Visual Novels: Narrative Design in Virtue's Last Reward

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Visual Novels: Narrative Design in Virtue's Last Reward Visual Novels: Narrative Design in Virtue's Last Reward Kotaro Uchikoshi Director & Scenario Writer, Spike Chunsoft Co., Ltd. 13th Annual Game Developers Choice Awards Best Narrative, The Winner is... The Walking Dead 1/29 GDC Award nominees that caught my eye: Journey The Walking Dead The Room >> These are all Adventure Games. 2/29 A Visual Novel is a sort of Adventure Game. What exactly is a Visual Novel, then? 3/29 What's the definition of Visual Novel? A text-based video game featuring a narrative using graphics and sound...? 4/29 Visual Novel without Visuals Real Sound: Kaze no Regret Developer : WARP, Inc. Publisher : SEGA Designer : Kenji Eno Platform : Sega Saturn, Dreamcast Release date (JP) : June 15, 1997 5/29 What's the essence of Visual Novel? A video game featuring a narrative 6/29 What's the essence of Visual Novel? A video game with an emphasis on narrative. Are these sports? 8/29 “A Visual Novel is not a game.” Is it true? 9/29 A Visual Novel is a game. 10/29 What's the definition of a game? Something with selectivity Something where the selection made by the player's decision changes the history of events or outcome that takes place within a given set of rules. 11/29 For instance... 12/29 “A video game that specializes in selectivity” is what we call a Visual Novel. 13/29 Visual Novels in Japan: Steins;Gate Danganronpa: Academy of Hope and High School Students of Despair 14/29 The pioneer Visual Novel in Japan: Kamaitachi no Yoru (Night of the Sickle Weasel) (The Howl of The Banshee) 15/29 Unique game design of Kamaitachi There are almost no flags in this game. 16/29 In Kamaitachi, the flags are embedded in the player's brain. 17/29 Kamaitachi's event flow example: Start X : Dead body found Y : Enter the suspect's name The brain's memory is used instead of the flags A B C D E FG... Good End 18/29 The player's brain is used as computer memory. 19/29 on ko chi shin Discovering new things by studying the past 20/29 Relation between Kamaitachi and VLR Start Z1 : Enter the password Enter the password : Y Z2 : Enter the password A B C D E FG... How I write a story: It begins with a sense of discomfort. 22/29 What's discomforting in Kamaitachi? Start X : Dead body found Past Y : Enter the suspect's name Future A B C D E FG... Good End 23/29 That's how VLR's flow chart system was invented 24/29 Another example: What's discomforting about The Person's Point of View 25/29 Key elements of writing a story: Have doubts about conventional thought Do not blindly trust common knowledge 26/29 Reality in video games What video games need is not reality in real life, but reality for video games. 27/29 Future of Adventure Games Journey The Walking Dead The Room >> These are all digitally distributed. Smartphones are a good platform for Adventure Games. 28/29 Thank you for listening. 29/29 .
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