Information to Users

Total Page:16

File Type:pdf, Size:1020Kb

Information to Users INFORMATION TO USERS This manuscript bas been reproduced from the microfilm master. UMI films the text directly trom the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, whiIe others may be ftom any type ofcomputer printer. The quality ofthis reproduction is depeDdeut apon the quality ofthe copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard rnargins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will he noted. Also, if unauthorized copyright material had to he' removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, chans) are reproduced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. Each original is also photographed in one exposure and is included in reduced form at the back ofthe book. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6" x 9" black and white photographie prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. UMI A Ben & HoweIllDformalion Company 300 North Zeeb ~ ADn Arbor MI 48106-1346 USA 313n61-4700 8001521.060() l Simulation and the Digital Refiguring Of Culture by Malcolm Kirk Cecil Graduate Progrnm in Communications McGiII University, Montreal August, 1996 A thesis submitted to the Faculty of Gmduate Studies and Research in partial fuifillment of the requirements of the degree of Master of Arts. © Malcolm Kirk Cecil, 1996 ( National Ubrary Bibliothèque nationale 1.1 of Canada du Canada Acquisitions and Acquisitions et Bibliographie Services services bibliographiques 395 Wellington Street 395. rue Wellington Cltawa ON K1A 0N4 Ottawa ON K1 A 0N4 Canada canada Our'" NctnI ,.~ The author bas granted a non­ L'auteur a accordé une licence non exclusive licence allowing the exclusive permettant à la National Library ofCanada to Bibliothèque nationale du Canada de reproduce, loan, distribute or sell reproduire, prêter, distribuer ou copies ofthis thesis in microfonn, vendre des copies de cette thèse sous paper or electronic formats. la forme de microfiche/film, de reproduction sur papier ou sur format électronique. The author retains ownership ofthe L'auteur conserve la propriété du copyright in this thesis. Neither the droit d'auteur qui protège cette thèse. thesis nor substantial extracts from it Ni la thèse ni des extraits substantiels May be printed or otherwise de celle-ci ne doivent être imprimés reproduced without the author's ou autrement reproduits sans son penmSSlon. autorisation. 0-612-29534-6 Canadl Abstract This thesis elaborates on existing definitions and descriptions ofsimulation to develop an extended. inter-disciplinary concept ofsimulation that serves as an orienting model for the interpretation ofculture. As cultural theory~ simulation offers insights into the stabilization and propagation ofcultural forms. Used descriplively ~ the metaphor of simulation throws into definition a cultural pattern of progressive formalization through increasingly sophisticated methods ofabstraction. 1find evidence of the pattern at Many levels of analysis; metaphysical, social and micro-social, particularly at the level of the body. 1 use the speculative notion of the digital retiguring ofculture 10 articulate this tendency towards abstraction through a parallel with the enhanced analytic and representational capacities of digital technology. 1consider several actual and hypothetical ways that the computer figures in tbis process. 1argue that the basis for cultural fonn is shifting away from the referential function of the body, as the abstract realm of mediated relations takes on greater importance in modem culture. Cette thèse élabore des définitions et des descriptions déjà existantes de simulations, afin de dévelop~r un concept plus élaboré et interdisciplinaire qui va servir comme modèle d orientation pour interpréter la culture. Comme théorie s appliquant à la culture, la simulation offre une réflexion sur la stabilisation et la propogation de modèles culturels. Utilisé de façon descriptive~ le modèle fait ressortir un motif culturel de formalisation progressive, à travers des méthodes d abstraction de plus en plus sophistiquées. Je trouve des signes de ce motif sur plusieurs niveaux d analyse: Metaphysique, social~ micro-social et particulièrement au niveau du corps. J'utilise la notion spéculative de refiguration numérique de la culture pour exprimer cette tendance vers 1abstraetion~ en la mettant en parallèle avec les capacités d analyse et de représentation de la technologie numérique. J observe plusieurs façons existantes ou hypothétiques que 1ordinateur occupe dans ce procédé. J avance 1hypothèse que les fondaments du modèle culturel sont en train de s écarter de la fonction du corps comme référence, du moment où 1abstraction des relations intramedium, sans face à face, prends de plus en plus d importance dans la culture moderne. ( Table ofContents Preface and Acknowledgements 2 IntrOOuction 3 ChapterOne: The Contribution ofJean Baudrillard 14 1n search ofthe •code'................................. .............................. .. .. .. 20 The systemic operation ofsimulation 26 ChapterTwo: Social Simulation 30 The operational form ofsimulation 35 Simulationand the fonnalization ofsociallife 42 ChapterThree: The metaphysics ofsimulation 49 The eclipse ofReason 5() The Evil Demon ofSimulation 54 The Fabling ofthe World 55 Refabling the Social Booy .56 ChapterFour: Digital Domains 60 Postmodem Play Spaces (i() Parallel Politics: TheZapatista Rebellion 70 Chapter Five: Simulationat theTechno-Sociallotetface 82 The Digital Refiguring ofCulture 92 .Reproximation'................................. ................................ ........... fI] The Culture ofAbstraction 101 Conclusion 107 WorksCited Ils ( 1 Preface and Acknowledeements 1would like to thank my faculty advisorCharles Levin for bis generosity in contributing both time and ideas to this lengthy project. 1especially appreciate the creative and supPOrtive atmosphere that he cultivated throughout our work together. My thanks also to the students and the faculty of the Graduate Program in Communications at McGill University who made my stay there a consistently interesting one. 1would like to single out Professors Ron Bumetty Will Straw y David Crowley and Mette Hjort ofthe English Department as having been models of good scholarship. Thanks also to the FCAR and the tax payers ofQuébec who funded my research over the last two years. Fïnally, 1would like to dedicate tbis thesis to my family, who raised me in a context that made this sort ofwork especially meaningful, and to my wife Farinaz, who gave me much love, encouragement and stimulating feedback while 1worked. 1am required by the faculty ofgraduate studies to reproduce the following text to infonn the external examineroffaculty regulations: ( Candidates have the option ofincluding, as part ofthe thesis, the text ofone or more paPers submitted or to he submitted for publication, orthe clearly-duplicated text ofone or more published papers. These texts must he bound as an integral part ofthe thesis. Iftbis option is chosen, connecting lexts that provide logical bridges between the papers are mandatory. The thesis must he written in a such a way that it is more than a mere collection of manuscripts; in other words, results of a series ofpapers must he integrated. The thesis must still conform to ail other requirements ofthe '"Guidelines forThesis Preparation". The thesis must include: A Table ofContents, an abstracl in English and French, an introduction which clearly states the rationale and objectives ofthe study, a review ofthe Iiterature, a final conclusion and summary, and a thorough bibliography or reference liste Additional material must he provided where appropriate (e.g. in appendices) and in sufficient detail to allow a clearand precisejudgment to be made ofthe importance and originality ofthe research reported in the thesis. ln the case of manuscripts co-authored by the candidate and others, the candidate is required to make an explicit statement in the thesis as to who contributed to such work and to what extent. Supervisors must attest to the accuracy ofsuch statements al the doctoral oral defense. Since the task ofthe examiners is made more difficult in these cases, it is in the candidate's interest to make perfectly c1earthe responsibilities ofail the authors ofthe co-authored papers. ( 2 Introduction This thesis sets out to assess the utility ofthe conceptofsimulation as an orienting model for the interpretation ofcultures. If, as SherryTurkle writes in ber latest book, "We are moving towards a culture ofsimulation in which people are increasingly comfortable with substituting representations ofreality for the real," (23) it is time to review sorne ofthe many fonns ofsimulation, the theoretical treatments ofsimulation, and the evidence of simulation in the cultural context, to ask what such a culture would entail, and ifin fact, as many theorists have suggested, we might not already he living in it. Wefind sorne ofthe most pressing moral and epistemological concems ofour age centering around the interface oftechnology and culture, where simulation has hecome
Recommended publications
  • Full Guide-Good
    The Barren Realms Builder’s Guide v 2.0 written and compiled by: Faustus with special thanks to: Kiri, Temper, Delton, Matai, Mazrim, Brand, Ahab, and Kytar (for contributing to the previous version of this guide, making this new version much easier to create.) Visit us at: barren.coredcs.com 8000 Original DIKU code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madson, Michael Seifert, and Sebastian Hammer Original MERC code by: Kahn, Hatchet, and Furey BR Supplemental code by: The BARREN REALMS Coding Crew Part I before you begin your new area Barren Realms has been around since 1994. In that time it has constantly grown and developed, mainly through the contributions of the players who have volunteered their time and energy to making Barren Realms a better place. One of the ways that players like you can help to add to the Barren Realms experience is by building an area. Anyone can create an area. You don’t need any programming experience of any special tools. All that it takes is a little creativity, dedication, and drive. This guide is designed to help anyone who wishes to write and area for the mud. It is primarily intended to help someone who wants to use a text editor to create their area file, as opposed to one of the off-line building programs available on the internet. (Barren Realms does not offer on-line building and there are no plans to add this feature.) Even if you are planning to use something other than a text editor to build your area, you should read through this guide, as there is plenty of good information contained herein that can be applied to all builders.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Cyber-Synchronicity: the Concurrence of the Virtual
    Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture.
