And Overview. Rosa Macarro Asensio
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The Barren Realms Builder’s Guide v 2.0 written and compiled by: Faustus with special thanks to: Kiri, Temper, Delton, Matai, Mazrim, Brand, Ahab, and Kytar (for contributing to the previous version of this guide, making this new version much easier to create.) Visit us at: barren.coredcs.com 8000 Original DIKU code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madson, Michael Seifert, and Sebastian Hammer Original MERC code by: Kahn, Hatchet, and Furey BR Supplemental code by: The BARREN REALMS Coding Crew Part I before you begin your new area Barren Realms has been around since 1994. In that time it has constantly grown and developed, mainly through the contributions of the players who have volunteered their time and energy to making Barren Realms a better place. One of the ways that players like you can help to add to the Barren Realms experience is by building an area. Anyone can create an area. You don’t need any programming experience of any special tools. All that it takes is a little creativity, dedication, and drive. This guide is designed to help anyone who wishes to write and area for the mud. It is primarily intended to help someone who wants to use a text editor to create their area file, as opposed to one of the off-line building programs available on the internet. (Barren Realms does not offer on-line building and there are no plans to add this feature.) Even if you are planning to use something other than a text editor to build your area, you should read through this guide, as there is plenty of good information contained herein that can be applied to all builders. -
BAKALÁŘSKÁ PRÁCE Na Téma: Etické Aspekty Aktivit Ve Víceuživatelském Virtuálním Prostředí: Srovnání Uživatelský
Ladislav Zámečník Fakulta humanitních studií Univerzity Karlovy BAKALÁŘSKÁ PRÁCE na téma: Etickéaspekty aktivit vevíceuživatelském virtuálním prostředí: Srovnání uživatelských postojů k danénetiketě Vedoucí práce: PhDr. Daniel Říha, Ph.D. Kralupy nad Vltavou, Praha 2007 1 2 OBSAH PRÁCE Úvod..............................................................................................................................5 Stručné přiblížení zkoumané oblasti .............................................................................5 Cíle bakalářské práce....................................................................................................8 Použité metody..............................................................................................................8 Historie víceuživatelských počítačových her s přehledem jejich charakteristických vlastností.......................................................................................................................9 „Malý“ multi-player ..................................................................................................9 Masivní multi-player a jeho znaky .............................................................................10 Vývoj masivního multi-playeru .................................................................................11 Vybrané etické aspekty MMOG..................................................................................16 Přínosy a nebezpečí vstupu do virtuálního světa pro lidský život mimo něj .......................16 -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
Gloria Feman Orenstein Is a Professor of Comparative Literature and Gender Studies at the University of Southern California
Gloria Feman Orenstein 1 The Earth Is a Heavenly Body: The Mythopoetic Universe of Linda Vallejo Linda Vallejo “Fierce Beauty” A Forty Year Retrospective catalog essay by Gloria Feman Orenstein is a Professor of Comparative Literature and Gender Studies at The University of Southern California. She writes on Surrealism, Ecofeminism, women and the arts, shamanism and Jewish women artists. Her books include The Theater of the Marvelous: Surrealism and the Contemporary Stage and The Reflowering of the Goddess. She is also co-editor of Reweaving the World: The Emergence of Ecofeminism, a collection of essays that grew out of a conference she organized at USC in 1987. THE EARTH IS A HEAVENLY BODY: THE MYTHOPOETIC UNIVERSE OF LINDA VALLEJO Linda Vallejo’s cosmic vision narrates a mythic journey from Nepantla, the space between divided worlds (cultures, lands, states of consciousness, ideologies, identities), to an envisaged archetypal realm of light, an enlightenment, that