SIGGRAPH 2020 Virtual Conference Survey Written Comments Complete
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Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018"
Immersive Realities for Learning and Performance “VR, AR, Mixed Reality & More in 2018" An Updated Report from The MASIE Center Author: Bobby Carlton | Foreword: Elliott Masie May 23, 2018 Learning CONSORTIUM masie.com NOVEMBER 4 – 7, 2018 | ORLANDO, FL Lea “VR, AR, Mixed Reality & More in 2018" & More Reality AR, Mixed “VR, Immersive Realities Immersive masie.com for Learning and Performance Learning for r Author: Bobby Carlton | Foreword: Elliott Masie ning Foreword: An Updated Report from The MASIE Center CONSO “Boldly Go... Where the Learner Has Not Gone Before” R TIUM My good friend, actor George Takei, shared with me the excitement that the cast and crew felt when shooting Star Trek back in 1966. They were all excited by the possibility of a virtual and immersive reality. They imagined that they could scan a planet, a person, or an NOVEMBER 4 – 7, 2018 | ORLANDO, FL 2018 | ORLANDO, 4 – 7, NOVEMBER object and simulate, play with, or even destroy it (virtually) while May 23, 2018 being deeply immersed in the experience. And, they knew that someday this fiction would become reality. Ever since, I have been tracking, using, experimenting with, and researching the ever-changing and emerging worlds of virtual reality, augmented reality, mixed reality, and other immersive reality technologies and software. They keep getting better, though they still aren’t totally "there" yet. The challenge is to bridge the gap between their promise and actual use in workplaces to drive learning and performance. The good news is that in the past three years we have made major jumps forward. -
Bebras International Workshop 2020 Delegates’ Guidelines for Working Groups
Bebras International Workshop 2020 Delegates’ Guidelines for Working Groups Preparation for Working Group Participation Please read through this document thoroughly in order to make your work for the Bebras Workshop more efficient. Prepare Your Workplace You will need to have the following installed and running: ● A recent computer. ● A working microphone. ● If possible a webcam. ● A proper up-to-date web browser (for this year Chrome or Chromium derivatives like Vivaldi are preferred for compatibility reasons). ● A SVN client (except for guests or representatives without SVN access1). ○ Windows: TortoiseSVN is recommended (https://tortoisesvn.net/). ○ macOS: either use the command line (if you’re comfortable with it) or consider Versions https://versionsapp.com/ (not free); some people have also used integrated development environments that offer SVN functionality; some people even run a virtualized Windows just for TortoiseSVN. ○ Linux: you know what you’re doing, right? ● LibreOffice 6.3 or 6.4 (https://www.libreoffice.org/download/download/). Older versions become increasingly incompatible. OpenOffice is no longer an alternative. ● A proper text editor (not Word or LibreOffice but for HTML source code editing) ○ Windows: Notepad++ is recommended (https://notepad-plus-plus.org/downloads/). ○ macOS: TextWrangler 5.5.2 was recommended for pre-macOS 10.15, Atom is also working with macOS 10.15 (https://atom.io/). ○ Linux: you know what you’re doing, right? ● Our video conferencing tool for the working groups (a local installation of Jitsi Meet available at https://workshop.cuttle.org/BebrasYourRoomName ) will run fine in any web browser. There is an electron app available (https://github.com/jitsi/jitsi-meet-electron/releases), but watch out for security problems with electron apps because they tend to bundle older chromium versions with security problems. -
Hyperreality and Virtual Worlds: When the Virtual Is Real
sphera.ucam.edu ISSNe: 2695-5725 ● Número 19 ● Vol.II ● Año 2019 ● pp. 36-58 Hyperreality and virtual worlds: when the virtual is real Paulo M. Barroso, Polytechnic Institute of Viseu (Portugal) [email protected] Received: 12/11/19 ● Accepted: 10/12/19 ● Published: 19/12/19 How to reference this paper: Barroso, Paulo M. (2019). Hyperreality and virtual worlds: when the virtual is real, Sphera Publica, 2(19), 36‐58. Abstract This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artefacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, this article is conceptual (it has no case study or empirical work) and has the purpose of problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality. Keywords Hyperreality, image, real, virtual worlds, technology Barroso Hiperrealidad y mundos virtuales Hiperrealidad y mundos virtuales: cuando lo virtual es real Paulo M. -
"Physics Considerations for a Simulated Reality"
