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Full Guide-Good
The Barren Realms Builder’s Guide v 2.0 written and compiled by: Faustus with special thanks to: Kiri, Temper, Delton, Matai, Mazrim, Brand, Ahab, and Kytar (for contributing to the previous version of this guide, making this new version much easier to create.) Visit us at: barren.coredcs.com 8000 Original DIKU code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madson, Michael Seifert, and Sebastian Hammer Original MERC code by: Kahn, Hatchet, and Furey BR Supplemental code by: The BARREN REALMS Coding Crew Part I before you begin your new area Barren Realms has been around since 1994. In that time it has constantly grown and developed, mainly through the contributions of the players who have volunteered their time and energy to making Barren Realms a better place. One of the ways that players like you can help to add to the Barren Realms experience is by building an area. Anyone can create an area. You don’t need any programming experience of any special tools. All that it takes is a little creativity, dedication, and drive. This guide is designed to help anyone who wishes to write and area for the mud. It is primarily intended to help someone who wants to use a text editor to create their area file, as opposed to one of the off-line building programs available on the internet. (Barren Realms does not offer on-line building and there are no plans to add this feature.) Even if you are planning to use something other than a text editor to build your area, you should read through this guide, as there is plenty of good information contained herein that can be applied to all builders. -
Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
Vanderbilt Journal of Entertainment & Technology Law Volume 18 Issue 3 Issue 3 - Spring 2016 Article 2 2015 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Internet Law Commons, and the Labor and Employment Law Commons Recommended Citation Julian Dibbell, Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games, 18 Vanderbilt Journal of Entertainment and Technology Law 419 (2021) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol18/iss3/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT & TECHNOLOGY LAW VOLUME 18 SPRING 2016 NUMBER 3 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell ABSTRACT When does work become play and play become work? Courts have considered the question in a variety of economic contexts, from student athletes seeking recognition as employees to professional blackjack players seeking to be treated by casinos just like casual players. Here, this question is applied to a relatively novel context: that of online gold farming, a gray-market industry in which wage-earning workers, largely based in China, are paid to play fantasy massively multiplayer online games (MMOs) that reward them with virtual items that their employers sell for profit to the same games' casual players. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
The Decline of Mmos
The Decline of MMOs Prof. Richard A. Bartle University of Essex United Kingdom May 2013 Abstract Ten years ago, massively-multiplayer online role-playing games (MMOs) had a bright and exciting future. Today, their prospects do not look so glorious. In an effort to attract ever-more players, their gameplay has gradually been diluted and their core audience has deserted them. Now that even their sources of new casual players are drying up, MMOs face a slow and steady decline. Their problems are easy to enumerate: they cost too much to make; too many of them play the exact same way; new revenue models put off key groups of players; they lack immersion; they lack wit and personality; players have been trained to want experiences that they don’t actually want; designers are forbidden from experimenting. The solutions to these problems are less easy to state. Can anything be done to prevent MMOs from fading away? Well, yes it can. The question is, will the patient take the medicine? Introduction From their lofty position as representing the future of videogames, MMOs have fallen hard. Whereas once they were innovative and compelling, now they are repetitive and take-it-or-leave-it. Although they remain profitable at the moment, we know (from the way that the casual games market fragmented when it matured) that this is not sustainable in the long term: players will either leave for other types of game or focus on particular mechanics that have limited appeal or that can be abstracted out as stand-alone games (or even apps). -