begins to be perceived as her protagonist, Mud Woman/Earth Mother, reconnects heaven with earth via the illuminated vision of the Tree of Life. Through her body of work known as The Electrics, Vallejo’s earthly realm of electrified trees is aligned with the archetypal Tree of Life, a cross-cultural shamanic template for the connection of the lower, middle, and upper realms of all creation. In Vallejo’s oeuvre, the Tree of Life manifests its earthly incarnation as an oak tree, and, in fact, Linda’s studio is located right above a grove of sacred oaks. Mud Woman’s spiritual teaching when she appears on the Altar of Postmodern Trash (2007) contrasts an image of the destruction of the modern city before which she stands with that of another image on a different altar. -
What's an Agent, Anyway? a Sociological Case Study Leonard N
What's An Agent, Anyway? A Sociological Case Study Leonard N. Foner Abstract. The term "agent" has been picked up, widely appropriated, and in many cases misappropriated, by technical publications, lay publi- cations, and many researchers in computer science. I examine some of the appropriations and misappropriations, talk about their reasons and implications, and delve into a case study of an agent that is used to il- lustratively define what I consider an agent to be, and why many of the current uses of the term are misleading. The agent I consider is Julia, a TinyMUD robot of the Maas-Neotek family, all of whom have been in almost constant use at several sites on the Internet for the last two or three years. I also speak at length about the sociology of such agents, what we might expect to find in the future, and why sociology is such an important aspect to consider when investigating agent-oriented pro- 1 gramming. Agents and appropriation There has been a flurry of references to "agents" in both the lay and technical press in recent months. While the idea of computational agents that do one’s bid- 2 ding goes back decades, the explosion of recent press has been astonishing. Pattie 3 Maes and her group’s work on learning interface agents has been cited in at least two dozen publications in the last year or so, many of them lay press (e.g., The Los Angeles Times, Mass High Tech or semi-technical press (e.g., MacWeek, Mac- World, etc). A symposium at MIT on agents and their programming, held in Octo- ber of 1992, drew at least a thousand participants. -
Abstract Representing the Trauma of 9/11 in U.S. Fiction
ABSTRACT REPRESENTING THE TRAUMA OF 9/11 IN U.S. FICTION: JONATHAN SAFRAN FOER, DON DELILLO AND JESS WALTER by Bryan M. Santin This thesis explores the relationship between literary narratives and a more popular mythological American narrative that constructs the 9/11 attacks as a base for cultural regeneration, heroism, or redemption. Popular 9/11 narratives tend to offer a mythic foundation for militant belligerency masked as patriotic heroism and a deeply embedded notion of “regeneration through violence” outlined by Richard Slotkin. I contrast these popular narratives with novels by Jonathan Safran Foer (Extremely Loud & Incredibly Close), Don DeLillo (Falling Man) and Jess Walter (The Zero) that stress the complexity of trauma‟s aftermath. The political and ethical value of these literary representations of trauma present nuanced characterological templates for acting-out and working through, which advocate critical self-recognition of post-9/11 American ideology and an emergence from political solipsism. REPRESENTING THE TRAUMA OF 9/11 IN U.S. FICTION: JONATHAN SAFRAN FOER, DON DELILLO AND JESS WALTER A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of English by Bryan M. Santin Miami University Oxford, Ohio 2011 Advisor___________________________ Tim Melley Reader____________________________ Madelyn Detloff Reader___________________________ Martha Schoolman Table of Contents Introduction: 9/11 as Traumatic (Re)Introduction to the Real .................................................1 -
Hellboy in the Chapel of Moloch #1 (1 Shot) Blade of the Immortal Vol. 20 (OGN) Savage #1 (4 Issues) Soulfire Shadow Magic #0 (
