. -
The Divine Within: Selected Writings on Enlightenment Free Download
THE DIVINE WITHIN: SELECTED WRITINGS ON ENLIGHTENMENT FREE DOWNLOAD Aldous Huxley,Huston Smith | 305 pages | 02 Jul 2013 | HARPER PERENNIAL | 9780062236814 | English | New York, United States The Divine Within: Selected Writings on Enlightenment (Paperback) Born into a French noble family in southern France, Montesquieu practiced law in adulthood and witnessed great political upheaval across Britain and France. Aldous Huxley mural. Animal testing Archival research Behavior epigenetics Case The Divine Within: Selected Writings on Enlightenment Content analysis Experiments Human subject research Interviews Neuroimaging Observation Psychophysics Qualitative research Quantitative research Self-report inventory Statistical surveys. By the decree of the angels, and by the command of the holy men, we excommunicate, expel, curse and damn Baruch de Espinoza, with the consent of God, Blessed be He, and with the consent of all the Holy Congregation, in front of these holy Scrolls with the six-hundred-and-thirteen precepts which are written therein, with the excommunication with which Joshua banned The Divine Within: Selected Writings on Enlightenment[57] with the curse with which Elisha cursed the boys [58] and with all the curses which are written in the Book of the Law. Huxley consistently examined the spiritual basis of both the individual and human society, always seeking to reach an authentic and The Divine Within: Selected Writings on Enlightenment defined experience of the divine. Spinoza's Heresy: Immortality and the Jewish Mind. And when I read about how he decided to end his life while tripping on LSD I thought that was really heroic. Miguel was a successful merchant and became a warden of the synagogue and of the Amsterdam Jewish school. -
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah To cite this version: Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah. Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers. IEEE Communications Magazine, Institute of Electrical and Electronics Engineers, 2017, 55 (6), pp.110 - 117. 10.1109/MCOM.2017.1601089. hal-01781856 HAL Id: hal-01781856 https://hal-centralesupelec.archives-ouvertes.fr/hal-01781856 Submitted on 18 Jun 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Towards Interconnected Virtual Reality: Opportunities, Challenges and Enablers Ejder Ba¸stug˘;⊗, Mehdi Bennisy, Muriel Médard, and Mérouane Debbah⊗;◦ Research Laboratory of Electronics, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139, USA ⊗Large Networks and Systems Group (LANEAS), CentraleSupélec, Université Paris-Saclay, 3 rue Joliot-Curie, 91192 Gif-sur-Yvette, France yCentre for Wireless Communications, University of Oulu, Finland ◦Mathematical and Algorithmic Sciences Lab, Huawei France R&D, Paris, France {ejder, medard}@mit.edu, [email protected].fi, [email protected] Abstract Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. -
Constraints on an External Reality Under the Simulation Hypothesis
Constraints on an external reality under the simulation hypothesis Max Hodak (Originally: 9 May 2020, Last Revised: 14 November 2020) Abstract Whether or not we are living in a simulation has become the subject of much lighthearted conjecture. Despite it being often considered an unfalsifiable question, here I present an argument that places strong contraints on the nature of any universe that contains ours as a \simulation," and I argue that these constraints are so strict that the most likely conclusion is that we are not living in a simulation. The crux of the idea is that almost any external world-simulation interface allows for Lorentz violations, and that these cannot be remedied in a simulation that implements quantum mechanics as we observe it. These arguments do not preclude all possibility that we are living in a simulation, but they impose significant constraints on what such a thing could mean or how the physics of the \external" universe must work. 1 Assumptions all practical purposes.1{3 The analysis that follows requires making three key Assumption A. A simulation should be somehow assumptions. accessible to its creators. Assumption C. The state of a valid universe Similarly, this is difficult to formalize fully gen- must be internally consistent at all times. erally, but for a quantum mechanical universe like ours with Hermitian observables, we can say some- Consistency is an essential property of any thing like the space of positive operator-valued mea- mathematically-describable physics; when we dis- sures available to the creators of the simulation is cover contradiction implied by our mathematics, we not empty; that is, they have some way to measure know that something must be wrong. -
