Nonverbal Communication in Text Based Virtual Realities
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Full Guide-Good
The Barren Realms Builder’s Guide v 2.0 written and compiled by: Faustus with special thanks to: Kiri, Temper, Delton, Matai, Mazrim, Brand, Ahab, and Kytar (for contributing to the previous version of this guide, making this new version much easier to create.) Visit us at: barren.coredcs.com 8000 Original DIKU code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madson, Michael Seifert, and Sebastian Hammer Original MERC code by: Kahn, Hatchet, and Furey BR Supplemental code by: The BARREN REALMS Coding Crew Part I before you begin your new area Barren Realms has been around since 1994. In that time it has constantly grown and developed, mainly through the contributions of the players who have volunteered their time and energy to making Barren Realms a better place. One of the ways that players like you can help to add to the Barren Realms experience is by building an area. Anyone can create an area. You don’t need any programming experience of any special tools. All that it takes is a little creativity, dedication, and drive. This guide is designed to help anyone who wishes to write and area for the mud. It is primarily intended to help someone who wants to use a text editor to create their area file, as opposed to one of the off-line building programs available on the internet. (Barren Realms does not offer on-line building and there are no plans to add this feature.) Even if you are planning to use something other than a text editor to build your area, you should read through this guide, as there is plenty of good information contained herein that can be applied to all builders. -
Theft in the Digital: Can You Steal Virtual Property?
Theft in the Digital: Can you Steal Virtual Property? Wayne Rumbles* I. Introduction This article explores issues arising around the theft of virtual property. It first explains a number of perhaps counter intuitive concepts vital to the understanding of the importance of extending ‘real world’ criminal law and criminal liability to conduct inside virtual worlds such as World of Warcraft or Second Life. This article focuses on theft of virtual property and explores how other jurisdictions are developing responses to this issue. It then develops an analysis of the operation of ‘real world’ New Zealand criminal law rules around theft, in the context of the evolution of virtual property. II. Understanding Virtual Worlds At first glance the virtual world universe, with its multitude of virtual realms, may seem like nothing but a place for virtual play, a place to which our teenage sons and daughters disappear when they should be cleaning their room. Online multiplayer computer simulated environments have come along way since Habitat was launched in 1988, on the Commodore 64 platform running through the online service QuantumLink.1 Today these worlds are interactive 3D or 2D virtual environments, which provide social spaces accessed via the Internet and accommodate millions of human users. Users interact in this world through avatars, which are computer generated representations, and acquire virtual property of one sort or another through their avatars. The number, complexity and diversity of these worlds continue to develop at a steadily increasing pace. There are still many uncertainties in the development of virtual worlds, however what is certain is that they will continue to grow and absorb aspects of our social interaction on the web. -
Incommensurate Wor(L)Ds: Epistemic Rhetoric and Faceted Classification Of
Incommensurate Wor(l)ds: Epistemic Rhetoric and Faceted Classification of Communication Mechanics in Virtual Worlds by Sarah Smith-Robbins A Dissertation Submitted to the Graduate School in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Dissertation Advisor: Dr. Rai Peterson Ball State University Muncie, IN March 28, 2011 Table of Contents Table of Contents ..................................................................................................................................... ii List of Tables ........................................................................................................................................... vi List of Figures ......................................................................................................................................... vii Abstract .................................................................................................................................................. ix Acknowledgements ................................................................................................................................. xi Chapter 1: Incommensurate Terms, Incommensurate Practices ............................................................... 1 Purpose of the Study ................................................................................................................................... 3 Significance of the Study ............................................................................................................................ -
Your Pace Or Mine: Culture, Time and Negotiation
