Nonverbal Communication in Text Based Virtual Realities

Nonverbal Communication in Text Based Virtual Realities

University of Montana ScholarWorks at University of Montana Graduate Student Theses, Dissertations, & Professional Papers Graduate School 1996 Nonverbal communication in text based virtual realities John T. Masterson The University of Montana Follow this and additional works at: https://scholarworks.umt.edu/etd Let us know how access to this document benefits ou.y Recommended Citation Masterson, John T., "Nonverbal communication in text based virtual realities" (1996). Graduate Student Theses, Dissertations, & Professional Papers. 5466. https://scholarworks.umt.edu/etd/5466 This Thesis is brought to you for free and open access by the Graduate School at ScholarWorks at University of Montana. It has been accepted for inclusion in Graduate Student Theses, Dissertations, & Professional Papers by an authorized administrator of ScholarWorks at University of Montana. For more information, please contact [email protected]. Maureen and Mike MANSFIELD LIBRARY The UniversityfMONTANA o Permission is granted by the author to reproduce this material in its entirety, provided that this material is used for scholarly purposes and is properly cited in published works and reports. ** Please check "Yes" or "No" and provide signature ** Yes, I grant pennission No, I do not grant permission Author's Signature Date Any copying for commercial purposes or financial gam may be undertaken only with the author's explicit consent. NONVERBAL COMMUNICATION IN TEXT BASED VIRTUAL REALITIES by John T. Masterson, III B.A. University of Miami 1991 presented in partial fulfillment of the requirements for the degree of Master of Arts The University of Montana 1996 Approved by: Chair Dean, Graduate School Date UMI Number: EP40930 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI EP40930 Published by ProQuest LLC (2014). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code ProQ uest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 Masterson, John T., M.A., May 1996 Communication Studies Nonverbal Communication in Text Based Virtual Realities (141 pp.) Director: Wes Shellen ^ c / MUDs, or multi-user dimensions, are virtual spaces on the Internet that support a spatial metaphor which restricts the synchronous communication that takes place among users. Having been developed in their most rudimentary form nearly two decades ago, MUDs have become the sites of complex human cultures. The goal of this study was to determine how it is that nonverbal communication is expressed in these text-based environments, and whether or not the existing categories of nonverbal communication could be applied to the phenomena therein. Communication was observed on three MUDs for a period just short of three years. Notes, transcripts, and logs of interviews with informants were compiled, and compared to the traditional categories of nonverbal forms and functions. Consistent with an ethnographic framework, no efforts were made to force data into preexisting categories. Rather, the categories of form (appearance, kinesics, occulesics, vocalics, proxemics, haptics, environment, olfactics, chronemics) and function (providing information, regulating interaction, expressing intimacy, social control, presenting identities and images, affect management, facilitating service and task goals) were subjected to as careful scrutiny as the data themselves. Due to the nature of the environment, the application of the categories of nonverbal forms met with limited success when applied to MUD phenomena. The nonverbal functions were generally discemable, and the author hypothesized that regardless of the environment in which humans find themselves, they will find it necessary to communicate through those functions, even though the forms available to them may be different or restricted. Graphical MUDs are rapidly gaining popularity. As various technological barriers topple, they may become the norm for online chat, opening up a wealth of opportunities for further nonverbal research. TABLE OF CONTENTS Chapter 1 Rationale and Literature Review . 1 Introduction 1 Purpose 1 Background . 2 History of Networked Computing 2 Previous Studies of Text Based Virtual Realities 6 Recent Innovations 10 Adventure MUDs 12 The Issue at Hand . 20 Forms of Nonverbal Communication 21 Functions of Nonverbal Communication 25 Chapter 2 Theoretical Tradition and Method 30 Justification for Qualitative Inquiry 30 Features of the Tradition . 32 Reliability and Validity of This Study . 32 Reliability 32 Validity 36 Data Collection 38 Participants. 