A Critical Engagement of Bostrom's Computer Simulation Hypothesis
A Critical Engagement of Bostrom’s Computer Simulation Hypothesis Norman K. Swazo, Ph.D., M.H.S.A. Professor of Philosophy and Director of Undergraduate Studies North South University Plot 15, Block B, Bashundhara R/A Dhaka 1229, Bangladesh Email: [email protected]; [email protected] Abstract In 2003, philosopher Nick Bostrom presented the provocative idea that we are now living in a computer simulation. Although his argument is structured to include a “hypothesis,” it is unclear that his proposition can be accounted as a properly scientific hypothesis. Here Bostrom’s argument is engaged critically by accounting for philosophical and scientific positions that have implications for Bostrom’s principal thesis. These include discussions from Heidegger, Einstein, Heisenberg, Feynman, and Dreyfus that relate to modelling of structures of thinking and computation. In consequence of this accounting, given that there seems to be no reasonably admissible evidence to count for the task of falsification, one concludes that the computer simulation argument’s hypothesis is only speculative and not scientific. Keywords: Bostrom; simulation hypothesis; Heidegger; Dreyfus; Feynman; falsifiability 1. Introduction In a paper published in 2003, Nick Bostrom argued that at least one of several propositions is likely to be true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage, i.e., (fp≈0); (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof), i.e., (fI≈0); (3) we are almost certainly living in a computer simulation, i.e., (fsim≈1). (Bostrom 2003) Proposition (3) is characterized as the simulation hypothesis, thus only a part of Bostrom’s simulation argument. -
Virtual and Augmented Reality in Marketing
Virtual and Augmented Reality in Marketing Laura Håkansson Thesis Tietojenkäsittelyn Koulutusohjelma 2018 Authors Group Laura Håkansson HETI15KIM The title of your thesis Number of Virtual and Augmented Reality in Marketing pages and appendices 56 Supervisors Heikki Hietala This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two different technologies can be used in marketing. I work in marketing and have been following the evolvement of both VR and AR for a few years now. I was personally very curious to learn about how these have been implemented in marketing in the past, and what they will look like in the future, and if there are any reoccurring themes, for both VR and AR, that work best with a specific product or service. I spent a year reading the latest news and articles about various VR/AR marketing campaigns, and about the updates on these technologies that kept coming almost monthly. I also participated in different VR/AR-themed events in Helsinki to try out headsets and new AR apps, and to listen to the experts view on the potential of VR and AR. I wanted to create clear guidelines on which technology to use and how, depending on the product or service being marketed, but realized during my research that this was not possible. VR and AR are still in development, but evolving at a very fast pace, and right now it’s important to just bravely test them out without worrying about failing. I give plenty of examples in this thesis that will hopefully encourage marketers to start experimenting now, because we will see some really advanced VR and AR/MR in a few years, and those with the most experience will have great advantage in the marketing field. -
Improving the Management of an Air Campaign with Virtual Reality