    [Show full text]
  • Gloria Feman Orenstein Is a Professor of Comparative Literature and Gender Studies at the University of Southern California
    Gloria Feman Orenstein 1 The Earth Is a Heavenly Body: The Mythopoetic Universe of Linda Vallejo Linda Vallejo “Fierce Beauty” A Forty Year Retrospective catalog essay by Gloria Feman Orenstein is a Professor of Comparative Literature and Gender Studies at The University of Southern California. She writes on Surrealism, Ecofeminism, women and the arts, shamanism and Jewish women artists. Her books include The Theater of the Marvelous: Surrealism and the Contemporary Stage and The Reflowering of the Goddess. She is also co-editor of Reweaving the World: The Emergence of Ecofeminism, a collection of essays that grew out of a conference she organized at USC in 1987. THE EARTH IS A HEAVENLY BODY: THE MYTHOPOETIC UNIVERSE OF LINDA VALLEJO Linda Vallejo’s cosmic vision narrates a mythic journey from Nepantla, the space between divided worlds (cultures, lands, states of consciousness, ideologies, identities), to an envisaged archetypal realm of light, an enlightenment, that begins to be perceived as her protagonist, Mud Woman/Earth Mother, reconnects heaven with earth via the illuminated vision of the Tree of Life. Through her body of work known as The Electrics, Vallejo’s earthly realm of electrified trees is aligned with the archetypal Tree of Life, a cross-cultural shamanic template for the connection of the lower, middle, and upper realms of all creation. In Vallejo’s oeuvre, the Tree of Life manifests its earthly incarnation as an oak tree, and, in fact, Linda’s studio is located right above a grove of sacred oaks. Mud Woman’s spiritual teaching when she appears on the Altar of Postmodern Trash (2007) contrasts an image of the destruction of the modern city before which she stands with that of another image on a different altar.
    [Show full text]
  • What's an Agent, Anyway? a Sociological Case Study Leonard N
    What's An Agent, Anyway? A Sociological Case Study Leonard N. Foner Abstract. The term "agent" has been picked up, widely appropriated, and in many cases misappropriated, by technical publications, lay publi- cations, and many researchers in computer science. I examine some of the appropriations and misappropriations, talk about their reasons and implications, and delve into a case study of an agent that is used to il- lustratively define what I consider an agent to be, and why many of the current uses of the term are misleading. The agent I consider is Julia, a TinyMUD robot of the Maas-Neotek family, all of whom have been in almost constant use at several sites on the Internet for the last two or three years. I also speak at length about the sociology of such agents, what we might expect to find in the future, and why sociology is such an important aspect to consider when investigating agent-oriented pro- 1 gramming. Agents and appropriation There has been a flurry of references to "agents" in both the lay and technical press in recent months. While the idea of computational agents that do one’s bid- 2 ding goes back decades, the explosion of recent press has been astonishing. Pattie 3 Maes and her group’s work on learning interface agents has been cited in at least two dozen publications in the last year or so, many of them lay press (e.g., The Los Angeles Times, Mass High Tech or semi-technical press (e.g., MacWeek, Mac- World, etc). A symposium at MIT on agents and their programming, held in Octo- ber of 1992, drew at least a thousand participants.
