DRAGON Magazine Is Published Monthly by Happens to Occur in the Wrong Place at Dragon Publishing, a Division of TSR Hobbies, Klller Game Is the First Commercially Inc

Total Page:16

File Type:pdf, Size:1020Kb

DRAGON Magazine Is Published Monthly by Happens to Occur in the Wrong Place at Dragon Publishing, a Division of TSR Hobbies, Klller Game Is the First Commercially Inc September 1981 Dragon 1 Dragon Vol. VI, No. 3 Vol. VI, No. 3 September 1981 Publisher. Jake Jaquet Editor-in-Chief. Kim Mohan There is a bit of a new trend in gaming “Live” role-playing games are much Editorial staff . Bryce Knorr that I find a bit disturbing, and perhaps it more an exhibition (like a Wild West Marilyn Mays should be food for thought for all of us. I shoot-out on a movie lot or an SCA dem- Gali Sanchez refer to the recent interest in so-called onstration) than actual game playing. Sales. Debbie Chiusano “live” games, especially of the “assassin” I’m for any activity that is fun for the Circulation . Corey Koebernick or “killer” varieties. participants and harmless to everyone Office staff . Cherie Knull. These types of games are billed as else. But the “live” role-playing games, Roger Raupp role-playing games, and in the strictest particularly the assassin type, may not Contributing editors. Roger Moore definition of the word, I guess they are. be entirely harmless to everyone else. Ed Greenwood What disturbs me is that they are being Physical games — spectator sports, for This issue’s contributing artists: equated by the non-gaming public (or by example — can cause harm to the partic- Clyde Caldwell Bruce Whitefield those with limited gaming experience) ipants. But the spectators of those sports Roger Raupp Will McLean with heroic fantasy and science fiction are willing spectators, and they aren’t on Susan Collins Dexter Pratt role-playing games — and the types are the playing field while the game is going James Holloway J. D. Webster not the same. on. “Live” games are often played in pub- Harry Quinn Phil Foglio I’m not picking on Steve Jackson here, lic. Sooner or later there will be an injury although he claims his recently released to a “spectator” (bystander), and if it DRAGON magazine is published monthly by happens to occur in the wrong place at Dragon Publishing, a division of TSR Hobbies, KlLLER game is the first commercially Inc. The mailing address of Dragon Publishing available set of rules for the genre. My the wrong time, the headline will read is P.O. Box 110. Lake Geneva WI 53147: tele- first exposure to “live” games was many something like, “Student Injured in Role- phone (414) 248-8044. years ago in college, and I’ve seen them playing Game at Local College.” And all DRAGON magazine is available at hundreds played several times since then. “Live” of us sitting at tables with paper-and- of hobby stores and bookstores throughout the United States and Canada, and through a limit- games are also not necessarily of the pencil role-playing games will be equat- ed number of overseas outlets. The magazine assassin type either — I’ve known of a ed with those folks wearing masks-and can be purchased directly from Dragon Publish- few LOTR interpretations, also. chasing each other around with water ing by subscription. Rates are as follows, with all payments to be made in advance: $24 for 12 Live games may be role-playing games, pistols and bean shooters. issues sent to a U.S. or Canadian address; $50 but they are not the same as what we Perhaps a more serious consideration, U.S. for 12 issues sent via surface mail or $95 for 12 issues sent via air mail to any other country. have come to call adventure role-playing though, is how the non-gaming public is games (D&D® and AD&D™ games, Tra- going to view these games even if no one A limited quantity of certain back issues of DRAGON magazine can be purchased directly veller, RuneQuest, etc.). Live games re- gets hurt. Most of us, at one time or from the publisher by sending the cover price quire physical action. In the assassin another, have been called upon to ex- plus $1.50 postage and handling for each issue games, this involves stalking a person plain our reasons for playing paper-and- ordered. Payment in advance by check or mo- ney order must accompany all orders. Payments designated as a target (the stalker may pencil adventure role-playing games, par- cannot be made through a credit card, and be a target as well) and performing a ticularly the heroic fantasy type. Despite orders cannot be taken nor merchandise “re- served” by telephone. Neither an individual cus- “kill” with, for example, a squirt of a wa- our best efforts to explain, there are still tomer nor an institution can be billed for a sub- ter pistol to represent a gun shot, or an many who view