H M ADVS AVENGERS V.7 DIGEST collects #24-27, $9 H ULT FF V. 11 TPB H SECRET WARS OMNIBUS collects #54-57, $13 collects #1-12 & MORE, $100 H ULT X-MEN V. 19 TPB H MMW ATLAS ERA JIM V.1 HC collects #94-97, $13 collects #1-10, $60 H MARVEL ZOMBIES TPB Hellboy in the Chapel of Moloch #1 (1 shot) H MMW X-MEN V. 7 HC collects #1-5, $16 Mike Mignola (W/A) and Dave Stewart © On the heels of the second Hellboy feature collects #67-80 LOTS MORE, $55 H MIGHTY AVENGERS V. 2 TPB film, legendary artist and Hellboy creator Mike Mignola returns to the drawing table H CIVIL WAR HC collects #7-11, $25 for this standalone adventure of the world’s greatest paranormal detective! Hellboy collects #1-7 & MORE $40 H investigates an ancient chapel in Eastern Europe where an artist compelled by some- SPIDEY BND V. 1 TPB thing more sinister than any muse has sequestered himself to complete his “life’s work.” H HALO UPRISING HC collects #546-551 & MORE, $20 collects #1-4 & SPOTLIGHT, $25 H X-MEN MESSIAH COMP TPB Blade of The Immortal vol. 20 (OGN) H HULK VOL 1 RED HULK HC collects #1-13 &MORE, $30 By Hiroaki Samura. The continuing tales of Manji and Rin. This picks up after the final collects #1-6 & WOLVIE #50, $25 H ANN CONQUEST BK 1 TPB issue #131. This is the only place to get new stories! Several old teams are reunited, a H IMM IRON FIST V.3 HC collects A LOT, $25 mind-blowing battle quickly starts and races us through most of this astonishing volume, and collects #7,15,16 & MORE, $25 H YOUNG AVENGERS PRESENTS TPB an old villain finally sees some pointed retribution at the hands of one of his prisoners! Let H INC HERCULES SI HC collects #1-6, $17 the breakout battle in the "Demon Lair" begin! collects #116-120, $20 H DAREDEVIL CRUEL & UNUSUAL TP H MI ILLIAD HC collects #106-110, $15 Spawn #185 (still on-going) collects #1-8, $25 H AMERCIAN DREAM TPB story TODD McFARLANE & BRIAN HOLGUIN art WHILCE PORTACIO & TODD H MS. -
Drawing on the Victorians Eries in Victorian Studies S Series Editors: Joseph Mclaughlin and Elizabeth Miller Katherine D
Drawing on the Victorians eries in Victorian Studies S Series editors: Joseph McLaughlin and Elizabeth Miller Katherine D. Harris, Forget Me Not: The Rise of the British Literary Annual, 1823–1835 Rebecca Rainof, The Victorian Novel of Adulthood: Plot and Purgatory in Fictions of Maturity Erika Wright, Reading for Health: Medical Narratives and the Nineteenth-Century Novel Daniel Bivona and Marlene Tromp, editors, Culture and Money in the Nineteenth Century: Abstracting Economics Anna Maria Jones and Rebecca N. Mitchell, editors, Drawing on the Victorians: The Palimpsest of Victorian and Neo-Victorian Graphic Texts Drawing on the Victorians The Palimpsest of Victorian and Neo-Victorian Graphic Texts edited by Anna Maria Jones and Rebecca N. Mitchell with an afterword by Kate Flint ohio university press athens Ohio University Press, Athens, Ohio 45701 ohioswallow.com © 2017 by Ohio University Press All rights reserved To obtain permission to quote, reprint, or otherwise reproduce or distribute material from Ohio University Press publications, please contact our rights and permissions department at (740) 593-1154 or (740) 593-4536 (fax). Printed in the United States of America Ohio University Press books are printed on acid-free paper ƒ ™ 27 26 25 24 23 22 21 20 19 18 17 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data available upon request. Names: Jones, Anna Maria, 1972- editor. | Mitchell, Rebecca N. (Rebecca Nicole), 1976- editor. Title: Drawing on the Victorians : the palimpsest of Victorian and neo-Victorian graphic texts / edited by Anna Maria Jones and Rebecca N. Mitchell ; with an afterword by Kate Flint. -
BATTERY JASPER I HISTORIC STRUCTURES REPORT - PART II I Historical Data Section FORT SUMTER NATIONAL MONUMENT I I Sullivan's Island, South Carolina by I I EDWIN C
.,. ' I 19 I •BATTERY JASPER I HISTORIC STRUCTURES REPORT - PART II I Historical Data Section FORT SUMTER NATIONAL MONUMENT I I Sullivan's Island, South Carolina By I I EDWIN C. BEARSS I DIVISION OF HI STORY I Office of Archeology and Historic Preservation .ational Park Service U.S. Department of the Interior ~ I! I ,J le I FOREWORD This report has been prepared to satisfy the research needs I as enumerated in Historical Resource Study Proposal, FOSU-H-3, Historic Structures Report, Part II, Battery Jasper, 1897-1948. As proposed by I Superintendent Paul Swartz this report is aimed to provide "information I pertaining to Battery Jasper; its casemates, bombproofs, armament, etc . to insure that the proposed restoration of Battery Jasper to its I 1898-1918 appearance is accurate." The Historical Data Section of the subject report besides furnishing information to guide the Architectural I Historians in preparing their measured drawings and specifications will I provide data needed for interpretive specialists to present the story of Battery Jasper to the area's visitors. 