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Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018"
Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018" An Updated Report from The MASIE Center Author: Bobby Carlton | Foreword: Elliott Masie May 23, 2018 Learning CONSORTIUM masie.com NOVEMBER 4 – 7, 2018 | ORLANDO, FL Lea “VR, AR, Mixed Reality & More in 2018" & More Reality AR, Mixed “VR, Immersive Realities Immersive masie.com for Learning and Performance Learning for r Author: Bobby Carlton | Foreword: Elliott Masie ning Foreword: An Updated Report from The MASIE Center CONSO “Boldly Go... Where the Learner Has Not Gone Before” R TIUM My good friend, actor George Takei, shared with me the excitement that the cast and crew felt when shooting Star Trek back in 1966. They were all excited by the possibility of a virtual and immersive reality. They imagined that they could scan a planet, a person, or an NOVEMBER 4 – 7, 2018 | ORLANDO, FL 2018 | ORLANDO, 4 – 7, NOVEMBER object and simulate, play with, or even destroy it (virtually) while May 23, 2018 being deeply immersed in the experience. And, they knew that someday this fiction would become reality. Ever since, I have been tracking, using, experimenting with, and researching the ever-changing and emerging worlds of virtual reality, augmented reality, mixed reality, and other immersive reality technologies and software. They keep getting better, though they still aren’t totally "there" yet. The challenge is to bridge the gap between their promise and actual use in workplaces to drive learning and performance. The good news is that in the past three years we have made major jumps forward. -
Hyperreality and Virtual Worlds: When the Virtual Is Real
sphera.ucam.edu ISSNe: 2695-5725 ● Número 19 ● Vol.II ● Año 2019 ● pp. 36-58 Hyperreality and virtual worlds: when the virtual is real Paulo M. Barroso, Polytechnic Institute of Viseu (Portugal) [email protected] Received: 12/11/19 ● Accepted: 10/12/19 ● Published: 19/12/19 How to reference this paper: Barroso, Paulo M. (2019). Hyperreality and virtual worlds: when the virtual is real, Sphera Publica, 2(19), 36‐58. Abstract This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artefacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, this article is conceptual (it has no case study or empirical work) and has the purpose of problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality. Keywords Hyperreality, image, real, virtual worlds, technology Barroso Hiperrealidad y mundos virtuales Hiperrealidad y mundos virtuales: cuando lo virtual es real Paulo M. -
"Physics Considerations for a Simulated Reality"
Physics considerations for a simulated reality Max Hodak 1 Why build a simulated reality? ined, but that of defining a suitable physics system. We conjecture that there is a relationship between Video games have a powerful natural appeal. Our the depth of a virtual world and the sophistication of physical world imposes harsh constraints: atoms are its underlying physics. difficult to work with compared to bits, and the Any non-trivial universe must contain informa- scarcity of both materials and the capacity to trans- tion, and we can phrase the central problem in world form them leads to a tough environment. By con- design as one of writing down the information that trast, video games can be anything we want them defines a universe; informally, we can state that a to be: players can fly, use magic, or even have their universe without information has zero depth. We can own planet, all the while exercising mental faculties start from a premise that information in any universe in just as satisfying a way as they would in our base is found in two forms: matter and its interactions. reality. As computer processing power continues to improve and the space of games we can build expands, a natural opportunity arises to build simulated real- 2 Naturalness ities that are as engaging and emotionally immersive as our base reality, but with fewer constraints and a Before we think about physics as it is usually under- greater capacity for easier creative expression. stood, let's briefly look at video game \physics" as Video game design is challenging on multiple lev- it exists today. -