such a pastime as some scription order or back-issue purchase unless Alka-Seltzer tablet to represent poison. sort of escape from reality, or worse, just prior arrangements are made. The attraction of this type of simula- from seeing some people sitting around The issue of expiration for each subscription is printed on the mailing label for each sub- tion escapes me. Steve says in his ads for a table with books and dice! How are scriber’s copy of the magazine. Changes of ad- KlLLER that the game will “test your re- they going to look at people chasing dress for the delivery of subscriptions must be flexes and ingenuity in a way no paper each other and playing assassin? received at least 30 days prior to the effective date of the change in order to insure uninter- game ever will...” I’m sure it would, but I fail to see the attraction for “live” role- rupted delivery. why bother? If I want to test my reflexes playing (and in some cases I think it is All material published in DRAGON magazine against another person, I can think of just an excuse for a good water balloon becomes the exclusive property of the publisher many ways that do not involve even sim- fight), but I’ll grant that the type has its upon publication, unless special arrangements to the contrary are made prior to publication. ulated weapons — or, if weapons are the place in the overall list of games that may DRAGON magazine welcomes unsolicited sub- point, we could meet at the local skeet be played. But, like anything else in this missions of written material and artwork; how- and trap club. Ingenuity? Working on world, perceptions (mine included) de- ever, no responsibility for such submissions can be assumed by the publisher in any event. Any this magazine tests it about as fully as I pend upon perspective. While I grant submission which is accompanied by a self- care to have it tested. But, I digress... that there is a place for “live” role- addressed, stamped envelope of sufficient size will be returned to the contributor if it cannot be What we have here is a type of game in playing, others will not. And it is a very published. which ingenuity and strategy are secon- small step from condemning “live” role- DRAGON™ is a trademark for Dragon Publish- dary to the performance of physical ac- playing games to condemning all role- ing’s monthly adventure playing aid. All rights tions, and the only concessions to role- playing games. on the contents of this publication are reserved, playing are an alias and performing feats and nothing may be reproduced from it in whole or in part without prior permission in writing of thespian skill like “dying in a very real- from the publisher. Copyright 1981 by TSR istic or artistic fashion” (worth 5 points in Hobbies, Inc. USPS 318-790. ISSN 0279-6848. KILLER). While this is role-playing, it is Second class postage paid at Lake Geneva, limited to the extent of a person’s physi- Wis., and at additional mailing offices. cal abilities and acting talent. 2 September 1981 Dragon again, we point out that articles in DRAGON magazine are nothing more than suggested ways to change or enhance your game, and there’s nothing “official,” in any sense of the word, connected with our presentation of these (or any other) pieces of writing. The longest single article inside (except for the module, of course) is the latest in our continuing line of suggested new non-player characters for an AD&D campaign: Andrew Dewar’s vision of the Oracle. For some NPCs of deity-level status, take a he awesome task of digging (yes, sometimes liter- look at the Bogatyrs, a collection of legendary old Russian ally) our way through scores of hefty manuscripts heroes (and the villains they fought) which serves as the first is over. The hours upon hours spent poring over installment of “Larger: Than Life,” a new feature devoted to page after page have finally produced results. It is descriptions of super-high-powered characters on a par with with a great sigh of relief and a similarly large the personalities in the DEITIES & DEMIGODS™ Cyclopedia. fanfare (taaa—daaa!) that we present The Garden of Nefaron, On a more philosophical note, we offer you “Some universal the winning entry of International Dungeon Design Contest II. rules” from contributing editor Roger Moore on how to design a If you got the idea from the above paragraph that it was more personalized universe that works the way a universe should. than a bit of work going through all the entries, then I guess I got And in the same vein, the second installment of John Prados’ the point across. That point is made, not to make you feel sorry series in Simulation Corner on making a working model of your for us (after all, nobody told us to have the contest), but in very own game design.
