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- Definitions of “Role-Playing Games”
- Colossal Classroom Adventure: Developing Interactive Fiction for English Language Learners
- Escape the Trauma Room
- STS 145 Case History
- The Educational Potential of Visual Novel Games: Principles for Design
- Creating an Adventure Game in Scratch
- Knowledge-Gathering Agents in Adventure Games
- Choose Your Own Adventure Text Game
- “Just Because It's Gay?”: Transgressive Design in Queer
- Exergames and Nature Morva Saatya, Derek Haqqa, Stephen Dooleyb, Jerin Manalela, Sophia Pentakalosa, Samridhi Roshana, Devin Tomsa, and D
- Google Groups Mike's Adventure Game
- The Role of Visual Novels As a Narrative Medium
- A Multi Functional Plug-In for Exergames
- CMLIT 191N-GAME 160N.Pdf
- Game Review: Sid Meier's Civilization
- A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
- Does a Novel Exergame Challenge Balance and Activate Muscles More
- Design of Adventure for the Atari 2600: Warren Robinett
- Nocturnal Illusion
- World of Warcraft: the Adventure Game Rules
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- History of Escape Games Examined Through Real-Life-And Digital Precursors and The
- Definitions of Role-Playing Games
- Interactive Fiction Games: a Colossal Adventure
- Adventure Games: a Challenge for Cognitive Robotics
- What the Heck Is a MOO? and What's the Story with All Those Cows?
- Game Room Adventure Cafe Waiver
- Why Video Game Genres Fail: a Classificatory Analysis
- Geschichte Der Adventure Games S17, Vorlesung Spielegeschichte, Daniel Heßler, 11.5.2017 Merkmale Des Adventure-Genres
- The Formation of Projective Identity Through Meaningful Choices in Digital Games
- "Choose-Your-Own-Adventure" Video Game
- 4 Tabletop Role-Playing Games
- Game Development with Ren'py
- Adventure Games in Education: a Review
- Design Values of Digital Role-Playing Games
- Gamification in Educational Environments
- Peeking Behind the Locked Door: a Survey of Escape Room Facilities
- Gameplay Design for Role-Playing Battle Systems Master of Science Thesis
- Turn Based Download Games
- Rabi Afram Puzzle Design in Adventure Games
- Design and Implementation of a Mobile Exergaming Platform
- Development of an Adventure Game an Evaluation of Tools, Development, and Story Writing
- Games from Spain”, a Publication Which Provides a Complete Picture of Spain’S Videogame Industry and Highlights Its Values and Its Talent
- A Comprehensive Model of a Cooperative Role-Playing Game
- Lucy the Eternity She Wished For
- The False Immortality Paradox by Chris Ferran a Thesis Presented To
- An Educational Adventure Game for Teaching Information Literacy and Student Engagement
- The Role of Steps and Game Elements in Gamified
- Computer Games / Cinema / Interfaces
- GTM251 Games.Pdf
- Replayability in Strategic Computer Games Kasper Allan Pedersen
- Pivoting the Player
- Developing Games on the Raspberry Pi
- UC Riverside UCR Honors Capstones 2019-2020
- Independent Games (1997–Present)
- Action Adventure Game Based for Virtual Faculty Environment
- Dialogue and Interaction in Role-Playing Games: Playful Communication As Ludic Culture
- Writing for the Player. Adapting a Traditional Screenplay Into an Interactive Format