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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
Lightspeed Magazine, Issue 66 (November 2015)
TABLE OF CONTENTS Issue 66, November 2015 FROM THE EDITOR Editorial, November 2015 SCIENCE FICTION Here is My Thinking on a Situation That Affects Us All Rahul Kanakia The Pipes of Pan Brian Stableford Rock, Paper, Scissors, Love, Death Caroline M. Yoachim The Light Brigade Kameron Hurley FANTASY The Black Fairy’s Curse Karen Joy Fowler When We Were Giants Helena Bell Printable Toh EnJoe (translated by David Boyd) The Plausibility of Dragons Kenneth Schneyer NOVELLA The Least Trumps Elizabeth Hand NOVEL EXCERPTS Chimera Mira Grant NONFICTION Artist Showcase: John Brosio Henry Lien Book Reviews Sunil Patel Interview: Ernest Cline The Geek’s Guide to the Galaxy AUTHOR SPOTLIGHTS Rahul Kanakia Karen Joy Fowler Brian Stableford Helena Bell Caroline M. Yoachim Toh EnJoe Kameron Hurley Kenneth Schneyer Elizabeth Hand MISCELLANY Coming Attractions Upcoming Events Stay Connected Subscriptions and Ebooks About the Lightspeed Team Also Edited by John Joseph Adams © 2015 Lightspeed Magazine Cover by John Brosio www.lightspeedmagazine.com Editorial, November 2015 John Joseph Adams | 712 words Welcome to issue sixty-six of Lightspeed! Back in August, it was announced that both Lightspeed and our Women Destroy Science Fiction! special issue specifically had been nominated for the British Fantasy Award. (Lightspeed was nominated in the Periodicals category, while WDSF was nominated in the Anthology category.) The awards were presented October 25 at FantasyCon 2015 in Nottingham, UK, and, alas, Lightspeed did not win in the Periodicals category. But WDSF did win for Best Anthology! Huge congrats to Christie Yant and the rest of the WDSF team, and thanks to everyone who voted for, supported, or helped create WDSF! You can find the full list of winners at britishfantasysociety.org. -
Theescapist 064.Pdf
Do I think it worked? Somewhat. and visual have been improving, becoming next sense to involve. Plus, the tactile Certainly, during the demonstrations, more and more realistic, so much so that nature gives a feeling of doing, rather people got very into the fights – they we’ve pretty much reached a point of than just watching. It makes the game Fighting with a broadsword is hard. First cheered and crowd favorites were diminishing returns, when comparing more of an experience, and isn’t there’s all the trouble of swinging a large chosen. Afterward, we got tons of financial input to visual and audio output. experience what it’s all about? steel object around with one hand, much questions: How heavy is the sword? In addition, we’ve reached a point where less one that requires two hands. And Quite. Isn’t it hard to move in the many of the games’ offerings outclass the Cheers, then add on top of this the trouble of armor? It is. Did you know that sparks hardware on the gamers’ end – graphics armor; whether you use chain mail flew from the swords? Yep. Can I have a are now only as good as a player’s HDTV, (which is silly heavy) or you use leather picture with you? Um, sure. People were if he even has one. (lighter, but a little more stiff) you just getting that this wasn’t something that really don’t know the extent to which was something you could walk off the Where does that leave us when we are until you’ve been there. -
Austin Games Conference 2005
Why are we here? 28 th october 2005 Austin games conference profesSor Richard A. Bartle University of esSEx introduction • It is a truth universally acknowledged… • that I’ve called this talk “why are we here?” – I include as “we” those who would have been here if they hadn’t been out ”Networking” until 2:30am this morning • I do mean the question quite literally: why are any of us in this location right now ? • This is actually a meaningful question… 1 Deep and meaningful Put another way • Point of fact: you are All goinG to DIE • Given this information, why are you here ? In this converted balLroOm ? • Why aren’t you in – paris? – China? – Darfur? – Bed? – World of warcraft ? • Hmm, I guess some of you are in there… 2 Short answer • Well, you’re here because you’re mMorpg developers and this is a mmorpg developers’ conference – officially, “networked