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Dragon Magazine #228
Cyber-Synchronicity: the Concurrence of the Virtual
Gloria Feman Orenstein Is a Professor of Comparative Literature and Gender Studies at the University of Southern California
What's an Agent, Anyway? a Sociological Case Study Leonard N
Nonverbal Communication in Text Based Virtual Realities
What Is the Future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What Is the Future of Massively Multiplayer Online Gaming?
Cultural Formations in Text-Based Virtual Realities 13.01.2003 20:27 Uhr
Dragon Magazine #144
Mud Connector
How to Play the Game?
Massively Multiplayer Online Gamers: Motivations and Risks
Immersion and Players' Time Perception in Digital Games
Taiwan: the Watchful Dragon
The Simulation of Selfhood in Cyberspace
Some Issues in the Creation of Music Online.*
Hoard of the Dragon Queen.Pdf
Free to Play Versus Pay to Win
Top View
Intro to Virtual Worlds
Definitions of Role-Playing Games
Computers, Storytelling and World Creation the Reader As Writer in Multi-Participant Interactive Fiction
Fantasy Role-Playing Games
Information to Users
The History of Virtual Worlds
Fulltext.Pdf (1.603Mb)
Kevin Moberly: "Reality for Sale: Roleplaying, Ideology, and Multi
Virtuelle Wissensräume
Emuds: Adaptation in Text-Based Virtual Worlds
Klassiker Der Spielegeschichte
Application-Centered Internet Analysis
The Troubles of Our Catholic Fore-Fathers Related by Themselves
Alt.Am Yellow Netpages™ USENET Newsgroups
What's an Agent, Anyway? a Sociological Case Study Leonard N
And Overview. Rosa Macarro Asensio
THE VIDEO GAME DEBATE: Unravelling the Physical, Social
Phronesismu: Reclaiming Aesthetic and Rhetorical Potentials Within the Software Obsolete
MMORPG's in the College Classroom
DRAGON Magazine Is Published Monthly by Happens to Occur in the Wrong Place at Dragon Publishing, a Division of TSR Hobbies, Klller Game Is the First Commercially Inc