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah To cite this version: Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah. Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers. IEEE Communications Magazine, Institute of Electrical and Electronics Engineers, 2017, 55 (6), pp.110 - 117. 10.1109/MCOM.2017.1601089. hal-01781856 HAL Id: hal-01781856 https://hal-centralesupelec.archives-ouvertes.fr/hal-01781856 Submitted on 18 Jun 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Towards Interconnected Virtual Reality: Opportunities, Challenges and Enablers Ejder Ba¸stug˘;⊗, Mehdi Bennisy, Muriel Médard, and Mérouane Debbah⊗;◦ Research Laboratory of Electronics, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139, USA ⊗Large Networks and Systems Group (LANEAS), CentraleSupélec, Université Paris-Saclay, 3 rue Joliot-Curie, 91192 Gif-sur-Yvette, France yCentre for Wireless Communications, University of Oulu, Finland ◦Mathematical and Algorithmic Sciences Lab, Huawei France R&D, Paris, France {ejder, medard}@mit.edu, [email protected].fi, [email protected] Abstract Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. -
Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2014-01-01 Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the Philosophy Commons, and the Theory and Criticism Commons Recommended Citation Martin-Perez, Alfredo, "Art and Hyperreality" (2014). Open Access Theses & Dissertations. 1290. https://digitalcommons.utep.edu/open_etd/1290 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. HYPERREALITY & ART A RECONSIDERATION OF THE NOTION OF ART ALFREDO MARTIN-PEREZ Department of Philosophy APPROVED: Jules Simon, Ph.D. Mark A. Moffett, Ph.D. Jose De Pierola, Ph.D. ___________________________________________ Charles Ambler, Ph.D. Dean of the Graduate School Copyright © By Alfredo Martin-Perez 2014 HYPERREALITY & ART A RECONSIDERATION OF THE NOTION OF ART by ALFREDO MARTIN-PEREZ Thesis Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Department of Philosophy THE UNIVERSITY OF TEXAS AT EL PASO December 2014 ACKNOWLEDGMENTS I would like to thank my daughters, Ruby, Perla, and Esmeralda, for their loving emo- tional support during the stressing times while doing this thesis, and throughout my academic work. This humble work is dedicated to my grandchildren. Kimberly, Angel, Danny, Freddy, Desiray, Alyssa, Noe, and Isabel, and to the soon to be born, great-grand daughter Evelyn. -
Virtual and Augmented Reality in Marketing
Virtual and Augmented Reality in Marketing Laura Håkansson Thesis Tietojenkäsittelyn Koulutusohjelma 2018 Authors Group Laura Håkansson HETI15KIM The title of your thesis Number of Virtual and Augmented Reality in Marketing pages and appendices 56 Supervisors Heikki Hietala This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two different technologies can be used in marketing. I work in marketing and have been following the evolvement of both VR and AR for a few years now. I was personally very curious to learn about how these have been implemented in marketing in the past, and what they will look like in the future, and if there are any reoccurring themes, for both VR and AR, that work best with a specific product or service. I spent a year reading the latest news and articles about various VR/AR marketing campaigns, and about the updates on these technologies that kept coming almost monthly. I also participated in different VR/AR-themed events in Helsinki to try out headsets and new AR apps, and to listen to the experts view on the potential of VR and AR. I wanted to create clear guidelines on which technology to use and how, depending on the product or service being marketed, but realized during my research that this was not possible. VR and AR are still in development, but evolving at a very fast pace, and right now it’s important to just bravely test them out without worrying about failing. I give plenty of examples in this thesis that will hopefully encourage marketers to start experimenting now, because we will see some really advanced VR and AR/MR in a few years, and those with the most experience will have great advantage in the marketing field. -
Improving the Management of an Air Campaign with Virtual Reality
Improving the Management of an Air Campaign with Virtual Reality JAMES E. HAYWOOD, Major, USAF School of Advanced Airpower Studies THESIS PRESENTED TO THE FACULTY OF THE SCHOOL OF ADVANCED AIRPOWER STUDIES, MAXWELL AIR FORCE BASE, ALABAMA, FOR COMPLETION OF GRADUATION REQUIREMENTS, ACADEMIC YEAR 1994–95. Air University Press Maxwell Air Force Base, Alabama March 1996 Disclaimer The author produced this paper in a Department of Defense school environment in the interest of academic freedom and the advancement of national defense-related concepts. The views expressed in this publication are those of the author and do not reflect the official policy or position of the Department of Defense or the United States government. This publication has been reviewed by security and policy review authorities and is cleared for public release. ii Contents Chapter Page DISCLAIMER . ii ABSTRACT . v ABOUT THE AUTHOR . vii ACKNOWLEDGMENTS . ix 1 INTRODUCTION . 