Recommended publications
  • Full Guide-Good
    The Barren Realms Builder’s Guide v 2.0 written and compiled by: Faustus with special thanks to: Kiri, Temper, Delton, Matai, Mazrim, Brand, Ahab, and Kytar (for contributing to the previous version of this guide, making this new version much easier to create.) Visit us at: barren.coredcs.com 8000 Original DIKU code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madson, Michael Seifert, and Sebastian Hammer Original MERC code by: Kahn, Hatchet, and Furey BR Supplemental code by: The BARREN REALMS Coding Crew Part I before you begin your new area Barren Realms has been around since 1994. In that time it has constantly grown and developed, mainly through the contributions of the players who have volunteered their time and energy to making Barren Realms a better place. One of the ways that players like you can help to add to the Barren Realms experience is by building an area. Anyone can create an area. You don’t need any programming experience of any special tools. All that it takes is a little creativity, dedication, and drive. This guide is designed to help anyone who wishes to write and area for the mud. It is primarily intended to help someone who wants to use a text editor to create their area file, as opposed to one of the off-line building programs available on the internet. (Barren Realms does not offer on-line building and there are no plans to add this feature.) Even if you are planning to use something other than a text editor to build your area, you should read through this guide, as there is plenty of good information contained herein that can be applied to all builders.
    [Show full text]
  • Steve Jackson
    It Takes A Thief. When brute force won’t get the job done, you need someone with . skills. A specialist. Preferably someone who doesn’t let a lot of nagging concerns a b out law or morality get in the way. Whether you’re looking for just the right character to GURPS Basic Set, Third Edi- round out an adventuring party, or a dangerous NPC to tion Revised and GURPS challenge your players, GURPS Rogues has what Compendium I are required to use this book in a GURPS you need – 29 different templates, letting you quickly campaign. While designed create the scoundrel that’s right for the job. for the GURPS system, the Templates include . character archetypes and ! Thieves who are only in it for the money, such as the sample characters in this armed robber, cat burglar, pirate, pickpocket, house- book can be used in any roleplaying setting. breaker, and forger. ! Rogues who have other goals than mere material THE ROGUES’ GALLERY: gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Written by Lynette Cowper ! Charmers who work more with people’s minds than with lockpicks and prybars, . the con man, bard, Edited by fixer, gambler, prostitute, and street doctor. Solomon Davidoff ! Mysterious figures who work on the shadowy edges and Scott Haring of society – the tracker, poacher, assassin, Cover by m aster thief, smuggler, mobster, and black marketeer. Ed Cox Each template comes with four complete characters, Illustrated by drawn from a wide range of settings. All told, you Andy B. Clarkson, get 116 ready-to-use sample characters, as well as his- Jeremy McHugh, torical background and information on the Thomas Floyd, Cob Carlos, Bob Cram, t e chnology and tactics that shaped their professions.
    [Show full text]
  • The Making of an Evangelical Tory: the Seventh Earl of Shaftesbury (1801-1885) and the Evolving Character of Victorian Evangelicalism
    The Making of an Evangelical Tory: The Seventh Earl of Shaftesbury (1801-1885) and the Evolving Character of Victorian Evangelicalism David Andrew Barton Furse-Roberts A thesis in fulfilment of the requirements for the degree of Doctor of Philosophy UNSW School of Humanities & Languages Faculty of Arts & Social Sciences November 2015 CONTENTS Page Abstract i Abbreviations ii Acknowledgements iii Introduction I Part I: Locating Anthony Ashley Cooper within the Anglican Evangelical tradition 1 1.1 Ashley’s expression of Evangelicalism 2 1.2 How the associations and leaders of Anglican Evangelicalism shaped the evolving 32 religious temperament of Ashley. 1.3 Conclusion: A son of the Clapham Sect or a brother of the Recordites? 64 Part II: A just estimate of rank and property: Locating Ashley’s place within the 67 tradition of paternalism 2.1 Identifying the character of Ashley’s paternalism 68 2.2 How Tory paternalist ideas influenced the emerging consciousness of Ashley in the 88 pre-Victorian era 2.3 The place of Ashley’s paternalism within the British Tory and Whig traditions 132 2.4 Conclusion: Paternalism in the ‘name of the people’ 144 Part III: Something admirably patrician in his estimation of Christianity: Ashley 147 and the emerging synthesis between Evangelicalism and Tory paternalism 3.1 Common ground forged between Tory paternalism and early Victorian Evangelicalism 148 3.2 Ashley and the factory reform movement: Project of Tory paternalism or 203 by-product of Evangelical social concern? 3.3 The coalescence of these two belief systems in the emerging political philosophy of 230 Ashley 3.4 Conclusion: Making Evangelicalism a patrician creed 237 Part IV: Ashley and the milieux of Victorian Evangelicalism 240 4.1 Locating Ashley’s place within the Victorian Evangelical Terrain 242 4.2 Thy kingdom come, thy will be done: The premillennial eschatology and 255 Evangelical activism of Ashley 4.3 Desire for the nations: Ashley and Victorian Evangelical attitudes to imperialism, 264 race and the ‘Jewish question’.