    [Show full text]
  • Forgiveness 52-With Refs
    Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions 1 to Teach Complex Values Sasha Barab, Indiana University, USA Tyler Dodge, Indiana University, USA Edward Gentry, Indiana University, USA Asmalina Saleh, Indiana University, USA Patrick Pettyjohn, Indiana University, USA ABSTRACT While gaming technologies are typically leveraged for entertainment purposes, our experience and aspiration is to use them to encourage engagement with global, politically-sensitive issues. This chapter focuses on our game design concerning the struggle of Uganda, a design that allows players to experience the atrocities and inhumane conditions and, by illuminating such values as peace and justice, helps them more generally to appreciate the moral complexity of a humane intervention. Rather than theoretical constructs to be debated in the abstract, the ethical struggles involved in determining a humane intervention in the game setting are grounded in different Non-Player Characters’ perspectives and operationalized within the underlying game dynamics. Beyond reporting on the designed game, the chapter draws the reader into the struggles of designing such an ethically contentious game. KEYWORDS curricula, design, designer, ethics, fiction, game, identity, immersion, interactivity, learning, play, player, role, story, storyline, values, videogame 1- To appear in K. Schrier & D. Gibson (ed.) Ethics and game design: Teaching values through play (Vol. II). IGI Global, Hershey, PA. INTRODUCTION One of the most persistent problems of this period is how to reconcile conflicting goals in the aftermath of severe criminality…. The regime responsible for crimes against humanity or genocidal behaviors [remains] as part of a bargain by which its impunity was “purchased” in exchange for its voluntarily relinquishment of power (Falk, 2000, pp.
    [Show full text]
  • Geokartenbrief 378
    New maps, atlases and Neue Karten,Karten, AtlantenAtlanten und books comprising all Handbücher aus allenallen subjects of regional geogeo-- Themenbereichen der graphy, at the same time regionalen Geographie,Geographie, supplement service to zugleich NachtragedienstNachtragedienst Geo GeoKataloaGeoKatalog 2. zum GeoKatalog 2. Karl No. 373788 / 379379 2017-1/22017-1/2 Frequency ofof publication:publication: quarterly as aa digitaldigital newsletter.newsletter. 737 237 ';‘-% .f :• 736 236 -7 7. 03"2) 735 235 2016 - trrilletTelietT4311, T 255 2017 - 1p5n rpvis 1137y 201.7 - n1 me-11313) 205 Map extractextract from the new map series:series: "Yisra'el"Yisra'el -- IsraelIsrael -- TopographicTopographic Map Map 1:25 1:25 000000", ", see p. 1515 We trusttrust thatthat ourour customerscustomers willwill IILHLH —– InternationalesInternationales understand that sometimessometimes therethere LandkartenhausLandkartenhaus may be priceprice alterations. GeoCenter GmbH Wir bittenbitten umum VerständnisVerständnis dafür,dafür, Kurze Straße 40 dass wirwir unsuns Preisänderungen Preisänderungen D-70794D-70794 FilderstadtFilderstadt vorbehalten müssen. Germany www.ilhwww.ilh-stuttgart.de-stuttgart.de SKETCH MAP OF GEOGRAPHICAL ROUGH CLASSIFICATION Includedlncluded inin thisthis dassificationclassification are: 100100 Earth, 730 Oceans,Oceans, 900 Space.Space. For individual areas see GeoKatalog 2, sections 010,0f 0, 011,0l l, andand redred dividers.dividers. KARTENSKIZZE DER GEOGRAPHISCHEN GROBEINTEILUNG Aus derder SkizzeSkizze nichtnicht ersichtlichersichtlich sind: 100100 Erde, 730730 Ozeane,Ozeane, 900 WeltallWeltalL Einzelne GebieteGebbte siehe GeoKatalog 2, TeileTeile 010, 011,0l l, andand rotesrotes GriffregisterGriffregster 71O (t- / I /fi .., GeoKatalog 2 Spring // SummerSummer 20172017 • page 1 • Geosciences GeoKartenbrief 373788 // 379379 Welcome to GeoKartenbrief 373788 / 379 which lists new general and geogeoscientfficscientific maps and atlases made avallableavailable since January 2012017.7. All ftemsitems contained in GeoKartenbrief are availableavallable from ILH.