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Institutional Knowledge at Singapore Management University Singapore Management University Institutional Knowledge at Singapore Management University Research Collection School Of Law School of Law 1-2006 Your Pace or Mine: Culture, Time and Negotiation Ian MACDUFF Singapore Management University, [email protected] DOI: https://doi.org/10.1111/j.1571-9979.2006.00084.x Follow this and additional works at: https://ink.library.smu.edu.sg/sol_research Part of the Dispute Resolution and Arbitration Commons Citation MACDUFF, Ian. Your Pace or Mine: Culture, Time and Negotiation. (2006). Negotiation Journal. 22, (1), 31-45. Research Collection School Of Law. Available at: https://ink.library.smu.edu.sg/sol_research/879 This Journal Article is brought to you for free and open access by the School of Law at Institutional Knowledge at Singapore Management University. It has been accepted for inclusion in Research Collection School Of Law by an authorized administrator of Institutional Knowledge at Singapore Management University. For more information, please email [email protected]. Published in Negotiation Journal, Volume 22, Issue 1, January 2006, Pages 31-45. http://doi.org/10.1111/j.1571-9979.2006.00084.x Your Pace or Mine? Culture, Time, and Negotiation Ian Macduff This article explores the impact that different perceptions of time may have on cross-cultural negotiations. Beyond obvious issues of punc- tuality and timekeeping, differences may occur in the value placed on the uses of time and the priorities given to past, present, or future ori- entations. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Violent Victimization in Cyberspace: an Analysis of Place, Conduct, Perception, and Law
Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law by Hilary Kim Morden B.A. (Hons), University of the Fraser Valley, 2010 Thesis submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts IN THE SCHOOL OF CRIMINOLOGY FACULTY OF ARTS AND SOCIAL SCIENCES © Hilary Kim Morden 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Hilary Kim Morden Degree: Master of Arts (School of Criminology) Title of Thesis: Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law Examining Committee: Chair: Dr. William Glackman, Associate Director Graduate Programs Dr. Brian Burtch Senior Supervisor Professor, School of Criminology Dr. Sara Smyth Supervisor Assistant Professor, School of Criminology Dr. Gregory Urbas External Examiner Senior Lecturer, Department of Law Australian National University Date Defended/Approved: July 13, 2012 ii Partial Copyright Licence iii Abstract The anonymity, affordability, and accessibility of the Internet can shelter individuals who perpetrate violent acts online. In Canada, some of these acts are prosecuted under existing criminal law statutes (e.g., cyber-stalking, under harassment, s. 264, and cyber- bullying, under intimidation, s. 423[1]). However, it is unclear whether victims of other online behaviours such as cyber-rape and organized griefing have any established legal recourse. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
The Importance of Nonverbal Communication in Business and How Professors at the University of North Georgia Train Students on the Subject
University of North Georgia Nighthawks Open Institutional Repository Honors Theses Honors Program Spring 2018 The mpI ortance of Nonverbal Communication in Business and How Professors at the University of North Georgia Train Students on the Subject Britton Bailey University of North Georgia, [email protected] Follow this and additional works at: https://digitalcommons.northgeorgia.edu/honors_theses Part of the Business Commons Recommended Citation Bailey, Britton, "The mporI tance of Nonverbal Communication in Business and How Professors at the University of North Georgia Train Students on the Subject" (2018). Honors Theses. 33. https://digitalcommons.northgeorgia.edu/honors_theses/33 This Honors Thesis is brought to you for free and open access by the Honors Program at Nighthawks Open Institutional Repository. It has been accepted for inclusion in Honors Theses by an authorized administrator of Nighthawks Open Institutional Repository. The Importance of Nonverbal Communication in Business and How Professors at the University of North Georgia Train Students on the Subject A Thesis Submitted to The Faculty of the University of North Georgia In Partial Fulfillment of the Requirements of The Degree in Bachelor of Business Administration in Management With Honors Britton G. Bailey Spring 2018 Nonverbal Communication 3 Acknowledgments I would like to thank Dr. Mohan Menon, Dr. Benjamin Garner, and Dr. Stephen Smith for their guidance and advice during the course of this project. Secondly, I would like to thank the many other professors and mentors who have given me advice, not only during the course of this project, but also through my collegiate life. Lastly, I would like to thank Rebecca Bailey, Loren Bailey, Briana Bailey, Kandice Cantrell and countless other friends and family for their love and support. -
293202846.Pdf
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Faculty Research Working Papers Series