Physics considerations for a simulated reality Max Hodak 1 Why build a simulated reality? ined, but that of defining a suitable physics system. We conjecture that there is a relationship between Video games have a powerful natural appeal. Our the depth of a virtual world and the sophistication of physical world imposes harsh constraints: atoms are its underlying physics. difficult to work with compared to bits, and the Any non-trivial universe must contain informa- scarcity of both materials and the capacity to trans- tion, and we can phrase the central problem in world form them leads to a tough environment. By con- design as one of writing down the information that trast, video games can be anything we want them defines a universe; informally, we can state that a to be: players can fly, use magic, or even have their universe without information has zero depth. We can own planet, all the while exercising mental faculties start from a premise that information in any universe in just as satisfying a way as they would in our base is found in two forms: matter and its interactions. reality. As computer processing power continues to improve and the space of games we can build expands, a natural opportunity arises to build simulated real- 2 Naturalness ities that are as engaging and emotionally immersive as our base reality, but with fewer constraints and a Before we think about physics as it is usually under- greater capacity for easier creative expression. stood, let's briefly look at video game \physics" as Video game design is challenging on multiple lev- it exists today. -
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah To cite this version: Ejder Bastug, Mehdi Bennis, Muriel Médard, Merouane Debbah. Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers. IEEE Communications Magazine, Institute of Electrical and Electronics Engineers, 2017, 55 (6), pp.110 - 117. 10.1109/MCOM.2017.1601089. hal-01781856 HAL Id: hal-01781856 https://hal-centralesupelec.archives-ouvertes.fr/hal-01781856 Submitted on 18 Jun 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Towards Interconnected Virtual Reality: Opportunities, Challenges and Enablers Ejder Ba¸stug˘;⊗, Mehdi Bennisy, Muriel Médard, and Mérouane Debbah⊗;◦ Research Laboratory of Electronics, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139, USA ⊗Large Networks and Systems Group (LANEAS), CentraleSupélec, Université Paris-Saclay, 3 rue Joliot-Curie, 91192 Gif-sur-Yvette, France yCentre for Wireless Communications, University of Oulu, Finland ◦Mathematical and Algorithmic Sciences Lab, Huawei France R&D, Paris, France {ejder, medard}@mit.edu, [email protected].fi, [email protected] Abstract Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. -
Media Knowledge Organiser
MEDIA KNOWLEDGE ORGANISER PUBLIC KEY TERMS -FUNDED BY TV LICENSE Conventions– what we expect to see in a TV crime drama CRIME DRAMA Hybrid Genre – some programmes share the conventions of more than one genre e.g. Jonathon Creek Crime drama is a sub-genre of drama that focuses on crimes, PRIVATE/COMMERCIAL Sub-Genre – programmes that share similar conventions e.g. detective -FUNDED BY TV & ONLINE lead shows the criminals that commit them and the police that catch ADVERTISING Watershed – After 9pm them. Prime time– The most popular programmes shown between 7pm8pm Enigma code – something within the narrative raises questions for TA There are many formats of Crime drama such as detective, REGULATION: Luther and The Sweeney were both Inverted Narrative— The criminal is identified to the audience early on, forensic/medical, procedural etc… there is no mystery around who the villain is and the story focuses on given a 15 certificate and were broadcast at 9pm – how the detective is going to catch the criminal. The Sweeny features elements of the action genre, while Lu- post watershed due to the violence and adult Action codes– progress the story quickly e.g showing a character packing ther includes conventions of different genres such as Thrill- themes which revolve a suitcase means they are leaving er…. around the serious crime Diegetic sound – natural sound that hasn’t been added unit settings for the drama. Non – diegetic sound– soundtrack that is added over the action Key Conventions of TV Crime Drama: High key lighting – bright light used Committing and solving of crime Low key lighting – dark light used Cliff-hanger – the narrative is left un- solved Medical/ Forensic/ Procedural Mise-en-Scene—What’s in a scene? Props, costumes, settings, composi- Fictional accounts of real life stories tion, lighting etc. -
A New Way of Working