    [Show full text]
  • Types of Divination
    Types of Divination ASTROLOGY is divination using celestial bodies: the sun, moon, planets, and stars. CARTOMANCY is fortune telling using cards such as the Tarot. CLAIRAUDIENCE is "clear hearing" of divinatory information. Parapsychologist generally regard as a form of extrasensory perception. CLAIRVOYANCE is "clear seeing" of divinatory information. Parapsychologist generally regard as a form of extrasensory perception. CRYSTALLOMANCY is divination through crystal gazing. DOWSING or DIVINING RODS are methods of divination where a forked stick is used to locate water or precious minerals. NUMEROLOGY is the numerical interpretation of numbers, dates, and the number value of letters. OCULOMANCY is divination from a person's eye. PALMISTRY is the broad field of divination and interpretation of the lines and structure of the hand. PRECOGNITION in an inner knowledge or sense of future events. PSYCHOMETRY is the faculty of gaining impressions from a physical object and its history. SCIOMANCY is divination using a spirit guide, a method generally employed by channelers. SCRYING is a general term for divination using a crystal, mirrors, bowls of water, ink, or flames to induce visions. TASSEOGRAPHY is the reading of tea leaves that remain in a tea cup once the beverage has been drunk. AEROMANCY divination from the air and sky, particularly concentrating on cloud shapes, comets, and other phenomena not normally visible in the heavens. ALECTRYOMANCY is divination whereby a bird is allowed to pick corn grains from a circle of letters. A variation is to recite letters of the alphabet noting those at which a cock crows. ALEUROMANCY is divination using "fortune cookies"; answers to questions are rolled into balls of dough and once baked are chosen at random.
    [Show full text]
  • The Complete Priest's Handbook
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Priest's Handbook by Aaron Allston CREDITS Project Design: Aaron Allston Editing: Karen S. Boomgarden Black and White Art by: Thomas Baxa Color Art by: Erik Olson, Larry Elmore and David Dorman Typography: Gaye O'Keefe Special Contributions by: Mark Bennett Playtesters: Luray Richmond, Mark Richmond ©1990 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. Table of Contents: Introduction Priests, Gods, and the World Creation Propagation Characteristics of the Gods Humans, Humanoids, Animals, Plants Fall From Grace The Challenge The Future The Pantheon Events Forces and Philosophies Mythic History Creation Sheet Designing Faiths God, Force, or Philosophy Ethos and Requirements of the Faith Goals and Purposes Alignment Minimum Ability Scores Races Allowed Experience and Spell Progression Gender Requirements Nonweapon and Weapon Proficiencies Duties of the Priest Devotions Guidance Marriage Missions Omen-Reading Vigilance Rights of the Priesthood
    [Show full text]
  • Heraldry Examples Booklet.Cdr
    Book Heraldry Examples By Khevron No color on color or metal on metal. Try to keep it simple. Make it easy to paint, applique’ or embroider. Blazon in layers from the deepest layer Per pale vert and sable all semy of caltrops e a talbot passant argent. c up to the surface: i v Field (color or division & colors), e Primary charge (charge or ordinary), Basic Book Heraldry d Secondary charges close to the primary, by Khevron a Tertiary charges on the primary or secondary, Device: An heraldic representation of youself. g Peripheral secondary charges (Chief,Canton,Border), Arms: A device of someone with an Award of Arms. n i Tertiary charges on the peropheral. Badge: An heraldic representation of what you own. z a Name field tinctures chief/dexter first. l Only the first word, the metal Or, B and proper nouns are capitalized. 12 2 Tinctures, Furs & Heraldic 11 Field Treatments Cross Examples By Khevron By Khevron Crosses have unique characteristics and specific names. Tinctures: Metals and Colors Chief Rule #1: No color upon another color, or metal on metal! Canton r r e e t t s i x e n - Fess - i D Or Argent Sable Azure Vert Gules Purpure S Furs Base Cross Latin Cross Cross Crosslet Maltese Potent Latin Cross Floury Counter-Vair Vair Vair in PaleVair-en-pointe Vair Ancient Ermine Celtic Cross Cross Gurgity Crosslet Fitchy Cross Moline Cross of Bottony Jerusalem A saltire vair in saltire Vair Ermines or Counter- Counter Potent Potent-en-pointe ermine Cross Quarterly in Saltire Ankh Patonce Voided Cross Barby Cross of Cerdana Erminois Field
    [Show full text]
  • Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
    Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • In- and Out-Of-Character
    Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.