1 Notes . 3 2 THE TECHNOLOGY OF VIRTUAL REALITY . 5 The Human-Computer Interface . 6 Types of Virtual Realities . 7 Virtual Reality Component Technologies . 8 Technological Challenges . 10 Notes . 12 3 BATTLE MANAGEMENT OF AN AIR CAMPAIGN . 15 Structure and Organization for Theater Air Battle Management . 15 Functions of the Air Operations Center . 17 Elements of the Theater Air Control System . 18 Data Required for Air Battle Management . 19 Notes . 21 4 MANAGING AN AIR CAMPAIGN WITH VIRTUAL REALITY . 23 Operational Considerations . 24 Technical Considerations . 30 Notes . 30 5 CONCLUSION . 33 Notes . 34 BIBLIOGRAPHY . 35 iii Illustrations Figure Page 1 Conventional (A) versus VR (B) User Interfaces . 7 2 Air Operations Center Organization . 17 3 Elements of the Theater Air Control System . -
Spectacular Malaise: Art & the End of History
Martin Lang University of Lincoln Spectacular Malaise: Art & the End of History Abstract This article makes two main claims: that Debord’s concept of the ‘integrated spectacle’ is related to end of History narratives; and that the related concept of ‘disinformation’ is manifested in new forms of media-driven warfare. These claims are substantiated through a comparative analysis between Debord’s texts and contemporary politics, primarily as described by Adam Curtis and by the RETORT collective. The resulting understanding of our contemporary politics is a situation where subjects who appear to be free, are in fact only free to choose between competing brands of neo-liberalism that manipulate and baffle in order to obfuscate their true agendas. This situation is termed a ‘spectacular malaise’. The article then critiques post-Marxist claims to a re-birth of History and therefore a potential end to the spectacular malaise. It argues that the Arab Spring and Occupy movement did not signal an end to the end of History, as they were unable to articulate an alternative vision. This situation is compared to the last days of the Soviet Union, when change also seemed unimaginable. It identifies Mark Fisher’s call for activists to demonstrate alternative possibilities and reveal contingency in apparently natural orders to counter the spectacular malaise. Three art collectives are considered as potential candidates to take up this challenge: Women on Waves, Voina, and Superflex. The article concludes that while making actual social and political change is useful for demonstrating alternative possibilities, it is art’s symbolic value that reveals contingency and strikes at the heart of the spectacular malaise. -
Shock and Awe, Sectarianism, and Violence in Iraq Post-2003
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 6-2020 Shock and Awe, Sectarianism, and Violence in Iraq Post-2003 Sarim Al-Rawi The Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/3869 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] SHOCK AND AWE, SECTARIANISM, AND VIOLENCE IN IRAQ POST-2003 by SARIM AL-RAWI A master’s thesis submitted to the Graduate Faculty in Liberal Studies in partial fulfillment of the requirements for the degree of Master of Arts, The City University of New York 2020 [Ty pe text] [Type text] © 2020 SARIM AL-RAWI All Rights Reserved !ii Shock and Awe, Sectarianism, and Violence in Iraq Post-2003: A Case Study by Sarim Al-Rawi This manuscript has been read and approved for the Graduate Faculty in Liberal Arts/International Studies in satisfaction of the thesis requirement for the degree of Master of Arts. ___________________ ____________________________ Date Samira Haj Thesis Advisor ___________________ ____________________________ Date Elizabeth Macaulay-Lewis Executive Officer THE CITY UNIVERSITY OF NEW YORK !iii ABSTRACT Shock and Awe, Sectarianism, and Violence in Iraq Post-2003: A Case Study by Sarim Al-Rawi Advisor: Dr. Samira Haj The violence systematically deployed upon the prosperous nation of Iraq in 2003 was directly influenced by the Shock and Awe doctrine set forth by Harlan K. -
Infrastructural Aesthetics in the Films of Adam Curtis