19 A number of persons have assisted in the preparation of this report. Particular thanks are due to Superintendent Paul Swartz and I Historian John Dobrovolny for their assistance at the site; to Archi I tectural Historians Henry Judd and Fred Gjessing for sharing their knowledge of the battery's architectural intricacies; to Dr. Raymond I Lewis of System Development Corporation, Falls Church, Virginia, for sharing his encyclopedic knowledge of American seacoast fortifications; I to Carlton Brown, James O. Hall, and Miss Nadine Whelchel of the Federal Records Center in East Point, Georgia, for the outstanding service pro I vided in making available records of the Charleston Engineer District; I to Frank Sarles for proof-reading the final draft; and especially to Mrs. -
Universidade Federal De Santa Catarina Departamento De Informática E De Estatística Curso De Pós-Graduação Em Ciência Da Computação
UNIVERSIDADE FEDERAL DE SANTA CATARINA DEPARTAMENTO DE INFORMÁTICA E DE ESTATÍSTICA CURSO DE PÓS-GRADUAÇÃO EM CIÊNCIA DA COMPUTAÇÃO SISTEMA DE AUTORIA PARA CONSTRUÇÃO DE “ADVENTURES” EDUCACIONAIS EM REALIDADE VIRTUAL Patrícia Cristiane de Souza Florianópolis, fevereiro de 1997 UNIVERSIDADE FEDERAL DE SANTA CATARINA DEPARTAMENTO DE INFORMÁTICA E DE ESTATÍSTICA CURSO DE PÓS-GRADUAÇÃO EM CIÊNCIA DA COMPUTAÇÃO ÁREA DE CONCENTRAÇÃO: SISTEMAS DE CONHECIMENTO SISTEMA DE AUTORIA PARA CONSTRUÇÃO DE “ADVENTURES” EDUCACIONAIS EM REALIDADE VIRTUAL por Patrícia Cristiane de Souza Orientador: Prof. Raul Sidnei Wazlawick, Dr. Dissertação apresentada ao Curso de Pós-Graduação em Ciência da Computação da Universidade Federal de Santa Catarina, como parte dos requisitos exigidos para obtenção do grau de Mestre em Ciência da Computação. Florianópolis, fevereiro de 1997 Sistema de Autoria para Construção de “Adventures” Educacionais em Realidade Virtual Patrícia Cristiane de Souza Esta dissertação foi julgada adequada para a obtenção do título de MESTRE EM CIÊNCIA DA COMPUTAÇÃO na área de concentração Sistemas de Conhecimento e aprovada em sua for final pelo Programa de Pós-Graduação em Ciência da Computação da UFSC. Raul^Smnei Wazlawick Murilo Silva de Camargo - Coordenador do CPGCC/UFSC Banca Examinadora ,ul Sidnei Wazlawick Aguinaldo Robson de Souza iv Não há nada mais difícil de se realizar, nem cujo êxito seja mais duvidoso nem cuja execução seja mais perigosa, do que iniciar uma nova ordem das coisas. Pois o reformista tem como inimigos todos aqueles que lucram com a antiga ordem e tem como defensores não muito entusiastas apenas aqueles que lucram com a nova ordem, sendo essa falta de entusiasmo proveniente em parte do temor aos adversários, que têm as leis a seu favor, e em parte da incredulidade da Humanidade, que não acredita realmente em nada que ainda não tenha experimentado. -
Where Was the Outrage? the Lack of Public Concern for The
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by TopSCHOLAR Western Kentucky University TopSCHOLAR® Masters Theses & Specialist Projects Graduate School 8-2014 Where Was the Outrage? The Lack of Public Concern for the Increasing Sensationalism in Marvel Comics in a Conservative Era 1978-1993 Robert Joshua Howard Western Kentucky University, [email protected] Follow this and additional works at: http://digitalcommons.wku.edu/theses Part of the United States History Commons Recommended Citation Howard, Robert Joshua, "Where Was the Outrage? The Lack of Public Concern for the Increasing Sensationalism in Marvel Comics in a Conservative Era 1978-1993" (2014). Masters Theses & Specialist Projects. Paper 1406. http://digitalcommons.wku.edu/theses/1406 This Thesis is brought to you for free and open access by TopSCHOLAR®. It has been accepted for inclusion in Masters Theses & Specialist Projects by an authorized administrator of TopSCHOLAR®. For more information, please contact [email protected]. WHERE WAS THE OUTRAGE? THE LACK OF PUBLIC CONCERN FOR THE INCREASING SENSATIONALISM IN MARVEL COMICS IN A CONSERVATIVE ERA 1978-1993 A Thesis Presented to The Faculty of the Department of History Western Kentucky University Bowling Green, Kentucky In Partial Fulfillment Of the Requirements for the Degree Master of Arts By Robert Joshua Howard August 2014 I dedicate this thesis to my wife, Marissa Lynn Howard, who has always been extremely supportive of my pursuits. A wife who chooses to spend our honeymoon fund on a trip to Wyoming, to sit in a stuffy library reading fan mail, all while entertaining two dogs is special indeed.