Improving the Management of an Air Campaign with Virtual Reality JAMES E. HAYWOOD, Major, USAF School of Advanced Airpower Studies THESIS PRESENTED TO THE FACULTY OF THE SCHOOL OF ADVANCED AIRPOWER STUDIES, MAXWELL AIR FORCE BASE, ALABAMA, FOR COMPLETION OF GRADUATION REQUIREMENTS, ACADEMIC YEAR 1994–95. Air University Press Maxwell Air Force Base, Alabama March 1996 Disclaimer The author produced this paper in a Department of Defense school environment in the interest of academic freedom and the advancement of national defense-related concepts. The views expressed in this publication are those of the author and do not reflect the official policy or position of the Department of Defense or the United States government. This publication has been reviewed by security and policy review authorities and is cleared for public release. ii Contents Chapter Page DISCLAIMER . ii ABSTRACT . v ABOUT THE AUTHOR . vii ACKNOWLEDGMENTS . ix 1 INTRODUCTION . 1 Notes . 3 2 THE TECHNOLOGY OF VIRTUAL REALITY . 5 The Human-Computer Interface . 6 Types of Virtual Realities . 7 Virtual Reality Component Technologies . 8 Technological Challenges . 10 Notes . 12 3 BATTLE MANAGEMENT OF AN AIR CAMPAIGN . 15 Structure and Organization for Theater Air Battle Management . 15 Functions of the Air Operations Center . 17 Elements of the Theater Air Control System . 18 Data Required for Air Battle Management . 19 Notes . 21 4 MANAGING AN AIR CAMPAIGN WITH VIRTUAL REALITY . 23 Operational Considerations . 24 Technical Considerations . 30 Notes . 30 5 CONCLUSION . 33 Notes . 34 BIBLIOGRAPHY . 35 iii Illustrations Figure Page 1 Conventional (A) versus VR (B) User Interfaces . 7 2 Air Operations Center Organization . 17 3 Elements of the Theater Air Control System . -
Schwitzgebel May 12, 2014 1% Skepticism, P. 1 1% Skepticism Eric
1% Skepticism Eric Schwitzgebel Department of Philosophy University of California at Riverside Riverside, CA 92521-0201 eschwitz at domain: ucr.edu May 12, 2014 Schwitzgebel May 12, 2014 1% Skepticism, p. 1 1% Skepticism Abstract: A 1% skeptic is someone who has about a 99% credence in non-skeptical realism and about a 1% credence in the disjunction of all radically skeptical scenarios combined. The first half of this essay defends the epistemic rationality of 1% skepticism, appealing to dream skepticism, simulation skepticism, cosmological skepticism, and wildcard skepticism. The second half of the essay explores the practical behavioral consequences of 1% skepticism, arguing that 1% skepticism need not be behaviorally inert. Schwitzgebel May 12, 2014 1% Skepticism, p. 2 1% Skepticism Certainly there is no practical problem regarding skepticism about the external world. For example, no one is paralyzed from action by reading about skeptical considerations or evaluating skeptical arguments. Even if one cannot figure out where a particular skeptical argument goes wrong, life goes on just the same. Similarly, there is no “existential” problem here. Reading skeptical arguments does not throw one into a state of existential dread. One is not typically disturbed or disconcerted for any length of time. One does not feel any less at home in the world, or go about worrying that one’s life might be no more than a dream (Greco 2008, p. 109). [W]hen they suspended judgement, tranquility followed as it were fortuitously, as a shadow follows a body…. [T]he aim of Sceptics is tranquility in matters of opinion and moderation of feeling in matters forced upon us (Sextus Empiricus, c. -
The Modal Future
The Modal Future A theory of future-directed thought and talk Cambridge University Press Fabrizio Cariani Contents Preface page vii Conventions and abbreviations xi Introduction xii PART ONE BACKGROUND 1 1 The symmetric paradigm 3 1.1 The symmetric paradigm 3 1.2 Symmetric semantics 4 1.3 The symmetric paradigm contextualized 10 1.4 Temporal ontology and symmetric semantics 14 Appendix to chapter 1: the logic Kt 17 2 Symmetric semantics in an asymmetric world 19 2.1 Branching metaphysics 20 2.2 Branching models 21 2.3 Symmetric semantics on branching models 27 2.4 Ways of being an Ockhamist 32 2.5 Interpreting branching models 32 PART TWO THE ROAD TO SELECTION SEMANTICS 39 3 The modal challenge 41 3.1 What is a modal? 42 3.2 The argument from common morphology 44 3.3 The argument from present-directed uses 45 3.4 The argument from modal subordination 48 3.5 The argument from acquaintance inferences 52 iii iv Contents 3.6 Morals and distinctions 54 4 Modality without quantification 56 4.1 Quantificational theories 57 4.2 Universal analyses and retrospective evaluations 59 4.3 Prior’s bet objection 60 4.4 The zero credence problem 61 4.5 Scope with negation 64 4.6 Homogeneity 66 4.7 Neg-raising to the rescue? 69 5 Basic selection semantics 73 5.1 Selection semantics: a first look 74 5.2 Basic versions of selection semantics 78 5.3 Notions of validity: a primer 81 5.4 Logical features of selection semantics 82 5.5 Solving the zero credence problem 83 5.6 Modal subordination 85 5.7 Present-directed uses of will 86 5.8 Revisiting the acquaintance