Cultural Politics vol.14, no.3, November 2018. Accepted: 3rd May 2018. “Destabilized Perception” Infrastructural Aesthetics in the Films of Adam Curtis Rob Coley Abstract: The formerly dissident status of the essay film has, in recent years, been exchanged for a great deal of favorable attention both inside and outside of academia. In the more overly moralistic commentary on the form, the contemporary essay film is submitted as a tactical response to a surfeit of audiovisual media, to an era in which most of us have become both consumers and producers of a digital deluge. The work of Adam Curtis is notably absent from these ongoing debates. Yet Curtis is far from an underground figure— he has been making essayistic films for the BBC for more than twenty years and was the first to produce work directly for the iPlayer platform. Using archival images to examine the present, his films produce counterintuitive connections and abrupt collisions that supplant the authority of narrative causality for a precarious network of associations and linkages. This article treats Curtis’s recent body of work diagnostically. It argues that, quite apart from any promise of escape or deliverance, the aesthetic form of his work actively inhabits the rhythms and vectors of contemporary media. For Curtis, the media- technological conditions of the twenty-first century provoke a crisis that is both political and epistemological, one in which sensemaking can no longer claim to take place at a distance from the infrastructure that mediates such processes but is instead thoroughly and inescapably immanent to them, a situation that prevents contact with the outside. -
DEFENCE STRATEGIC COMMUNICATIONS the Official Journal of the NATO Strategic Communications Centre of Excellence
Volume 9 | Autumn 2020 DEFENCE STRATEGIC COMMUNICATIONS The official journal of the NATO Strategic Communications Centre of Excellence Islamic State and Jihadist Media Strategies in the Post-Soviet Region Selective Law Enforcement on the Runet as a Tool of Strategic Communications Capitalism, Communications, and the Corps: Iran’s Revolutionary Guard and the Communications Economy ‘Climate Emergency’: How Emergency Framing Affects The United Kingdom’s Climate Governance The Long Decade of Disinformation The Rise of Atrocity Propaganda: Reflections on a Changing World ISSN: 2500-9486 DOI: 10.30966/2018.RIGA.9 Defence Strategic Communications | Volume 9 | Autumn 2020 DOI 10.30966/2018.RIGA.9.5. THE LONG DECADE 17 OF DISINFORMATION A Review Essay by Vera Michlin-Shapir Information Wars: How We Lost the Global Battle against Disinformation and What We Can Do About It. Richard Stengel. London: Grove Press, 2020. Beyond Post-Communication: Challenging Disinformation, Deception and Manipulation. Jim Macnamara. New York: Peter Lang, 2020. The Disinformation Age: Politics, Technology and Disruptive Communications in the United States. W. Lance Bennet and Steven Livingston. Cambridge: Cambridge University Press, 2020. Keywords—disinformation, strategic communications, strategic communication, information campaigns, influence operations, information war. About the Author Dr Vera Michlin-Shapir is an expert on the impact of global trends on Russian domestic transformations and Russia’s media, as well as on foreign and defence policies. She worked at the Israeli National Security Council, Prime Minister’s Office, 2010–16, and was a Research Fellow at the Israeli Institute for National Security Studies, 2016–20. She holds a PhD from Tel Aviv University and MPhil in Russian and East European Studies from St Antony’s College, University of Oxford. -
Adam Curtis. Una Historia Natural Del Poder
Ciclo de cine y debates / 22 noviembre – 14 diciembre 2018 / Auditorio del CCCB / Programador: Chema González. Proyecciones en digital y VOSE. Xcèntric, el cine del CCCB, en colaboración con el Museo Reina Sofía presenta: ADAM CURTIS. UNA HISTORIA NATURAL DEL PODER Sesión 2. Viernes, 23 de noviembre – 19:00h Adam Curtis es el gran referente del ensayo audiovisual contem- Adam Curtis: poráneo. Sus películas y series, tan lúcidas como reveladoras, HyperNormalisation [HiperNormalización], muestran el funcionamiento del poder, su sinuosa arquitectura 2016, 166 min y su inscripción en la geopolítica actual y en nosotros mismos. Este ciclo, comisariado por Chema González, recoge la prácti- ca totalidad del trabajo de este periodista y realizador británico, articulado a partir del remontaje del ingente archivo de la BBC. Las películas se presentan en copias remasterizadas y acom- pañadas de presentaciones y debates alrededor de su obra. En HyperNormalisation, Curtis revisa el aparente conformismo, parte estupor parte frustración, con que vivimos el ocaso de nuestro sistema, en el que cuesta distinguir al ciudadano del consumidor o el espectador. HyperNormalisation (2016) HyperNormalisation es una de las obras recientes más Alexei Yurchak (1960). El estudio describe los procesos reveladoras e inteligentes sobre el presente, no solo en y mecanismos tan firmemente arraigados en la sociedad su vertiente informativa o descriptiva sino también en su soviética que impedían en una década tan tardía como misma capacidad para nombrar, y por tanto reconocer 1980 reconocer e identificar el agotamiento y el declive de la de una manera original, nuestro tiempo actual. El título ideología que le diera forma durante décadas.