game development” conference… • [aside: I’m gonna call them virtual worlds , not mMorpgs ] – I’m not giving up on my book’s title yet , dammit! • But this leads to another question: Another question • Why are you [mmorpg] virtual world developers? • Why aren’t you – regular game developers? – Novelists? – Truck drivers? – Nuclear power station software engineers? – Lawyers? – level 80 on runescape with 2 blue masks, 2 green masks, 2 santa hats and a red party hat ? • “Because it would cost me $5,100 on ebay” (44 bids, 13 hours to go, and simbatamer realLy wants it) 3 hackers • Notice the subtitle answers • Some posSible answers: – You’re a vw developer Purely by acCident – You wanted a -
Fantasy Depictions of Child Sexual Abuse: the Problem of Ageplay in Second Life
University of Huddersfield Repository Reeves, Carla Fantasy depictions of child sexual abuse: The problem of ageplay in Second Life Original Citation Reeves, Carla (2012) Fantasy depictions of child sexual abuse: The problem of ageplay in Second Life. Journal of Sexual Aggression. pp. 1-11. ISSN 1355-2600 This version is available at http://eprints.hud.ac.uk/id/eprint/13133/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Fantasy Depictions of Child Sexual Abuse: The Problem of Ageplay in Second Life Dr Carla Reeves Senior Lecturer in Criminology, University of Huddersfield R2/44 Ramsden Building Queensgate Campus University of Huddersfield Huddersfield HD1 3DH [email protected] 01484 47 2549 1 Fantasy Depictions of Child Sexual Abuse: The Problem of Ageplay in Second Life Abstract This paper explores the arguments put forward for prohibiting the possession of fantasy images of child sexual abuse within the Coroners and Justice Act 2009, and applies them to sexual ageplay in Second Life. -
Die Letzten Ca. 1000 Einträge Aus Der Gesamtliste (Stand 01.10.2021)
www.jukeboxrecords.de - die letzten ca. 1000 Einträge aus der Gesamtliste (Stand 01.10.2021) Best.Nr. Name A B Kat.Nr. Land Cover/Zst. Platte/Zst. LP/EP/Si Jahr Label VK Preis 76961 1910 Fruitgum Co. Goody Goody Gumdrops Candy Kisses 201025 D 2+ 1- Si 68 Buddah 4,00 76845 1910 Fruitgum Co. May I Take A Giant Step (Into Your Heart)(Poor Old) Mr. Jensen BDA39 US LC 2 Si 68 Buddah 1,25 78154 5000 Volts (Airbus) I'm On Fire Bye Love EPC3359 D 2+ 2- Si 75 Epic 1,50 76270 53rd & 3rd & The Sound Of ShagChick-A-Boom Kingmaker 2012002 D LC 2 Si 75 UK Records 1,25 77931 Abba Does Your Mother Know Kisses Of Fire 2001881 D 2-woc 2 Si 79 Polydor 1,75 77915 Abba Head Over Heals The Visitors 2002122 D 2+ 2+ Si 81 Polydor 1,75 78139 Abba I Have A Dream Take A Chance On Me(live) 2001931 D 2- 2- Si 79 Polydor 1,50 77929 Abba Money Money Money Crazy World 2001696 D 2woc 2 Si 76 Polydor 1,75 78713 Abba One Of Us Should I love Or Cry 2002113 D 2- 2- Si 81 Polydor 1,50 78560 Abba Summer Night City Medley 2001810 D 2 2+ Si 78 Polydor 1,50 76316 Abba Take A Chance On Me I'm A Marionette 2001758 D 2 2+ Si 77 Polydor 2,00 76036 Abba The Name Of The Game I Wonder 2001742 D 2- 2 Si 77 Polydor 1,50 78045 Abba The Winner Takes It All Elaine 456460 DDR 2+ 2+ Si 80 Amiga 2,00 77052 Abba Under Attack You Owe Me One 2002204 D 1- 2+ Si 82 Polydor 1,50 75689 Abba Voulez-Vous Angeleyes 2001899 D 2+ 2- Si 79 Polydor 1,50 77328 Abba Waterloo Watch Out 2040114 D 3 2- Si 74 Polydor 1,75 78704 Abba Waterloo Watch Out 2040114 D 2+ 2+ Si 74 Polydor 2,50 78308 Abdul, Paula Forever Your Girl Next To You 112244100 D 2+ 2+ Si 89 Virgin 1,50 77104 Adam & The Ants Stand And Deliever Beat My Guest 1065 D 2 2+ Si 81 CBS 1,50 76485 Aguilar, Freddie Todo Cambia ( Everything Changes) Worries PB5849 D 2 2+ Si 80 RCA 1,50 75189 A-ha Cry Wolf Maybe, maybe 9285007 D 2 2 Si 86 WB 1,50 76269 Alligators Like The Way (You Funk With Me) instr. -
Dossie Easton ; Janet W Hardy the Ne� to © 2003 by Dossie Easton and Janet W