Faculty Research Working Papers Series Napster's Second Life? - The Regulatory Challenges of Virtual Worlds Viktor Mayer-Schönberger and John Crowley September 2005 RWP05-052 The views expressed in the KSG Faculty Research Working Paper Series are those of the author(s) and do not necessarily reflect those of the John F. Kennedy School of Government or Harvard University. Copyright belongs to the author(s). Papers may be downloaded for personal use only. Napster’s Second Life? The Regulatory Challenges of Virtual Worlds+ Viktor Mayer-Schönberger* & John Crowley‡ Imagine a world with millions of people communicating and transacting. Imagine a world just like ours except that is it made entirely of bits, not atoms. Ten years ago, John Perry Barlow imagined such a radical world – cyberspace.1 He saw people interacting without the constraints of national rules. They would be independent from regulatory fiat and unbound by the mandates of Washington, Paris, London, Berlin or Beijing. His vision relied on information traveling a global network at lightning speed, with content living off server farms in nations with little regulation, weak enforcement, or both. In this world of global regulatory arbitrage2, organizations could relocate their servers to jurisdictional safe havens overnight. 3 They might pop up in exotic places like Aruba4 or + We thank Urs Gasser, Raph Koster, David Lazer, Beth Noveck, Cory Ondrejka, and John Palfrey, who have read the manuscript and provided most valuable feedback. We gratefully acknowledge the research assistance of Malte Ziewitz. * Associate Professor of Public Policy, John F. Kennedy School of Government, Harvard University. ‡ Technologist and freelance consultant for the John F. -
Downloads Achieved, Cookies Distributed, and Pages Viewed) Provide What Seems Like the Sole Quantifier for Success Or Failure
THE AUTHORITY OF LAW IN TIMES OF CYBERSPACE Viktor Mayer-SchOnberger* As the Internet grows ever more pervasive, the debate continues over what ought to be the proper relationship between existing law and this new virtual realm called "cyberspace." In this Article, Professor Mayer-Schonberger examines the question from a post- modern perspective and presents his arguments in a unique format comprised of a four-act play to better convey the emotional aspects of the debate and its potential for variable outcomes. The acts are set around only two characters: "authority of law," which represents "the law" and all its attendant social processes, and "cyberspace," which represents both the physical and communicative structures of that realm. Each of the four acts represents a different view of the relationshipbetween "the law" and "cyberspace." Act One depicts a struggle between law and cyberspace that arises from the view that cyberspace is either a sleazy, ruleless place in need of cleaning up, or an extension of the real world. In both cases, law must triumph and subjugate cyberspace so that safety is restoredor to prevent unfairnessfrom the uneven applicationof rules between the real and virtual worlds. The charactersagain do battle in Act Two, but this time cyberspace is the victor, vanquishing law and replacing it with a regulatory framework dictated by the information infrastructure. In Act Three, law and cyberspace coexist, not by cooperating, but by de-coupling from each other. Both retain authority in its own area, with cyberspace existing outside the law, either lawless or open for self-regulation. The last act, Act Four, represents the author's view of the true nature of the relationshipbetween the two characters. -
Birth Control Implant About Norplant '#§
In Sports In Section 2 An Associated Collegiate Press Four-Star A/1-Americaff Newspaper Point guard 'Wayne's Brian Pearl World' parties leads Hens into theaters page 87 page 81 University sell~ birth control implant About Norplant _ '#§. Norplant is a contraceptive for~ that is fan-shapett' anci an :.:· By Karen Levinson which leaks out at a steady pace over five years. Hillary (not her real name) was the first student Inch and a third long. The deYice Is implanted in the woman:,.,_pper . 1\uisrant ,.,.,.,., Editor "It's good within 24 hours after it 's inserted," to havl! Norplant inserted at the Student Health ann and has six tube$ containing the hormone proge5terone;·whidl · Thursday the university became one of the few Lowry said. "The ability to conceive should return Service. leaks into the body over a·fi,ve-year period. ' .~ . · , major colleges to offer the female contraceptive shortly after it's removed." "I'm engaged. I will be having kids probably in · "':og~sterone pnM!flts ~lation and thickens the cervi~'!Wf, Norplant.. an implanted device which many say is five years which is the right timing," she said. mak'"g 1t harder for ~to reach the egg. , . · • more effective than the birth control pill. Dana Mitchell (AS JR) said she chose Norplant Norplant becomes effec;tiw within :24 hours of Insertion~ ~ • Yesterday, two university students received • See editorial page A 1 0 because she had forgotten to take birth control pills be implanted after mensnuation. rhe (.'9ntraceptive can b'e;~ y Norplant implants at the Student Health Service at in the past.