    [Show full text]
  • Genocide, Memory and History
    AFTERMATH GENOCIDE, MEMORY AND HISTORY EDITED BY KAREN AUERBACH AFTERMATH AFTERMATH GENOCIDE, MEMORY AND HISTORY EDITED BY KAREN AUERBACH Aftermath: Genocide, Memory and History © Copyright 2015 Copyright of the individual chapters is held by the chapter’s author/s. Copyright of this edited collection is held by Karen Auerbach. All rights reserved. Apart from any uses permitted by Australia’s Copyright Act 1968, no part of this book may be reproduced by any process without prior written permission from the copyright owners. Inquiries should be directed to the publisher. Monash University Publishing Matheson Library and Information Services Building 40 Exhibition Walk Monash University Clayton, Victoria, 3800, Australia www.publishing.monash.edu Monash University Publishing brings to the world publications which advance the best traditions of humane and enlightened thought. Monash University Publishing titles pass through a rigorous process of independent peer review. www.publishing.monash.edu/books/agmh-9781922235633.html Design: Les Thomas ISBN: 978-1-922235-63-3 (paperback) ISBN: 978-1-922235-64-0 (PDF) ISBN: 978-1-876924-84-3 (epub) National Library of Australia Cataloguing-in-Publication entry: Title: Aftermath : genocide, memory and history / editor Karen Auerbach ISBN 9781922235633 (paperback) Series: History Subjects: Genocide. Genocide--Political aspects. Collective memory--Political aspects. Memorialization--Political aspects. Other Creators/Contributors: Auerbach, Karen, editor. Dewey Number: 304.663 CONTENTS Introduction ...............................................
    [Show full text]
  • Nonverbal Communication in Text Based Virtual Realities
    University of Montana ScholarWorks at University of Montana Graduate Student Theses, Dissertations, & Professional Papers Graduate School 1996 Nonverbal communication in text based virtual realities John T. Masterson The University of Montana Follow this and additional works at: https://scholarworks.umt.edu/etd Let us know how access to this document benefits ou.y Recommended Citation Masterson, John T., "Nonverbal communication in text based virtual realities" (1996). Graduate Student Theses, Dissertations, & Professional Papers. 5466. https://scholarworks.umt.edu/etd/5466 This Thesis is brought to you for free and open access by the Graduate School at ScholarWorks at University of Montana. It has been accepted for inclusion in Graduate Student Theses, Dissertations, & Professional Papers by an authorized administrator of ScholarWorks at University of Montana. For more information, please contact [email protected]. Maureen and Mike MANSFIELD LIBRARY The UniversityfMONTANA o Permission is granted by the author to reproduce this material in its entirety, provided that this material is used for scholarly purposes and is properly cited in published works and reports. ** Please check "Yes" or "No" and provide signature ** Yes, I grant pennission No, I do not grant permission Author's Signature Date Any copying for commercial purposes or financial gam may be undertaken only with the author's explicit consent. NONVERBAL COMMUNICATION IN TEXT BASED VIRTUAL REALITIES by John T. Masterson, III B.A. University of Miami 1991 presented in partial fulfillment of the requirements for the degree of Master of Arts The University of Montana 1996 Approved by: Chair Dean, Graduate School Date UMI Number: EP40930 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted.
    [Show full text]
  • What Is the Future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What Is the Future of Massively Multiplayer Online Gaming?