THE NEW Dossie Easton ; Janet W Hardy the ne� To © 2003 by Dossie Easton and Janet W. Hardy All rights reserved. Except for brief passages quoted in newspaper, magazine, radio, television or Internet reviews, no part of this book may be reproduced in any form or by any means, electronic or mechanical, including photocopying or recording or by information storage or retrieval system, without permission in writing from the Publisher. Cover design: DesignTribe Cover illustration: Fish Published in the United States by Greenery Press, 3403 Piedmont Ave. #301, Oakland,CA 94 611,www .greenerypress.com. ISBN 1-8901 59-36-0 Readers should be aware that BDSM, like all sexual activities, carries an inherent risk ofphysical and/oremot ional injury. While we believe that following the guidelines set forth in this book will minimize that potential, the writers and publisher encourage you to be aware that you are taking some risk when you decide to engage in these activities, and to accept personal responsibility forthat risk. In acting on the information in this book, you agree to accept thatinformation as is and with allfau lts. Neither the authors, the publisher, nor anyone else associated with the creation or sale of this book is responsible for any damage sustained. CONTENTS Foreword: Re-Visioning ............................................ i 1. Hello Again! ............ .............................. .. .... ... ....... 1 2. What Is It About Topping, Anyway? ....................... 9 3. What Do Tops Do? ................ ...................... ........ 21 interlude 1 ....... ... .......... ..... ... ... .. .... ........... ... 33 4. Rights and Responsibilities ... ....... ................ .... 37 5. How Do Yo u Learn To Do This Stuff?. .. ............... 49 interlude 2 .. ...... .. ... ......... .. ................ ....... 57 6. Soaring Higher ...................... ................... ... ...... .. 61 7. BDSM Ethics ................... -
The New Third Place: Massively Multiplayer Online Gaming in American Youth Culture
Tidskrift för lärarutbildning och forskning Nr 3/2005 Årgång 12 FAKULTETSNÄMNDEN FÖR LÄRARUTBILDNING THE FACULTY BOARD FOR TEACHER EDUCATION Tidskrift för lärarutbildning och forskning nr 3 2005 årgång 12 Tidskrift för lärarutbildning och forskning (fd Lärarutbildning och forskning i Umeå) ges ut av Fakultetsnämnden för lärarutbildning vid Umeå universitet. Syftet med tidskriften är att skapa ett forum för lärarutbildare och andra didaktiskt intresserade, att ge information och bidra till debatt om frågor som gäller lärarutbildning och forskning. I detta avseende är tidskriften att betrakta som en direkt fortsättning på tidskriften Lärarutbildning och forskning i Umeå. Tidskriften välkomnar även manuskript från personer utanför Umeå universitet. Tidskrift för lärarutbildning och forskning beräknas utkomma med fyra nummer per år. Ansvarig utgivare: Dekanus Björn Åstrand Redaktör: Fil.dr Gun-Marie Frånberg, 090/786 62 05, e-post: [email protected] Bildredaktör: Doktorand Eva Skåreus e-post: [email protected] Redaktionskommitté: Docent Håkan Andersson, Pedagogiska institutionen Professor Åsa Bergenheim, Pedagogiskt arbete Docent Per-Olof Erixon, Institutionen för estetiska ämnen Professor Johan Lithner, Matematiska institutionen Doktorand Eva Skåreus, Institutionen för estetiska ämnen Universitetsadjunkt Ingela Valfridsson, Institutionen för moderna språk Professor Gaby Weiner, Pedagogiskt arbete Redaktionens adress: Tidskrift för lärarutbildning och forskning, Gun-Marie Frånberg, Värdegrundscentrum, Umeå universitet, 901 87 UMEÅ. Grafisk formgivning: Eva Skåreus och Tomas Sigurdsson, Institutionen för estetiska ämnen Illustratör: Eva Skåreus Original: Print & Media, Umeå universitet Tryckeri: Danagårds grafiska, 2005:2001107 Tekniska upplysningar till författarna: Tidskrift för lärarutbildning och forskning framställs och redigeras ur allmänt förekommande Mac- och PC-program. Sänd in manuskript på diskett eller som e-postbilaga. -
Police Shootings of Black People White Ex-Officer Tries to Explain Law Detective Jones
Volume 97 Number 12 | NOVEMBER 6-12, 2019 | MiamiTimesOnline.com | Ninety-Three Cents Formula one, show us the agreement UPPAC’s Betty Ferguson hired a New version of the Miami Gardens food lawyer; wants to know the plan and wine festival puts diners on a bus PHILIPPE H. BUTEAU Miami Times Contributor CAROLYN GUNISS popped up in the city. [email protected] It started out as a three-day While the Miami Dolphins fought to secure a win dine-around for the Labor Day from the New York Jets, Miami-Dade residents were In its first incarnation, the weekend but plans got washed across from Hard Rock Stadium still on defense Miami Gardens Food and Wine out