A New Way of Working The 7 factors for success, based on Microsoft Netherlands experience. Authors Mark Meerbeek Katherine Randolph Daniel W. Rasmus Jaco van Wilgenburgh Hans van der Meer Jonathan Witkamp Hans Kompier Do not distribute without notice to Microsoft b.v. COPYRIGHT AND DISCLAIMER NOTICE The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. This White Paper is for internal informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS DOCUMENT. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © 2009 Microsoft Corporation. All rights reserved. Microsoft, Outlook, SharePoint, Windows, Windows Live, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. -
The Changing Shape of the Computing World
Outside the Box — The Changing Shape of the Computing World Steve Cunningham Computer Science California State University Stanislaus Turlock, CA 95382 [email protected] http://www.cs.csustan.edu/~rsc Something happened to computing while many of us were busy practicing or teaching our craft, and computing is not quite the same thing we learned. We can ignore this change and others will take our place and teach about it, but they will not have the context and the skill to understand the technology behind it and to carry it forward to the success it should have. And if others carry that torch, computer science will be stunted because we didn't recognize and respond to the opportunity. What happened? Simply this—that Xerox and Apple and, yes, Microsoft opened up the box labeled “CAUTION: Computer Inside” and let the user into the computing picture. Users responded hesitantly but increasingly eagerly and now expect the computer to work for them instead of their working for the computer. Every application now in wide use, and any system that supports a general market, has evolved to meet that expectation. Any computing education that does not pay attention to the user’s role in computing is missing the most vibrant and exciting part of computing today. As it says at the top of this page, you are reading an editorial, not an academic paper. As an editorial, this note represents my personal passion and commitment to the user communication part of computing that the “official” computing establishment has long discounted, and I appreciate John Impagliazzo’s offer of this forum to make my case that computer science is missing the boat in not understanding the need to reshape computer science education to fill this void. -
Service Schedule for BT Web Conferencing Service Powered by Microsoft Live Meeting
Service Schedule for BT Web Conferencing Service powered by Microsoft Live Meeting 1. INTERPRETATION “Account” means an identifier that BT gives to the Customer. This identifier is used on all records. “BT Conferencing” means the business unit of BT that provides conferencing services. “Live Meeting” means the web conferencing service provided under this Contract and is the BT Web Conferencing Service powered by Microsoft Office Live Meeting service. “Microsoft” means PlaceWare Inc a wholly owned subsidiary of Microsoft Corporation. “Organiser” means the person whose account the meeting is booked under. “Presenter” means the person presenting the visual information to the audience. “Participant” means a person or persons connected to the Service. “BT Conference Coordinator” means the individual who will assist during the conference. “Minimum Period” means the initial term as stated in the order form. “Third Party Information” means data, information, video, graphics, sound, music, photographs, software and any other materials (in whatever form) not owned or generated by or on behalf of the Customer, published or otherwise made available by the Customer using Live Meeting 2007. Reference in this Contract to a month shall be deemed to mean a calendar month unless the context requires otherwise. Version 1.1 Page 1 of 6 August 2008 BT1006ee 2. SERVICE DESCRIPTION 2.1 Live Meeting Office Live Meeting provides the ability to share a PC desktop with a group of individuals for the purposes of collaborative working and presentations. Live Meeting uses advanced secure sockets layer encryption as standard. Table of included service features Service Features Number of participants Total number of participants that can join 1250* each meeting. -
Polishing Zulip (Electron) Making the Desktop Client an Obvious Choice for Zulip Users