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress JOHN DUNHAM, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA KONSTANTINOS PAPANGELIS, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA NICOLAS LALONE, University of Nebraska Omaha, USA YIHONG WANG, University of Liverpool, UK Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, weaim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello’s Player Traits Model and Scale of Game playing Preferences, and Hamari’s scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive fromplaying LBGs. CCS Concepts: • Human-centered computing ! Human computer interaction (HCI); Collaborative and social computing. Additional Key Words and Phrases: Location-based Games, Player Traits, Gratifications, Pokémon GO, Harry Potter: Wizards Unite, Ingress ACM Reference Format: John Dunham, Konstantinos Papangelis, Nicolas LaLone, and Yihong Wang. 2018. Player Traits and Gratifica- tions of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress. -
Do People Who Are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts
Dominican Scholar Honors Theses Student Scholarship 5-2018 Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States? Christopher Sanchez Dominican University of California https://doi.org/10.33015/dominican.edu/2018.HONORS.ST.17 Survey: Let us know how this paper benefits you. Recommended Citation Sanchez, Christopher, "Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States?" (2018). Honors Theses. 39. https://doi.org/10.33015/dominican.edu/2018.HONORS.ST.17 This Honors Thesis is brought to you for free and open access by the Student Scholarship at Dominican Scholar. It has been accepted for inclusion in Honors Theses by an authorized administrator of Dominican Scholar. For more information, please contact [email protected]. Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States? Abstract Today people are being encouraged to be more active for the sake of their health, but in becoming more active people are getting more sports related injuries. There are many risk factors that may increase the likelihood of a sports related injury. Aggression in particular may be contributing factor to a higher likelihood of injury. The goal of this study is to look at the relationship between aggressive personalities -
Lawrence University
Lawrence University a college of liberal arts & sciences a conservatory of music 1425 undergraduates 165 faculty an engaged and engaging community internationally diverse student-centered changing lives a different kind of university 4 28 Typically atypical Lawrentians 12 College should not be a one-size-fits-all experience. Five stories of how Find the SLUG in this picture. individualized learning changes lives (Hint: It’s easy to find if you know at Lawrence. 10 what you’re looking for.) Go Do you speak Vikes! 19 Lawrentian? 26 Small City 20 Music at Lawrence Big Town 22 Freshman Studies 23 An Engaged Community 30 Life After Lawrence 32 Admission, Scholarship & Financial Aid Björklunden 18 29 33 Lawrence at a Glance Find this bench (and the serenity that comes with it) at Björklunden, Lawrence’s 425-acre A Global Perspective estate on Door County’s Lake Michigan shore. 2 | Lawrence University Lawrence University | 3 The Power of Individualized Learning College should not be a one-size-fits-all experience. Lawrence University believes students learn best when they’re educated as unique individuals — and we exert extraordinary energy making that happen. Nearly two- thirds of the courses we teach at Lawrence have the optimal (and rare) student-to-faculty ratio of 1 to 1. You read that correctly: that’s one student working under the direct guidance of one professor. Through independent study classes, honors projects, studio lessons, internships and Oxford-style tutorials — generally completed junior and senior year — students have abundant -
Austin Games Conference 2005
Why are we here? 28 th october 2005 Austin games conference profesSor Richard A. Bartle University of esSEx introduction • It is a truth universally acknowledged… • that I’ve called this talk “why are we here?” – I include as “we” those who would have been here if they hadn’t been out ”Networking” until 2:30am this morning • I do mean the question quite literally: why are any of us in this location right now ? • This is actually a meaningful question… 1 Deep and meaningful Put another way • Point of fact: you are All goinG to DIE • Given this information, why are you here ? In this converted balLroOm ? • Why aren’t you in – paris? – China? – Darfur? – Bed? – World of warcraft ? • Hmm, I guess some of you are in there… 2 Short answer • Well, you’re here because you’re mMorpg developers and this is a mmorpg developers’ conference – officially, “networked game development” conference… • [aside: I’m gonna call them virtual worlds , not mMorpgs ] – I’m not giving up on my book’s title yet , dammit! • But this leads to another question: Another question • Why are you [mmorpg] virtual world developers? • Why aren’t you – regular game developers? – Novelists? – Truck drivers? – Nuclear power station software engineers? – Lawyers? – level 80 on runescape with 2 blue masks, 2 green masks, 2 santa hats and a red party hat ? • “Because it would cost me $5,100 on ebay” (44 bids, 13 hours to go, and simbatamer realLy wants it) 3 hackers • Notice the subtitle answers • Some posSible answers: – You’re a vw developer Purely by acCident – You wanted a -