    [Show full text]
  • Rogueandroid RPG for Android
    ROGUEANDROID A Diablo inspired role-playing game for Android University of Illinois CS 428 Professor Darko Marinov Spring 2010 Authors Drew Glass Josh Glovinsky Hyun Soon Kim David Kristola Michael Lai Henry Millson John Svitek 1 CONTENTS RogueAndroid ........................................................................................................................................................................... 1 Figures ..................................................................................................................................................................................... 3 Description ............................................................................................................................................................................ 4 Process .................................................................................................................................................................................... 4 Requirements and Specifications ................................................................................................................................. 7 Choose a Character ........................................................................................................................................................ 7 Displaying and Populating the Dungeon .............................................................................................................. 8 Moving the Character ..................................................................................................................................................
    [Show full text]
  • Power Gamer's 3.5 Warrior Strategy Guide
    The Power Gamer’s 3.5 WARRIOR Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game! Credits Concept: Joseph Goodman Developers: Josh Sawyer and Robert Schwalb Graphic Design: Andy Hopp Cover & Interior Diagrams: Clayton Bunce Cover Design: Andy Hopp and Thomas Denmark Rules Editor: Rob Baxter Editor-in-Chief & Layout: Joseph Goodman Publisher: Goodman Games Page 1 Table of Contents Introduction: Building the Perfect Warrior............................3 Chapter One: Ability Scores........................................................5 Chapter Two: Races.......................................................................7 Chapter Three: Classes................................................................13 Chapter Four: Skills......................................................................29 Chapter Five: Feats ......................................................................38 Chapter Six: Equipment.............................................................64 Chapter Seven: Combat ..............................................................73 Page 2 Introduction Building the Perfect Warrior Min/maxing gets a bad rap. Sure, there’s little role-play- matter where you are in your campaign, the chapter on ing involved in stat-monsters, and not a lot of back- equipment will always be useful. And then there’s the ground to create an immersive gaming experience. But in gold mine: Chapter 7, Combat. This chapter is all about every gamer lurks the secret munchkin, wanting – even how to kick
    [Show full text]
  • Dragon Magazine Within the Last Cherie Knull Tually Has Been with Us Since Last October, Year
    January 1981 Dragon 1 Dragon Vol. V, No. 7 Vol. V, No. 7 January 1981 Publisher. E. Gary Gygax Editor. Jake Jaquet Assistant editor. Kim Mohan Good-bye 1980, hello 1981. And hello to a tain aspects of role-playing and the benefits Editorial staff . Bryce Knorr couple of new (and pretty, I might add, if I derived therefrom. He and his wife, who is Marilyn Mays won’t get accused of sexism) faces here at the typist and a behind-the-scenes collab- Sales & Circulation . Debbie Chiusano Dragon Publishing. New, or at least rela- orator, have been responsible for more Corey Koebernick tively new, to our sales and circulation de- than a dozen short articles and stories pub- Office staff . Dawn Pekul partment is Debbie Chiusano—Debbie ac- lished in Dragon magazine within the last Cherie Knull tually has been with us since last October, year. Roger’s name is on the alchemist and Roger Raupp but this has been our first opportunity to astrologer NPC articles in this issue, and in Contributing editors . Roger Moore formally welcome her in print. The most Dragon issue #44 he became the first Ed Greenwood recent addition to our organization is author to have two creatures featured in Marilyn Mays, added just last month to our Dragon’s Bestiary in the same magazine. editorial staff. Let’s hear it for the new kids This month’s contributing artists: on the block! With the start of a new year, it seems appro- Morrissey Jeff Lanners priate to reflect a bit on the past year and Roger Raupp Kenneth Rahman We’re also happy to welcome two other look ahead a little to the future.
    [Show full text]