Kanishk Kakar [email protected] github.com/kanishk98 GMT +05:30 India, fluent in English Polishing Zulip (Electron) Making the desktop client an obvious choice for Zulip users ABSTRACT With its innovative threading model and robust webapp, Zulip has received a lot of praise from remote teams that use it. While the desktop app is certainly complete in terms of features, it needs some polish and certain standout features to make it an obvious choice for a Zulip user to install. In this proposal, I suggest the implementation of multiple features to achieve the above goal. PROPOSED DELIVERABLES By the end of the summer, I intend to have implemented the following features: Enterprise deployment Currently, there is no Zulip-enabled way for admins to deploy the app with custom settings for multiple users in an enterprise setting. After discussions with the community, I’ve been working with Vipul Sharma to implement a system that allows the admin to write a script for configuring the app as they require via a .json file in the root directory. My role so far while developing this feature has been to add an EnterpriseUtil module that configures settings at various places in the app and allows admins to also configure whether keeping a setting admin-only is required or not. I expect to have completed this feature before the community bonding period begins. WIP PR #681 Replacing <webview> with BrowserView We currently use < webview> for rendering all content except the sidebar in the app window. However, the Electron team has warned developers against using < webview> because of certain persistent bugs. -
A Perfectly Good Hour
A PERFECTLY GOOD HOUR 1. Social Capital 2. Social Intelligence 3. Listening 4. Identity 5. Language & Cursing 6. Nonverbal Communication 7. Satisfying Relationships 8. Consummate Love 9. Conflict Management 10. Styles of Parenting/Leading Modern Social Commentary Cartoons by David Hawker from PUNCH Magazine, 1981 A PERFECTLY GOOD HOUR Feel free to voice your opinion and to disagree. This is not a friction- free zone. AND, please do demonstrate social intelligence. Let’s Get Better Acquainted If you match this descriptor, keep your 1. You belong to an LLI Special Interest Group video on and unmute. 2. You are fluent in another language 3. You’ve received your flu shot If you don’t match this 4. You attended the LLI class on nanotechnology descriptor, temporarily 5. You have grandchildren stop your video. 6. You (have) participate(d) in Great Decisions 7. You have a pet 8. You play a musical instrument 9. You are/have been on the LLI Board 10. You think this is a fun poll How fortunate we are that during this global pandemic, we can stay home, attending LLI classes, reading, creating, baking, taking walks, and talking with our loved one. The last six months have exposed and magnified long standing inequities -- in our communities, in our hospitals, in our workplaces, and in schools. Too many of our school districts lack a fair share of resources to address the pandemic’s challenges; not every student can be taught remotely with attention to their need for social and emotional safe learning spaces. The current circumstances are poised to exacerbate existing disparities in academic opportunity and performance, particularly between white communities and communities of color. -
Open Online Meeting
Open online meeting Project report 2021 1 Content Page ➢ Objectives and background ○ Background, current situation and future needs 3 ○ Purpose and aim of the project 4 ○ Implementation: Preliminary study 5 ○ Functionalities 6 ➢ Results of the study ○ Group 1: Web-conferencing and messaging solutions 7 ○ Group 2: Online file storage, management and collaboration platforms 21 ○ Group 3: Visual online collaboration and project management solutions 30 ○ Group 4: Online voting solutions 37 ➢ Solution example based on the study results ○ Selection criteria 42 ○ Description of the example solution 43 ➢ Next steps 44 2021 2 Background, current situation and future needs Municipalities in Finland have voiced a need to map out open source based alternatives for well-known proprietary online conferencing systems provided by e.g. Google and Microsoft for the following purposes: ➢ Online meeting (preferably web-based, no installation), ➢ Secure file-sharing and collaborative use of documents, ➢ Chat and messaging, ➢ Solution that enables online collaboration (easy to facilitate), ➢ Cloud services, ➢ Online voting (preferably integrated to the online meeting tool with strong identification method that would enable secret ballot voting). There are several open source based solutions and tools available for each category but a coherent whole is still missing. 2021 3 Purpose and aim of the project The purpose in the first phase of the project was to conduct a preliminary study on how single open source based solutions and tools could be combined to a comprehensive joint solution and research the technical compatibility between the different OS solutions. The project aims to create a comprehensive example solution that is based on open source components.