    What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) An undergraduate dissertation submitted in partial fulfillment of the requirements of CS335 - The Computing Dissertation module of BSc (Hons) Computer Science. I (Richard Slater) hereby certify that the content of this document has been produced solely by me in person according to the regulations set out by the University of Brighton, as such it is an original work. I so declare that any reference to non-original document or material has been properly acknowledged. Document Data Total Word Count 8944 Word Count 8090 excluding footnotes and annexes Modified 26 February 2004 By Richard Slater Revision 78 a PDF version of this document is available at http://www.richard-slater.co.uk/university/dissertation Page 1 of 28 What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) 1) Table of Contents 1) Table of Contents................................................................................................... 2 2) Abstract................................................................................................................ 3 3) Introduction........................................................................................................... 4 3.1) Terms and Definitions.......................................................................................4 3.2) Quality of references........................................................................................5
    [Show full text]
  • Forensic Anthropologist's Role in Developing Evidence To
    Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2011 Proving Genocide: The Role of Forensic Anthropology in Developing Evidence to Convict Those Responsible for Genocide Jean M. Morgan Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF ARTS AND SCIENCES PROVING GENOCIDE: THE ROLE OF FORENSIC ANTHROPOLOGY IN DEVELOPING EVIDENCE TO CONVICT THOSE RESPONSIBLE FOR GENOCIDE By Jean M. Morgan A Thesis submitted to the Department of Anthropology in partial fulfillment of the requirements for the degree of Master of Science Degree Awarded: Fall Semester, 2011 Copyright © 2011 Jean M. Morgan All Rights Reserved Jean M. Morgan defended this thesis on October 17, 2011. The members of the supervisory committee were: Glen H. Doran Professor Directing the Thesis Rochelle Marrinan Committee Member Lynne Schepartz Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the thesis has been approved in accordance with university requirements. ii I would like to dedicate this work to Bishop Juan Gerardi Conedera, of the Archdiocese of Guatemala, who was murdered two days after issuing a report on the Guatemalan genocide. Additionally, this work is dedicated to all of the courageous forensic scientists and prosecutors who investigate atrocities and prosecute cases of genocide at the risk of their own personal safety. Without their dedication and hard work, justice would not be served for the victims of genocide and their loved ones. iii ACKNOWLEDGEMENTS The thesis presented here would not have been possible without the support of colleagues, family, friends, and medical professionals.
    [Show full text]
  • Dragon Magazine #144
    Issue #144 Vol. XIII, No. 11 Special Attraction April 1989 Everything Youve Ever Wanted To Know About Role-Playing Publisher 11 (Everything that wasnt in the rules, that is.) Mike Cook A Field Guide to Game-Convention Ornithology Skip Williams Editor 12 See any Bull-headed Slashers in your gaming group last evening? Roger E. Moore Cheating Made Easy Jefferson P. Swycaffer Associate editor Fiction editor 20Creative ways to roll dice, measure movements, and enrage your friends Robin Jenkins Barbara G. Young Cheating Made Even Easier Spike Y. Jones Editorial assistant 24If the last article didnt stop you, then youre ready for the big time! Kimberly J. Walter Claydonia Conquers the World! Paul C. Easton Art director 28Clay-O-Rama campaigns; or, My Claydonian is stuck to the ceiling! Lori Svikel Still More Outrages from the Mages John M. Maxstadt Production staff 32Loads of great new spells that only a killer DM could possibly love. Paul Hanchette Betty Elmore Kim Janke Angelika Lokotz Subscriptions U.S. Advertising Other Features Janet L. Winters Sheila Gailloreto Role-playing Reviews Jim Bambra U.K. correspondent 38In the land of cartoon characters, death is a four-letter word. Lyn Hutchin When Gods Walk the Earth Paul Jaquays U.K. advertising 46In Chaosiums RUNEQUEST® game, Divine Intervention is not divine at Dawn Carter Kris Starr all. The Game Wizards James M. Ward 58Bad puns, good games, and free-lance work at TSR, Inc. The Role of Computers Hartley, Patricia, and Kirk Lesser 60Try a fantasy golf course to end all golf courses. Through the Looking Glass Robert Bigelow 70How much damage can a BattleMechs lasers do? Find out in this column.
    [Show full text]