TO the VOTERS of the EIGHTH JUDICIAL DISTRICT Visiting in Colorado
LAS VEOAS WEATHER —TORT FARilSfORTH DAVID Sy CHARLES P. SQUIRES I POaEDGE MrtJtUlrtWffli TO Cooperative Observer COURTHOUSE Kg THE PSaAO.OF THE UNITED* LAS VI&A-J K£VA0» STATES, AND TO TKE REPUB August 9 7—7. no 7 is LIC FOR WHICH XT STANDS, A\jjfc%\_W. i HO TO August ItJ§_ I ii» w ONE NATION, INDIVISIBLE, August 127—— ll* 1* WITH UBERTY AND JUSTICS - -Augugt 4*L.r^=gfc^ TM~~ ""rjrr: Pm *rx-WetW>¥;- "AdtSB ff'71——1*1 - TT~ August 15 ,«.,.,., ''-_• 101' 08 Volume XXXVI, Number 33 LflB VEOAS, NEVADA, FRIDAY. AUGUST 16, 1940 FIVE CENTS PER COPY \ ThirteenSeek Tgp Becklep-Boles Wright-Marinello Hutri/itul Board - Two Of The Eleven Candidates In MoamtLpe R__\'^t. Atkinson Seeks ^ John William Park flBSERVATIONS Thirteen candidates are seeking Invitations have been Issued for New Beauty Salon positions on tha new nospital board Justice Of Tbe Peace Race tbe marriage of Eunice Lois Beck Senate Honeys T3 Crashes To Death || MM By CHARLES P. SQUIRES The opening of tne Wright-Mar which was created when the voters ley, daughter of Mr. and Mrs. Jake Harry T. Atkinson, candidate for inello Beauty Salon to tta new.quar of Las Vegas decided that tba Beckley of this oity, to David Ly- the nomination for -United States ters to the Friedman buUdlng next county hospital should be available Man Boles,, son of Mr, and Mrs. Senator at the coming primary At Santa Monica A SLAP ON THE WRIST to El Pottal Theatre last evening to paying patients.. Of these, three Lyman Boles of 360 South 11th E, eUectton is one of the distinguished Las Vegak was again shrouded to I am much amused at the edlto- was not only an outstanding social are those who were appointed by Salt Lake City, the rites to be attorneys of Nevada and has, Tor sorrow when fiie news came late . -
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Why? are all that play games. Immature is the people, someone is going to commit same as youth. Young! Our young boys suicide.” Because it’s out there. We should talk are being exposed to age-inappropriate Hello fellow Escapists, I have some about it. If we don’t talk about it, it’s material! Indeed, The Escapist picks out this exciting news. Our clan just grew one more likely to go places that’s not observation as worthy of highlighting in larger. Russ Pitts, previously of Gamers healthy. If we try to sweep it under the Can you blame them? I sure can’t. What a larger font alongside the article. But with Jobs, has joined our editorial team bed, it will be hidden in the darkest, needs to happen, before games can did he really mean this? as Associate Editor for Acquisitions. dirtiest crevices of the internet that are comfortably be seen as accepted We’re all pretty excited to have him, and not always safe. So, let’s bring it out in entertainment for people over the age of It seems rather more likely that this is look forward to incorporating his ideas the open – we’re all adults here. 18, is not just that developers need to two observations combined. 20% is one into The Escapist. Everyone please make games appealing to adults (which “out of five people” in the country. And: welcome Russ! What? Adults play games? They’re not many are), but the media needs to with a sample that large “someone is just child’s toys? Yes, that is correct. -
WARGAMER's NEWSLETTER NO 188 35 P NOVEMBER 1977
WARGAMER'S NEWSLETTER NO 188 35 p NOVEMBER 1977 A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS WARGAMER'S NEWSLETTER!!! The NEWSPAPER of the hobby! i i M 1\ b\ I NOW AVAILABLE—MINIFIGS FLAGS ^ 3 sets of BRITISH INFANTRY FLAGS 25mm scale B1 Sheet of 5 standards (Shield centre device) 50p each B2 Sheet of 5 standards (Circle centre device) 50p each B3 Sheet of 5 standards (Kings coiours) 50p each These fully coloured flags are of the superb quality associated with all Minlfigs products. All you do Is number them. TRADE ENQUIRIES WELCOME WARGAMERS, COLLECTORS AND ENTHUSIASTS WILL RECEIVE A WARM WELCOME FROM THE MANAGER DAVE ROTOR Glliingham Street AT 13 GILLINGHAM STREET LONDON S.W.I Please note PERSONAL SERVICE ONLY AT THIS ADDRESS NOW IN PRODUCTION MALBURIAN 25mm RANGE Infantry Mai. 42 Turkish Line Drummer Mal.C. 19 British Horse Grenadier Officer. 1 British Musketeer Advancing (Tricorne). Mai. 43 Janissary Marching. Mal.C. 20 British Horse Grenadier Trumpeter. 2 British Musketeer Firing (Tricome). Mai. 44 Janissary Advancing. Mal.C. 21 British Horse (Srenadier Guidon. 3 British Musketeer Officer. Mai. 45 Janissary Officer. Mal.C. 22 Germanic Line Trooper. 4 British Grenadier Advancing (Mitre). Mai. 46 Janissary Standard Bearer. Mal.C. 23 Germanic Line Officer. 5 British Grenadier Firing (Mitre). Mai. 47 Austrian Jager Advancing. Mal.C. 24 Germanic Line Trumpeter. 6 British Grenadier Throwing Grenade. Mai. 48 Austrian Musketeer Advancing. Mal.C. 25 Germanic Line Guidon. 7 British Grenadier Officer. Mai. 49 Austrian Musketeer Officer. Mal.C. 26 Austrian Hussar. 0 British Drummer (Mitre).