38 iii Data Collection 39 Data Analysis 44 Chapter 3 Nonverbal Forms in Text Based Adventure MUDs 45 Preface 45 Appearance . 46 Occulesics and Facial Expresions 55 Haptics 57 Vocalics ' 61 Chronemics . 68 Kinesics 75 Olfactics, Proxemics, and Environmental cues 79 Chapter 4 Nonverbal Functions in Text Based Adventure MUDs 83 Providing Information 83 Regulating Interaction 87 Expressing Intimacy 90 Social Control and Presenting Identities and Images 95 Affect Management and Facilitating Service and Task Goals 98 Chapter 5 Discussion 101 Success of the Form/Function Framework 101 Framework Supported 103 Framework Restricted, Extended, or Altered . 105 Framework Rejected 106 iv Intentionality ,110 Cherny’s Categories of Emotes 112 Implications for Gender and Identity 114 MUD Harassment Through Nonverbal Communication 117 Afterword: What the Future Holds 120 References 124 Appendices . 131 v' CHAPTER 1 RATIONALE AND LITERATURE REVIEW Magnafix says, "Have you figured out the secret entrance to Kahn Draxen's castle?" Newtrik sighs deeply. Newtrik says, "I think so, but I haven't found the stone key yet!" Magnafix grins mischievously. Magnafix gives a stone key to Newtrik. Newtrik smiles happily. Newtrik shakes hands with Magnafix. Newtrik says, "Thanks!" Magnafix grins broadly and says, "No problem..." Newtrik leaves west. Introduction Purpose The purpose of this thesis is to investigate the communicative phenomena to be found in those environments known as Internet MUDs, or Multi-User Dimensions. These text-based virtual realities are presently available to students and faculty at most learning institutions, as well as anyone with a computer and a modem. Though the term "virtual reality" has become connected for many with visions of fancy headgear and million dollar gloves, MUDs require none such hardware. They are, however, a form of virtual reality, "because they construct enduring places, objects, and user identities. These objects have characteristics that define and constrain how 2 users can interact with them," (Holmes & Dishman, 1994, p. 6). Having been created in their most rudimentary form nearly two decades ago, the technology that supports MUD interaction is well developed and has spawned a new variety of communicative environment, one that thousands if not millions of users have found fiercely compelling. Since MUDs are generally restricted to text-based interaction (some support ANSI codes, and the graphical MUDs are gaining popularity), one might expect that the interactions therein are characterized by a lack of regulating feedback, dramaturgical weakness, few status cues, and social anonymity, as Kiesler and her colleagues have suggested (Kiesler, Siegal, & McGuire, 1984). While these characteristics may be readily attributable to the majority of interactions within experiments on computer conferencing and electronic mail, such is not the case for MUDs, as each (there are hundreds) is a rich culture unto itself, as will be shown. This thesis is meant to explore the modalities by which MUD users avoid the drawbacks mentioned above, specifically, how nonverbal communication takes place in a virtual world composed solely of words. Background History of network computing The first computer network was created in the late 1960s in an effort by the Department of Defense to link multiple command sites to one another, , thus ensuring that central command could be carried on remotely, if one or several were disabled or destroyed. Once the hardware was installed, the military allowed educational institutions to take advantage of the research resources inherent in multiple site networking. This interlaced network of computer connections spread quickly, and in the early 1980’s, the network was divided into MILNET, for strictly military uses, and ARPANET, which, with the advent of satellite communications and global networking, became the Internet (Reid, 1993). On a smaller scale, throughout the 1970's, various corporations developed their own computer networks for intra-organizational interaction. E-mail and computer conferencing were created, useful for information exchange, but asynchronous (i.e., messages are stored for later retrieval by other users, rather than the synchronous co-authoring of messages) and thus less interpersonal than MUDs would later become. At the same time as this conferencing research was being done, another group of programmers was involved in the creation of text-based adventure games in which a user would wander through a textually-depicted maze, occasionally encountering programmed foes

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