by Hurricane Dorian, whose against Formula One. Experience was held on the track was hard to ascertain, as The Underrepresented People’s Positive Action rooftop at city hall. Power’s it spent more than 48 hours in Council expects a veto from County Mayor Carlos Omari Hardwick held court in a the islands of the Bahamas. Gimenez in favor of the race but is ready for a fight. curtained booth. Restaurants Organizer Starex Smith, UPPAC’s Chairwoman Betty T. Ferguson has law- yered up against Miami Dolphins owner Stephen M. and wine distributors shared known as the Hungry Black Ross, who is attempting to add a Formula One to his flavors and libations. It was fine Man, said because of the Miami Gardens-located stadium’s event roster. night. Until the rains came. change, they lost chefs, loca- Ferguson retained the legal services of Dubbin Then it went to Calder Casino tions and even food. -
UCLA Electronic Theses and Dissertations
UCLA UCLA Electronic Theses and Dissertations Title Transcoded Identities: Identification in Games and Play Permalink https://escholarship.org/uc/item/0394m0xb Author Juliano, Linzi Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA Los Angeles Transcoded Identities: Identification in Games and Play A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Theater and Performance Studies By Linzi Michel Juliano 2015 © Copyright by Linzi Michel Juliano 2015 ABSTRACT OF THE DISSERTATION Transcoded Identities: Identification in Games and Play By Linzi Michel Juliano Doctor of Philosophy in Theater and Performance Studies University of California, Los Angeles, 2015 Professor Sue-Ellen Case, Chair This work foregrounds how technologies create and emerge from sociocultural, economic and political discourses. My use of transcode, a term introduced by the semiotician A.J. Greimas and carried into the digital realm by Lev Manovich, refers to how cultural elements such as assumptions, biases, priorities emerge within programming code and software. It demonstrates how cultural norms persist across different mediums and posits that, in many ways, the capacity to be flexible defines cultural ideologies. At the software level, programming languages work like performative speech: grammar which produces effects. When cast as speech, coming from a body (or bodies) instead of hardware, information structures can be perceived as acting within regimes of corporeality; when cast as software, information structures demonstrate and advertise the capabilities of hardware. Although often aligned with veracity and stability in its proximity to (computer) science, software is not culturally neutral. -
The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community
Georgia State University ScholarWorks @ Georgia State University Anthropology Theses Department of Anthropology 12-17-2014 The Fashion of Frill: The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community Chancy J. Gatlin [email protected] Follow this and additional works at: https://scholarworks.gsu.edu/anthro_theses Recommended Citation Gatlin, Chancy J., "The Fashion of Frill: The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/anthro_theses/87 This Thesis is brought to you for free and open access by the Department of Anthropology at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Anthropology Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. THE FASHION OF FRILL: THE ART OF IMPRESSION MANAGEMENT IN THE ATLANTA LOLITA AND JAPANESE STREET FASHION COMMUNITY by CHANCY J. GATLIN Under the Direction of Emanuela Guano, PhD ABSTRACT The Atlanta Lolita and Japanese Street Fashion Community is a multifaceted fashion community that developed in the early 2000s. The majority of the members wear Lolita fashion which is a fusion of Victorian era dress, Rococo costume, and various Japanese street fashions. Lolita fashion developed on the streets of Tokyo Japan in the 1990s and has since spread across the world. The Atlanta Lolita and Japanese Street Fashion Community heavily relies on the building and maintenance of impressions by its members. In this thesis, I analyze face-to-face and virtual community organization, fashion, and photography to illustrate how members of the community build their impressions, how they are maintained, or how they are threatened.